CLIENT Globals#
AttackerDamage#
type: struct
DamageHistoryStruct#
type: struct
AssistingPlayerStruct#
type: struct
CHARGE_TOOL#
Note
CHARGE_TOOL is constant
type: string
value:
"sp_weapon_arc_tool"
TRIG_FLAG_NONE#
Note
TRIG_FLAG_NONE is constant
type: int
value:
0
TRIG_FLAG_PLAYERONLY#
Note
TRIG_FLAG_PLAYERONLY is constant
type: int
value:
0x0001
TRIG_FLAG_NPCONLY#
Note
TRIG_FLAG_NPCONLY is constant
type: int
value:
0x0002
TRIG_FLAG_NOCONTEXTBUSY#
Note
TRIG_FLAG_NOCONTEXTBUSY is constant
type: int
value:
0x0004
TRIG_FLAG_ONCE#
Note
TRIG_FLAG_ONCE is constant
type: int
value:
0x0008
TRIG_FLAG_EXCLUSIVE#
Note
TRIG_FLAG_EXCLUSIVE is constant
type: int
value:
0x0010
TRIG_FLAG_DEVDRAW#
Note
TRIG_FLAG_DEVDRAW is constant
type: int
value:
0x0020
TRIG_FLAG_START_DISABLED#
Note
TRIG_FLAG_START_DISABLED is constant
type: int
value:
0x0040
TRIG_FLAG_NO_PHASE_SHIFT#
Note
TRIG_FLAG_NO_PHASE_SHIFT is constant
type: int
value:
0x0080
MAP_EXTENTS#
Note
MAP_EXTENTS is constant
type: float
value:
128*128
TRIGGER_INTERNAL_SIGNAL#
Note
TRIGGER_INTERNAL_SIGNAL is constant
type: string
value:
"OnTrigger"
CALCULATE_SEQUENCE_BLEND_TIME#
Note
CALCULATE_SEQUENCE_BLEND_TIME is constant
type: float
value:
-1.0
ArrayDistanceEntry#
type: struct
GravityLandData#
type: struct
FirstPersonSequenceStruct#
type: struct
FrontRightDotProductsStruct#
type: struct
RaySphereIntersectStruct#
type: struct
eDamageSourceId#
type: enum
eModSourceId#
type: enum
modNameStrings#
Note
modNameStrings is constant
type: table
value:
{
[ eModSourceId.accelerator ] = "#MOD_ACCELERATOR_NAME",
[ eModSourceId.afterburners ] = "#MOD_AFTERBURNERS_NAME",
[ eModSourceId.arc_triple_threat ] = "#MOD_ARC_TRIPLE_THREAT_NAME",
[ eModSourceId.burn_mod_autopistol ] = "#BC_AUTOPISTOL_M2",
[ eModSourceId.burn_mod_car ] = "#BC_CAR_M2",
[ eModSourceId.burn_mod_defender ] = "#BC_DEFENDER_M2",
[ eModSourceId.burn_mod_dmr ] = "#BC_DMR_M2",
[ eModSourceId.burn_mod_emp_grenade ] = "#BC_EMP_GRENADE_M2",
[ eModSourceId.burn_mod_frag_grenade ] = "#BC_FRAG_GRENADE_M2",
[ eModSourceId.burn_mod_grenade_electric_smoke ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
[ eModSourceId.burn_mod_grenade_gravity ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
[ eModSourceId.burn_mod_thermite_grenade ] = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
[ eModSourceId.burn_mod_g2 ] = "#BC_G2_M2",
[ eModSourceId.burn_mod_hemlok ] = "#BC_HEMLOK_M2",
[ eModSourceId.burn_mod_lmg ] = "#BC_LMG_M2",
[ eModSourceId.burn_mod_mgl ] = "#BC_MGL_M2",
[ eModSourceId.burn_mod_r97 ] = "#BC_R97_M2",
[ eModSourceId.burn_mod_rspn101 ] = "#BC_RSPN101_M2",
[ eModSourceId.burn_mod_satchel ] = "#BC_SATCHEL_M2",
[ eModSourceId.burn_mod_semipistol ] = "#BC_SEMIPISTOL_M2",
[ eModSourceId.burn_mod_smr ] = "#BC_SMR_M2",
[ eModSourceId.burn_mod_smart_pistol ] = "#BC_SMART_PISTOL_M2",
[ eModSourceId.burn_mod_sniper ] = "#BC_SNIPER_M2",
[ eModSourceId.burn_mod_rocket_launcher ] = "#BC_ROCKET_LAUNCHER_M2",
[ eModSourceId.burn_mod_titan_40mm ] = "#BC_TITAN_40MM_M2",
[ eModSourceId.burn_mod_titan_arc_cannon ] = "#BC_TITAN_ARC_CANNON_M2",
[ eModSourceId.burn_mod_titan_rocket_launcher ] = "#BC_TITAN_ROCKET_LAUNCHER_M2",
[ eModSourceId.burn_mod_titan_sniper ] = "#BC_TITAN_SNIPER_M2",
[ eModSourceId.burn_mod_titan_triple_threat ] = "#BC_TITAN_TRIPLE_THREAT_M2",
[ eModSourceId.burn_mod_titan_xo16 ] = "#BC_TITAN_XO16_M2",
[ eModSourceId.burn_mod_titan_dumbfire_rockets ] = "#BC_TITAN_DUMBFIRE_MISSILE_M2",
[ eModSourceId.burn_mod_titan_homing_rockets ] = "#BC_TITAN_HOMING_ROCKETS_M2",
[ eModSourceId.burn_mod_titan_salvo_rockets ] = "#BC_TITAN_SALVO_ROCKETS_M2",
[ eModSourceId.burn_mod_titan_shoulder_rockets ] = "#BC_TITAN_SHOULDER_ROCKETS_M2",
[ eModSourceId.burn_mod_titan_vortex_shield ] = "#BC_TITAN_VORTEX_SHIELD_M2",
[ eModSourceId.burn_mod_titan_smoke ] = "#BC_TITAN_ELECTRIC_SMOKE_M2",
[ eModSourceId.burn_mod_titan_particle_wall ] = "#BC_TITAN_SHIELD_WALL_M2",
[ eModSourceId.burst ] = "#MOD_BURST_NAME",
[ eModSourceId.capacitor ] = "#MOD_CAPACITOR_NAME",
[ eModSourceId.enhanced_targeting ] = "#MOD_ENHANCED_TARGETING_NAME",
[ eModSourceId.extended_ammo ] = "#MOD_EXTENDED_MAG_NAME",
[ eModSourceId.fast_reload ] = "#MOD_FAST_RELOAD_NAME",
[ eModSourceId.instant_shot ] = "#MOD_INSTANT_SHOT_NAME",
[ eModSourceId.overcharge ] = "#MOD_OVERCHARGE_NAME",
[ eModSourceId.quick_shot ] = "#MOD_QUICK_SHOT_NAME",
[ eModSourceId.rapid_fire_missiles ] = "#MOD_RAPID_FIRE_MISSILES_NAME",
[ eModSourceId.burn_mod_shotgun ] = "#BC_SHOTGUN_M2",
[ eModSourceId.silencer ] = "#MOD_SILENCER_NAME",
[ eModSourceId.slammer ] = "#MOD_SLAMMER_NAME",
[ eModSourceId.spread_increase_ttt ] = "#MOD_SPREAD_INCREASE_TTT_NAME",
[ eModSourceId.stabilizer ] = "#MOD_STABILIZER_NAME",
[ eModSourceId.titanhammer ] = "#MOD_TITANHAMMER_NAME",
[ eModSourceId.burn_mod_wingman ] = "#BC_WINGMAN_M2",
[ eModSourceId.burn_mod_lstar ] = "#BC_LSTAR_M2",
[ eModSourceId.burn_mod_mastiff ] = "#BC_MASTIFF_M2",
[ eModSourceId.burn_mod_vinson ] = "#BC_VINSON_M2",
[ eModSourceId.ricochet ] = "Ricochet",
[ eModSourceId.ar_trajectory ] = "AR Trajectory",
[ eModSourceId.smart_lock ] = "Smart Lock",
[ eModSourceId.pro_screen ] = "Pro Screen",
[ eModSourceId.rocket_arena ] = "Rocket Arena",
}
Frontline#
type: struct
SyncedMelee#
type: struct
SyncedMeleeChooser#
type: struct
KNIFE_MODEL#
Note
KNIFE_MODEL is constant
type: asset
value:
$"models/weapons/combat_knife/w_combat_knife.mdl"
PULSE_BLADE_MODEL#
Note
PULSE_BLADE_MODEL is constant
type: asset
value:
$"models/weapons/kunai/w_kunai.mdl"
WINGMAN_MODEL#
Note
WINGMAN_MODEL is constant
type: asset
value:
$"models/weapons/b3wing/w_b3wing.mdl"
AWALL_MODEL#
Note
AWALL_MODEL is constant
type: asset
value:
$"models/weapons/sentry_shield/sentry_shield_proj.mdl"
REVIVE_ENABLED#
Note
REVIVE_ENABLED is constant
type: bool
value:
false
LeechActionInfo#
type: struct
LeechData#
type: struct
eRodeoDirection#
type: enum
RODEO_DRAIN_TIME#
Note
RODEO_DRAIN_TIME is constant
type: float
value:
10.0
OFFER_RODEO_BATTERY_COOLDOWN#
Note
OFFER_RODEO_BATTERY_COOLDOWN is constant
type: float
value:
5.0
REQUEST_RODEO_BATTERY_COOLDOWN#
Note
REQUEST_RODEO_BATTERY_COOLDOWN is constant
type: float
value:
10.0
REQUEST_RODEO_BATTERY_HINT_COOLDOWN#
Note
REQUEST_RODEO_BATTERY_HINT_COOLDOWN is constant
type: float
value:
30.0
REQUEST_RODEO_BATTERY_SHOW_ICON_TIME#
Note
REQUEST_RODEO_BATTERY_SHOW_ICON_TIME is constant
type: float
value:
30.0
REQUEST_RODEO_BATTERY_HEALTH_PERCENTAGE_THRESHOLD#
Note
REQUEST_RODEO_BATTERY_HEALTH_PERCENTAGE_THRESHOLD is constant
type: float
value:
0.8
eRodeoPositions#
type: enum
eRodeoClamberDirection#
type: enum
RODEO_BATTERY_THIEF_ICON_DURATION#
Note
RODEO_BATTERY_THIEF_ICON_DURATION is constant
type: float
value:
10.0
SENTRY_TURRET_PLACEMENT_RANGE#
Note
SENTRY_TURRET_PLACEMENT_RANGE is constant
type: int
value:
75
SentryTurretPlacementInfo#
type: struct
GRENADE_INDICATOR_ARROW_MODEL#
Note
GRENADE_INDICATOR_ARROW_MODEL is constant
type: asset
value:
$"models/hud/grenade_indicator/grenade_indicator_arrow.mdl"
GRENADE_INDICATOR_FRAG_MODEL#
Note
GRENADE_INDICATOR_FRAG_MODEL is constant
type: asset
value:
$"models/hud/grenade_indicator/grenade_indicator_frag.mdl"
GRENADE_INDICATOR_SONAR_MODEL#
Note
GRENADE_INDICATOR_SONAR_MODEL is constant
type: asset
value:
$"models/hud/grenade_indicator/grenade_indicator_sonar.mdl"
GRENADE_MODEL#
Note
GRENADE_MODEL is constant
type: asset
value:
$"models/weapons/grenades/m20_f_grenade.mdl"
DAMAGEARROW_MODEL#
Note
DAMAGEARROW_MODEL is constant
type: asset
value:
$"models/weapons/bullets/damage_arrow.mdl"
damageTypes#
type: enum
GENERIC_PILOT#
Note
GENERIC_PILOT is constant
type: int
value:
0
BLISK_ID#
Note
BLISK_ID is constant
type: int
value:
1
SPYGLASS_ID#
Note
SPYGLASS_ID is constant
type: int
value:
2
GRAVES_ID#
Note
GRAVES_ID is constant
type: int
value:
3
ConversationStruct#
type: struct
CLASSIC_MP_SKYSHOW_DOGFIGHTS_DELAY#
Note
CLASSIC_MP_SKYSHOW_DOGFIGHTS_DELAY is constant
type: float
value:
75.0
DROP_MIN_X#
Note
DROP_MIN_X is constant
type: float
value:
0.0
ANALYSIS_STEPS#
Note
ANALYSIS_STEPS is constant
type: int
value:
8
ANALYSIS_YAW_STEP#
Note
ANALYSIS_YAW_STEP is constant
type: unknown
value:
360.0 / ANALYSIS_STEPS
FIRST_ONLY#
Note
FIRST_ONLY is constant
type: bool
value:
false
SPAWNPOINT_USE_TIME#
Note
SPAWNPOINT_USE_TIME is constant
type: float
value:
10.0
MAX_ANALYSIS_COUNT#
Note
MAX_ANALYSIS_COUNT is constant
type: int
value:
64
DESCRIPTION_MULTIPLIER#
Note
DESCRIPTION_MULTIPLIER is constant
type: float
value:
0.0006
DROPSHIP_VERTICAL#
Note
DROPSHIP_VERTICAL is constant
type: string
value:
"dropship_flyer_attack_vertical_successful"
DROPSHIP_STRAFE#
Note
DROPSHIP_STRAFE is constant
type: string
value:
"gd_goblin_zipline_strafe"
DROPSHIP_FLYER_ATTACK_ANIM#
Note
DROPSHIP_FLYER_ATTACK_ANIM is constant
type: string
value:
"dropship_flyer_attack"
DROPSHIP_FLYER_ATTACK_ANIM_VERTICAL#
Note
DROPSHIP_FLYER_ATTACK_ANIM_VERTICAL is constant
type: string
value:
"dropship_flyer_attack_vertical"
DROPSHIP_DROP_ANIM#
Note
DROPSHIP_DROP_ANIM is constant
type: string
value:
"gd_goblin_zipline_strafe"
DROPSHIP_MODEL#
Note
DROPSHIP_MODEL is constant
type: asset
value:
$"models/vehicle/goblin_dropship/goblin_dropship.mdl"
STRATON_FLIGHT_ANIM#
Note
STRATON_FLIGHT_ANIM is constant
type: string
value:
"st_gunship_dogfight_C"
STRATON_DOGFIGHT_ANIM1#
Note
STRATON_DOGFIGHT_ANIM1 is constant
type: string
value:
"st_Dogfight_Target_1"
STRATON_DOGFIGHT_ANIM2#
Note
STRATON_DOGFIGHT_ANIM2 is constant
type: string
value:
"st_Dogfight_Target_2"
STRATON_DOGFIGHT_ANIM3#
Note
STRATON_DOGFIGHT_ANIM3 is constant
type: string
value:
"st_Dogfight_Target_3"
STRATON_DOGFIGHT_ANIM1_PERSUER#
Note
STRATON_DOGFIGHT_ANIM1_PERSUER is constant
type: string
value:
"st_Dogfight_Persuer_1"
STRATON_DOGFIGHT_ANIM2_PERSUER#
Note
STRATON_DOGFIGHT_ANIM2_PERSUER is constant
type: string
value:
"st_Dogfight_Persuer_2"
STRATON_DOGFIGHT_ANIM3_PERSUER#
Note
STRATON_DOGFIGHT_ANIM3_PERSUER is constant
type: string
value:
"st_Dogfight_Persuer_3"
STRATON_ATTACK_FULL#
Note
STRATON_ATTACK_FULL is constant
type: string
value:
"st_AngelCity_IMC_Win_Full"
FX_HORNET_DEATH#
Note
FX_HORNET_DEATH is constant
type: asset
value:
$"P_veh_exp_hornet_HS"
HOTDROP_TURBO_ANIM#
Note
HOTDROP_TURBO_ANIM is constant
type: string
value:
"at_hotdrop_drop_2knee_turbo"
TURBO_WARP_FX#
Note
TURBO_WARP_FX is constant
type: asset
value:
$"P_warp_in_atlas"
TURBO_WARP_COMPANY#
Note
TURBO_WARP_COMPANY is constant
type: asset
value:
$"hotdrop_hld_warp"
FX_GUNSHIP_CRASH_EXPLOSION#
Note
FX_GUNSHIP_CRASH_EXPLOSION is constant
type: asset
value:
$"droppod_impact_black"
FX_GUNSHIP_CRASH_EXPLOSION_ENTRANCE#
Note
FX_GUNSHIP_CRASH_EXPLOSION_ENTRANCE is constant
type: asset
value:
$"veh_gunship_warp_FULL"
FX_GUNSHIP_CRASH_EXPLOSION_EXIT#
Note
FX_GUNSHIP_CRASH_EXPLOSION_EXIT is constant
type: asset
value:
$"veh_gunship_warp_OUT_FULL"
NodeFP#
type: struct
DropTable#
type: struct
CallinData#
type: struct
SpawnPointFP#
type: struct
AttachPoint#
type: struct
NullNodeFP#
type: NodeFP
nodeFPOrNull#
type: typedef
FlightPath#
type: struct
ANALYSIS_PREVIEW_TIME#
Note
ANALYSIS_PREVIEW_TIME is constant
type: float
value:
5.0
FLYER_MODEL#
Note
FLYER_MODEL is constant
type: asset
value:
$"models/Creatures/flyer/r2_flyer.mdl"
FlyerAnim#
type: struct
HIGHLIGHT_COLOR_NEUTRAL#
Note
HIGHLIGHT_COLOR_NEUTRAL is constant
type: vector
value:
<1.0,1.0,1.0>
HIGHLIGHT_COLOR_FRIENDLY#
Note
HIGHLIGHT_COLOR_FRIENDLY is constant
type: vector
value:
<0.34,0.59,0.86>
HIGHLIGHT_COLOR_ENEMY#
Note
HIGHLIGHT_COLOR_ENEMY is constant
type: vector
value:
<1.0,0.36,0.12>
HIGHLIGHT_COLOR_INTERACT#
Note
HIGHLIGHT_COLOR_INTERACT is constant
type: vector
value:
<0.63,0.80,1.0>
HIGHLIGHT_COLOR_OBJECTIVE#
Note
HIGHLIGHT_COLOR_OBJECTIVE is constant
type: vector
value:
<0.90,0.63,0.09>
HIGHLIGHT_OUTLINE_WEAPON_PICKUP#
Note
HIGHLIGHT_OUTLINE_WEAPON_PICKUP is constant
type: int
value:
104
HIGHLIGHT_OUTLINE_BOSS_TITAN#
Note
HIGHLIGHT_OUTLINE_BOSS_TITAN is constant
type: int
value:
108
HIGHLIGHT_OUTLINE_OBJECTIVE#
Note
HIGHLIGHT_OUTLINE_OBJECTIVE is constant
type: int
value:
125
HIGHLIGHT_FILL_OBJECTIVE#
Note
HIGHLIGHT_FILL_OBJECTIVE is constant
type: int
value:
126
MAP_SCAN_FADE_DISTANCE#
Note
MAP_SCAN_FADE_DISTANCE is constant
type: int
value:
16000
MFD_MINIMAP_FRIENDLY_MATERIAL#
Note
MFD_MINIMAP_FRIENDLY_MATERIAL is constant
type: asset
value:
$"vgui/HUD/minimap_mfd_friendly"
MFD_MINIMAP_PENDING_MARK_FRIENDLY_MATERIAL#
Note
MFD_MINIMAP_PENDING_MARK_FRIENDLY_MATERIAL is constant
type: asset
value:
$"vgui/HUD/minimap_mfd_pre_friendly"
MFD_MINIMAP_ENEMY_MATERIAL#
Note
MFD_MINIMAP_ENEMY_MATERIAL is constant
type: asset
value:
$"vgui/HUD/minimap_mfd_enemy"
eMinimapObject_info_hardpoint#
type: enum
eMinimapObject_prop_script#
type: enum
eMinimapObject_npc#
type: enum
eMinimapObject_npc_titan#
type: enum
MARKER_TOWERDEFENSEGENERATOR#
Note
MARKER_TOWERDEFENSEGENERATOR is constant
type: string
value:
"TowerDefenseGeneratorEnt"
MARKER_ENT_CLASSNAME#
Note
MARKER_ENT_CLASSNAME is constant
type: string
value:
"script_ref"
MARKET_ENT_MARKED_NAME#
Note
MARKET_ENT_MARKED_NAME is constant
type: string
value:
"mfd_marked"
MARKET_ENT_PENDING_MARKED_NAME#
Note
MARKET_ENT_PENDING_MARKED_NAME is constant
type: string
value:
"mfd_pending_marked"
EARN_REF_COLUMN_NAME#
Note
EARN_REF_COLUMN_NAME is constant
type: string
value:
"itemRef"
EARN_TYPE_COLUMN_NAME#
Note
EARN_TYPE_COLUMN_NAME is constant
type: string
value:
"earnType"
EARN_BUILDING_IMAGE_COLUMN_NAME#
Note
EARN_BUILDING_IMAGE_COLUMN_NAME is constant
type: string
value:
"buildingImage"
EARN_READY_IMAGE_COLUMN_NAME#
Note
EARN_READY_IMAGE_COLUMN_NAME is constant
type: string
value:
"readyImage"
EARN_NAME_COLUMN_NAME#
Note
EARN_NAME_COLUMN_NAME is constant
type: string
value:
"nameText"
EARNMETER_HOLDTIME#
Note
EARNMETER_HOLDTIME is constant
type: float
value:
10.0
CORE_SMOKE_FRAC#
Note
CORE_SMOKE_FRAC is constant
type: float
value:
0.20
CORE_SMOKE_WEAPON#
Note
CORE_SMOKE_WEAPON is constant
type: string
value:
"mp_titanability_electric_smoke"
eEarnMeterMode#
type: enum
eRewardState#
type: enum
EarnObject#
type: struct
EarnStruct#
type: struct
earn#
type: EarnStruct
TITAN_EJECT_SCREECH#
Note
TITAN_EJECT_SCREECH is constant
type: string
value:
"titan_eject_screech"
TITAN_DECAY_LIMIT#
Note
TITAN_DECAY_LIMIT is constant
type: float
value:
0.35
TITAN_NUCLEAR_CORE_FX_3P#
Note
TITAN_NUCLEAR_CORE_FX_3P is constant
type: asset
value:
$"P_xo_exp_nuke_3P_alt"
TITAN_NUCLEAR_CORE_FX_1P#
Note
TITAN_NUCLEAR_CORE_FX_1P is constant
type: asset
value:
$"P_xo_exp_nuke_1P_alt"
TITAN_NUCLEAR_CORE_NUKE_FX#
Note
TITAN_NUCLEAR_CORE_NUKE_FX is constant
type: asset
value:
$"P_xo_nuke_warn_flare"
eCockpitState#
type: enum
ION_ENERGY_REGEN_INTERVAL#
Note
ION_ENERGY_REGEN_INTERVAL is constant
type: float
value:
0.1
ION_ENERGY_MAX#
Note
ION_ENERGY_MAX is constant
type: int
value:
1000
DEFAULT_ARC_CANNON_FOVDOT#
Note
DEFAULT_ARC_CANNON_FOVDOT is constant
type: float
value:
0.98
DEFAULT_ARC_CANNON_FOVDOT_MISSILE#
Note
DEFAULT_ARC_CANNON_FOVDOT_MISSILE is constant
type: float
value:
0.95
ARC_CANNON_RANGE_CHAIN#
Note
ARC_CANNON_RANGE_CHAIN is constant
type: int
value:
400
ARC_CANNON_TITAN_RANGE_CHAIN#
Note
ARC_CANNON_TITAN_RANGE_CHAIN is constant
type: int
value:
900
ARC_CANNON_CHAIN_COUNT_MIN#
Note
ARC_CANNON_CHAIN_COUNT_MIN is constant
type: int
value:
5
ARC_CANNON_CHAIN_COUNT_MAX#
Note
ARC_CANNON_CHAIN_COUNT_MAX is constant
type: int
value:
5
ARC_CANNON_CHAIN_COUNT_NPC#
Note
ARC_CANNON_CHAIN_COUNT_NPC is constant
type: int
value:
2
ARC_CANNON_FORK_COUNT_MAX#
Note
ARC_CANNON_FORK_COUNT_MAX is constant
type: int
value:
1
ARC_CANNON_FORK_DELAY#
Note
ARC_CANNON_FORK_DELAY is constant
type: float
value:
0.1
ARC_CANNON_RANGE_CHAIN_BURN#
Note
ARC_CANNON_RANGE_CHAIN_BURN is constant
type: int
value:
400
ARC_CANNON_TITAN_RANGE_CHAIN_BURN#
Note
ARC_CANNON_TITAN_RANGE_CHAIN_BURN is constant
type: int
value:
900
ARC_CANNON_CHAIN_COUNT_MIN_BURN#
Note
ARC_CANNON_CHAIN_COUNT_MIN_BURN is constant
type: int
value:
100
ARC_CANNON_CHAIN_COUNT_MAX_BURN#
Note
ARC_CANNON_CHAIN_COUNT_MAX_BURN is constant
type: int
value:
100
ARC_CANNON_CHAIN_COUNT_NPC_BURN#
Note
ARC_CANNON_CHAIN_COUNT_NPC_BURN is constant
type: int
value:
10
ARC_CANNON_FORK_COUNT_MAX_BURN#
Note
ARC_CANNON_FORK_COUNT_MAX_BURN is constant
type: int
value:
10
ARC_CANNON_BEAM_LIFETIME_BURN#
Note
ARC_CANNON_BEAM_LIFETIME_BURN is constant
type: int
value:
1
ARC_CANNON_BOLT_RADIUS_MIN#
Note
ARC_CANNON_BOLT_RADIUS_MIN is constant
type: int
value:
32
ARC_CANNON_BOLT_RADIUS_MAX#
Note
ARC_CANNON_BOLT_RADIUS_MAX is constant
type: int
value:
640
ARC_CANNON_BOLT_WIDTH_MIN#
Note
ARC_CANNON_BOLT_WIDTH_MIN is constant
type: int
value:
1
ARC_CANNON_BOLT_WIDTH_MAX#
Note
ARC_CANNON_BOLT_WIDTH_MAX is constant
type: int
value:
26
ARC_CANNON_BOLT_WIDTH_NPC#
Note
ARC_CANNON_BOLT_WIDTH_NPC is constant
type: int
value:
8
ARC_CANNON_BEAM_COLOR#
Note
ARC_CANNON_BEAM_COLOR is constant
type: string
value:
"150 190 255"
ARC_CANNON_BEAM_LIFETIME#
Note
ARC_CANNON_BEAM_LIFETIME is constant
type: float
value:
0.75
ARC_CANNON_TITAN_SCREEN_SFX#
Note
ARC_CANNON_TITAN_SCREEN_SFX is constant
type: string
value:
"Null_Remove_SoundHook"
ARC_CANNON_PILOT_SCREEN_SFX#
Note
ARC_CANNON_PILOT_SCREEN_SFX is constant
type: string
value:
"Null_Remove_SoundHook"
ARC_CANNON_EMP_DURATION_MIN#
Note
ARC_CANNON_EMP_DURATION_MIN is constant
type: float
value:
0.1
ARC_CANNON_EMP_DURATION_MAX#
Note
ARC_CANNON_EMP_DURATION_MAX is constant
type: float
value:
1.8
ARC_CANNON_EMP_FADEOUT_DURATION#
Note
ARC_CANNON_EMP_FADEOUT_DURATION is constant
type: float
value:
0.4
ARC_CANNON_SCREEN_EFFECTS_MIN#
Note
ARC_CANNON_SCREEN_EFFECTS_MIN is constant
type: float
value:
0.01
ARC_CANNON_SCREEN_EFFECTS_MAX#
Note
ARC_CANNON_SCREEN_EFFECTS_MAX is constant
type: float
value:
0.02
ARC_CANNON_SCREEN_THRESHOLD#
Note
ARC_CANNON_SCREEN_THRESHOLD is constant
type: float
value:
0.3385
ARC_CANNON_3RD_PERSON_EFFECT_MIN_DURATION#
Note
ARC_CANNON_3RD_PERSON_EFFECT_MIN_DURATION is constant
type: float
value:
0.2
ARC_CANNON_DAMAGE_FALLOFF_SCALER#
Note
ARC_CANNON_DAMAGE_FALLOFF_SCALER is constant
type: float
value:
0.75
ARC_CANNON_DAMAGE_CHARGE_RATIO#
Note
ARC_CANNON_DAMAGE_CHARGE_RATIO is constant
type: float
value:
0.85
ARC_CANNON_DAMAGE_CHARGE_RATIO_BURN#
Note
ARC_CANNON_DAMAGE_CHARGE_RATIO_BURN is constant
type: float
value:
0.676
ARC_CANNON_CAPACITOR_CHARGE_RATIO#
Note
ARC_CANNON_CAPACITOR_CHARGE_RATIO is constant
type: float
value:
1.0
ARC_CANNON_TARGETS_MISSILES#
Note
ARC_CANNON_TARGETS_MISSILES is constant
type: int
value:
1
OVERCHARGE_MAX_SHIELD_DECAY#
Note
OVERCHARGE_MAX_SHIELD_DECAY is constant
type: float
value:
0.2
OVERCHARGE_SHIELD_DECAY_MULTIPLIER#
Note
OVERCHARGE_SHIELD_DECAY_MULTIPLIER is constant
type: float
value:
0.04
OVERCHARGE_BONUS_CHARGE_FRACTION#
Note
OVERCHARGE_BONUS_CHARGE_FRACTION is constant
type: float
value:
0.05
SPLITTER_DAMAGE_FALLOFF_SCALER#
Note
SPLITTER_DAMAGE_FALLOFF_SCALER is constant
type: float
value:
0.6
SPLITTER_FORK_COUNT_MAX#
Note
SPLITTER_FORK_COUNT_MAX is constant
type: int
value:
10
ARC_CANNON_SIGNAL_DEACTIVATED#
Note
ARC_CANNON_SIGNAL_DEACTIVATED is constant
type: string
value:
"ArcCannonDeactivated"
ARC_CANNON_SIGNAL_CHARGEEND#
Note
ARC_CANNON_SIGNAL_CHARGEEND is constant
type: string
value:
"ArcCannonChargeEnd"
ARC_CANNON_BEAM_EFFECT#
Note
ARC_CANNON_BEAM_EFFECT is constant
type: asset
value:
$"wpn_arc_cannon_beam"
ARC_CANNON_BEAM_EFFECT_MOD#
Note
ARC_CANNON_BEAM_EFFECT_MOD is constant
type: asset
value:
$"wpn_arc_cannon_beam_mod"
ARC_CANNON_FX_TABLE#
Note
ARC_CANNON_FX_TABLE is constant
type: string
value:
"exp_arc_cannon"
ArcCannonTargetClassnames#
Note
ArcCannonTargetClassnames is constant
type: table
value:
{
[ "npc_drone" ] = true,
[ "npc_dropship" ] = true,
[ "npc_marvin" ] = true,
[ "npc_prowler" ] = true,
[ "npc_soldier" ] = true,
[ "npc_soldier_heavy" ] = true,
[ "npc_soldier_shield" ] = true,
[ "npc_spectre" ] = true,
[ "npc_stalker" ] = true,
[ "npc_super_spectre" ] = true,
[ "npc_titan" ] = true,
[ "npc_turret_floor" ] = true,
[ "npc_turret_mega" ] = true,
[ "npc_turret_sentry" ] = true,
[ "npc_frag_drone" ] = true,
[ "player" ] = true,
[ "prop_dynamic" ] = true,
[ "prop_script" ] = true,
[ "grenade_frag" ] = true,
[ "rpg_missile" ] = true,
[ "script_mover" ] = true,
[ "turret" ] = true,
}
DEFAULT_MAX_COOK_TIME#
Note
DEFAULT_MAX_COOK_TIME is constant
type: float
value:
99999.9
PROXIMITY_MINE_EXPLOSION_DELAY#
Note
PROXIMITY_MINE_EXPLOSION_DELAY is constant
type: float
value:
1.2
PROXIMITY_MINE_ARMING_DELAY#
Note
PROXIMITY_MINE_ARMING_DELAY is constant
type: float
value:
1.0
THERMITE_GRENADE_FX#
Note
THERMITE_GRENADE_FX is constant
type: asset
value:
$"P_grenade_thermite"
CLUSTER_BASE_FX#
Note
CLUSTER_BASE_FX is constant
type: asset
value:
$"P_wpn_meteor_exp"
ProximityTargetClassnames#
Note
ProximityTargetClassnames is constant
type: table
{
[ "npc_soldier_shield" ] = true,
[ "npc_soldier_heavy" ] = true,
[ "npc_soldier" ] = true,
[ "npc_spectre" ] = true,
[ "npc_drone" ] = true,
[ "npc_titan" ] = true,
[ "npc_marvin" ] = true,
[ "player" ] = true,
[ "npc_turret_mega" ] = true,
[ "npc_turret_sentry" ] = true,
[ "npc_dropship" ] = true,
}
PROTO_AMPED_WALL#
Note
PROTO_AMPED_WALL is constant
type: string
value:
"proto_amped_wall"
GUN_SHIELD_WALL#
Note
GUN_SHIELD_WALL is constant
type: string
value:
"gun_shield_wall"
VORTEX_REFIRE_NONE#
Note
VORTEX_REFIRE_NONE is constant
type: string
value:
""
VORTEX_REFIRE_ABSORB#
Note
VORTEX_REFIRE_ABSORB is constant
type: string
value:
"absorb"
VORTEX_REFIRE_BULLET#
Note
VORTEX_REFIRE_BULLET is constant
type: string
value:
"bullet"
VORTEX_REFIRE_EXPLOSIVE_ROUND#
Note
VORTEX_REFIRE_EXPLOSIVE_ROUND is constant
type: string
value:
"explosive_round"
VORTEX_REFIRE_ROCKET#
Note
VORTEX_REFIRE_ROCKET is constant
type: string
value:
"rocket"
VORTEX_REFIRE_GRENADE#
Note
VORTEX_REFIRE_GRENADE is constant
type: string
value:
"grenade"
VORTEX_REFIRE_GRENADE_LONG_FUSE#
Note
VORTEX_REFIRE_GRENADE_LONG_FUSE is constant
type: string
value:
"grenade_long_fuse"
PROJECTILE_PREDICTED#
Note
PROJECTILE_PREDICTED is constant
type: bool
value:
true
PROJECTILE_NOT_PREDICTED#
Note
PROJECTILE_NOT_PREDICTED is constant
type: bool
value:
false
PROJECTILE_LAG_COMPENSATED#
Note
PROJECTILE_LAG_COMPENSATED is constant
type: bool
value:
true
PROJECTILE_NOT_LAG_COMPENSATED#
Note
PROJECTILE_NOT_LAG_COMPENSATED is constant
type: bool
value:
false
RadiusDamageData#
type: struct
DECOY_FADE_DISTANCE#
Note
DECOY_FADE_DISTANCE is constant
type: int
value:
16000
DECOY_DURATION#
Note
DECOY_DURATION is constant
type: float
value:
10.0
HOLOPILOT_ANGLE_SEGMENT#
Note
HOLOPILOT_ANGLE_SEGMENT is constant
type: vector
value:
<0,25,0>
SP_PARTICLE_WALL_DURATION#
Note
SP_PARTICLE_WALL_DURATION is constant
type: float
value:
8.0
MP_PARTICLE_WALL_DURATION#
Note
MP_PARTICLE_WALL_DURATION is constant
type: float
value:
6.0
TITAN_GUN_SHIELD_RADIUS#
Note
TITAN_GUN_SHIELD_RADIUS is constant
type: int
value:
105
TITAN_GUN_SHIELD_HEALTH#
Note
TITAN_GUN_SHIELD_HEALTH is constant
type: int
value:
2500
PAS_LEGION_SHEILD_HEALTH#
Note
PAS_LEGION_SHEILD_HEALTH is constant
type: int
value:
5000
FLIGHT_CORE_IMPACT_FX#
Note
FLIGHT_CORE_IMPACT_FX is constant
type: asset
value:
$"droppod_impact"
PROJECTILE_SPEED_40MM#
Note
PROJECTILE_SPEED_40MM is constant
type: float
value:
8000.0
TITAN_40MM_SHELL_EJECT#
Note
TITAN_40MM_SHELL_EJECT is constant
type: asset
value:
$"models/Weapons/shellejects/shelleject_40mm.mdl"
TANK_BUSTER_40MM_SFX_LOOP#
Note
TANK_BUSTER_40MM_SFX_LOOP is constant
type: string
value:
"Weapon_Vortex_Gun.ExplosiveWarningBeep"
TITAN_40MM_EXPLOSION_SOUND#
Note
TITAN_40MM_EXPLOSION_SOUND is constant
type: string
value:
"Weapon.Explosion_Med"
MORTAR_SHOT_SFX_LOOP#
Note
MORTAR_SHOT_SFX_LOOP is constant
type: string
value:
"Weapon_Sidwinder_Projectile"
FLAME_WALL_THERMITE_DURATION#
Note
FLAME_WALL_THERMITE_DURATION is constant
type: float
value:
5.2
PAS_SCORCH_FIREWALL_DURATION#
Note
PAS_SCORCH_FIREWALL_DURATION is constant
type: float
value:
5.2
SP_FLAME_WALL_DURATION_SCALE#
Note
SP_FLAME_WALL_DURATION_SCALE is constant
type: float
value:
1.75
SP_THERMITE_DURATION_SCALE#
Note
SP_THERMITE_DURATION_SCALE is constant
type: float
value:
1.25
METEOR_FX_TRAIL#
Note
METEOR_FX_TRAIL is constant
type: asset
value:
$"P_wpn_meteor_exp_trail"
METEOR_FX_BASE#
Note
METEOR_FX_BASE is constant
type: asset
value:
$"P_wpn_meteor_exp"
METEOR_THERMITE_DAMAGE_RADIUS_DEF#
Note
METEOR_THERMITE_DAMAGE_RADIUS_DEF is constant
type: int
value:
45
SWORD_GLOW_FP#
Note
SWORD_GLOW_FP is constant
type: asset
value:
$"P_xo_sword_core_hld_FP"
SWORD_GLOW#
Note
SWORD_GLOW is constant
type: asset
value:
$"P_xo_sword_core_hld"
SWORD_GLOW_PRIME_FP#
Note
SWORD_GLOW_PRIME_FP is constant
type: asset
value:
$"P_xo_sword_core_PRM_FP"
SWORD_GLOW_PRIME#
Note
SWORD_GLOW_PRIME is constant
type: asset
value:
$"P_xo_sword_core_PRM"
PROJECTILE_SPEED_FLAK#
Note
PROJECTILE_SPEED_FLAK is constant
type: float
value:
7500.0
FX_ELECTRIC_SMOKESCREEN_PILOT#
Note
FX_ELECTRIC_SMOKESCREEN_PILOT is constant
type: asset
value:
$"P_wpn_smk_electric_pilot"
FX_ELECTRIC_SMOKESCREEN_PILOT_AIR#
Note
FX_ELECTRIC_SMOKESCREEN_PILOT_AIR is constant
type: asset
value:
$"P_wpn_smk_electric_pilot_air"
GUNSHIPMINE_LAUNCH_VELOCITY#
Note
GUNSHIPMINE_LAUNCH_VELOCITY is constant
type: float
value:
3000.0
GUNSHIPMINE_MIN_MINE_FUSE_TIME#
Note
GUNSHIPMINE_MIN_MINE_FUSE_TIME is constant
type: float
value:
6.0
GUNSHIPMINE_MAX_MINE_FUSE_TIME#
Note
GUNSHIPMINE_MAX_MINE_FUSE_TIME is constant
type: float
value:
6.0
GUNSHIPMINE_MINE_FIELD_ACTIVATION_TIME#
Note
GUNSHIPMINE_MINE_FIELD_ACTIVATION_TIME is constant
type: float
value:
1.15
GUNSHIPMINE_MINE_FIELD_EXPLODE_TELL_TIME#
Note
GUNSHIPMINE_MINE_FIELD_EXPLODE_TELL_TIME is constant
type: float
value:
3.00
GUNSHIPMINE_MINE_FIELD_TITAN_ONLY#
Note
GUNSHIPMINE_MINE_FIELD_TITAN_ONLY is constant
type: bool
value:
false
GUNSHIPMINE_NUM_SHOTS#
Note
GUNSHIPMINE_NUM_SHOTS is constant
type: int
value:
4
GUNSHIP_PROX_MINE_RANGE#
Note
GUNSHIP_PROX_MINE_RANGE is constant
type: int
value:
35
GUNSHIP_PROX_MINE_HEALTH#
Note
GUNSHIP_PROX_MINE_HEALTH is constant
type: int
value:
1
DEPLOYABLE_THROW_POWER#
Note
DEPLOYABLE_THROW_POWER is constant
type: float
value:
500.0
SHIFTER_START_SOUND_1P#
Note
SHIFTER_START_SOUND_1P is constant
type: string
value:
"Pilot_PhaseShift_Activate_1P"
SHIFTER_START_SOUND_3P#
Note
SHIFTER_START_SOUND_3P is constant
type: string
value:
"Pilot_PhaseShift_Activate_3P"
SHIFTER_END_SOUND_1P#
Note
SHIFTER_END_SOUND_1P is constant
type: string
value:
"Pilot_PhaseShift_End_1P"
SHIFTER_END_SOUND_3P#
Note
SHIFTER_END_SOUND_3P is constant
type: string
value:
"Pilot_PhaseShift_End_3P"
SHIFTER_START_SOUND_1P_TITAN#
Note
SHIFTER_START_SOUND_1P_TITAN is constant
type: string
value:
"titan_phasedash_activate_1p"
SHIFTER_START_SOUND_3P_TITAN#
Note
SHIFTER_START_SOUND_3P_TITAN is constant
type: string
value:
"titan_phasedash_activate_3p"
SHIFTER_END_SOUND_1P_TITAN#
Note
SHIFTER_END_SOUND_1P_TITAN is constant
type: string
value:
"titan_phasedash_end_1p"
SHIFTER_END_SOUND_3P_TITAN#
Note
SHIFTER_END_SOUND_3P_TITAN is constant
type: string
value:
"titan_phasedash_end_3p"
COCKPIT_STIM_FX#
type: int
PILOT_STIM_HLD_FX#
type: int
STIM_EFFECT_SEVERITY#
Note
STIM_EFFECT_SEVERITY is constant
type: float
value:
0.4
TRIPLETHREAT_LAUNCH_VELOCITY#
Note
TRIPLETHREAT_LAUNCH_VELOCITY is constant
type: float
value:
1100.0
TRIPLETHREAT_MIN_MINE_FUSE_TIME#
Note
TRIPLETHREAT_MIN_MINE_FUSE_TIME is constant
type: float
value:
8.2
TRIPLETHREAT_MAX_MINE_FUSE_TIME#
Note
TRIPLETHREAT_MAX_MINE_FUSE_TIME is constant
type: float
value:
8.8
TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME#
Note
TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME is constant
type: float
value:
1.15
TRIPLETHREAT_MINE_FIELD_TITAN_ONLY#
Note
TRIPLETHREAT_MINE_FIELD_TITAN_ONLY is constant
type: bool
value:
false
TRIPLETHREAT_MINE_FIELD_MAX_MINES#
Note
TRIPLETHREAT_MINE_FIELD_MAX_MINES is constant
type: int
value:
9
TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY#
Note
TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY is constant
type: int
value:
1100
TRIPLETHREAT_NUM_SHOTS#
Note
TRIPLETHREAT_NUM_SHOTS is constant
type: int
value:
3
PROX_MINE_RANGE#
Note
PROX_MINE_RANGE is constant
type: int
value:
200
GauntletWorldspaceDisplay#
type: struct
IntFromEntityCompare#
type: typedef
DEVSCRIPTS#
Note
DEVSCRIPTS is constant
type: bool
value:
false
NETWORK_INVITE#
Note
NETWORK_INVITE is constant
type: bool
value:
true
PRE_RELEASE_DEMO#
Note
PRE_RELEASE_DEMO is constant
type: bool
value:
false
DIFFICULTY_EASY#
Note
DIFFICULTY_EASY is constant
type: int
value:
0
DIFFICULTY_NORMAL#
Note
DIFFICULTY_NORMAL is constant
type: int
value:
1
DIFFICULTY_HARD#
Note
DIFFICULTY_HARD is constant
type: int
value:
2
DIFFICULTY_MASTER#
Note
DIFFICULTY_MASTER is constant
type: int
value:
3
Point#
type: struct
T_DAY#
Note
T_DAY is constant
type: string
value:
"tday"
TEAM_DEATHMATCH#
Note
TEAM_DEATHMATCH is constant
type: string
value:
"tdm"
PILOT_SKIRMISH#
Note
PILOT_SKIRMISH is constant
type: string
value:
"ps"
CAPTURE_POINT#
Note
CAPTURE_POINT is constant
type: string
value:
"cp"
ATTRITION#
Note
ATTRITION is constant
type: string
value:
"at"
CAPTURE_THE_FLAG#
Note
CAPTURE_THE_FLAG is constant
type: string
value:
"ctf"
MARKED_FOR_DEATH#
Note
MARKED_FOR_DEATH is constant
type: string
value:
"mfd"
MARKED_FOR_DEATH_PRO#
Note
MARKED_FOR_DEATH_PRO is constant
type: string
value:
"mfdp"
LAST_TITAN_STANDING#
Note
LAST_TITAN_STANDING is constant
type: string
value:
"lts"
WINGMAN_LAST_TITAN_STANDING#
Note
WINGMAN_LAST_TITAN_STANDING is constant
type: string
value:
"wlts"
LTS_BOMB#
Note
LTS_BOMB is constant
type: string
value:
"ltsbomb"
AI_TDM#
Note
AI_TDM is constant
type: string
value:
"aitdm"
BOMB#
Note
BOMB is constant
type: string
value:
"bomb"
FFA#
Note
FFA is constant
type: string
value:
"ffa"
SST#
Note
SST is constant
type: string
value:
"sst"
COLISEUM#
Note
COLISEUM is constant
type: string
value:
"coliseum"
WINGMAN_PILOT_SKIRMISH#
Note
WINGMAN_PILOT_SKIRMISH is constant
type: string
value:
"wps"
HARDCORE_TDM#
Note
HARDCORE_TDM is constant
type: string
value:
"htdm"
FREE_AGENCY#
Note
FREE_AGENCY is constant
type: string
value:
"fra"
FORT_WAR#
Note
FORT_WAR is constant
type: string
value:
"fw"
HUNTED#
Note
HUNTED is constant
type: string
value:
"hunted"
DON#
Note
DON is constant
type: string
value:
"don"
SPEEDBALL#
Note
SPEEDBALL is constant
type: string
value:
"speedball"
RAID#
Note
RAID is constant
type: string
value:
"raid"
ATCOOP#
Note
ATCOOP is constant
type: string
value:
"atcoop"
CONQUEST#
Note
CONQUEST is constant
type: string
value:
"cq"
FD#
Note
FD is constant
type: string
value:
"fd"
FD_EASY#
Note
FD_EASY is constant
type: string
value:
"fd_easy"
FD_NORMAL#
Note
FD_NORMAL is constant
type: string
value:
"fd_normal"
FD_HARD#
Note
FD_HARD is constant
type: string
value:
"fd_hard"
FD_MASTER#
Note
FD_MASTER is constant
type: string
value:
"fd_master"
FD_INSANE#
Note
FD_INSANE is constant
type: string
value:
"fd_insane"
PVE_SANDBOX#
Note
PVE_SANDBOX is constant
type: string
value:
"pve_sandbox"
TITAN_BRAWL#
Note
TITAN_BRAWL is constant
type: string
value:
"ttdm"
VERBOSE_DAMAGE_PRINTOUTS#
Note
VERBOSE_DAMAGE_PRINTOUTS is constant
type: bool
value:
false
SAVEGAME_VERSION#
Note
SAVEGAME_VERSION is constant
type: int
value:
18
PERSISTENCE_INIT_VERSION#
Note
PERSISTENCE_INIT_VERSION is constant
type: int
value:
231
TEMP_NETWORTH_VAR#
Note
TEMP_NETWORTH_VAR is constant
type: string
value:
"activeBCID"
NETWORTH_VAR#
Note
NETWORTH_VAR is constant
type: string
value:
"netWorth"
TESTCONST#
Note
TESTCONST is constant
type: int
value:
99
TEAM_BOTH#
Note
TEAM_BOTH is constant
type: int
value:
4
TEAM_COUNT#
Note
TEAM_COUNT is constant
type: int
value:
31
MAX_GAME_HISTORY#
Note
MAX_GAME_HISTORY is constant
type: int
value:
20
NON_RARES_PER_RARE#
Note
NON_RARES_PER_RARE is constant
type: int
value:
12
MAX_RANK#
Note
MAX_RANK is constant
type: int
value:
24
MAX_GEN#
Note
MAX_GEN is constant
type: int
value:
100
CPU_LEVEL_MINSPEC#
Note
CPU_LEVEL_MINSPEC is constant
type: int
value:
0
CPU_LEVEL_DURANGO#
Note
CPU_LEVEL_DURANGO is constant
type: int
value:
1
CPU_LEVEL_HIGHEND#
Note
CPU_LEVEL_HIGHEND is constant
type: int
value:
2
MAX_WORLD_COORD#
Note
MAX_WORLD_COORD is constant
type: int
value:
( 1 << 16 ) - 1
COORD_RANGE#
Note
COORD_RANGE is constant
type: float
value:
MAX_WORLD_COORD + MAX_WORLD_COORD + 1
MAX_WORLD_RANGE#
Note
MAX_WORLD_RANGE is constant
type: float
value:
sqrt( COORD_RANGE * COORD_RANGE + COORD_RANGE * COORD_RANGE + COORD_RANGE * COORD_RANGE )
INVERT_CONVAR_GAMEPAD#
Note
INVERT_CONVAR_GAMEPAD is constant
type: string
value:
"joy_inverty"
INVERT_CONVAR_MOUSE#
Note
INVERT_CONVAR_MOUSE is constant
type: string
value:
"m_invert_pitch"
AUTOSPRINT_CONVAR_NAME#
Note
AUTOSPRINT_CONVAR_NAME is constant
type: string
value:
"autosprint_type"
AI_HARD_LIMIT#
Note
AI_HARD_LIMIT is constant
type: int
value:
36
MID_SPEC_PLAYER_CUTOFF#
Note
MID_SPEC_PLAYER_CUTOFF is constant
type: int
value:
8
MID_SPEC_MAX_AI_COUNT#
Note
MID_SPEC_MAX_AI_COUNT is constant
type: int
value:
9
ZERO_VECTOR#
Note
ZERO_VECTOR is constant
type: vector
value:
<0,0,0>
PilotLoadoutDef#
type: struct
TitanLoadoutDef#
type: struct
eBeaconType#
type: enum
GRUNT_EXECUTE_MIN_DIST_FROM_PLAYER#
Note
GRUNT_EXECUTE_MIN_DIST_FROM_PLAYER is constant
type: int
value:
768
GRUNT_EXECUTE_COOLDOWN_MIN#
Note
GRUNT_EXECUTE_COOLDOWN_MIN is constant
type: int
value:
3
GRUNT_EXECUTE_COOLDOWN_MAX#
Note
GRUNT_EXECUTE_COOLDOWN_MAX is constant
type: int
value:
4
MAX_GRUNTS_TO_EXECUTE_AT_ONCE#
Note
MAX_GRUNTS_TO_EXECUTE_AT_ONCE is constant
type: int
value:
2
GRUNT_EXECUTE_GROUP_COOLDOWN_MIN#
Note
GRUNT_EXECUTE_GROUP_COOLDOWN_MIN is constant
type: int
value:
30
GRUNT_EXECUTE_GROUP_COOLDOWN_MAX#
Note
GRUNT_EXECUTE_GROUP_COOLDOWN_MAX is constant
type: int
value:
31
CONNECT_TIME_DEFAULT#
Note
CONNECT_TIME_DEFAULT is constant
type: int
value:
23
OUT_OF_BOUNDS_TIME_LIMIT#
Note
OUT_OF_BOUNDS_TIME_LIMIT is constant
type: float
value:
8.0
OUT_OF_BOUNDS_DECAY_TIME#
Note
OUT_OF_BOUNDS_DECAY_TIME is constant
type: float
value:
15.0
OUT_OF_BOUNDS_DECAY_DELAY#
Note
OUT_OF_BOUNDS_DECAY_DELAY is constant
type: float
value:
1.0
MAX_TRACKED_CHALLENGES#
Note
MAX_TRACKED_CHALLENGES is constant
type: int
value:
3
FRIENDLY_R#
Note
FRIENDLY_R is constant
type: int
value:
87
FRIENDLY_G#
Note
FRIENDLY_G is constant
type: int
value:
151
FRIENDLY_B#
Note
FRIENDLY_B is constant
type: int
value:
219
ENEMY_R#
Note
ENEMY_R is constant
type: int
value:
255
ENEMY_G#
Note
ENEMY_G is constant
type: int
value:
120
ENEMY_B#
Note
ENEMY_B is constant
type: int
value:
32
LOCAL_R#
Note
LOCAL_R is constant
type: int
value:
254
LOCAL_G#
Note
LOCAL_G is constant
type: int
value:
184
LOCAL_B#
Note
LOCAL_B is constant
type: int
value:
0
PARTY_R#
Note
PARTY_R is constant
type: int
value:
91
PARTY_G#
Note
PARTY_G is constant
type: int
value:
255
PARTY_B#
Note
PARTY_B is constant
type: int
value:
31
BURN_R#
Note
BURN_R is constant
type: int
value:
246
BURN_G#
Note
BURN_G is constant
type: int
value:
134
BURN_B#
Note
BURN_B is constant
type: int
value:
40
TEAM_COLOR_ENEMY#
Note
TEAM_COLOR_ENEMY is constant
type: vector
value:
<ENEMY_R,ENEMY_G,ENEMY_B>
TEAM_COLOR_FRIENDLY#
Note
TEAM_COLOR_FRIENDLY is constant
type: vector
value:
<FRIENDLY_R,FRIENDLY_G,FRIENDLY_B>
TEAM_COLOR_PARTY#
Note
TEAM_COLOR_PARTY is constant
type: vector
value:
<PARTY_R,PARTY_G,PARTY_B>
TEAM_COLOR_YOU#
Note
TEAM_COLOR_YOU is constant
type: vector
value:
<LOCAL_R,LOCAL_G,LOCAL_B>
BURN_COLOR#
Note
BURN_COLOR is constant
type: vector
value:
<BURN_R,BURN_G,BURN_B>
TIME_ZOFFSET#
Note
TIME_ZOFFSET is constant
type: int
value:
11520
LOCALPLAYER_NAME_COLOR#
Note
LOCALPLAYER_NAME_COLOR is constant
type: array
value:
[ LOCAL_R, LOCAL_G, LOCAL_B ]
FRIENDLY_COLOR#
Note
FRIENDLY_COLOR is constant
type: unknown
value:
TEAM_COLOR_FRIENDLY
ENEMY_COLOR#
Note
ENEMY_COLOR is constant
type: unknown
value:
TEAM_COLOR_ENEMY
FRIENDLY_COLOR_FX#
Note
FRIENDLY_COLOR_FX is constant
type: unknown
value:
TEAM_COLOR_FRIENDLY
ENEMY_COLOR_FX#
Note
ENEMY_COLOR_FX is constant
type: unknown
value:
TEAM_COLOR_ENEMY
NEUTRAL_COLOR_FX#
Note
NEUTRAL_COLOR_FX is constant
type: vector
value:
<220,220,220>
FRIENDLY_CROSSHAIR_COLOR#
Note
FRIENDLY_CROSSHAIR_COLOR is constant
type: array
value:
[FRIENDLY_R, FRIENDLY_G, FRIENDLY_B, 255]
ENEMY_CROSSHAIR_COLOR#
Note
ENEMY_CROSSHAIR_COLOR is constant
type: array
value:
[ENEMY_R, ENEMY_G, ENEMY_B, 180]
OBITUARY_COLOR_BURN_WEAPON#
Note
OBITUARY_COLOR_BURN_WEAPON is constant
type: vector
value:
<246,134,40>
BURN_CARD_WEAPON_HUD_COLOR#
Note
BURN_CARD_WEAPON_HUD_COLOR is constant
type: array
value:
[ 246, 134, 40, 255 ]
BURN_CARD_WEAPON_HUD_COLOR_VECTOR#
Note
BURN_CARD_WEAPON_HUD_COLOR_VECTOR is constant
type: vector
value:
<0.965,0.525,0.157>
SQUAD_SIZE#
Note
SQUAD_SIZE is constant
type: int
value:
4
eWeaponProficiency#
type: enum
eCodeDialogueID#
type: enum
eTitanVO#
type: enum
CURRENT_TARGET_FORGET_TIME#
Note
CURRENT_TARGET_FORGET_TIME is constant
type: float
value:
8.0
scoreEventPointType#
type: enum
BLINKING_BLUE_LIGHT_PARTICLE#
Note
BLINKING_BLUE_LIGHT_PARTICLE is constant
type: string
value:
"blue_light_large_blink"
eNPCTitanMode#
type: enum
eGruntCombatState#
type: enum
MAX_BULLET_PER_SHOT#
Note
MAX_BULLET_PER_SHOT is constant
type: int
value:
35
ELIMINATION_FUSE_TIME#
Note
ELIMINATION_FUSE_TIME is constant
type: int
value:
45
ePanelState#
type: enum
crosshairPriorityLevel#
type: enum
eSpectreSpawnStyle#
type: enum
USE_TIME_INFINITE#
Note
USE_TIME_INFINITE is constant
type: int
value:
-1
CL_HIGHLIGHT_ARROW_X#
Note
CL_HIGHLIGHT_ARROW_X is constant
type: float
value:
0.85
CL_HIGHLIGHT_ARROW_Y#
Note
CL_HIGHLIGHT_ARROW_Y is constant
type: float
value:
0.80
CL_HIGHLIGHT_ICON_X#
Note
CL_HIGHLIGHT_ICON_X is constant
type: float
value:
0.80
CL_HIGHLIGHT_ICON_Y#
Note
CL_HIGHLIGHT_ICON_Y is constant
type: float
value:
0.75
CL_HIGHLIGHT_LABEL_X#
Note
CL_HIGHLIGHT_LABEL_X is constant
type: float
value:
0.80
CL_HIGHLIGHT_LABEL_Y#
Note
CL_HIGHLIGHT_LABEL_Y is constant
type: float
value:
0.75
MFD_COUNTDOWN_TIME#
Note
MFD_COUNTDOWN_TIME is constant
type: int
value:
5
MFDP_COUNTDOWN_TIME#
Note
MFDP_COUNTDOWN_TIME is constant
type: int
value:
3
MFD_BETWEEN_MARKS_TIME#
Note
MFD_BETWEEN_MARKS_TIME is constant
type: int
value:
7
MFD_ESCORT_RADIUS#
Note
MFD_ESCORT_RADIUS is constant
type: int
value:
700
MFD_ROUNDS_SKIPPED_AFTER_BEING_MARKED#
Note
MFD_ROUNDS_SKIPPED_AFTER_BEING_MARKED is constant
type: int
value:
3
MFD_PRO_KILL_ANNOUNCEMENT_WAIT#
Note
MFD_PRO_KILL_ANNOUNCEMENT_WAIT is constant
type: float
value:
0.12
MAX_STAR_COUNT#
Note
MAX_STAR_COUNT is constant
type: int
value:
3
SHIELD_WALL_CHARGE_TIME#
Note
SHIELD_WALL_CHARGE_TIME is constant
type: float
value:
15.0
SHIELD_WALL_MAX_CHARGES#
Note
SHIELD_WALL_MAX_CHARGES is constant
type: int
value:
2
TANK_MISSILE_DELAY#
Note
TANK_MISSILE_DELAY is constant
type: float
value:
1.5
TANK_MISSILE_VELOCITY#
Note
TANK_MISSILE_VELOCITY is constant
type: int
value:
1800
DEFAULT_WARNING_SFX#
Note
DEFAULT_WARNING_SFX is constant
type: string
value:
"Weapon_R1_Satchel.ArmedBeep"
FORCE_SONAR_DEACTIVATE#
Note
FORCE_SONAR_DEACTIVATE is constant
type: string
value:
"SonarDeactivate"
BURN_CARD_SATCHEL_BURST_COUNT#
Note
BURN_CARD_SATCHEL_BURST_COUNT is constant
type: int
value:
10
BURN_CARD_SATCHEL_BURST_RANGE#
Note
BURN_CARD_SATCHEL_BURST_RANGE is constant
type: int
value:
250
NOT_IN_TITAN_QUEUE#
Note
NOT_IN_TITAN_QUEUE is constant
type: int
value:
-1
TITAN_REQUEST_WAITING_FOR_WAVE#
Note
TITAN_REQUEST_WAITING_FOR_WAVE is constant
type: int
value:
0
TITAN_REQUEST_WAVE_INCOMING#
Note
TITAN_REQUEST_WAVE_INCOMING is constant
type: int
value:
1
TITAN_REQUEST_WAVE_RESULTS#
Note
TITAN_REQUEST_WAVE_RESULTS is constant
type: int
value:
2
TITAN_REQUEST_WAVE_RESULTS_TIME#
Note
TITAN_REQUEST_WAVE_RESULTS_TIME is constant
type: float
value:
3.5
MGL_MAGNETIC_FORCE#
Note
MGL_MAGNETIC_FORCE is constant
type: int
value:
1600
TT_MAGNETIC_FORCE#
Note
TT_MAGNETIC_FORCE is constant
type: float
value:
1600.0
PROX_MINE_MARKER_TIME#
Note
PROX_MINE_MARKER_TIME is constant
type: int
value:
3
VANGUARD_SHOULDER_MISSILE_SPEED#
Note
VANGUARD_SHOULDER_MISSILE_SPEED is constant
type: int
value:
2200
VANGUARD_CORE8_HEALTH_AMOUNT#
Note
VANGUARD_CORE8_HEALTH_AMOUNT is constant
type: int
value:
5000
MEGA_TURRET_REPAIR_TIME#
Note
MEGA_TURRET_REPAIR_TIME is constant
type: int
value:
30
LIGHT_TURRET_REPAIR_TIME#
Note
LIGHT_TURRET_REPAIR_TIME is constant
type: int
value:
30
EMBARKABLE_NEVER#
Note
EMBARKABLE_NEVER is constant
type: int
value:
0
EMBARKABLE_INFRONT#
Note
EMBARKABLE_INFRONT is constant
type: int
value:
1
EMBARKABLE_ANY#
Note
EMBARKABLE_ANY is constant
type: int
value:
2
EMBARKABLE_ANY_PLAYER#
Note
EMBARKABLE_ANY_PLAYER is constant
type: int
value:
3
CLUSTER_ROCKET_BURST_COUNT#
Note
CLUSTER_ROCKET_BURST_COUNT is constant
type: int
value:
20
CLUSTER_ROCKET_BURST_COUNT_BURN#
Note
CLUSTER_ROCKET_BURST_COUNT_BURN is constant
type: int
value:
32
CLUSTER_ROCKET_BURST_COUNT_MOD#
Note
CLUSTER_ROCKET_BURST_COUNT_MOD is constant
type: int
value:
10
CLUSTER_ROCKET_BURST_DELAY#
Note
CLUSTER_ROCKET_BURST_DELAY is constant
type: float
value:
0.5
CLUSTER_ROCKET_BURST_OFFSET#
Note
CLUSTER_ROCKET_BURST_OFFSET is constant
type: float
value:
0.3
CLUSTER_ROCKET_BURST_RANGE#
Note
CLUSTER_ROCKET_BURST_RANGE is constant
type: float
value:
250.0
CLUSTER_ROCKET_BURST_GROUP_SIZE#
Note
CLUSTER_ROCKET_BURST_GROUP_SIZE is constant
type: int
value:
5
CLUSTER_ROCKET_BASE_FIRERATE#
Note
CLUSTER_ROCKET_BASE_FIRERATE is constant
type: float
value:
0.1
CLUSTER_ROCKET_DURATION#
Note
CLUSTER_ROCKET_DURATION is constant
type: float
value:
5.0
PAS_NORTHSTAR_CLUSTER_ROCKET_DURATION#
Note
PAS_NORTHSTAR_CLUSTER_ROCKET_DURATION is constant
type: float
value:
8.0
CLUSTER_ROCKET_FX_TABLE#
Note
CLUSTER_ROCKET_FX_TABLE is constant
type: string
value:
"exp_rocket_cluster_secondary"
DAMAGE_BREAK_MELEE_ASSIST#
Note
DAMAGE_BREAK_MELEE_ASSIST is constant
type: int
value:
1400
TITAN_FOOTSTEP_DAMAGE#
Note
TITAN_FOOTSTEP_DAMAGE is constant
type: int
value:
350
TITAN_FOOTSTEP_DAMAGE_WAIT#
Note
TITAN_FOOTSTEP_DAMAGE_WAIT is constant
type: float
value:
1.0
REVIVE_TIME_TO_REVIVE#
Note
REVIVE_TIME_TO_REVIVE is constant
type: float
value:
4.0
eRankEnabledModes#
type: enum
eOutpostCannonTargets#
type: enum
eDiggerState#
type: enum
O2_EPILOGUE_DURATION#
Note
O2_EPILOGUE_DURATION is constant
type: float
value:
51.5
eEvents#
type: enum
eHardpoint#
type: enum
BLISK#
Note
BLISK is constant
type: int
value:
0
GRAVES#
Note
GRAVES is constant
type: int
value:
1
BISH#
Note
BISH is constant
type: int
value:
2
BARKER#
Note
BARKER is constant
type: int
value:
3
CRASHTIME#
Note
CRASHTIME is constant
type: float
value:
16.05
WAKEUPTIME#
Note
WAKEUPTIME is constant
type: float
value:
1.5
GATEVDUTIME#
Note
GATEVDUTIME is constant
type: float
value:
9.2
LEVEL_UNLOCKS_COUNT#
Note
LEVEL_UNLOCKS_COUNT is constant
type: array
value:
[{ level = "sp_training", count = 1 }, { level = "sp_crashsite", count = 2 }, { level = "sp_sewers1", count = 6 }, { level = "sp_boomtown_start", count = 4 }, { level = "sp_boomtown", count = 3 }, { level = "sp_boomtown_end", count = 2 }, { level = "sp_hub_timeshift", count = 2 }, { level = "sp_timeshift_spoke02", count = 6 }, { level = "sp_beacon", count = 9 }, { level = "sp_beacon_spoke0", count = 2 }, { level = "sp_tday", count = 3 }, { level = "sp_s2s", count = 3 }, { level = "sp_skyway_v1", count = 3 }, { level = "sp_chadbox", count = 6 }]
OFFHAND_HUD_COLOR_FULL#
Note
OFFHAND_HUD_COLOR_FULL is constant
type: string
value:
"180 246 85"
OFFHAND_HUD_COLOR_EMPTY#
Note
OFFHAND_HUD_COLOR_EMPTY is constant
type: string
value:
"200 80 80"
EJECT_FADE_TIME#
Note
EJECT_FADE_TIME is constant
type: float
value:
3.0
PROGRESS_BAR_FULL#
Note
PROGRESS_BAR_FULL is constant
type: string
value:
"49 188 204 255"
PROGRESS_BAR_EMPTY#
Note
PROGRESS_BAR_EMPTY is constant
type: string
value:
"229 86 23 255"
eDevStats#
type: enum
DEVSTATS_VERSION#
Note
DEVSTATS_VERSION is constant
type: int
value:
3
DEVSTATS_V2_VERSION#
Note
DEVSTATS_V2_VERSION is constant
type: int
value:
2
DEVSTATS_SEPARATOR#
Note
DEVSTATS_SEPARATOR is constant
type: string
value:
";"
DEV_STAT#
Note
DEV_STAT is constant
type: string
value:
"DEV_STAT"
NUM_GAMES_TRACK_KDRATIO#
Note
NUM_GAMES_TRACK_KDRATIO is constant
type: int
value:
10
NUM_GAMES_TRACK_WINLOSS_HISTORY#
Note
NUM_GAMES_TRACK_WINLOSS_HISTORY is constant
type: int
value:
10
CONSTFLYERHEALTH#
Note
CONSTFLYERHEALTH is constant
type: int
value:
100
CONSTFLYERHEALTHZERO#
Note
CONSTFLYERHEALTHZERO is constant
type: int
value:
100000
eFlyerType#
type: enum
eFlyerPathScale#
type: enum
eDropStyle#
type: enum
eNPCStateCP#
type: enum
eCapPointAIScoring#
type: enum
eFighterAngles#
type: enum
DEATHCAM_TIME#
Note
DEATHCAM_TIME is constant
type: float
value:
3.5
KILL_REPLAY_BEFORE_KILL_TIME_PILOT#
Note
KILL_REPLAY_BEFORE_KILL_TIME_PILOT is constant
type: float
value:
3.5
KILL_REPLAY_BEFORE_KILL_TIME_TITAN#
Note
KILL_REPLAY_BEFORE_KILL_TIME_TITAN is constant
type: float
value:
6.8
KILL_REPLAY_BEFORE_KILL_TIME_DROPPOD#
Note
KILL_REPLAY_BEFORE_KILL_TIME_DROPPOD is constant
type: float
value:
2.0
KILL_REPLAY_AFTER_KILL_TIME#
Note
KILL_REPLAY_AFTER_KILL_TIME is constant
type: float
value:
2.0
DEATHCAM_TIME_SHORT#
Note
DEATHCAM_TIME_SHORT is constant
type: float
value:
2.0
KILL_REPLAY_BEFORE_KILL_TIME_SHORT#
Note
KILL_REPLAY_BEFORE_KILL_TIME_SHORT is constant
type: float
value:
3.5
KILL_REPLAY_AFTER_KILL_TIME_SHORT#
Note
KILL_REPLAY_AFTER_KILL_TIME_SHORT is constant
type: float
value:
1.0
DEFAULT_SCRIPTED_ANIMATION_BLEND_TIME#
Note
DEFAULT_SCRIPTED_ANIMATION_BLEND_TIME is constant
type: float
value:
0.2
DEFAULT_SCRIPTED_ARRIVAL_DISTANCE#
Note
DEFAULT_SCRIPTED_ARRIVAL_DISTANCE is constant
type: int
value:
16
RODEO_APPROACH_FALLING_FROM_ABOVE#
Note
RODEO_APPROACH_FALLING_FROM_ABOVE is constant
type: int
value:
0
RODEO_APPROACH_JUMP_ON#
Note
RODEO_APPROACH_JUMP_ON is constant
type: int
value:
1
SAFE_TITANFALL_DISTANCE#
Note
SAFE_TITANFALL_DISTANCE is constant
type: int
value:
125
SAFE_TITANFALL_DISTANCE_CTF#
Note
SAFE_TITANFALL_DISTANCE_CTF is constant
type: int
value:
270
NUM_PERSISTENT_PILOT_LOADOUTS#
Note
NUM_PERSISTENT_PILOT_LOADOUTS is constant
type: int
value:
10
NUM_PERSISTENT_TITAN_LOADOUTS#
Note
NUM_PERSISTENT_TITAN_LOADOUTS is constant
type: int
value:
7
EMBARK_TIMEOUT#
Note
EMBARK_TIMEOUT is constant
type: float
value:
13.0
EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MIN#
Note
EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MIN is constant
type: float
value:
1.5
EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MAX#
Note
EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MAX is constant
type: float
value:
2.5
EMP_GRENADE_PILOT_SCREEN_EFFECTS_FADE#
Note
EMP_GRENADE_PILOT_SCREEN_EFFECTS_FADE is constant
type: float
value:
1.0
EMP_GRENADE_PILOT_SCREEN_EFFECTS_MIN#
Note
EMP_GRENADE_PILOT_SCREEN_EFFECTS_MIN is constant
type: float
value:
0.15
EMP_GRENADE_PILOT_SCREEN_EFFECTS_MAX#
Note
EMP_GRENADE_PILOT_SCREEN_EFFECTS_MAX is constant
type: float
value:
0.4
EMP_IMPARED_SOUND#
Note
EMP_IMPARED_SOUND is constant
type: string
value:
"EMP_VisualImpair"
AIN_REV#
Note
AIN_REV is constant
type: int
value:
21
VOICE_COUNT#
Note
VOICE_COUNT is constant
type: int
value:
6
TEST_ALL_ALIASES#
Note
TEST_ALL_ALIASES is constant
type: bool
value:
false
ARMOR_TYPE_HEAVY#
Note
ARMOR_TYPE_HEAVY is constant
type: int
value:
1
ARMOR_TYPE_NORMAL#
Note
ARMOR_TYPE_NORMAL is constant
type: int
value:
0
SKYBOXLEVEL#
Note
SKYBOXLEVEL is constant
type: string
value:
"skybox_cam_level"
SKYBOXSPACE#
Note
SKYBOXSPACE is constant
type: string
value:
"skybox_cam_intro"
WARPINFXTIME#
Note
WARPINFXTIME is constant
type: float
value:
2.7
MATCH_PROGRESS_RED_EYE_AND_ARMADA#
Note
MATCH_PROGRESS_RED_EYE_AND_ARMADA is constant
type: int
value:
1
MATCH_PROGRESS_AIR_ZINGERS#
Note
MATCH_PROGRESS_AIR_ZINGERS is constant
type: int
value:
4
MATCH_PROGRESS_REFUEL_GOBLINS#
Note
MATCH_PROGRESS_REFUEL_GOBLINS is constant
type: int
value:
8
SKYSCALE_SPACE#
Note
SKYSCALE_SPACE is constant
type: float
value:
0.0
SKYSCALE_DEFAULT#
Note
SKYSCALE_DEFAULT is constant
type: float
value:
1.0
SKYSCALE_FRACTURE_WARP#
Note
SKYSCALE_FRACTURE_WARP is constant
type: float
value:
0.25
SKYSCALE_FRACTURE_DOOROPEN_ACTOR#
Note
SKYSCALE_FRACTURE_DOOROPEN_ACTOR is constant
type: float
value:
0.5
SKYSCALE_FRACTURE_DOOROPEN_PLAYER#
Note
SKYSCALE_FRACTURE_DOOROPEN_PLAYER is constant
type: float
value:
0.33
SKYSCALE_FRACTURE_IMC_ACTOR#
Note
SKYSCALE_FRACTURE_IMC_ACTOR is constant
type: float
value:
0.5
SKYSCALE_FRACTURE_IMC_SHIP#
Note
SKYSCALE_FRACTURE_IMC_SHIP is constant
type: float
value:
0.5
SKYSCALE_FRACTURE_IMC_PLAYER#
Note
SKYSCALE_FRACTURE_IMC_PLAYER is constant
type: float
value:
0.5
SKYSCALE_COLONY_IMC_ACTOR#
Note
SKYSCALE_COLONY_IMC_ACTOR is constant
type: float
value:
0.85
SKYSCALE_COLONY_IMC_SHIP#
Note
SKYSCALE_COLONY_IMC_SHIP is constant
type: float
value:
0.7
SKYSCALE_COLONY_IMC_PLAYER#
Note
SKYSCALE_COLONY_IMC_PLAYER is constant
type: float
value:
0.7
SKYSCALE_COLONY_MCOR_ACTOR#
Note
SKYSCALE_COLONY_MCOR_ACTOR is constant
type: float
value:
0.65
SKYSCALE_COLONY_MCOR_SHIP#
Note
SKYSCALE_COLONY_MCOR_SHIP is constant
type: float
value:
0.65
SKYSCALE_COLONY_MCOR_PLAYER#
Note
SKYSCALE_COLONY_MCOR_PLAYER is constant
type: float
value:
0.65
SKYSCALE_RELIC_IMC_ACTOR#
Note
SKYSCALE_RELIC_IMC_ACTOR is constant
type: float
value:
0.9
SKYSCALE_RELIC_IMC_SHIP#
Note
SKYSCALE_RELIC_IMC_SHIP is constant
type: float
value:
0.5
SKYSCALE_RELIC_IMC_PLAYER#
Note
SKYSCALE_RELIC_IMC_PLAYER is constant
type: float
value:
0.85
SKYSCALE_RELIC_MCOR_ACTOR#
Note
SKYSCALE_RELIC_MCOR_ACTOR is constant
type: float
value:
0.5
SKYSCALE_RELIC_MCOR_SHIP#
Note
SKYSCALE_RELIC_MCOR_SHIP is constant
type: float
value:
0.5
SKYSCALE_RELIC_MCOR_PLAYER#
Note
SKYSCALE_RELIC_MCOR_PLAYER is constant
type: float
value:
0.5
SKYSCALE_OUTPOST_IMC_ACTOR#
Note
SKYSCALE_OUTPOST_IMC_ACTOR is constant
type: float
value:
0.4
SKYSCALE_OUTPOST_IMC_SHIP#
Note
SKYSCALE_OUTPOST_IMC_SHIP is constant
type: float
value:
0.4
SKYSCALE_OUTPOST_IMC_PLAYER#
Note
SKYSCALE_OUTPOST_IMC_PLAYER is constant
type: float
value:
0.4
SKYSCALE_OUTPOST_DOOROPEN_IMC_ACTOR#
Note
SKYSCALE_OUTPOST_DOOROPEN_IMC_ACTOR is constant
type: float
value:
0.9
SKYSCALE_OUTPOST_DOOROPEN_IMC_SHIP#
Note
SKYSCALE_OUTPOST_DOOROPEN_IMC_SHIP is constant
type: float
value:
0.8
SKYSCALE_OUTPOST_DOOROPEN_IMC_PLAYER#
Note
SKYSCALE_OUTPOST_DOOROPEN_IMC_PLAYER is constant
type: float
value:
0.9
SKYSCALE_OUTPOST_MCOR_ACTOR#
Note
SKYSCALE_OUTPOST_MCOR_ACTOR is constant
type: float
value:
0.5
SKYSCALE_OUTPOST_MCOR_SHIP#
Note
SKYSCALE_OUTPOST_MCOR_SHIP is constant
type: float
value:
0.4
SKYSCALE_OUTPOST_MCOR_PLAYER#
Note
SKYSCALE_OUTPOST_MCOR_PLAYER is constant
type: float
value:
0.4
SKYSCALE_OUTPOST_DOOROPEN_MCOR_ACTOR#
Note
SKYSCALE_OUTPOST_DOOROPEN_MCOR_ACTOR is constant
type: float
value:
1.0
SKYSCALE_OUTPOST_DOOROPEN_MCOR_SHIP#
Note
SKYSCALE_OUTPOST_DOOROPEN_MCOR_SHIP is constant
type: float
value:
0.8
SKYSCALE_OUTPOST_DOOROPEN_MCOR_PLAYER#
Note
SKYSCALE_OUTPOST_DOOROPEN_MCOR_PLAYER is constant
type: float
value:
0.6
SKYSCALE_BONEYARD_MCOR_ACTOR#
Note
SKYSCALE_BONEYARD_MCOR_ACTOR is constant
type: float
value:
0.5
SKYSCALE_BONEYARD_MCOR_SHIP#
Note
SKYSCALE_BONEYARD_MCOR_SHIP is constant
type: float
value:
0.6
SKYSCALE_BONEYARD_MCOR_PLAYER#
Note
SKYSCALE_BONEYARD_MCOR_PLAYER is constant
type: float
value:
0.5
SKYSCALE_BONEYARD_DOOROPEN_MCOR_ACTOR#
Note
SKYSCALE_BONEYARD_DOOROPEN_MCOR_ACTOR is constant
type: float
value:
0.85
SKYSCALE_BONEYARD_DOOROPEN_MCOR_SHIP#
Note
SKYSCALE_BONEYARD_DOOROPEN_MCOR_SHIP is constant
type: float
value:
1.0
0.8#
Note
0.8 is constant
type: SKYSCALE_BONEYARD_DOOROPEN_MCOR_PLAYER=
SKYSCALE_BONEYARD_IMC_ACTOR#
Note
SKYSCALE_BONEYARD_IMC_ACTOR is constant
type: float
value:
0.5
SKYSCALE_BONEYARD_IMC_SHIP#
Note
SKYSCALE_BONEYARD_IMC_SHIP is constant
type: float
value:
0.35
SKYSCALE_BONEYARD_IMC_PLAYER#
Note
SKYSCALE_BONEYARD_IMC_PLAYER is constant
type: float
value:
0.5
SKYSCALE_BONEYARD_DOOROPEN_IMC_ACTOR#
Note
SKYSCALE_BONEYARD_DOOROPEN_IMC_ACTOR is constant
type: float
value:
0.8
SKYSCALE_BONEYARD_DOOROPEN_IMC_SHIP#
Note
SKYSCALE_BONEYARD_DOOROPEN_IMC_SHIP is constant
type: float
value:
1.0
SKYSCALE_BONEYARD_DOOROPEN_IMC_PLAYER#
Note
SKYSCALE_BONEYARD_DOOROPEN_IMC_PLAYER is constant
type: float
value:
0.8
SKYSCALE_AIRBASE_MCOR_ACTOR#
Note
SKYSCALE_AIRBASE_MCOR_ACTOR is constant
type: float
value:
0.95
SKYSCALE_AIRBASE_MCOR_SHIP#
Note
SKYSCALE_AIRBASE_MCOR_SHIP is constant
type: float
value:
0.95
SKYSCALE_AIRBASE_MCOR_PLAYER#
Note
SKYSCALE_AIRBASE_MCOR_PLAYER is constant
type: float
value:
0.95
SKYSCALE_O2_MCOR_ACTOR#
Note
SKYSCALE_O2_MCOR_ACTOR is constant
type: float
value:
0.4
SKYSCALE_O2_MCOR_SHIP#
Note
SKYSCALE_O2_MCOR_SHIP is constant
type: float
value:
0.4
SKYSCALE_O2_MCOR_PLAYER#
Note
SKYSCALE_O2_MCOR_PLAYER is constant
type: float
value:
0.4
SKYSCALE_O2_DOOROPEN_MCOR_ACTOR#
Note
SKYSCALE_O2_DOOROPEN_MCOR_ACTOR is constant
type: float
value:
1.0
SKYSCALE_O2_DOOROPEN_MCOR_SHIP#
Note
SKYSCALE_O2_DOOROPEN_MCOR_SHIP is constant
type: float
value:
1.1
SKYSCALE_O2_DOOROPEN_MCOR_PLAYER#
Note
SKYSCALE_O2_DOOROPEN_MCOR_PLAYER is constant
type: float
value:
0.9
IMC_TRANSITION_TIME#
Note
IMC_TRANSITION_TIME is constant
type: float
value:
18.0
IMC_ENTER_ATMOS_FX_TIME#
Note
IMC_ENTER_ATMOS_FX_TIME is constant
type: float
value:
4.0
SKYSCALE_O2_FIRE_BUILDUP_TIME#
Note
SKYSCALE_O2_FIRE_BUILDUP_TIME is constant
type: int
value:
14
SKYSCALE_EJECT_TIME#
Note
SKYSCALE_EJECT_TIME is constant
type: float
value:
1.0
PICK_LOADOUT_SOUND_TIME#
Note
PICK_LOADOUT_SOUND_TIME is constant
type: float
value:
5.0
PerfIndexClient#
type: enum
PerfIndexServer#
type: enum
PROMO_SCORE_ADVANCE_REQ#
Note
PROMO_SCORE_ADVANCE_REQ is constant
type: int
value:
50
RANKED_GEM_PROGRESSION_ENABLED#
Note
RANKED_GEM_PROGRESSION_ENABLED is constant
type: bool
value:
true
RANKED_RECALC_TIMESLICE#
Note
RANKED_RECALC_TIMESLICE is constant
type: float
value:
1.8
RANKED_PLAY#
Note
RANKED_PLAY is constant
type: string
value:
"ranked"
eRankedContributionType#
type: enum
RANKED_TIER_COUNT#
Note
RANKED_TIER_COUNT is constant
type: int
value:
5
RANKED_DIVISION_COUNT#
Note
RANKED_DIVISION_COUNT is constant
type: int
value:
5
RANKED_DECAY_GEMS_LOST_PER_DAY#
Note
RANKED_DECAY_GEMS_LOST_PER_DAY is constant
type: int
value:
1
RANKED_INVALID_SEASON#
Note
RANKED_INVALID_SEASON is constant
type: int
value:
-12345
RANKED_SEASON_OFFSET#
Note
RANKED_SEASON_OFFSET is constant
type: int
value:
539
RANKED_SEASONS_PER_MONTH#
Note
RANKED_SEASONS_PER_MONTH is constant
type: int
value:
1
RANKED_SPLASH_COLORS_MAIN#
Note
RANKED_SPLASH_COLORS_MAIN is constant
type: array
value:
[ 139, 195, 98 ]
RANKED_SPLASH_COLORS_GLOW#
Note
RANKED_SPLASH_COLORS_GLOW is constant
type: array
value:
[ 34, 90, 65, 255 ]
RANKED_SPLASH_COLORS_MAIN_STRING#
Note
RANKED_SPLASH_COLORS_MAIN_STRING is constant
type: string
value:
"164 229 117 255"
RANKED_SPLASH_COLORS_GLOW_STRING#
Note
RANKED_SPLASH_COLORS_GLOW_STRING is constant
type: string
value:
"34 90 65 255"
TITAN_CORE_ACTIVE_TIME#
Note
TITAN_CORE_ACTIVE_TIME is constant
type: float
value:
12.6
TITAN_CORE_MARATHON_CORE_MULTIPLIER#
Note
TITAN_CORE_MARATHON_CORE_MULTIPLIER is constant
type: float
value:
1.42
TITAN_CORE_FIRST_BUILD_TIME#
Note
TITAN_CORE_FIRST_BUILD_TIME is constant
type: int
value:
200
TITAN_CORE_BUILD_TIME#
Note
TITAN_CORE_BUILD_TIME is constant
type: int
value:
200
TITAN_CORE_CHARGE_TIME#
Note
TITAN_CORE_CHARGE_TIME is constant
type: float
value:
0.0
TITAN_CORE_TIC_RATE#
Note
TITAN_CORE_TIC_RATE is constant
type: float
value:
3.8
SHIELD_BOOST_R#
Note
SHIELD_BOOST_R is constant
type: int
value:
255
SHIELD_BOOST_G#
Note
SHIELD_BOOST_G is constant
type: int
value:
225
SHIELD_BOOST_B#
Note
SHIELD_BOOST_B is constant
type: int
value:
100
SHIELD_BEACON_REGEN_RATE#
Note
SHIELD_BEACON_REGEN_RATE is constant
type: int
value:
20
EVAC_SHIP_DAMAGE_MULTIPLIER_AGAINST_NUCLEAR_CORE#
Note
EVAC_SHIP_DAMAGE_MULTIPLIER_AGAINST_NUCLEAR_CORE is constant
type: float
value:
0.5
EVAC_SHIP_SHIELD_REGEN_TIME#
Note
EVAC_SHIP_SHIELD_REGEN_TIME is constant
type: float
value:
2.0
EVAC_SHIP_SHIELD_REGEN_DELAY#
Note
EVAC_SHIP_SHIELD_REGEN_DELAY is constant
type: float
value:
6.0
EVAL_PASSENGER_INVULNERABILITY#
Note
EVAL_PASSENGER_INVULNERABILITY is constant
type: bool
value:
true
ProgressSource#
type: enum
HOTDROP_IMPACT_FX_TABLE#
Note
HOTDROP_IMPACT_FX_TABLE is constant
type: string
value:
"droppod_impact"
HUMAN_RAGDOLL_IMPACT_TABLE#
Note
HUMAN_RAGDOLL_IMPACT_TABLE is constant
type: string
value:
"ragdoll_human"
CE_FLAG_INTRO#
Note
CE_FLAG_INTRO is constant
type: int
value:
0x0002
CE_FLAG_EXECUTION#
Note
CE_FLAG_EXECUTION is constant
type: int
value:
0x0004
CE_FLAG_EMBARK#
Note
CE_FLAG_EMBARK is constant
type: int
value:
0x0008
CE_FLAG_DISEMBARK#
Note
CE_FLAG_DISEMBARK is constant
type: int
value:
0x0010
CE_FLAG_TITAN_HOT_DROP#
Note
CE_FLAG_TITAN_HOT_DROP is constant
type: int
value:
0x0020
CE_FLAG_CLASSIC_MP_SPAWNING#
Note
CE_FLAG_CLASSIC_MP_SPAWNING is constant
type: int
value:
0x0040
CE_FLAG_HIDE_MAIN_HUD#
Note
CE_FLAG_HIDE_MAIN_HUD is constant
type: int
value:
0x0080
CE_FLAG_TITAN_3P_CAM#
Note
CE_FLAG_TITAN_3P_CAM is constant
type: int
value:
0x0100
CE_FLAG_WAVE_SPAWNING#
Note
CE_FLAG_WAVE_SPAWNING is constant
type: int
value:
0x0200
CE_FLAG_EOG_STAT_DISPLAY#
Note
CE_FLAG_EOG_STAT_DISPLAY is constant
type: int
value:
0x0400
TITAN_DAMAGE_STAGE_FULL#
Note
TITAN_DAMAGE_STAGE_FULL is constant
type: float
value:
1.0
TITAN_DAMAGE_STAGE_1#
Note
TITAN_DAMAGE_STAGE_1 is constant
type: float
value:
0.75
TITAN_DAMAGE_STAGE_2#
Note
TITAN_DAMAGE_STAGE_2 is constant
type: float
value:
0.5
TITAN_DAMAGE_STAGE_3#
Note
TITAN_DAMAGE_STAGE_3 is constant
type: float
value:
0.25
TITAN_DAMAGE_STAGE_DOOMED#
Note
TITAN_DAMAGE_STAGE_DOOMED is constant
type: float
value:
0.0
DOOMED_MIN_HEALTH#
Note
DOOMED_MIN_HEALTH is constant
type: int
value:
1
ABILITY_STIM_SPEED_MOD#
Note
ABILITY_STIM_SPEED_MOD is constant
type: float
value:
2.0
ABILITY_STIM_REGEN_DELAY#
Note
ABILITY_STIM_REGEN_DELAY is constant
type: float
value:
2.0
ABILITY_STIM_REGEN_MOD#
Note
ABILITY_STIM_REGEN_MOD is constant
type: float
value:
2.0
BERSERKER_INCOMING_DAMAGE_DAMPEN#
Note
BERSERKER_INCOMING_DAMAGE_DAMPEN is constant
type: float
value:
0.5
BERSERKER_DASH_VELOCITY#
Note
BERSERKER_DASH_VELOCITY is constant
type: int
value:
1200
BERSERKER_AOE_RADIUS#
Note
BERSERKER_AOE_RADIUS is constant
type: int
value:
120
BERSERKER_AOE_DAMAGE#
Note
BERSERKER_AOE_DAMAGE is constant
type: int
value:
500
BERSERKER_PRE_DASH_TIME#
Note
BERSERKER_PRE_DASH_TIME is constant
type: float
value:
0.4
BERSERKER_DASH_TIME#
Note
BERSERKER_DASH_TIME is constant
type: float
value:
0.6
SONAR_GRENADE_RADIUS#
Note
SONAR_GRENADE_RADIUS is constant
type: float
value:
1250.0
SONAR_GRENADE_PULSE_DURATION#
Note
SONAR_GRENADE_PULSE_DURATION is constant
type: float
value:
6.0
SONAR_PULSE_SPACE#
Note
SONAR_PULSE_SPACE is constant
type: float
value:
400.0
SONAR_PULSE_SPEED#
Note
SONAR_PULSE_SPEED is constant
type: float
value:
300.0
DASH_MELEE_SPEED#
Note
DASH_MELEE_SPEED is constant
type: float
value:
1.35
WALLRUN_CLOAK_DURATION#
Note
WALLRUN_CLOAK_DURATION is constant
type: float
value:
15.0
WALLRUN_CLOAK_TRANSITION_TIME#
Note
WALLRUN_CLOAK_TRANSITION_TIME is constant
type: float
value:
0.2
WALLHANG_CLOAK_DURATION#
Note
WALLHANG_CLOAK_DURATION is constant
type: float
value:
15.0
WALLHANG_CLOAK_TRANSITION_TIME#
Note
WALLHANG_CLOAK_TRANSITION_TIME is constant
type: float
value:
0.2
TITAN_HEALTHDROP_REGENFRAC#
Note
TITAN_HEALTHDROP_REGENFRAC is constant
type: float
value:
0.3
TITAN_HEALTHDROP_REGENTIME#
Note
TITAN_HEALTHDROP_REGENTIME is constant
type: float
value:
5.0
TITAN_HEALTHDROP_TIMEOUT#
Note
TITAN_HEALTHDROP_TIMEOUT is constant
type: float
value:
30.0
SOLDIER_SHIELD_REGEN_THREAD#
Note
SOLDIER_SHIELD_REGEN_THREAD is constant
type: string
value:
"SoldierShieldRegenThink"
SOLDIER_SHIELD_ZEROED#
Note
SOLDIER_SHIELD_ZEROED is constant
type: string
value:
"SoldierShieldZeroed"
SOLDIER_SHIELD_RESTART#
Note
SOLDIER_SHIELD_RESTART is constant
type: string
value:
"SoldierShieldRestart"
MAX_WEAPON_FIRE_ID#
Note
MAX_WEAPON_FIRE_ID is constant
type: int
value:
4
OFFHAND_RIGHT#
Note
OFFHAND_RIGHT is constant
type: int
value:
0
OFFHAND_LEFT#
Note
OFFHAND_LEFT is constant
type: int
value:
1
OFFHAND_ANTIRODEO#
Note
OFFHAND_ANTIRODEO is constant
type: int
value:
2
OFFHAND_EQUIPMENT#
Note
OFFHAND_EQUIPMENT is constant
type: int
value:
3
OFFHAND_INVENTORY#
Note
OFFHAND_INVENTORY is constant
type: int
value:
4
OFFHAND_MELEE#
Note
OFFHAND_MELEE is constant
type: int
value:
5
OFFHAND_TITAN_CENTER#
Note
OFFHAND_TITAN_CENTER is constant
type: int
value:
2
OFFHAND_COUNT#
Note
OFFHAND_COUNT is constant
type: int
value:
6
OFFHAND_ORDNANCE#
Note
OFFHAND_ORDNANCE is constant
type: unknown
value:
OFFHAND_RIGHT
OFFHAND_SPECIAL#
Note
OFFHAND_SPECIAL is constant
type: unknown
value:
OFFHAND_LEFT
SHIELD_REGEN_TICK_TIME#
Note
SHIELD_REGEN_TICK_TIME is constant
type: float
value:
0.1
HARVESTER_BEAM_TICK_TIME#
Note
HARVESTER_BEAM_TICK_TIME is constant
type: float
value:
1.0
TITAN_DOOMED_REGEN_DELAY#
Note
TITAN_DOOMED_REGEN_DELAY is constant
type: float
value:
0.5
TITAN_DOOMED_REGEN_AMOUNT#
Note
TITAN_DOOMED_REGEN_AMOUNT is constant
type: float
value:
0.0025
TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC#
Note
TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC is constant
type: float
value:
0.0
TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC_PILOT#
Note
TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC_PILOT is constant
type: float
value:
0.0
STATIC_RANDOM#
Note
STATIC_RANDOM is constant
type: int
value:
0
STATIC_HEAVY#
Note
STATIC_HEAVY is constant
type: int
value:
1
STATIC_LIGHT#
Note
STATIC_LIGHT is constant
type: int
value:
2
STATIC_VERY_HEAVY#
Note
STATIC_VERY_HEAVY is constant
type: int
value:
3
SATCHEL_DETONATE_DELAY#
Note
SATCHEL_DETONATE_DELAY is constant
type: float
value:
0.0
MATCH_PROGRESS_EARLY#
Note
MATCH_PROGRESS_EARLY is constant
type: int
value:
30
MATCH_PROGRESS_MID#
Note
MATCH_PROGRESS_MID is constant
type: int
value:
60
MATCH_PROGRESS_LATE#
Note
MATCH_PROGRESS_LATE is constant
type: int
value:
90
MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT#
Note
MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT is constant
type: int
value:
120
MATCH_PROGRESS_THRESHOLDS#
Note
MATCH_PROGRESS_THRESHOLDS is constant
type: array
value:
[ MATCH_PROGRESS_EARLY, MATCH_PROGRESS_MID, MATCH_PROGRESS_LATE, MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT ]
eItemTypes#
type: enum
SFLAG_DOUBLE_XP#
Note
SFLAG_DOUBLE_XP is constant
type: int
value:
0x00001
SFLAG_FAST_BUILD1#
Note
SFLAG_FAST_BUILD1 is constant
type: int
value:
0x00002
SFLAG_HUNTER_GRUNT#
Note
SFLAG_HUNTER_GRUNT is constant
type: int
value:
0x00004
SFLAG_HUNTER_SPECTRE#
Note
SFLAG_HUNTER_SPECTRE is constant
type: int
value:
0x00008
SFLAG_HUNTER_PILOT#
Note
SFLAG_HUNTER_PILOT is constant
type: int
value:
0x00010
SFLAG_HUNTER_TITAN#
Note
SFLAG_HUNTER_TITAN is constant
type: int
value:
0x00020
SFLAG_FAST_BUILD2#
Note
SFLAG_FAST_BUILD2 is constant
type: int
value:
0x00040
SFLAG_SPECTRE_VIRUS#
Note
SFLAG_SPECTRE_VIRUS is constant
type: int
value:
0x00200
SFLAG_INSTANT_HACK#
Note
SFLAG_INSTANT_HACK is constant
type: int
value:
0x00400
SFLAG_BC_DASH_CAPACITY#
Note
SFLAG_BC_DASH_CAPACITY is constant
type: int
value:
0x01000
SFLAG_COOP_ORDNANCE_CAPACITY_1#
Note
SFLAG_COOP_ORDNANCE_CAPACITY_1 is constant
type: int
value:
0x02000
SFLAG_TITAN_SMASH#
Note
SFLAG_TITAN_SMASH is constant
type: int
value:
0x10000
RACE_HUMAN_FEMALE#
Note
RACE_HUMAN_FEMALE is constant
type: string
value:
"race_human_female"
BURN_CARD_MAP_LOOT_DROP#
Note
BURN_CARD_MAP_LOOT_DROP is constant
type: int
value:
1
BURNCARD_WARNING_COUNT#
Note
BURNCARD_WARNING_COUNT is constant
type: int
value:
5
MAX_BURN_CARD_PACKS_EVER#
Note
MAX_BURN_CARD_PACKS_EVER is constant
type: int
value:
50
BURNCARD_INDEX_EMPTY#
Note
BURNCARD_INDEX_EMPTY is constant
type: int
value:
-1
BCGROUP_SPEED#
Note
BCGROUP_SPEED is constant
type: int
value:
0
BCGROUP_STEALTH#
Note
BCGROUP_STEALTH is constant
type: int
value:
1
BCGROUP_INTEL#
Note
BCGROUP_INTEL is constant
type: int
value:
2
BCGROUP_BONUS#
Note
BCGROUP_BONUS is constant
type: int
value:
3
BCGROUP_NPC#
Note
BCGROUP_NPC is constant
type: int
value:
4
BCGROUP_WEAPON#
Note
BCGROUP_WEAPON is constant
type: int
value:
5
BCGROUP_MISC#
Note
BCGROUP_MISC is constant
type: int
value:
6
BCGROUP_DICE#
Note
BCGROUP_DICE is constant
type: int
value:
7
BC_GROUPINGS#
Note
BC_GROUPINGS is constant
type: int
value:
8
BURNCARDS_PER_PACK#
Note
BURNCARDS_PER_PACK is constant
type: int
value:
7
DECK_STYLE_BURNCARDS#
Note
DECK_STYLE_BURNCARDS is constant
type: bool
value:
false
BURN_CARD_NEVER_COLLECTED#
Note
BURN_CARD_NEVER_COLLECTED is constant
type: int
value:
-1
BURNCARD_PACK_PER_XP#
Note
BURNCARD_PACK_PER_XP is constant
type: float
value:
8000.0
BURNCARD_COMMON#
Note
BURNCARD_COMMON is constant
type: int
value:
0
BURNCARD_RARE#
Note
BURNCARD_RARE is constant
type: int
value:
2
CARDS_PER_PAGE#
Note
CARDS_PER_PAGE is constant
type: float
value:
12.0
CARDS_PER_ROW#
Note
CARDS_PER_ROW is constant
type: float
value:
6.0
BURN_CARD_WARMUP_TIME#
Note
BURN_CARD_WARMUP_TIME is constant
type: float
value:
3.0
INGAME_BURN_CARDS#
Note
INGAME_BURN_CARDS is constant
type: int
value:
3
MAX_BURN_CARDS#
Note
MAX_BURN_CARDS is constant
type: int
value:
72
MAX_UNOPENED_BURNCARDS#
Note
MAX_UNOPENED_BURNCARDS is constant
type: int
value:
25
MAX_UNOPENED_EXCHANGED_BURNCARDS#
Note
MAX_UNOPENED_EXCHANGED_BURNCARDS is constant
type: int
value:
6
MAX_MAILED_CARDS#
Note
MAX_MAILED_CARDS is constant
type: int
value:
30
MAX_UNOPENED_PACKS#
Note
MAX_UNOPENED_PACKS is constant
type: int
value:
99
PILE_DECK#
Note
PILE_DECK is constant
type: int
value:
0
PILE_ACTIVE#
Note
PILE_ACTIVE is constant
type: int
value:
1
PILE_COLLECTION#
Note
PILE_COLLECTION is constant
type: int
value:
2
READING_NONE#
Note
READING_NONE is constant
type: int
value:
-1
READING_IN_PROGRESS#
Note
READING_IN_PROGRESS is constant
type: int
value:
0
READING_WAITING_TO_CONTINUE#
Note
READING_WAITING_TO_CONTINUE is constant
type: int
value:
1
READING_DONE#
Note
READING_DONE is constant
type: int
value:
2
BURNCARD_REWARD_VAL_1#
Note
BURNCARD_REWARD_VAL_1 is constant
type: int
value:
80
BURNCARD_REWARD_VAL_2#
Note
BURNCARD_REWARD_VAL_2 is constant
type: int
value:
140
BURNCARD_REWARD_VAL_3#
Note
BURNCARD_REWARD_VAL_3 is constant
type: int
value:
260
BURNCARD_STORY_PROGRESS_NONE#
Note
BURNCARD_STORY_PROGRESS_NONE is constant
type: int
value:
0
BURNCARD_STORY_PROGRESS_INTRO#
Note
BURNCARD_STORY_PROGRESS_INTRO is constant
type: int
value:
1
BURNCARD_STORY_PROGRESS_COMPLETE#
Note
BURNCARD_STORY_PROGRESS_COMPLETE is constant
type: int
value:
5
BURNCARD_AUTO_SONAR_INTERVAL#
Note
BURNCARD_AUTO_SONAR_INTERVAL is constant
type: float
value:
6.5
BURNCARD_AUTO_SONAR_IMAGE_DURATION#
Note
BURNCARD_AUTO_SONAR_IMAGE_DURATION is constant
type: float
value:
1.5
eBoostAvailability#
type: enum
ePilotOverdrive#
type: enum
eTitanExitEnabled#
type: enum
eSpawnAsTitan#
type: enum
eWaveSpawnType#
type: enum
ePilotGroundSpawnMethod#
type: enum
eAllowNPCs#
type: enum
DROPSHIP_TITAN_PICKUP_RADIUS#
Note
DROPSHIP_TITAN_PICKUP_RADIUS is constant
type: int
value:
256
eObjective#
type: enum
eFloorIsLava#
type: enum
eMinimapState#
type: enum
eOSPState#
type: enum
eAmmoLimit#
type: enum
eEliminationMode#
type: enum
ePlayerBleedout#
type: enum
eFlagState#
type: enum
COUNT_ENABLED#
Note
COUNT_ENABLED is constant
type: int
value:
1
BURN_CARD_COUNT_MAX#
Note
BURN_CARD_COUNT_MAX is constant
type: int
value:
99
CLOAK_INCLUDE_FADE_IN_TIME#
Note
CLOAK_INCLUDE_FADE_IN_TIME is constant
type: bool
value:
true
CLOAK_EXCLUDE_FADE_IN_TIME#
Note
CLOAK_EXCLUDE_FADE_IN_TIME is constant
type: bool
value:
false
MARVIN_TYPE_SHOOTER#
Note
MARVIN_TYPE_SHOOTER is constant
type: int
value:
0
MARVIN_TYPE_WORKER#
Note
MARVIN_TYPE_WORKER is constant
type: int
value:
1
MARVIN_TYPE_MARVINONE#
Note
MARVIN_TYPE_MARVINONE is constant
type: int
value:
2
MARVIN_TYPE_FIREFIGHTER#
Note
MARVIN_TYPE_FIREFIGHTER is constant
type: int
value:
3
eLobbyType#
type: enum
userSignInState#
type: enum
eMaps#
type: enum
eEventNotifications#
type: enum
ePermanentEventNotifications#
type: enum
ePrivateMatchStartState#
type: enum
TITANFALL_INNER_RADIUS#
Note
TITANFALL_INNER_RADIUS is constant
type: float
value:
90.0
TITANFALL_OUTER_RADIUS#
Note
TITANFALL_OUTER_RADIUS is constant
type: float
value:
120.0
TITANHOTDROP_DISABLE_ENEMY_TITANFALL_RADIUS#
Note
TITANHOTDROP_DISABLE_ENEMY_TITANFALL_RADIUS is constant
type: int
value:
450
FIRST_WARNING_PROGRESS#
Note
FIRST_WARNING_PROGRESS is constant
type: int
value:
27
SECOND_WARNING_PROGRESS#
Note
SECOND_WARNING_PROGRESS is constant
type: int
value:
54
THIRD_WARNING_PROGRESS#
Note
THIRD_WARNING_PROGRESS is constant
type: int
value:
76
O2_DEV_DISABLE_SKYSHOW#
Note
O2_DEV_DISABLE_SKYSHOW is constant
type: bool
value:
false
RESPAWN_DEBOUNCE_TIME#
Note
RESPAWN_DEBOUNCE_TIME is constant
type: float
value:
0.75
eMissionType#
type: enum
WAVESPAWN_PROTECTION_TIME#
Note
WAVESPAWN_PROTECTION_TIME is constant
type: float
value:
3.0
COOP_MAX_ACTIVE_TITANS#
Note
COOP_MAX_ACTIVE_TITANS is constant
type: int
value:
8
COOP_MAX_ACTIVE_CLOAKED_DRONES#
Note
COOP_MAX_ACTIVE_CLOAKED_DRONES is constant
type: int
value:
3
COOP_SENTRY_TURRET_MAX_COUNT_PET#
Note
COOP_SENTRY_TURRET_MAX_COUNT_PET is constant
type: int
value:
3
COOP_SENTRY_TURRET_MAX_COUNT_INV#
Note
COOP_SENTRY_TURRET_MAX_COUNT_INV is constant
type: int
value:
3
FD_VICTORY_ANNOUNCEMENT_LENGTH#
Note
FD_VICTORY_ANNOUNCEMENT_LENGTH is constant
type: float
value:
13.0
FD_DEFEAT_ANNOUNCEMENT_LENGTH#
Note
FD_DEFEAT_ANNOUNCEMENT_LENGTH is constant
type: float
value:
13.0
FD_EOG_TIME_BETWEEN_ANNOUNCEMENT_AND_STARS#
Note
FD_EOG_TIME_BETWEEN_ANNOUNCEMENT_AND_STARS is constant
type: float
value:
8.0
FD_EOG_STAR_DISPLAY_TIME#
Note
FD_EOG_STAR_DISPLAY_TIME is constant
type: float
value:
5.0
FD_STAR_DISPLAY_INTERVAL#
Note
FD_STAR_DISPLAY_INTERVAL is constant
type: float
value:
1.0
GENERATOR_SHIELD_REGEN_DELAY#
Note
GENERATOR_SHIELD_REGEN_DELAY is constant
type: float
value:
10.0
GENERATOR_SHIELD_REGEN_TIME#
Note
GENERATOR_SHIELD_REGEN_TIME is constant
type: float
value:
10.0
GENERATOR_DAMAGE_STREAK_TIMEOUT#
Note
GENERATOR_DAMAGE_STREAK_TIMEOUT is constant
type: float
value:
10.0
GENERATOR_THREAT_WARN_STREAKDMG_GLOBAL#
Note
GENERATOR_THREAT_WARN_STREAKDMG_GLOBAL is constant
type: int
value:
10000
GENERATOR_THREAT_WARN_DIST_TITAN#
Note
GENERATOR_THREAT_WARN_DIST_TITAN is constant
type: int
value:
2500
GENERATOR_THREAT_WARN_STREAKDMG_MORTAR_TITANS#
Note
GENERATOR_THREAT_WARN_STREAKDMG_MORTAR_TITANS is constant
type: int
value:
4000
GENERATOR_THREAT_WARN_STREAKDMG_SUICIDE_SPECTRES#
Note
GENERATOR_THREAT_WARN_STREAKDMG_SUICIDE_SPECTRES is constant
type: int
value:
1500
GENERATOR_THREAT_WARN_DIST_INFANTRY#
Note
GENERATOR_THREAT_WARN_DIST_INFANTRY is constant
type: int
value:
1500
GENERATOR_THREAT_WARN_NUM_REQ_INFANTRY#
Note
GENERATOR_THREAT_WARN_NUM_REQ_INFANTRY is constant
type: int
value:
16
DEPLOYABLE_TURRET_ACCURACY_MULTIPLIER#
Note
DEPLOYABLE_TURRET_ACCURACY_MULTIPLIER is constant
type: float
value:
2.0
DEPLOYABLE_TURRET_HEALTH#
Note
DEPLOYABLE_TURRET_HEALTH is constant
type: int
value:
600
TIME_BETWEEN_OBJ#
Note
TIME_BETWEEN_OBJ is constant
type: int
value:
10
TIME_BEFORE_CHECKPOINT_RESTART#
Note
TIME_BEFORE_CHECKPOINT_RESTART is constant
type: int
value:
1
TIME_BEFORE_OBJECTIVE_RESTART#
Note
TIME_BEFORE_OBJECTIVE_RESTART is constant
type: int
value:
6
MINION_BUBBLE_SHIELD_RADIUS#
Note
MINION_BUBBLE_SHIELD_RADIUS is constant
type: int
value:
230
MINION_BUBBLE_SHIELD_RADIUS_SQR#
Note
MINION_BUBBLE_SHIELD_RADIUS_SQR is constant
type: int
value:
51984
MAX_LOADOUT_CRATE_COUNT#
Note
MAX_LOADOUT_CRATE_COUNT is constant
type: int
value:
10
MINIMAP_LOADOUT_CRATE_SCALE#
Note
MINIMAP_LOADOUT_CRATE_SCALE is constant
type: float
value:
0.075
RADAR_JAM_TIME#
Note
RADAR_JAM_TIME is constant
type: float
value:
10.0
GENERATOR_DAMAGE_NUKE_CORE_MULTIPLIER#
Note
GENERATOR_DAMAGE_NUKE_CORE_MULTIPLIER is constant
type: float
value:
0.25
GENERATOR_DAMAGE_MORTAR_ROCKET_MULTIPLIER#
Note
GENERATOR_DAMAGE_MORTAR_ROCKET_MULTIPLIER is constant
type: float
value:
0.8
eTAC_ABILITY#
type: enum
HARVESTER_GRAPH_DATA_POINTS#
Note
HARVESTER_GRAPH_DATA_POINTS is constant
type: int
value:
20
SPECTRE_MAX_SIGHT_DIST#
Note
SPECTRE_MAX_SIGHT_DIST is constant
type: int
value:
3000
ARC_TITAN_EMP_FIELD_RADIUS#
Note
ARC_TITAN_EMP_FIELD_RADIUS is constant
type: int
value:
330
ARC_TITAN_EMP_FIELD_RADIUS_SQR#
Note
ARC_TITAN_EMP_FIELD_RADIUS_SQR is constant
type: int
value:
108900
ARC_TITAN_EMP_FIELD_INNER_RADIUS#
Note
ARC_TITAN_EMP_FIELD_INNER_RADIUS is constant
type: int
value:
150
ARC_TITAN_EMP_FIELD_INNER_RADIUS_SQR#
Note
ARC_TITAN_EMP_FIELD_INNER_RADIUS_SQR is constant
type: int
value:
22500
TITAN_GRAPPLE_DAMAGE#
Note
TITAN_GRAPPLE_DAMAGE is constant
type: int
value:
600
TITAN_GRAPPLE_DEBOUNCE_TIME#
Note
TITAN_GRAPPLE_DEBOUNCE_TIME is constant
type: float
value:
1.0
CLOAKED_DRONE_SPEED#
Note
CLOAKED_DRONE_SPEED is constant
type: int
value:
1800
CLOAKED_DRONE_ACC#
Note
CLOAKED_DRONE_ACC is constant
type: float
value:
1.75
CLOAKED_DRONE_YAWRATE#
Note
CLOAKED_DRONE_YAWRATE is constant
type: int
value:
150
CLOAKED_DRONE_LOOPING_SFX#
Note
CLOAKED_DRONE_LOOPING_SFX is constant
type: string
value:
"Coop_CloakDrone_Beam"
CLOAKED_DRONE_WARP_IN_SFX#
Note
CLOAKED_DRONE_WARP_IN_SFX is constant
type: string
value:
"Coop_DroneTeleport_In"
CLOAKED_DRONE_WARP_OUT_SFX#
Note
CLOAKED_DRONE_WARP_OUT_SFX is constant
type: string
value:
"Coop_DroneTeleport_Out"
CLOAKED_DRONE_CLOAK_START_SFX#
Note
CLOAKED_DRONE_CLOAK_START_SFX is constant
type: string
value:
"CloakDrone_Cloak_On"
CLOAKED_DRONE_CLOAK_LOOP_SFX#
Note
CLOAKED_DRONE_CLOAK_LOOP_SFX is constant
type: string
value:
"CloakDrone_Cloak_Sustain_Loop"
CLOAKED_DRONE_HOVER_LOOP_SFX#
Note
CLOAKED_DRONE_HOVER_LOOP_SFX is constant
type: string
value:
"AngelCity_Scr_DroneSearchHover"
MINIMAP_CLOAKED_DRONE_SCALE#
Note
MINIMAP_CLOAKED_DRONE_SCALE is constant
type: float
value:
0.070
FD_FIRE_DAMAGE_SCALE#
Note
FD_FIRE_DAMAGE_SCALE is constant
type: float
value:
1.2
FD_HOT_STREAK_MULTIPLIER#
Note
FD_HOT_STREAK_MULTIPLIER is constant
type: float
value:
1.5
CURRENCY_COIN_WALLET_MIN#
Note
CURRENCY_COIN_WALLET_MIN is constant
type: int
value:
0
CURRENCY_COIN_WALLET_MAX#
Note
CURRENCY_COIN_WALLET_MAX is constant
type: int
value:
999999
CURRENCY_COIN_WALLET_START_AMOUNT#
Note
CURRENCY_COIN_WALLET_START_AMOUNT is constant
type: int
value:
10000
MAX_XP_TO_COINS_AMOUNT#
Note
MAX_XP_TO_COINS_AMOUNT is constant
type: int
value:
5000
COIN_REWARD_SELL_COMMON#
Note
COIN_REWARD_SELL_COMMON is constant
type: int
value:
100
COIN_REWARD_SELL_RARE#
Note
COIN_REWARD_SELL_RARE is constant
type: int
value:
400
COIN_REWARD_MATCH_COMPLETION#
Note
COIN_REWARD_MATCH_COMPLETION is constant
type: int
value:
500
COIN_REWARD_MATCH_VICTORY#
Note
COIN_REWARD_MATCH_VICTORY is constant
type: int
value:
250
COIN_REWARD_FIRST_WIN_OF_DAY#
Note
COIN_REWARD_FIRST_WIN_OF_DAY is constant
type: int
value:
1000
COIN_REWARD_DAILY_CHALLENGE#
Note
COIN_REWARD_DAILY_CHALLENGE is constant
type: int
value:
500
COST_BC_MATCHLONG_UPGRADE#
Note
COST_BC_MATCHLONG_UPGRADE is constant
type: int
value:
3000
eShopResponseType#
type: enum
eCoinRewardCategory#
type: enum
eCoinRewardType#
type: enum
eShopItemType#
type: enum
eChallengeCategory#
type: enum
SECONDS_PER_WEEK#
Note
SECONDS_PER_WEEK is constant
type: int
value:
604800
SECONDS_PER_DAY#
Note
SECONDS_PER_DAY is constant
type: int
value:
86400
SECONDS_PER_HOUR#
Note
SECONDS_PER_HOUR is constant
type: int
value:
3600
SECONDS_PER_MINUTE#
Note
SECONDS_PER_MINUTE is constant
type: int
value:
60
FNF_SCHEDULE_RESET_SECONDS#
Note
FNF_SCHEDULE_RESET_SECONDS is constant
type: int
value:
27000
PST_TIME_ZONE_OFFSET#
Note
PST_TIME_ZONE_OFFSET is constant
type: int
value:
-7
DAILY_RESET_TIME_ZONE_OFFSET#
Note
DAILY_RESET_TIME_ZONE_OFFSET is constant
type: int
value:
-10
TITAN_OS_VOICE_PACK#
Note
TITAN_OS_VOICE_PACK is constant
type: array
value:
["Bt","Legion","Scorch","Ronin","Northstar","ion","Tone","Vanguard"]
eMusicPieceID#
type: enum
eEOGRankPage#
type: enum
PILOT_HARD_LANDING_SCALE#
Note
PILOT_HARD_LANDING_SCALE is constant
type: float
value:
1.1
NWRP_HARD_LANDING_SCALE#
Note
NWRP_HARD_LANDING_SCALE is constant
type: float
value:
0.5
TDAY_SCORE_PILOT#
Note
TDAY_SCORE_PILOT is constant
type: int
value:
1
TDAY_SCORE_TITAN#
Note
TDAY_SCORE_TITAN is constant
type: int
value:
10
TDAY_SCORE_POD#
Note
TDAY_SCORE_POD is constant
type: int
value:
1
400#
Note
400 is constant
type: ATTRITION_SCORE_BOUNTY_SURVIVAL=
ATTRITION_SCORE_BOSS#
Note
ATTRITION_SCORE_BOSS is constant
type: int
value:
100
ATTRITION_SCORE_BOSS_DAMAGE#
Note
ATTRITION_SCORE_BOSS_DAMAGE is constant
type: int
value:
400
ATTRITION_SCORE_TITAN#
Note
ATTRITION_SCORE_TITAN is constant
type: int
value:
0
ATTRITION_SCORE_SUPER_SPECTRE#
Note
ATTRITION_SCORE_SUPER_SPECTRE is constant
type: int
value:
50
ATTRITION_SCORE_MEGATURRET#
Note
ATTRITION_SCORE_MEGATURRET is constant
type: int
value:
50
ATTRITION_SCORE_SENTRYTURRET#
Note
ATTRITION_SCORE_SENTRYTURRET is constant
type: int
value:
10
ATTRITION_SCORE_PILOT#
Note
ATTRITION_SCORE_PILOT is constant
type: int
value:
0
ATTRITION_SCORE_AIR_DRONE#
Note
ATTRITION_SCORE_AIR_DRONE is constant
type: int
value:
10
ATTRITION_SCORE_PROWLER#
Note
ATTRITION_SCORE_PROWLER is constant
type: int
value:
10
ATTRITION_SCORE_GRUNT#
Note
ATTRITION_SCORE_GRUNT is constant
type: int
value:
10
ATTRITION_SCORE_SPECTRE#
Note
ATTRITION_SCORE_SPECTRE is constant
type: int
value:
15
ATTRITION_SCORE_STALKER#
Note
ATTRITION_SCORE_STALKER is constant
type: int
value:
20
ATTRITION_SCORE_MARVIN#
Note
ATTRITION_SCORE_MARVIN is constant
type: int
value:
00
ATTRITION_SCORE_BONUS#
Note
ATTRITION_SCORE_BONUS is constant
type: int
value:
00
ATTRITION_SCORE_BONUS_STOLEN#
Note
ATTRITION_SCORE_BONUS_STOLEN is constant
type: int
value:
00
ATTRITION_SCORE_PILOT_MIN#
Note
ATTRITION_SCORE_PILOT_MIN is constant
type: int
value:
10
ATTRITION_SCORE_TITAN_MIN#
Note
ATTRITION_SCORE_TITAN_MIN is constant
type: int
value:
50
ATCOOP_SCORE_BOUNTY_SURVIVAL#
Note
ATCOOP_SCORE_BOUNTY_SURVIVAL is constant
type: int
value:
200
ATCOOP_SCORE_BOSS#
Note
ATCOOP_SCORE_BOSS is constant
type: int
value:
50
ATCOOP_SCORE_BOSS_DAMAGE#
Note
ATCOOP_SCORE_BOSS_DAMAGE is constant
type: int
value:
200
ATCOOP_SCORE_TITAN#
Note
ATCOOP_SCORE_TITAN is constant
type: int
value:
0
ATCOOP_SCORE_SUPER_SPECTRE#
Note
ATCOOP_SCORE_SUPER_SPECTRE is constant
type: int
value:
25
ATCOOP_SCORE_MEGATURRET#
Note
ATCOOP_SCORE_MEGATURRET is constant
type: int
value:
25
ATCOOP_SCORE_SENTRYTURRET#
Note
ATCOOP_SCORE_SENTRYTURRET is constant
type: int
value:
5
ATCOOP_SCORE_PILOT#
Note
ATCOOP_SCORE_PILOT is constant
type: int
value:
0
ATCOOP_SCORE_AIR_DRONE#
Note
ATCOOP_SCORE_AIR_DRONE is constant
type: int
value:
5
ATCOOP_SCORE_PROWLER#
Note
ATCOOP_SCORE_PROWLER is constant
type: int
value:
5
ATCOOP_SCORE_GRUNT#
Note
ATCOOP_SCORE_GRUNT is constant
type: int
value:
5
ATCOOP_SCORE_SPECTRE#
Note
ATCOOP_SCORE_SPECTRE is constant
type: int
value:
10
ATCOOP_SCORE_STALKER#
Note
ATCOOP_SCORE_STALKER is constant
type: int
value:
10
ATCOOP_SCORE_MARVIN#
Note
ATCOOP_SCORE_MARVIN is constant
type: int
value:
00
ATCOOP_SCORE_BONUS#
Note
ATCOOP_SCORE_BONUS is constant
type: int
value:
00
ATCOOP_SCORE_BONUS_STOLEN#
Note
ATCOOP_SCORE_BONUS_STOLEN is constant
type: int
value:
00
ATCOOP_SCORE_PILOT_MIN#
Note
ATCOOP_SCORE_PILOT_MIN is constant
type: int
value:
5
ATCOOP_SCORE_TITAN_MIN#
Note
ATCOOP_SCORE_TITAN_MIN is constant
type: int
value:
25
PVE_SANDBOX_SCORE_BOUNTY_SURVIVAL#
Note
PVE_SANDBOX_SCORE_BOUNTY_SURVIVAL is constant
type: int
value:
200
PVE_SANDBOX_SCORE_BOSS#
Note
PVE_SANDBOX_SCORE_BOSS is constant
type: int
value:
50
PVE_SANDBOX_SCORE_BOSS_DAMAGE#
Note
PVE_SANDBOX_SCORE_BOSS_DAMAGE is constant
type: int
value:
200
PVE_SANDBOX_SCORE_TITAN#
Note
PVE_SANDBOX_SCORE_TITAN is constant
type: int
value:
0
PVE_SANDBOX_SCORE_SUPER_SPECTRE#
Note
PVE_SANDBOX_SCORE_SUPER_SPECTRE is constant
type: int
value:
25
PVE_SANDBOX_SCORE_MEGATURRET#
Note
PVE_SANDBOX_SCORE_MEGATURRET is constant
type: int
value:
25
PVE_SANDBOX_SCORE_SENTRYTURRET#
Note
PVE_SANDBOX_SCORE_SENTRYTURRET is constant
type: int
value:
5
PVE_SANDBOX_SCORE_PILOT#
Note
PVE_SANDBOX_SCORE_PILOT is constant
type: int
value:
0
PVE_SANDBOX_SCORE_AIR_DRONE#
Note
PVE_SANDBOX_SCORE_AIR_DRONE is constant
type: int
value:
5
PVE_SANDBOX_SCORE_PROWLER#
Note
PVE_SANDBOX_SCORE_PROWLER is constant
type: int
value:
5
PVE_SANDBOX_SCORE_GRUNT#
Note
PVE_SANDBOX_SCORE_GRUNT is constant
type: int
value:
5
PVE_SANDBOX_SCORE_SPECTRE#
Note
PVE_SANDBOX_SCORE_SPECTRE is constant
type: int
value:
10
PVE_SANDBOX_SCORE_STALKER#
Note
PVE_SANDBOX_SCORE_STALKER is constant
type: int
value:
10
PVE_SANDBOX_SCORE_MARVIN#
Note
PVE_SANDBOX_SCORE_MARVIN is constant
type: int
value:
00
PVE_SANDBOX_SCORE_BONUS#
Note
PVE_SANDBOX_SCORE_BONUS is constant
type: int
value:
00
PVE_SANDBOX_SCORE_BONUS_STOLEN#
Note
PVE_SANDBOX_SCORE_BONUS_STOLEN is constant
type: int
value:
00
PVE_SANDBOX_SCORE_PILOT_MIN#
Note
PVE_SANDBOX_SCORE_PILOT_MIN is constant
type: int
value:
5
PVE_SANDBOX_SCORE_TITAN_MIN#
Note
PVE_SANDBOX_SCORE_TITAN_MIN is constant
type: int
value:
25
FD_SCORE_TITAN#
Note
FD_SCORE_TITAN is constant
type: int
value:
5
FD_SCORE_SUPER_SPECTRE#
Note
FD_SCORE_SUPER_SPECTRE is constant
type: int
value:
3
FD_SCORE_MEGATURRET#
Note
FD_SCORE_MEGATURRET is constant
type: int
value:
0
FD_SCORE_SENTRYTURRET#
Note
FD_SCORE_SENTRYTURRET is constant
type: int
value:
0
FD_SCORE_PILOT#
Note
FD_SCORE_PILOT is constant
type: int
value:
0
FD_SCORE_AIR_DRONE#
Note
FD_SCORE_AIR_DRONE is constant
type: int
value:
1
FD_SCORE_PROWLER#
Note
FD_SCORE_PROWLER is constant
type: int
value:
1
FD_SCORE_GRUNT#
Note
FD_SCORE_GRUNT is constant
type: int
value:
1
FD_SCORE_SPECTRE#
Note
FD_SCORE_SPECTRE is constant
type: int
value:
1
FD_SCORE_STALKER#
Note
FD_SCORE_STALKER is constant
type: int
value:
2
FD_SCORE_MARVIN#
Note
FD_SCORE_MARVIN is constant
type: int
value:
0
FD_SCORE_ENEMIES#
Note
FD_SCORE_ENEMIES is constant
type: int
value:
0
FD_SCORE_MVP#
Note
FD_SCORE_MVP is constant
type: int
value:
100
FD_SCORE_TEAM_FINAL_WAVE#
Note
FD_SCORE_TEAM_FINAL_WAVE is constant
type: int
value:
0
FD_SCORE_TEAM_WAVE#
Note
FD_SCORE_TEAM_WAVE is constant
type: int
value:
0
FD_SCORE_TEAM_FLAWLESS_WAVE#
Note
FD_SCORE_TEAM_FLAWLESS_WAVE is constant
type: int
value:
100
FD_SCORE_REPAIR_TURRET#
Note
FD_SCORE_REPAIR_TURRET is constant
type: int
value:
25
FD_SCORE_DIDNT_DIE#
Note
FD_SCORE_DIDNT_DIE is constant
type: int
value:
100
FD_SCORE_SHIELD_HARVESTER#
Note
FD_SCORE_SHIELD_HARVESTER is constant
type: int
value:
150
FD_SCORE_SONAR_PULSE#
Note
FD_SCORE_SONAR_PULSE is constant
type: int
value:
0
FD_SCORE_ARC_TRAP_TRIGGERED#
Note
FD_SCORE_ARC_TRAP_TRIGGERED is constant
type: int
value:
0
FD_SCORE_TETHER_TRAP_TRIGGERED#
Note
FD_SCORE_TETHER_TRAP_TRIGGERED is constant
type: int
value:
0
FD_SCORE_ARC_WAVE#
Note
FD_SCORE_ARC_WAVE is constant
type: int
value:
0
FD_SCORE_TEAM_HEAL#
Note
FD_SCORE_TEAM_HEAL is constant
type: int
value:
0
FD_SCORE_DAMAGE_BONUS#
Note
FD_SCORE_DAMAGE_BONUS is constant
type: int
value:
0
FD_SCORE_HEALING_BONUS#
Note
FD_SCORE_HEALING_BONUS is constant
type: int
value:
0
FD_SCORE_SUPPORT_BONUS#
Note
FD_SCORE_SUPPORT_BONUS is constant
type: int
value:
0
ZIPLINE_IDLE_ANIM#
Note
ZIPLINE_IDLE_ANIM is constant
type: string
value:
"pt_zipline_slide_idle"
DEFAULT_CONVERSATION_DEBOUNCE_TIME#
Note
DEFAULT_CONVERSATION_DEBOUNCE_TIME is constant
type: float
value:
10.0
AI_CONVERSATION_RANGE_SQR#
Note
AI_CONVERSATION_RANGE_SQR is constant
type: int
value:
20250000
AI_CONVERSATION_RANGE#
Note
AI_CONVERSATION_RANGE is constant
type: int
value:
4500
MAX_VOICE_DIST_SQRD#
Note
MAX_VOICE_DIST_SQRD is constant
type: int
value:
9000000
AI_FRIENDLY_CHATTER_RANGE_SQR#
Note
AI_FRIENDLY_CHATTER_RANGE_SQR is constant
type: int
value:
4410000
AI_FRIENDLY_CHATTER_RANGE#
Note
AI_FRIENDLY_CHATTER_RANGE is constant
type: int
value:
2100
PLAYER_SHIELD_WALL_RADIUS#
Note
PLAYER_SHIELD_WALL_RADIUS is constant
type: int
value:
30
PLAYER_SHIELD_WALL_FOV#
Note
PLAYER_SHIELD_WALL_FOV is constant
type: int
value:
120
PLAYER_SHIELD_WALL_HEALTH#
Note
PLAYER_SHIELD_WALL_HEALTH is constant
type: int
value:
500
PLAYER_SHIELD_WALL_REGEN_WAIT_TIME#
Note
PLAYER_SHIELD_WALL_REGEN_WAIT_TIME is constant
type: int
value:
8
PLAYER_SHIELD_WALL_REGEN_INCREMENT#
Note
PLAYER_SHIELD_WALL_REGEN_INCREMENT is constant
type: int
value:
25
AIRVEHICLE_FLAG_AWAIT_INPUT#
Note
AIRVEHICLE_FLAG_AWAIT_INPUT is constant
type: int
value:
0x040
HIGHLIGHT_FAR_MAX#
Note
HIGHLIGHT_FAR_MAX is constant
type: float
value:
999999999999999.0
REQUIRES_ANY#
Note
REQUIRES_ANY is constant
type: int
value:
0
REQUIRES_PILOT#
Note
REQUIRES_PILOT is constant
type: int
value:
1
REQUIRES_TITAN#
Note
REQUIRES_TITAN is constant
type: int
value:
2
HighlightContext#
type: struct
ShGlobals#
type: struct
GAMEMODE_SP#
Note
GAMEMODE_SP is constant
type: string
value:
"solo"
shGlobal#
type: ShGlobals
NEW_LOADOUTS#
Note
NEW_LOADOUTS is constant
type: bool
value:
true
HIGHLIGHT_FILL_DEFAULT#
Note
HIGHLIGHT_FILL_DEFAULT is constant
type: int
value:
110
HIGHLIGHT_OUTLINE_GENERIC#
Note
HIGHLIGHT_OUTLINE_GENERIC is constant
type: int
value:
110
ePresentationType#
type: enum
ePrimaryWeaponCategory#
type: enum
eSecondaryWeaponCategory#
type: enum
eSideNotificationSystems#
type: enum
ePlayerMovementEvents#
type: enum
RERUN_LAUNCH_STARTPOINT#
type: string
eUIEvent#
type: enum
PILOT_WEAPON_MOD_COMMON_COLUMN#
Note
PILOT_WEAPON_MOD_COMMON_COLUMN is constant
type: int
value:
0
PILOT_WEAPON_MOD_COMMON_TYPE_COLUMN#
Note
PILOT_WEAPON_MOD_COMMON_TYPE_COLUMN is constant
type: int
value:
1
PILOT_WEAPON_MOD_COMMON_NAME_COLUMN#
Note
PILOT_WEAPON_MOD_COMMON_NAME_COLUMN is constant
type: int
value:
2
PILOT_WEAPON_MOD_COMMON_DESCRIPTION_COLUMN#
Note
PILOT_WEAPON_MOD_COMMON_DESCRIPTION_COLUMN is constant
type: int
value:
4
PILOT_WEAPON_MOD_COMMON_IMAGE_COLUMN#
Note
PILOT_WEAPON_MOD_COMMON_IMAGE_COLUMN is constant
type: int
value:
5
PILOT_WEAPON_MOD_COLUMN#
Note
PILOT_WEAPON_MOD_COLUMN is constant
type: int
value:
0
PILOT_WEAPON_MOD_WEAPON_COLUMN#
Note
PILOT_WEAPON_MOD_WEAPON_COLUMN is constant
type: int
value:
1
PILOT_WEAPON_MOD_DAMAGEDISPLAY_COLUMN#
Note
PILOT_WEAPON_MOD_DAMAGEDISPLAY_COLUMN is constant
type: int
value:
2
PILOT_WEAPON_MOD_ACCURACYDISPLAY_COLUMN#
Note
PILOT_WEAPON_MOD_ACCURACYDISPLAY_COLUMN is constant
type: int
value:
3
PILOT_WEAPON_MOD_RANGEDISPLAY_COLUMN#
Note
PILOT_WEAPON_MOD_RANGEDISPLAY_COLUMN is constant
type: int
value:
4
PILOT_WEAPON_MOD_FIRERATEDISPLAY_COLUMN#
Note
PILOT_WEAPON_MOD_FIRERATEDISPLAY_COLUMN is constant
type: int
value:
5
PILOT_WEAPON_MOD_CLIPSIZEDISPLAY_COLUMN#
Note
PILOT_WEAPON_MOD_CLIPSIZEDISPLAY_COLUMN is constant
type: int
value:
6
TITAN_PRIMARY_COLUMN#
Note
TITAN_PRIMARY_COLUMN is constant
type: int
value:
0
TITAN_PRIMARY_MOD_COMMON_COLUMN#
Note
TITAN_PRIMARY_MOD_COMMON_COLUMN is constant
type: int
value:
0
TITAN_PRIMARY_MOD_COMMON_NAME_COLUMN#
Note
TITAN_PRIMARY_MOD_COMMON_NAME_COLUMN is constant
type: int
value:
1
TITAN_PRIMARY_MOD_COMMON_DESCRIPTION_COLUMN#
Note
TITAN_PRIMARY_MOD_COMMON_DESCRIPTION_COLUMN is constant
type: int
value:
2
TITAN_PRIMARY_MOD_COMMON_IMAGE_COLUMN#
Note
TITAN_PRIMARY_MOD_COMMON_IMAGE_COLUMN is constant
type: int
value:
3
TITAN_PRIMARY_MOD_COLUMN#
Note
TITAN_PRIMARY_MOD_COLUMN is constant
type: int
value:
0
TITAN_PRIMARY_MOD_WEAPON_COLUMN#
Note
TITAN_PRIMARY_MOD_WEAPON_COLUMN is constant
type: int
value:
1
TITAN_PRIMARY_MOD_DAMAGEDISPLAY_COLUMN#
Note
TITAN_PRIMARY_MOD_DAMAGEDISPLAY_COLUMN is constant
type: int
value:
2
TITAN_PRIMARY_MOD_ACCURACYDISPLAY_COLUMN#
Note
TITAN_PRIMARY_MOD_ACCURACYDISPLAY_COLUMN is constant
type: int
value:
3
TITAN_PRIMARY_MOD_RANGEDISPLAY_COLUMN#
Note
TITAN_PRIMARY_MOD_RANGEDISPLAY_COLUMN is constant
type: int
value:
4
TITAN_PRIMARY_MOD_FIRERATEDISPLAY_COLUMN#
Note
TITAN_PRIMARY_MOD_FIRERATEDISPLAY_COLUMN is constant
type: int
value:
5
TITAN_PRIMARY_MOD_CLIPSIZEDISPLAY_COLUMN#
Note
TITAN_PRIMARY_MOD_CLIPSIZEDISPLAY_COLUMN is constant
type: int
value:
6
TITAN_ABILITY_COLUMN#
Note
TITAN_ABILITY_COLUMN is constant
type: int
value:
0
TITAN_ABILITY_TYPE_COLUMN#
Note
TITAN_ABILITY_TYPE_COLUMN is constant
type: int
value:
1
TITAN_ABILITY_DAMAGESOURCE_COLUMN#
Note
TITAN_ABILITY_DAMAGESOURCE_COLUMN is constant
type: int
value:
2
TITAN_PASSIVE_COLUMN#
Note
TITAN_PASSIVE_COLUMN is constant
type: int
value:
0
TITAN_PASSIVE_TYPE_COLUMN#
Note
TITAN_PASSIVE_TYPE_COLUMN is constant
type: int
value:
1
TITAN_PASSIVE_NAME_COLUMN#
Note
TITAN_PASSIVE_NAME_COLUMN is constant
type: int
value:
2
TITAN_PASSIVE_DESCRIPTION_COLUMN#
Note
TITAN_PASSIVE_DESCRIPTION_COLUMN is constant
type: int
value:
3
TITAN_PASSIVE_LONGDESCRIPTION_COLUMN#
Note
TITAN_PASSIVE_LONGDESCRIPTION_COLUMN is constant
type: int
value:
4
TITAN_PASSIVE_IMAGE_COLUMN#
Note
TITAN_PASSIVE_IMAGE_COLUMN is constant
type: int
value:
5
TITAN_VOICE_COLUMN#
Note
TITAN_VOICE_COLUMN is constant
type: int
value:
0
TITAN_VOICE_NAME_COLUMN#
Note
TITAN_VOICE_NAME_COLUMN is constant
type: int
value:
1
TITAN_VOICE_DESCRIPTION_COLUMN#
Note
TITAN_VOICE_DESCRIPTION_COLUMN is constant
type: int
value:
2
TITAN_VOICE_IMAGE_COLUMN#
Note
TITAN_VOICE_IMAGE_COLUMN is constant
type: int
value:
3
BURN_REF_COLUMN_NAME#
Note
BURN_REF_COLUMN_NAME is constant
type: string
value:
"itemRef"
BURN_NAME_COLUMN_NAME#
Note
BURN_NAME_COLUMN_NAME is constant
type: string
value:
"name"
BURN_DESCRIPTION_COLUMN_NAME#
Note
BURN_DESCRIPTION_COLUMN_NAME is constant
type: string
value:
"description"
BURN_IMAGE_COLUMN_NAME#
Note
BURN_IMAGE_COLUMN_NAME is constant
type: string
value:
"image"
BURN_COST_COLUMN_NAME#
Note
BURN_COST_COLUMN_NAME is constant
type: string
value:
"activationCost"
BURN_TIER_COLUMN_NAME#
Note
BURN_TIER_COLUMN_NAME is constant
type: string
value:
"tier"
BURN_AVAILABLE_COLUMN_NAME#
Note
BURN_AVAILABLE_COLUMN_NAME is constant
type: string
value:
"rewardAvailableFor"
BURN_WEAPON_COLUMN_NAME#
Note
BURN_WEAPON_COLUMN_NAME is constant
type: string
value:
"weaponName"
BURN_EXTRA_WEAPON_MOD_NAME#
Note
BURN_EXTRA_WEAPON_MOD_NAME is constant
type: string
value:
"extraWeaponMod"
BATTLE_CHATTER_CONVERSATION_NAME_COLUMN_NAME#
Note
BATTLE_CHATTER_CONVERSATION_NAME_COLUMN_NAME is constant
type: string
value:
"conversationname"
BATTLE_CHATTER_PRIORITY_COLUMN_NAME#
Note
BATTLE_CHATTER_PRIORITY_COLUMN_NAME is constant
type: string
value:
"priority"
BATTLE_CHATTER_DEBOUNCE_COLUMN_NAME#
Note
BATTLE_CHATTER_DEBOUNCE_COLUMN_NAME is constant
type: string
value:
"debounce"
FACTION_DIALOGUE_CONVERSATION_NAME_COLUMN_NAME#
Note
FACTION_DIALOGUE_CONVERSATION_NAME_COLUMN_NAME is constant
type: string
value:
"conversationname"
FACTION_DIALOGUE_PRIORITY_COLUMN_NAME#
Note
FACTION_DIALOGUE_PRIORITY_COLUMN_NAME is constant
type: string
value:
"priority"
FACTION_DIALOGUE_DEBOUNCE_COLUMN_NAME#
Note
FACTION_DIALOGUE_DEBOUNCE_COLUMN_NAME is constant
type: string
value:
"debounce"
FACTION_DIALOGUE_DISABLED_LIST_NAME#
Note
FACTION_DIALOGUE_DISABLED_LIST_NAME is constant
type: string
value:
"disabledForFaction"
FACTION_LEADERS_PERSISTENCE_REF_COLUMN_NAME#
Note
FACTION_LEADERS_PERSISTENCE_REF_COLUMN_NAME is constant
type: string
value:
"persistenceRef"
FACTION_LEADERS_FACTION_DIALOGUE_PREFIX_COLUMN_NAME#
Note
FACTION_LEADERS_FACTION_DIALOGUE_PREFIX_COLUMN_NAME is constant
type: string
value:
"factionDialoguePrefix"
FACTION_LEADERS_IMAGE_COLUMN_NAME#
Note
FACTION_LEADERS_IMAGE_COLUMN_NAME is constant
type: string
value:
"image"
FACTION_LEADERS_NAME_COLUMN_NAME#
Note
FACTION_LEADERS_NAME_COLUMN_NAME is constant
type: string
value:
"name"
FACTION_LEADERS_WAVEFORM_COLUMN_NAME#
Note
FACTION_LEADERS_WAVEFORM_COLUMN_NAME is constant
type: string
value:
"usesWaveform"
FACTION_LEADERS_DESCRIPTION_COLUMN_NAME#
Note
FACTION_LEADERS_DESCRIPTION_COLUMN_NAME is constant
type: string
value:
"description"
FACTION_LEADERS_MODEL_NAME_COLUMN_NAME#
Note
FACTION_LEADERS_MODEL_NAME_COLUMN_NAME is constant
type: string
value:
"modelName"
FACTION_LEADERS_DROPSHIP_ANIM_NAME_COLUMN_NAME#
Note
FACTION_LEADERS_DROPSHIP_ANIM_NAME_COLUMN_NAME is constant
type: string
value:
"dropshipAnimName"
FACTION_LEADERS_DROPSHIP_ANIM_EASTEREGG#
Note
FACTION_LEADERS_DROPSHIP_ANIM_EASTEREGG is constant
type: string
value:
"isEasterEgg"
FACTION_LEADERS_PROP_MODEL_NAME_COLUMN_NAME#
Note
FACTION_LEADERS_PROP_MODEL_NAME_COLUMN_NAME is constant
type: string
value:
"propModelName"
FACTION_LEADERS_PROP_ATTACHMENT_COLUMN_NAME#
Note
FACTION_LEADERS_PROP_ATTACHMENT_COLUMN_NAME is constant
type: string
value:
"propAttachment"
NON_LOADOUT_WEAPON_COLUMN#
Note
NON_LOADOUT_WEAPON_COLUMN is constant
type: int
value:
0
NON_LOADOUT_MOD_COLUMN#
Note
NON_LOADOUT_MOD_COLUMN is constant
type: int
value:
0
NON_LOADOUT_MOD_PARENT_COLUMN#
Note
NON_LOADOUT_MOD_PARENT_COLUMN is constant
type: int
value:
1
NON_LOADOUT_MOD_NAME_COLUMN#
Note
NON_LOADOUT_MOD_NAME_COLUMN is constant
type: int
value:
2
NON_LOADOUT_MOD_DESCRIPTION_COLUMN#
Note
NON_LOADOUT_MOD_DESCRIPTION_COLUMN is constant
type: int
value:
3
NON_LOADOUT_MOD_IMAGE_COLUMN#
Note
NON_LOADOUT_MOD_IMAGE_COLUMN is constant
type: int
value:
4
PHYS_EXPLOSION_SMALL#
Note
PHYS_EXPLOSION_SMALL is constant
type: int
value:
100
PHYS_EXPLOSION_MEDIUM#
Note
PHYS_EXPLOSION_MEDIUM is constant
type: int
value:
250
PHYS_EXPLOSION_LARGE#
Note
PHYS_EXPLOSION_LARGE is constant
type: int
value:
500
PHYS_EXPLOSION_HUGE#
Note
PHYS_EXPLOSION_HUGE is constant
type: int
value:
10000
ePowerUps#
type: enum
COLLECTIBLE_PICKUP_EFFECT#
Note
COLLECTIBLE_PICKUP_EFFECT is constant
type: asset
value:
$"ar_item_pickup_CP"
MODEL_HARVESTER_TOWER#
Note
MODEL_HARVESTER_TOWER is constant
type: asset
value:
$"models/props/generator_coop/generator_coop.mdl"
FX_HARVESTER_BEAM#
Note
FX_HARVESTER_BEAM is constant
type: asset
value:
$"P_tw_harvester_beam_endcap"
FX_HARVESTER_HEALTH_LOW#
Note
FX_HARVESTER_HEALTH_LOW is constant
type: asset
value:
$"P_tw_harvester_damaged"
FX_HARVESTER_OVERSHIELD#
Note
FX_HARVESTER_OVERSHIELD is constant
type: asset
value:
$"P_harvestor_shield_wall"
FX_HARVESTER_SHIELD#
Note
FX_HARVESTER_SHIELD is constant
type: asset
value:
$"P_coop_harvester_CP"
FX_HARVESTER_SHIELD_BREAK#
Note
FX_HARVESTER_SHIELD_BREAK is constant
type: asset
value:
$"P_coop_harvester_break_CP"
FX_GEN_HARVESTER_BEAM#
Note
FX_GEN_HARVESTER_BEAM is constant
type: asset
value:
$"P_tw_harvester_beam_endcap"
$"models/props/generator_coop/generator_coop_blackbox.mdl"#
Note
$"models/props/generator_coop/generator_coop_blackbox.mdl" is constant
type: MODEL_HARVESTER_TOWER_COLLISION=
MODEL_HARVESTER_TOWER_RINGS#
Note
MODEL_HARVESTER_TOWER_RINGS is constant
type: asset
value:
$"models/props/generator_coop/generator_coop_rings_animated.mdl"
LTS_TEAM_SELECTION_LENGTH#
Note
LTS_TEAM_SELECTION_LENGTH is constant
type: float
value:
15.0
GAMEMODE_BOMB_SCORE_PLANT#
Note
GAMEMODE_BOMB_SCORE_PLANT is constant
type: int
value:
1000
GAMEMODE_BOMB_SCORE_DEFUSE#
Note
GAMEMODE_BOMB_SCORE_DEFUSE is constant
type: int
value:
1
GAMEMODE_BOMB_SCORE_EXPLODE#
Note
GAMEMODE_BOMB_SCORE_EXPLODE is constant
type: int
value:
1
GAMEMODE_BOMB_SCORE_CARRY#
Note
GAMEMODE_BOMB_SCORE_CARRY is constant
type: int
value:
250
GAMEMODE_BOMB_SCORE_KILL_TITAN#
Note
GAMEMODE_BOMB_SCORE_KILL_TITAN is constant
type: int
value:
100
GAMEMODE_BOMB_SCORE_KILL_PILOT#
Note
GAMEMODE_BOMB_SCORE_KILL_PILOT is constant
type: int
value:
50
GAMEMODE_RAID_SCORE_PLANT#
Note
GAMEMODE_RAID_SCORE_PLANT is constant
type: int
value:
1
TITAN_WEAK#
Note
TITAN_WEAK is constant
type: int
value:
0
TITAN_HENCH#
Note
TITAN_HENCH is constant
type: int
value:
1
TITAN_MERC#
Note
TITAN_MERC is constant
type: int
value:
2
TITAN_AUTO#
Note
TITAN_AUTO is constant
type: int
value:
3
TITAN_BOSS#
Note
TITAN_BOSS is constant
type: int
value:
4
COMBO_METER_MAX#
Note
COMBO_METER_MAX is constant
type: float
value:
3.0
DREW_MODE#
Note
DREW_MODE is constant
type: int
value:
0
GREEN_SCREEN_MODEL#
Note
GREEN_SCREEN_MODEL is constant
type: asset
value:
$"models/test/green_screen.mdl"
COCKPIT_UI_XOFFSET#
Note
COCKPIT_UI_XOFFSET is constant
type: int
value:
22
COCKPIT_UI_WIDTH#
Note
COCKPIT_UI_WIDTH is constant
type: float
value:
41.4
COCKPIT_UI_HEIGHT#
Note
COCKPIT_UI_HEIGHT is constant
type: float
value:
COCKPIT_UI_WIDTH / 1.7665
COCKPIT_RUI_WIDTH#
Note
COCKPIT_RUI_WIDTH is constant
type: int
value:
34
COCKPIT_RUI_HEIGHT#
Note
COCKPIT_RUI_HEIGHT is constant
type: float
value:
COCKPIT_RUI_WIDTH / 1.7665
COCKPIT_RUI_RADIUS#
Note
COCKPIT_RUI_RADIUS is constant
type: int
value:
350
COCKPIT_RUI_OFFSET#
Note
COCKPIT_RUI_OFFSET is constant
type: vector
value:
<-218,0,0>
COCKPIT_RUI_OFFSET_1610_TEMP#
Note
COCKPIT_RUI_OFFSET_1610_TEMP is constant
type: vector
value:
<-216,0,0>
COCKPIT_RUI_SUBDIV#
Note
COCKPIT_RUI_SUBDIV is constant
type: float
value:
3.5
TITAN_COCKPIT_RUI_SCREEN_WIDTH#
Note
TITAN_COCKPIT_RUI_SCREEN_WIDTH is constant
type: float
value:
21.0
TITAN_COCKPIT_TOPO_RADIUS#
Note
TITAN_COCKPIT_TOPO_RADIUS is constant
type: float
value:
150.0
TITAN_COCKPIT_ROTATION_ANGLE#
Note
TITAN_COCKPIT_ROTATION_ANGLE is constant
type: float
value:
0.0
TITAN_COCKPIT_LOWER_RUI_SCREEN_SQUARE_SIZE#
Note
TITAN_COCKPIT_LOWER_RUI_SCREEN_SQUARE_SIZE is constant
type: float
value:
24.0
TITAN_COCKPIT_LOWER_RUI_SCREEN_HEIGHT_SCALE#
Note
TITAN_COCKPIT_LOWER_RUI_SCREEN_HEIGHT_SCALE is constant
type: float
value:
1.3125
TITAN_COCKPIT_INSTRUMENT1_RUI_SCREEN_SQUARE_SIZE#
Note
TITAN_COCKPIT_INSTRUMENT1_RUI_SCREEN_SQUARE_SIZE is constant
type: float
value:
4.5
SPOT_ASSIST_TIME#
Note
SPOT_ASSIST_TIME is constant
type: float
value:
10.0
NUM_SPOTS_AVAILABLE#
Note
NUM_SPOTS_AVAILABLE is constant
type: int
value:
20
SPOT_CONE_HEIGHT#
Note
SPOT_CONE_HEIGHT is constant
type: float
value:
8000.0
SPOT_CONE_ANGLE_TO_AXIS#
Note
SPOT_CONE_ANGLE_TO_AXIS is constant
type: float
value:
4.5
SPOT_TRACE_DISTANCE#
Note
SPOT_TRACE_DISTANCE is constant
type: float
value:
MAX_WORLD_RANGE
SPOT_HIGHLIGHT_TIME#
Note
SPOT_HIGHLIGHT_TIME is constant
type: float
value:
5.0
SPOT_HIGHLIGHT_FADE_IN_TIME#
Note
SPOT_HIGHLIGHT_FADE_IN_TIME is constant
type: float
value:
0.15
SPOT_HIGHLIGHT_FADE_OUT_TIME#
Note
SPOT_HIGHLIGHT_FADE_OUT_TIME is constant
type: float
value:
3.0
SPOT_MODEL_SNAPSHOT_TIME#
Note
SPOT_MODEL_SNAPSHOT_TIME is constant
type: float
value:
8.0
GROUND_SPOT_VISIBLE_TIME#
Note
GROUND_SPOT_VISIBLE_TIME is constant
type: float
value:
2.0
SPOT_GLOBAL_VO_COOLDOWN#
Note
SPOT_GLOBAL_VO_COOLDOWN is constant
type: float
value:
4.0
eWeaponStatType#
type: enum
eTitanStatType#
type: enum
EARNMETER_MODE#
Note
EARNMETER_MODE is constant
type: string
value:
"earnMeterMode"
EARNMETER_OWNEDFRAC#
Note
EARNMETER_OWNEDFRAC is constant
type: string
value:
"earnMeterOwnedFrac"
EARNMETER_EARNEDFRAC#
Note
EARNMETER_EARNEDFRAC is constant
type: string
value:
"earnMeterFrac"
EARNMETER_REWARDFRAC#
Note
EARNMETER_REWARDFRAC is constant
type: string
value:
"earnMeterRewardFrac"
EARNMETER_REWARDID#
Note
EARNMETER_REWARDID is constant
type: string
value:
"earnMeterRewardId"
EARNMETER_GOALID#
Note
EARNMETER_GOALID is constant
type: string
value:
"earnMeterGoalId"
TOP_INVENTORY_ITEM_BURN_CARD_ID#
Note
TOP_INVENTORY_ITEM_BURN_CARD_ID is constant
type: string
value:
"topInventoryItemBurnCardID"
ANTI_RODEO_RESULT_DURATION#
Note
ANTI_RODEO_RESULT_DURATION is constant
type: float
value:
3.0
RUI_SORT_SCREENFADE#
Note
RUI_SORT_SCREENFADE is constant
type: int
value:
1000
R1_VGUI_MINIMAP#
Note
R1_VGUI_MINIMAP is constant
type: bool
value:
false
TITAN_HINT_DASH#
Note
TITAN_HINT_DASH is constant
type: int
value:
5
CALLING_CARD_REF_COLUMN_NAME#
Note
CALLING_CARD_REF_COLUMN_NAME is constant
type: string
value:
"itemRef"
CALLING_CARD_NAME_COLUMN_NAME#
Note
CALLING_CARD_NAME_COLUMN_NAME is constant
type: string
value:
"name"
CALLING_CARD_LAYOUT_COLUMN_NAME#
Note
CALLING_CARD_LAYOUT_COLUMN_NAME is constant
type: string
value:
"layoutType"
CALLING_CARD_IMAGE_COLUMN_NAME#
Note
CALLING_CARD_IMAGE_COLUMN_NAME is constant
type: string
value:
"image"
CALLSIGN_ICON_REF_COLUMN_NAME#
Note
CALLSIGN_ICON_REF_COLUMN_NAME is constant
type: string
value:
"itemRef"
CALLSIGN_ICON_NAME_COLUMN_NAME#
Note
CALLSIGN_ICON_NAME_COLUMN_NAME is constant
type: string
value:
"name"
CALLSIGN_ICON_IMAGE_COLUMN_NAME#
Note
CALLSIGN_ICON_IMAGE_COLUMN_NAME is constant
type: string
value:
"image"
CALLSIGN_ICON_SMALL_IMAGE_COLUMN_NAME#
Note
CALLSIGN_ICON_SMALL_IMAGE_COLUMN_NAME is constant
type: string
value:
"smallImage"
CAMO_REF_COLUMN_NAME#
Note
CAMO_REF_COLUMN_NAME is constant
type: string
value:
"itemRef"
CAMO_PILOT_REF_COLUMN_NAME#
Note
CAMO_PILOT_REF_COLUMN_NAME is constant
type: string
value:
"pilotRef"
CAMO_TITAN_REF_COLUMN_NAME#
Note
CAMO_TITAN_REF_COLUMN_NAME is constant
type: string
value:
"titanRef"
CAMO_IMAGE_COLUMN_NAME#
Note
CAMO_IMAGE_COLUMN_NAME is constant
type: string
value:
"image"
CAMO_NAME_COLUMN_NAME#
Note
CAMO_NAME_COLUMN_NAME is constant
type: string
value:
"name"
CAMO_DESCRIPTION_COLUMN_NAME#
Note
CAMO_DESCRIPTION_COLUMN_NAME is constant
type: string
value:
"description"
CAMO_PILOT_COST_COLUMN_NAME#
Note
CAMO_PILOT_COST_COLUMN_NAME is constant
type: string
value:
"pilotCost"
CAMO_TITAN_COST_COLUMN_NAME#
Note
CAMO_TITAN_COST_COLUMN_NAME is constant
type: string
value:
"titanCost"
CAMO_PILOT_WEAPON_COST_COLUMN_NAME#
Note
CAMO_PILOT_WEAPON_COST_COLUMN_NAME is constant
type: string
value:
"pilotWeaponCost"
CAMO_TITAN_WEAPON_COST_COLUMN_NAME#
Note
CAMO_TITAN_WEAPON_COST_COLUMN_NAME is constant
type: string
value:
"titanWeaponCost"
CAMO_CATEGORY_COLUMN_NAME#
Note
CAMO_CATEGORY_COLUMN_NAME is constant
type: string
value:
"category"
CAMO_INDEX_BASE#
Note
CAMO_INDEX_BASE is constant
type: int
value:
0
SKIN_INDEX_BASE#
Note
SKIN_INDEX_BASE is constant
type: int
value:
0
PILOT_SKIN_INDEX_CAMO#
Note
PILOT_SKIN_INDEX_CAMO is constant
type: int
value:
1
PILOT_SKIN_INDEX_GHOST#
Note
PILOT_SKIN_INDEX_GHOST is constant
type: int
value:
1
TITAN_SKIN_INDEX_CAMO#
Note
TITAN_SKIN_INDEX_CAMO is constant
type: int
value:
2
TITAN_WARPAINT_CAMO_INDEX#
Note
TITAN_WARPAINT_CAMO_INDEX is constant
type: int
value:
-1
WEAPON_SKIN_INDEX_DEFAULT#
Note
WEAPON_SKIN_INDEX_DEFAULT is constant
type: int
value:
0
WEAPON_SKIN_INDEX_CAMO#
Note
WEAPON_SKIN_INDEX_CAMO is constant
type: int
value:
1
WEAPON_SKIN_INDEX_GHOST#
Note
WEAPON_SKIN_INDEX_GHOST is constant
type: int
value:
11
FWTS_IMC#
Note
FWTS_IMC is constant
type: int
value:
1 << 1
FWTS_MILITIA#
Note
FWTS_MILITIA is constant
type: int
value:
1 << 2
FWTS_SHIELDED#
Note
FWTS_SHIELDED is constant
type: int
value:
1 << 3
FWTS_THREAT#
Note
FWTS_THREAT is constant
type: int
value:
1 << 4
MINIMAP_Z_BASE#
Note
MINIMAP_Z_BASE is constant
type: int
value:
500
MINIMAP_Z_LAYER#
Note
MINIMAP_Z_LAYER is constant
type: int
value:
MINIMAP_Z_BASE + 1
MINIMAP_Z_THREAT_WEDGES#
Note
MINIMAP_Z_THREAT_WEDGES is constant
type: int
value:
MINIMAP_Z_BASE + 2
MINIMAP_Z_YOU#
Note
MINIMAP_Z_YOU is constant
type: int
value:
MINIMAP_Z_BASE + 200
MINIMAP_Z_OBJECT#
Note
MINIMAP_Z_OBJECT is constant
type: int
value:
25
MINIMAP_Z_OBJECTIVE#
Note
MINIMAP_Z_OBJECTIVE is constant
type: int
value:
50
MINIMAP_Z_NPC#
Note
MINIMAP_Z_NPC is constant
type: int
value:
75
MINIMAP_Z_PLAYER#
Note
MINIMAP_Z_PLAYER is constant
type: int
value:
100
SP_STARTING_TITAN_LOADOUT_KIT#
Note
SP_STARTING_TITAN_LOADOUT_KIT is constant
type: string
value:
"mp_titanweapon_xo16_shorty"
SP_FIRST_TITAN_LOADOUT_KIT#
Note
SP_FIRST_TITAN_LOADOUT_KIT is constant
type: string
value:
"mp_titanweapon_sticky_40mm"
HAS_WORLD_CALLSIGN#
Note
HAS_WORLD_CALLSIGN is constant
type: bool
value:
true
IMAGE_ATLAS_HUD#
Note
IMAGE_ATLAS_HUD is constant
type: int
value:
1
IMAGE_ATLAS_CALLINGCARD#
Note
IMAGE_ATLAS_CALLINGCARD is constant
type: int
value:
2
IMAGE_ATLAS_FACTION_LOGO#
Note
IMAGE_ATLAS_FACTION_LOGO is constant
type: int
value:
3
IMAGE_ATLAS_CAMO#
Note
IMAGE_ATLAS_CAMO is constant
type: int
value:
4
IMAGE_ATLAS_COMMS#
Note
IMAGE_ATLAS_COMMS is constant
type: int
value:
5
EARN_METER_CORE_MULTIPLIER#
Note
EARN_METER_CORE_MULTIPLIER is constant
type: float
value:
1.25
COCKPIT_COLOR_BLUE#
Note
COCKPIT_COLOR_BLUE is constant
type: float
value:
0.0
COCKPIT_COLOR_YELLOW#
Note
COCKPIT_COLOR_YELLOW is constant
type: float
value:
0.05
COCKPIT_COLOR_RED#
Note
COCKPIT_COLOR_RED is constant
type: float
value:
0.15
COCKPIT_COLOR_SIEGE#
Note
COCKPIT_COLOR_SIEGE is constant
type: float
value:
0.25
COCKPIT_COLOR_THREAT#
Note
COCKPIT_COLOR_THREAT is constant
type: float
value:
0.35
COCKPIT_COLOR_VANGUARD#
Note
COCKPIT_COLOR_VANGUARD is constant
type: float
value:
0.55
SP_RODEO_BOOST#
Note
SP_RODEO_BOOST is constant
type: int
value:
300
PRO_SCREEN_INT_LIFETIME_KILLS#
Note
PRO_SCREEN_INT_LIFETIME_KILLS is constant
type: int
value:
0
PRO_SCREEN_INT_MATCH_KILLS#
Note
PRO_SCREEN_INT_MATCH_KILLS is constant
type: int
value:
1
achievements#
type: enum
ACHIEVEMENT_COLLECTIBLES_1_COUNT#
Note
ACHIEVEMENT_COLLECTIBLES_1_COUNT is constant
type: int
value:
10
ACHIEVEMENT_COLLECTIBLES_2_COUNT#
Note
ACHIEVEMENT_COLLECTIBLES_2_COUNT is constant
type: int
value:
25
MERIT_STATE_AVAILABLE#
Note
MERIT_STATE_AVAILABLE is constant
type: int
value:
0
MERIT_STATE_SUCCESS#
Note
MERIT_STATE_SUCCESS is constant
type: int
value:
1
MERIT_STATE_FAILURE#
Note
MERIT_STATE_FAILURE is constant
type: int
value:
2
MERIT_STATE_DISABLED#
Note
MERIT_STATE_DISABLED is constant
type: int
value:
3
MAX_MAIL_COUNT#
Note
MAX_MAIL_COUNT is constant
type: int
value:
9
TITAN_CLASS_LOCK_STATE_AVAILABLE#
Note
TITAN_CLASS_LOCK_STATE_AVAILABLE is constant
type: int
value:
0
TITAN_CLASS_LOCK_STATE_LEVELRECOMMENDED#
Note
TITAN_CLASS_LOCK_STATE_LEVELRECOMMENDED is constant
type: int
value:
1
TITAN_CLASS_LOCK_STATE_LOCKED#
Note
TITAN_CLASS_LOCK_STATE_LOCKED is constant
type: int
value:
2
TITAN_CLASS_LOCK_STATE_LEVELREQUIRED#
Note
TITAN_CLASS_LOCK_STATE_LEVELREQUIRED is constant
type: int
value:
3
TITAN_CLASS_LOCK_STATE_INUSE#
Note
TITAN_CLASS_LOCK_STATE_INUSE is constant
type: int
value:
4
FD_XP_EASY_BONUS_SCALE#
Note
FD_XP_EASY_BONUS_SCALE is constant
type: int
value:
1
FD_XP_NORMAL_BONUS_SCALE#
Note
FD_XP_NORMAL_BONUS_SCALE is constant
type: int
value:
1
FD_XP_HARD_BONUS_SCALE#
Note
FD_XP_HARD_BONUS_SCALE is constant
type: int
value:
2
FD_XP_MASTER_BONUS_SCALE#
Note
FD_XP_MASTER_BONUS_SCALE is constant
type: int
value:
3
FD_XP_INSANE_BONUS_SCALE#
Note
FD_XP_INSANE_BONUS_SCALE is constant
type: int
value:
4
FD_XP_VICTORY#
Note
FD_XP_VICTORY is constant
type: int
value:
1
FD_XP_VICTORY_HARD_BONUS#
Note
FD_XP_VICTORY_HARD_BONUS is constant
type: int
value:
1
FD_XP_VICTORY_MASTER_BONUS#
Note
FD_XP_VICTORY_MASTER_BONUS is constant
type: int
value:
2
FD_XP_VICTORY_INSANE_BONUS#
Note
FD_XP_VICTORY_INSANE_BONUS is constant
type: int
value:
3
FD_XP_EASY_WIN#
Note
FD_XP_EASY_WIN is constant
type: int
value:
1
FD_XP_NORMAL_WIN#
Note
FD_XP_NORMAL_WIN is constant
type: int
value:
1
FD_XP_HARD_WIN#
Note
FD_XP_HARD_WIN is constant
type: int
value:
2
FD_XP_MASTER_WIN#
Note
FD_XP_MASTER_WIN is constant
type: int
value:
3
FD_XP_INSANE_WIN#
Note
FD_XP_INSANE_WIN is constant
type: int
value:
4
FD_XP_WAVE#
Note
FD_XP_WAVE is constant
type: int
value:
1
FD_XP_EASY_WAVE_BONUS#
Note
FD_XP_EASY_WAVE_BONUS is constant
type: int
value:
0
FD_XP_NORMAL_WAVE_BONUS#
Note
FD_XP_NORMAL_WAVE_BONUS is constant
type: int
value:
0
FD_XP_HARD_WAVE_BONUS#
Note
FD_XP_HARD_WAVE_BONUS is constant
type: int
value:
1
FD_XP_MASTER_WAVE_BONUS#
Note
FD_XP_MASTER_WAVE_BONUS is constant
type: int
value:
2
FD_XP_INSANE_WAVE_BONUS#
Note
FD_XP_INSANE_WAVE_BONUS is constant
type: int
value:
3
FD_XP_EASY_MILESTONE#
Note
FD_XP_EASY_MILESTONE is constant
type: int
value:
0
FD_XP_NORMAL_MILESTONE#
Note
FD_XP_NORMAL_MILESTONE is constant
type: int
value:
1
FD_XP_HARD_MILESTONE#
Note
FD_XP_HARD_MILESTONE is constant
type: int
value:
1
FD_XP_MASTER_MILESTONE#
Note
FD_XP_MASTER_MILESTONE is constant
type: int
value:
1
FD_XP_INSANE_MILESTONE#
Note
FD_XP_INSANE_MILESTONE is constant
type: int
value:
1
eFDDifficultyLevel#
type: enum
eFDTutorials#
type: enum
eLaunching#
type: enum
Friend#
type: struct
FriendsData#
type: struct
eFriendStatus#
type: enum
DpadCommListItem#
type: struct
WEAPONFLAG_AMPED#
Note
WEAPONFLAG_AMPED is constant
type: int
value:
(1<<0)
PROP_IS_VALID_FOR_TURRET_PLACEMENT#
Note
PROP_IS_VALID_FOR_TURRET_PLACEMENT is constant
type: int
value:
SPF_CUSTOM_SCRIPT_3
TITAN_ARM_BADGE_ATTACHMENT#
Note
TITAN_ARM_BADGE_ATTACHMENT is constant
type: string
value:
"exp_L_shoulder"
PERSISTENCE_LEAVECOUNT_VAR#
Note
PERSISTENCE_LEAVECOUNT_VAR is constant
type: string
value:
"abandonCountForMode"
PERSISTENCE_LAST_LEAVE_TIME#
Note
PERSISTENCE_LAST_LEAVE_TIME is constant
type: string
value:
"lastAbandonTime"
PERSISTENCE_LEAVEMODE_VAR#
Note
PERSISTENCE_LEAVEMODE_VAR is constant
type: string
value:
"lastAbandonedMode"
TEAM_IMC_GRUNT_MODEL#
Note
TEAM_IMC_GRUNT_MODEL is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_rifle.mdl"
TEAM_IMC_GRUNT_MODEL_LMG#
Note
TEAM_IMC_GRUNT_MODEL_LMG is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_lmg.mdl"
TEAM_IMC_GRUNT_MODEL_RIFLE#
Note
TEAM_IMC_GRUNT_MODEL_RIFLE is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_rifle.mdl"
TEAM_IMC_GRUNT_MODEL_ROCKET#
Note
TEAM_IMC_GRUNT_MODEL_ROCKET is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_shotgun.mdl"
TEAM_IMC_GRUNT_MODEL_SHOTGUN#
Note
TEAM_IMC_GRUNT_MODEL_SHOTGUN is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_shotgun.mdl"
TEAM_IMC_GRUNT_MODEL_SMG#
Note
TEAM_IMC_GRUNT_MODEL_SMG is constant
type: asset
value:
$"models/humans/grunts/imc_grunt_smg.mdl"
DATA_KNIFE_MODEL#
Note
DATA_KNIFE_MODEL is constant
type: asset
value:
$"models/weapons/data_knife/v_data_knife.mdl"
STEAL_PISTOL_MODEL#
Note
STEAL_PISTOL_MODEL is constant
type: asset
value:
$"models/weapons/p2011/w_p2011.mdl"
SENTRY_TURRET_MODEL#
Note
SENTRY_TURRET_MODEL is constant
type: asset
value:
$"models/Robots/turret_plasma/turret_plasma.mdl"
ROCKET_TURRET_MODEL#
Note
ROCKET_TURRET_MODEL is constant
type: asset
value:
$"models/Robots/turret_rocket/turret_rocket.mdl"
PLASMA_TURRET_MODEL#
Note
PLASMA_TURRET_MODEL is constant
type: asset
value:
$"models/Robots/turret_plasma/turret_plasma.mdl"
HITSCAN_TURRET_MODEL#
Note
HITSCAN_TURRET_MODEL is constant
type: asset
value:
$"models/Robots/turret_hitscan/turret_hitscan.mdl"
CONTROL_PANEL_MODEL#
Note
CONTROL_PANEL_MODEL is constant
type: asset
value:
$"models/communication/terminal_usable_imc_01.mdl"
RODEO_BATTERY_MODEL#
Note
RODEO_BATTERY_MODEL is constant
type: asset
value:
$"models/titans/medium/titan_medium_battery_static.mdl"
MODEL_GENERATOR#
Note
MODEL_GENERATOR is constant
type: asset
value:
$"models/beacon/charge_generator_01_glass.mdl"
level#
type: table<string,var>
reloadingScripts#
type: bool
value:
false
reloadedScripts#
type: bool
value:
false
GAMETYPE_TEXT#
type: table
value:
{}
GAMETYPE_DESC#
type: table
value:
{}
GAMETYPE_ICON#
type: table
value:
{[ RANKED_PLAY ] = $"ui/scoreboard_secret_logo"}
GAMETYPE_COLOR#
type: table
value:
{}
GAMETYPE#
type: string
MAX_TEAMS#
type: int
GAMEDESC_CURRENT#
type: string
COOP_STAR_SCORE_REQUIREMENT#
Note
COOP_STAR_SCORE_REQUIREMENT is constant
type: table
value:
{
//SCORES DETERMINED BY RUNNING script Coop_GetTeamScore() while the level is playing.
[ "mp_airbase" ] = [ 620, 1245, 1870 ],
[ "mp_angel_city" ] = [ 650, 1305, 1955 ],
[ "mp_backwater" ] = [ 615, 1235, 1855 ],
[ "mp_boneyard" ] = [ 595, 1190, 1790 ],
[ "mp_colony" ] = [ 620, 1245, 1870 ],
[ "mp_corporate" ] = [ 570, 1145, 1715 ],
[ "mp_fracture" ] = [ 675, 1355, 2030 ],
[ "mp_harmony_mines" ] = [ 615, 1230, 1845 ],
[ "mp_haven" ] = [ 620, 1245, 1870 ],
[ "mp_lagoon" ] = [ 700, 1405, 2110 ],
[ "mp_nexus" ] = [ 620, 1240, 1865 ],
[ "mp_o2" ] = [ 620, 1245, 1870 ],
[ "mp_outpost_207" ] = [ 550, 1100, 1650 ],
[ "mp_overlook" ] = [ 630, 1260, 1890 ],
[ "mp_relic" ] = [ 550, 1100, 1650 ],
[ "mp_rise" ] = [ 350, 700, 1055 ],
[ "mp_runoff" ] = [ 550, 1100, 1650 ],
[ "mp_sandtrap" ] = [ 675, 1355, 2030 ],
[ "mp_smugglers_cove" ] = [ 595, 1190, 1785 ],
[ "mp_switchback" ] = [ 570, 1145, 1715 ],
[ "mp_training_ground" ] = [ 720, 1445, 2170 ],
[ "mp_zone_18" ] = [ 615, 1235, 1855 ],
[ "mp_wargames" ] = [ 570, 1145, 1715 ],
[ "mp_swampland" ] = [ 655, 1310, 1970 ],
[ "default" ] = [ 10000, 10000, 10000 ]
}
COOP_CUSTOMMATCH_UNLOCK_PLAYS#
Note
COOP_CUSTOMMATCH_UNLOCK_PLAYS is constant
type: int
value:
3
POINTVALUE_MATCH_VICTORY#
Note
POINTVALUE_MATCH_VICTORY is constant
type: int
value:
300
POINTVALUE_MATCH_COMPLETION#
Note
POINTVALUE_MATCH_COMPLETION is constant
type: int
value:
200
POINTVALUE_ROUND_WIN#
Note
POINTVALUE_ROUND_WIN is constant
type: int
value:
250
POINTVALUE_ROUND_COMPLETION#
Note
POINTVALUE_ROUND_COMPLETION is constant
type: int
value:
150
POINTVALUE_KILL#
Note
POINTVALUE_KILL is constant
type: int
value:
100
POINTVALUE_ASSIST#
Note
POINTVALUE_ASSIST is constant
type: int
value:
50
POINTVALUE_KILL_FIRETEAM_AI#
Note
POINTVALUE_KILL_FIRETEAM_AI is constant
type: int
value:
20
POINTVALUE_KILL_SPECTRE#
Note
POINTVALUE_KILL_SPECTRE is constant
type: int
value:
30
POINTVALUE_KILL_STALKER#
Note
POINTVALUE_KILL_STALKER is constant
type: int
value:
30
POINTVALUE_KILL_SUPER_SPECTRE#
Note
POINTVALUE_KILL_SUPER_SPECTRE is constant
type: int
value:
100
POINTVALUE_KILL_TITAN#
Note
POINTVALUE_KILL_TITAN is constant
type: int
value:
200
POINTVALUE_ASSIST_TITAN#
Note
POINTVALUE_ASSIST_TITAN is constant
type: int
value:
100
POINTVALUE_KILL_AUTOTITAN#
Note
POINTVALUE_KILL_AUTOTITAN is constant
type: int
value:
200
POINTVALUE_ELECTROCUTE_TITAN#
Note
POINTVALUE_ELECTROCUTE_TITAN is constant
type: int
value:
0
POINTVALUE_ELECTROCUTE_AUTOTITAN#
Note
POINTVALUE_ELECTROCUTE_AUTOTITAN is constant
type: int
value:
0
POINTVALUE_KILL_PILOT#
Note
POINTVALUE_KILL_PILOT is constant
type: int
value:
100
POINTVALUE_EXECUTE_PILOT#
Note
POINTVALUE_EXECUTE_PILOT is constant
type: int
value:
300
POINTVALUE_KILL_MARVIN#
Note
POINTVALUE_KILL_MARVIN is constant
type: int
value:
5
POINTVALUE_KILL_TURRET#
Note
POINTVALUE_KILL_TURRET is constant
type: int
value:
50
POINTVALUE_KILL_HEAVY_TURRET#
Note
POINTVALUE_KILL_HEAVY_TURRET is constant
type: int
value:
50
POINTVALUE_KILL_LIGHT_TURRET#
Note
POINTVALUE_KILL_LIGHT_TURRET is constant
type: int
value:
25
POINTVALUE_KILL_DRONE#
Note
POINTVALUE_KILL_DRONE is constant
type: int
value:
50
POINTVALUE_KILL_PROWLER#
Note
POINTVALUE_KILL_PROWLER is constant
type: int
value:
50
POINTVALUE_COOP_KILL_SUICIDE_SPECTRE#
Note
POINTVALUE_COOP_KILL_SUICIDE_SPECTRE is constant
type: int
value:
15
POINTVALUE_COOP_KILL_SNIPER_SPECTRE#
Note
POINTVALUE_COOP_KILL_SNIPER_SPECTRE is constant
type: int
value:
40
POINTVALUE_COOP_KILL_TITAN#
Note
POINTVALUE_COOP_KILL_TITAN is constant
type: int
value:
100
POINTVALUE_COOP_ASSIST_TITAN#
Note
POINTVALUE_COOP_ASSIST_TITAN is constant
type: int
value:
50
POINTVALUE_COOP_KILL_NUKE_TITAN#
Note
POINTVALUE_COOP_KILL_NUKE_TITAN is constant
type: int
value:
125
POINTVALUE_COOP_KILL_MORTAR_TITAN#
Note
POINTVALUE_COOP_KILL_MORTAR_TITAN is constant
type: int
value:
125
POINTVALUE_COOP_KILL_EMP_TITAN#
Note
POINTVALUE_COOP_KILL_EMP_TITAN is constant
type: int
value:
125
POINTVALUE_COOP_KILL_CLOAKING_DRONE#
Note
POINTVALUE_COOP_KILL_CLOAKING_DRONE is constant
type: int
value:
50
POINTVALUE_COOP_KILL_BUBBLE_SHIELD_GRUNT#
Note
POINTVALUE_COOP_KILL_BUBBLE_SHIELD_GRUNT is constant
type: int
value:
75
POINTVALUE_COOP_KILL_BUBBLE_SHIELD_SPECTRE#
Note
POINTVALUE_COOP_KILL_BUBBLE_SHIELD_SPECTRE is constant
type: int
value:
75
POINTVALUE_AUTOTITAN_MULTIPLIER#
Note
POINTVALUE_AUTOTITAN_MULTIPLIER is constant
type: float
value:
1.00
POINTVALUE_DROPPOD_KILL#
Note
POINTVALUE_DROPPOD_KILL is constant
type: int
value:
0
POINTVALUE_OPERATOR_KILL#
Note
POINTVALUE_OPERATOR_KILL is constant
type: int
value:
0
POINTVALUE_SPOTTING_ASSIST#
Note
POINTVALUE_SPOTTING_ASSIST is constant
type: int
value:
0
POINTVALUE_HEADSHOT#
Note
POINTVALUE_HEADSHOT is constant
type: int
value:
25
POINTVALUE_NPC_HEADSHOT#
Note
POINTVALUE_NPC_HEADSHOT is constant
type: int
value:
10
POINTVALUE_FIRST_STRIKE#
Note
POINTVALUE_FIRST_STRIKE is constant
type: int
value:
100
POINTVALUE_DOUBLEKILL#
Note
POINTVALUE_DOUBLEKILL is constant
type: int
value:
50
POINTVALUE_TRIPLEKILL#
Note
POINTVALUE_TRIPLEKILL is constant
type: int
value:
75
POINTVALUE_MEGAKILL#
Note
POINTVALUE_MEGAKILL is constant
type: int
value:
100
POINTVALUE_MAYHEM#
Note
POINTVALUE_MAYHEM is constant
type: int
value:
50
POINTVALUE_ONSLAUGHT#
Note
POINTVALUE_ONSLAUGHT is constant
type: int
value:
150
POINTVALUE_KILLINGSPREE#
Note
POINTVALUE_KILLINGSPREE is constant
type: int
value:
25
POINTVALUE_RAMPAGE#
Note
POINTVALUE_RAMPAGE is constant
type: int
value:
50
POINTVALUE_SHOWSTOPPER#
Note
POINTVALUE_SHOWSTOPPER is constant
type: int
value:
50
POINTVALUE_REVENGE#
Note
POINTVALUE_REVENGE is constant
type: int
value:
50
POINTVALUE_PILOTEJECTKILL#
Note
POINTVALUE_PILOTEJECTKILL is constant
type: int
value:
50
POINTVALUE_REVENGE_QUICK#
Note
POINTVALUE_REVENGE_QUICK is constant
type: int
value:
50
POINTVALUE_NEMESIS#
Note
POINTVALUE_NEMESIS is constant
type: int
value:
100
POINTVALUE_DOMINATING#
Note
POINTVALUE_DOMINATING is constant
type: int
value:
50
POINTVALUE_COMEBACK#
Note
POINTVALUE_COMEBACK is constant
type: int
value:
100
POINTVALUE_TITANPERMADAMAGE#
Note
POINTVALUE_TITANPERMADAMAGE is constant
type: int
value:
200
POINTVALUE_TITAN_STEPCRUSH#
Note
POINTVALUE_TITAN_STEPCRUSH is constant
type: int
value:
10
POINTVALUE_TITAN_STEPCRUSH_PILOT#
Note
POINTVALUE_TITAN_STEPCRUSH_PILOT is constant
type: unknown
value:
100 + POINTVALUE_KILL_PILOT
POINTVALUE_TITAN_STEPCRUSH_SPECTRE#
Note
POINTVALUE_TITAN_STEPCRUSH_SPECTRE is constant
type: unknown
value:
POINTVALUE_TITAN_STEPCRUSH + POINTVALUE_KILL_SPECTRE
POINTVALUE_TITAN_STEPCRUSH_FIRETEAM_AI#
Note
POINTVALUE_TITAN_STEPCRUSH_FIRETEAM_AI is constant
type: unknown
value:
POINTVALUE_TITAN_STEPCRUSH + POINTVALUE_KILL_FIRETEAM_AI
POINTVALUE_TITAN_MELEE_EXECUTION#
Note
POINTVALUE_TITAN_MELEE_EXECUTION is constant
type: int
value:
200
POINTVALUE_TITAN_MELEE_VS_PILOT#
Note
POINTVALUE_TITAN_MELEE_VS_PILOT is constant
type: int
value:
100
POINTVALUE_TITAN_MELEE_VS_HUMANSIZE_NPC#
Note
POINTVALUE_TITAN_MELEE_VS_HUMANSIZE_NPC is constant
type: int
value:
10
POINTVALUE_TITAN_MELEE_VS_TITAN#
Note
POINTVALUE_TITAN_MELEE_VS_TITAN is constant
type: int
value:
200
POINTVALUE_KILLED_RODEO_PILOT#
Note
POINTVALUE_KILLED_RODEO_PILOT is constant
type: int
value:
100
POINTVALUE_RODEO_PILOT_BEATDOWN#
Note
POINTVALUE_RODEO_PILOT_BEATDOWN is constant
type: int
value:
200
POINTVALUE_SUPER_USED_SMOKESCREEN#
Note
POINTVALUE_SUPER_USED_SMOKESCREEN is constant
type: int
value:
0
POINTVALUE_SUPER_USED_ELECTRIC_SMOKESCREEN#
Note
POINTVALUE_SUPER_USED_ELECTRIC_SMOKESCREEN is constant
type: int
value:
0
POINTVALUE_SUPER_USED_EE_SMOKESCREEN#
Note
POINTVALUE_SUPER_USED_EE_SMOKESCREEN is constant
type: int
value:
0
POINTVALUE_GUIDED_ORBITAL_LASER#
Note
POINTVALUE_GUIDED_ORBITAL_LASER is constant
type: int
value:
0
POINTVALUE_LEECH_SPECTRE#
Note
POINTVALUE_LEECH_SPECTRE is constant
type: int
value:
25
POINTVALUE_LEECH_SUPER_SPECTRE#
Note
POINTVALUE_LEECH_SUPER_SPECTRE is constant
type: int
value:
25
POINTVALUE_LEECH_DRONE#
Note
POINTVALUE_LEECH_DRONE is constant
type: int
value:
25
POINTVALUE_LEECH_GUNSHIP#
Note
POINTVALUE_LEECH_GUNSHIP is constant
type: int
value:
25
POINTVALUE_DESTROYED_SATCHEL#
Note
POINTVALUE_DESTROYED_SATCHEL is constant
type: int
value:
0
POINTVALUE_DESTROYED_PROXIMITY_MINE#
Note
POINTVALUE_DESTROYED_PROXIMITY_MINE is constant
type: int
value:
0
POINTVALUE_DESTROYED_LASER_MINE#
Note
POINTVALUE_DESTROYED_LASER_MINE is constant
type: int
value:
0
POINTVALUE_VICTORYKILL#
Note
POINTVALUE_VICTORYKILL is constant
type: int
value:
100
POINTVALUE_KILLED_MVP#
Note
POINTVALUE_KILLED_MVP is constant
type: int
value:
25
POINTVALUE_STOPPED_COMMON_BURN_CARD#
Note
POINTVALUE_STOPPED_COMMON_BURN_CARD is constant
type: int
value:
25
POINTVALUE_STOPPED_UNCOMMON_BURN_CARD#
Note
POINTVALUE_STOPPED_UNCOMMON_BURN_CARD is constant
type: int
value:
50
POINTVALUE_STOPPED_RARE_BURN_CARD#
Note
POINTVALUE_STOPPED_RARE_BURN_CARD is constant
type: int
value:
100
POINTVALUE_EARNED_COMMON_BURN_CARD#
Note
POINTVALUE_EARNED_COMMON_BURN_CARD is constant
type: int
value:
25
POINTVALUE_EARNED_RARE_BURN_CARD#
Note
POINTVALUE_EARNED_RARE_BURN_CARD is constant
type: int
value:
100
POINTVALUE_USED_BURNCARD_COMMON#
Note
POINTVALUE_USED_BURNCARD_COMMON is constant
type: int
value:
25
POINTVALUE_USED_BURNCARD_RARE#
Note
POINTVALUE_USED_BURNCARD_RARE is constant
type: int
value:
100
POINTVALUE_BURNCARD_EXTRA_CREDIT#
Note
POINTVALUE_BURNCARD_EXTRA_CREDIT is constant
type: int
value:
1000
POINTVALUE_HARDPOINT_CAPTURE#
Note
POINTVALUE_HARDPOINT_CAPTURE is constant
type: int
value:
250
POINTVALUE_HARDPOINT_CAPTURE_ASSIST#
Note
POINTVALUE_HARDPOINT_CAPTURE_ASSIST is constant
type: int
value:
100
POINTVALUE_HARDPOINT_NEUTRALIZE#
Note
POINTVALUE_HARDPOINT_NEUTRALIZE is constant
type: int
value:
150
POINTVALUE_HARDPOINT_NEUTRALIZE_ASSIST#
Note
POINTVALUE_HARDPOINT_NEUTRALIZE_ASSIST is constant
type: int
value:
75
POINTVALUE_HARDPOINT_SIEGE#
Note
POINTVALUE_HARDPOINT_SIEGE is constant
type: int
value:
50
POINTVALUE_HARDPOINT_SNIPE#
Note
POINTVALUE_HARDPOINT_SNIPE is constant
type: int
value:
50
POINTVALUE_HARDPOINT_ASSAULT#
Note
POINTVALUE_HARDPOINT_ASSAULT is constant
type: int
value:
50
POINTVALUE_HARDPOINT_SIEGE_NPC#
Note
POINTVALUE_HARDPOINT_SIEGE_NPC is constant
type: int
value:
10
POINTVALUE_HARDPOINT_SNIPE_NPC#
Note
POINTVALUE_HARDPOINT_SNIPE_NPC is constant
type: int
value:
10
POINTVALUE_HARDPOINT_ASSAULT_NPC#
Note
POINTVALUE_HARDPOINT_ASSAULT_NPC is constant
type: int
value:
10
POINTVALUE_HARDPOINT_PERIMETER_DEFENSE#
Note
POINTVALUE_HARDPOINT_PERIMETER_DEFENSE is constant
type: int
value:
50
POINTVALUE_HARDPOINT_DEFENSE#
Note
POINTVALUE_HARDPOINT_DEFENSE is constant
type: int
value:
50
POINTVALUE_HARDPOINT_PERIMETER_DEFENSE_NPC#
Note
POINTVALUE_HARDPOINT_PERIMETER_DEFENSE_NPC is constant
type: int
value:
10
POINTVALUE_HARDPOINT_DEFENSE_NPC#
Note
POINTVALUE_HARDPOINT_DEFENSE_NPC is constant
type: int
value:
10
POINTVALUE_HARDPOINT_HOLD#
Note
POINTVALUE_HARDPOINT_HOLD is constant
type: int
value:
25
POINTVALUE_HARDPOINT_AMPED#
Note
POINTVALUE_HARDPOINT_AMPED is constant
type: int
value:
250
POINTVALUE_HARDPOINT_AMPED_HOLD#
Note
POINTVALUE_HARDPOINT_AMPED_HOLD is constant
type: int
value:
50
TEAMPOINTVALUE_HARDPOINT_CAPTURE#
Note
TEAMPOINTVALUE_HARDPOINT_CAPTURE is constant
type: int
value:
20
TEAMPOINTVALUE_HARDPOINT_OWNED#
Note
TEAMPOINTVALUE_HARDPOINT_OWNED is constant
type: int
value:
1
TEAMPOINTVALUE_AMPED_HARDPOINT_OWNED#
Note
TEAMPOINTVALUE_AMPED_HARDPOINT_OWNED is constant
type: int
value:
2
TEAMPOINTVALUE_HARDPOINT_AMPED#
Note
TEAMPOINTVALUE_HARDPOINT_AMPED is constant
type: int
value:
50
POINTVALUE_FINAL_HARDPOINT_CAPTURE#
Note
POINTVALUE_FINAL_HARDPOINT_CAPTURE is constant
type: int
value:
400
POINTVALUE_FINAL_HARDPOINT_CAPTURE_ASSIST#
Note
POINTVALUE_FINAL_HARDPOINT_CAPTURE_ASSIST is constant
type: int
value:
200
POINTVALUE_ELIMINATE_TITAN#
Note
POINTVALUE_ELIMINATE_TITAN is constant
type: int
value:
450
POINTVALUE_ELIMINATE_PILOT#
Note
POINTVALUE_ELIMINATE_PILOT is constant
type: int
value:
250
POINTVALUE_WLTS_ELIMINATE_TITAN#
Note
POINTVALUE_WLTS_ELIMINATE_TITAN is constant
type: int
value:
375
POINTVALUE_WLTS_ELIMINATE_PILOT#
Note
POINTVALUE_WLTS_ELIMINATE_PILOT is constant
type: int
value:
225
POINTVALUE_WLTS_KILL_TITAN#
Note
POINTVALUE_WLTS_KILL_TITAN is constant
type: int
value:
300
POINTVALUE_WLTS_ASSIST_TITAN#
Note
POINTVALUE_WLTS_ASSIST_TITAN is constant
type: int
value:
150
POINTVALUE_WLTS_KILL_AUTOTITAN#
Note
POINTVALUE_WLTS_KILL_AUTOTITAN is constant
type: int
value:
300
POINTVALUE_WLTS_KILL_PILOT#
Note
POINTVALUE_WLTS_KILL_PILOT is constant
type: int
value:
150
POINTVALUE_WLTS_ASSIST#
Note
POINTVALUE_WLTS_ASSIST is constant
type: int
value:
75
POINTVALUE_FLAG_CAPTURE#
Note
POINTVALUE_FLAG_CAPTURE is constant
type: int
value:
400
POINTVALUE_FLAG_TAKEN#
Note
POINTVALUE_FLAG_TAKEN is constant
type: int
value:
100
POINTVALUE_FLAG_CAPTURE_ASSIST#
Note
POINTVALUE_FLAG_CAPTURE_ASSIST is constant
type: int
value:
100
POINTVALUE_FLAG_RETURN#
Note
POINTVALUE_FLAG_RETURN is constant
type: int
value:
100
POINTVALUE_FLAG_CARRIER_KILL#
Note
POINTVALUE_FLAG_CARRIER_KILL is constant
type: int
value:
100
HARDPOINT_RANGED_ASSAULT_DIST#
Note
HARDPOINT_RANGED_ASSAULT_DIST is constant
type: int
value:
2500
HARDPOINT_PERIMETER_DEFENSE_RANGE#
Note
HARDPOINT_PERIMETER_DEFENSE_RANGE is constant
type: int
value:
2500
POINTVALUE_ORE_PICKUP#
Note
POINTVALUE_ORE_PICKUP is constant
type: int
value:
5
POINTVALUE_MEGA_ORE_PICKUP#
Note
POINTVALUE_MEGA_ORE_PICKUP is constant
type: int
value:
20
POINTVALUE_ORE_DEPOSIT#
Note
POINTVALUE_ORE_DEPOSIT is constant
type: int
value:
10
POINTVALUE_ORE_FROM_PLAYER_PICKUP#
Note
POINTVALUE_ORE_FROM_PLAYER_PICKUP is constant
type: int
value:
15
MAX_ORE_PLAYER_CAN_CARRY#
Note
MAX_ORE_PLAYER_CAN_CARRY is constant
type: int
value:
10
POINTVALUE_MARKED_KILLED_MARKED#
Note
POINTVALUE_MARKED_KILLED_MARKED is constant
type: int
value:
350
POINTVALUE_MARKED_TARGET_KILLED#
Note
POINTVALUE_MARKED_TARGET_KILLED is constant
type: int
value:
200
POINTVALUE_MARKED_ESCORT#
Note
POINTVALUE_MARKED_ESCORT is constant
type: int
value:
100
POINTVALUE_MARKED_SURVIVAL#
Note
POINTVALUE_MARKED_SURVIVAL is constant
type: int
value:
200
POINTVALUE_MARKED_OUTLASTED_ENEMY_MARKED#
Note
POINTVALUE_MARKED_OUTLASTED_ENEMY_MARKED is constant
type: int
value:
100
POINTVALUE_MARKED_TARGET#
Note
POINTVALUE_MARKED_TARGET is constant
type: int
value:
0
POINTVALUE_COOP_WAVE_MVP#
Note
POINTVALUE_COOP_WAVE_MVP is constant
type: int
value:
100
POINTVALUE_COOP_TURRET_KILL_STREAK#
Note
POINTVALUE_COOP_TURRET_KILL_STREAK is constant
type: int
value:
25
COOP_TURRET_KILL_STREAK_REQUIREMENT#
Note
COOP_TURRET_KILL_STREAK_REQUIREMENT is constant
type: int
value:
5
POINTVALUE_COOP_IMMORTAL#
Note
POINTVALUE_COOP_IMMORTAL is constant
type: int
value:
350
POINTVALUE_COOP_SURVIVOR#
Note
POINTVALUE_COOP_SURVIVOR is constant
type: int
value:
100
POINTVALUE_FW_ASSAULT#
Note
POINTVALUE_FW_ASSAULT is constant
type: int
value:
50
POINTVALUE_FW_DEFENSE#
Note
POINTVALUE_FW_DEFENSE is constant
type: int
value:
50
POINTVALUE_FW_PERIMETER_DEFENSE#
Note
POINTVALUE_FW_PERIMETER_DEFENSE is constant
type: int
value:
50
POINTVALUE_FW_SIEGE#
Note
POINTVALUE_FW_SIEGE is constant
type: int
value:
50
POINTVALUE_FW_SNIPE#
Note
POINTVALUE_FW_SNIPE is constant
type: int
value:
50
POINTVALUE_FW_BASE_CONSTRUCTION#
Note
POINTVALUE_FW_BASE_CONSTRUCTION is constant
type: int
value:
100
POINTVALUE_FW_FORWARD_CONSTRUCTION#
Note
POINTVALUE_FW_FORWARD_CONSTRUCTION is constant
type: int
value:
100
POINTVALUE_FW_INVASIVE_CONSTRUCTION#
Note
POINTVALUE_FW_INVASIVE_CONSTRUCTION is constant
type: int
value:
100
POINTVALUE_FW_SHIELD_CONSTRUCTION#
Note
POINTVALUE_FW_SHIELD_CONSTRUCTION is constant
type: int
value:
50
POINTVALUE_FW_RESOURCE_DENIAL#
Note
POINTVALUE_FW_RESOURCE_DENIAL is constant
type: int
value:
75
POINTVALUE_FW_TOWER_DAMAGE#
Note
POINTVALUE_FW_TOWER_DAMAGE is constant
type: int
value:
10
POINTVALUE_FW_TOWER_DEFENSE#
Note
POINTVALUE_FW_TOWER_DEFENSE is constant
type: int
value:
200
POINTVALUE_FW_TEAM_TURRET_CONTROL#
Note
POINTVALUE_FW_TEAM_TURRET_CONTROL is constant
type: int
value:
0
POINTVALUE_FW_SECURING_RESOURCES#
Note
POINTVALUE_FW_SECURING_RESOURCES is constant
type: int
value:
0
POINTVALUE_FW_DESTROY_TURRET_SHIELD#
Note
POINTVALUE_FW_DESTROY_TURRET_SHIELD is constant
type: int
value:
50
POINTVALUE_HUNTED_ELIMINATE_HUNTER#
Note
POINTVALUE_HUNTED_ELIMINATE_HUNTER is constant
type: int
value:
250
POINTVALUE_HUNTED_ELIMINATE_GRUNT#
Note
POINTVALUE_HUNTED_ELIMINATE_GRUNT is constant
type: int
value:
50
POINTVALUE_HUNTED_ELIMINATE_SQUAD#
Note
POINTVALUE_HUNTED_ELIMINATE_SQUAD is constant
type: int
value:
250
POINTVALUE_HUNTED_AQUIRE_ASSET#
Note
POINTVALUE_HUNTED_AQUIRE_ASSET is constant
type: int
value:
100
POINTVALUE_HUNTED_SECURE_ASSET#
Note
POINTVALUE_HUNTED_SECURE_ASSET is constant
type: int
value:
50
POINTVALUE_HUNTED_EXTRACT_ASSET#
Note
POINTVALUE_HUNTED_EXTRACT_ASSET is constant
type: int
value:
250
POINTVALUE_HUNTED_OBJECTIVE_SURVIVAL#
Note
POINTVALUE_HUNTED_OBJECTIVE_SURVIVAL is constant
type: int
value:
50
POINTVALUE_HUNTED_MISSION_SURVIVAL#
Note
POINTVALUE_HUNTED_MISSION_SURVIVAL is constant
type: int
value:
100
POINTVALUE_CONTROL_PANEL_ACTIVATE#
Note
POINTVALUE_CONTROL_PANEL_ACTIVATE is constant
type: int
value:
100
POINTVALUE_CONTROL_PANEL_ACTIVATE_LIGHT#
Note
POINTVALUE_CONTROL_PANEL_ACTIVATE_LIGHT is constant
type: int
value:
50
POINTVALUE_FIRST_TITANFALL#
Note
POINTVALUE_FIRST_TITANFALL is constant
type: int
value:
100
POINTVALUE_CALLED_IN_TITAN#
Note
POINTVALUE_CALLED_IN_TITAN is constant
type: int
value:
25
POINTVALUE_RODEOD#
Note
POINTVALUE_RODEOD is constant
type: int
value:
50
POINTVALUE_RODEOD_FRIEND#
Note
POINTVALUE_RODEOD_FRIEND is constant
type: int
value:
5
POINTVALUE_FRIEND_RIDE#
Note
POINTVALUE_FRIEND_RIDE is constant
type: int
value:
5
POINTVALUE_GET_TO_CHOPPER#
Note
POINTVALUE_GET_TO_CHOPPER is constant
type: int
value:
200
POINTVALUE_HOTZONE_EXTRACT#
Note
POINTVALUE_HOTZONE_EXTRACT is constant
type: int
value:
200
POINTVALUE_SOLE_SURVIVOR#
Note
POINTVALUE_SOLE_SURVIVOR is constant
type: int
value:
100
POINTVALUE_FULL_TEAM_EVAC#
Note
POINTVALUE_FULL_TEAM_EVAC is constant
type: int
value:
200
POINTVALUE_EVAC_DENIED#
Note
POINTVALUE_EVAC_DENIED is constant
type: int
value:
100
POINTVALUE_KILLED_ESCAPEE#
Note
POINTVALUE_KILLED_ESCAPEE is constant
type: int
value:
50
POINTVALUE_FULL_TEAM_KILL#
Note
POINTVALUE_FULL_TEAM_KILL is constant
type: int
value:
100
POINTVALUE_FULL_TEAM_KILL_SOLO#
Note
POINTVALUE_FULL_TEAM_KILL_SOLO is constant
type: int
value:
200
POINTVALUE_FISHINBARREL#
Note
POINTVALUE_FISHINBARREL is constant
type: int
value:
100
POINTVALUE_KILLED_RANKED_PILOT#
Note
POINTVALUE_KILLED_RANKED_PILOT is constant
type: int
value:
100
POINTVALUE_KILLED_TOP_RANKED_PILOT#
Note
POINTVALUE_KILLED_TOP_RANKED_PILOT is constant
type: int
value:
200
POINTVALUE_KILLED_TOP_PERF_PILOT#
Note
POINTVALUE_KILLED_TOP_PERF_PILOT is constant
type: int
value:
200
POINTVALUE_KILLED_DOGFIGHTER#
Note
POINTVALUE_KILLED_DOGFIGHTER is constant
type: int
value:
100
POINTVALUE_KILL_ANGELCITY_SEARCHDRONE#
Note
POINTVALUE_KILL_ANGELCITY_SEARCHDRONE is constant
type: int
value:
5
POINTVALUE_KILL_FLYER#
Note
POINTVALUE_KILL_FLYER is constant
type: int
value:
100
POINTVALUE_HEALTH_PICKUP#
Note
POINTVALUE_HEALTH_PICKUP is constant
type: int
value:
1000
POINTVALUE_HARVEST#
Note
POINTVALUE_HARVEST is constant
type: int
value:
50
POINTVALUE_RESUPPLY#
Note
POINTVALUE_RESUPPLY is constant
type: int
value:
25
POINTVALUE_HEAL#
Note
POINTVALUE_HEAL is constant
type: int
value:
50
POINTVALUE_DRONE_GETS_KILL#
Note
POINTVALUE_DRONE_GETS_KILL is constant
type: int
value:
50
POINTVALUE_MARVIN_GETS_KILL#
Note
POINTVALUE_MARVIN_GETS_KILL is constant
type: int
value:
30
POINTVALUE_TURRET_GETS_KILL#
Note
POINTVALUE_TURRET_GETS_KILL is constant
type: int
value:
40
DOUBLEKILL_REQUIREMENT_KILLS#
Note
DOUBLEKILL_REQUIREMENT_KILLS is constant
type: int
value:
2
TRIPLEKILL_REQUIREMENT_KILLS#
Note
TRIPLEKILL_REQUIREMENT_KILLS is constant
type: int
value:
3
MEGAKILL_REQUIREMENT_KILLS#
Note
MEGAKILL_REQUIREMENT_KILLS is constant
type: int
value:
4
CASCADINGKILL_REQUIREMENT_TIME#
Note
CASCADINGKILL_REQUIREMENT_TIME is constant
type: float
value:
5.0
ONSLAUGHT_REQUIREMENT_KILLS#
Note
ONSLAUGHT_REQUIREMENT_KILLS is constant
type: int
value:
8
ONSLAUGHT_REQUIREMENT_TIME#
Note
ONSLAUGHT_REQUIREMENT_TIME is constant
type: float
value:
2.0
MAYHEM_REQUIREMENT_KILLS#
Note
MAYHEM_REQUIREMENT_KILLS is constant
type: int
value:
4
MAYHEM_REQUIREMENT_TIME#
Note
MAYHEM_REQUIREMENT_TIME is constant
type: float
value:
2.0
QUICK_REVENGE_TIME_LIMIT#
Note
QUICK_REVENGE_TIME_LIMIT is constant
type: float
value:
20.0
NEMESIS_KILL_REQUIREMENT#
Note
NEMESIS_KILL_REQUIREMENT is constant
type: int
value:
3
DOMINATING_KILL_REQUIREMENT#
Note
DOMINATING_KILL_REQUIREMENT is constant
type: int
value:
3
RAMPAGE_KILL_REQUIREMENT#
Note
RAMPAGE_KILL_REQUIREMENT is constant
type: int
value:
5
KILLINGSPREE_KILL_REQUIREMENT#
Note
KILLINGSPREE_KILL_REQUIREMENT is constant
type: int
value:
3
COMEBACK_DEATHS_REQUIREMENT#
Note
COMEBACK_DEATHS_REQUIREMENT is constant
type: int
value:
3
WORTHIT_REQUIREMENT_TIME#
Note
WORTHIT_REQUIREMENT_TIME is constant
type: float
value:
0.5
DROPPOD_SPEED#
Note
DROPPOD_SPEED is constant
type: int
value:
2500
DROPPOD_SPEED_BOOST#
Note
DROPPOD_SPEED_BOOST is constant
type: int
value:
15000
OPERATOR_POD_SPEED#
Note
OPERATOR_POD_SPEED is constant
type: int
value:
2500
OPERATOR_POD_SPEED_BOOST#
Note
OPERATOR_POD_SPEED_BOOST is constant
type: int
value:
15000
OPERATOR_DROP_POD_DROP_OFFSET#
Note
OPERATOR_DROP_POD_DROP_OFFSET is constant
type: int
value:
2048
DEFAULT_PLAYER_DROPPOD_REVEAL_RADIUS#
Note
DEFAULT_PLAYER_DROPPOD_REVEAL_RADIUS is constant
type: int
value:
100
DEFAULT_OPERATOR_POD_REVEAL_RADIUS#
Note
DEFAULT_OPERATOR_POD_REVEAL_RADIUS is constant
type: int
value:
0
OPERATOR_TARGET_REVEAL_RADIUS#
Note
OPERATOR_TARGET_REVEAL_RADIUS is constant
type: int
value:
220
FIREATEAM_REVEAL_RADIUS#
Note
FIREATEAM_REVEAL_RADIUS is constant
type: int
value:
200
TITAN_REVEAL_RADIUS#
Note
TITAN_REVEAL_RADIUS is constant
type: int
value:
300
WALLRUN_REVEAL_RADIUS#
Note
WALLRUN_REVEAL_RADIUS is constant
type: int
value:
200
MARVIN_REVEAL_RADIUS#
Note
MARVIN_REVEAL_RADIUS is constant
type: int
value:
300
HOVERDRONE_REVEAL_RADIUS#
Note
HOVERDRONE_REVEAL_RADIUS is constant
type: int
value:
150
TURRET_REVEAL_RADIUS#
Note
TURRET_REVEAL_RADIUS is constant
type: int
value:
100
HARVESTER_REVEAL_RADIUS#
Note
HARVESTER_REVEAL_RADIUS is constant
type: int
value:
450
AMMO_REVEAL_RADIUS#
Note
AMMO_REVEAL_RADIUS is constant
type: int
value:
650
NUMBER_OPERATOR_ABILITIES#
Note
NUMBER_OPERATOR_ABILITIES is constant
type: int
value:
6
GLOBAL_COOLDOWN_TIME#
Note
GLOBAL_COOLDOWN_TIME is constant
type: float
value:
0.25
HARVEST_COOLDOWN#
Note
HARVEST_COOLDOWN is constant
type: int
value:
10
MARVINS_COOLDOWN#
Note
MARVINS_COOLDOWN is constant
type: int
value:
20
HEALTHSTATION_COOLDOWN#
Note
HEALTHSTATION_COOLDOWN is constant
type: int
value:
15
AMMOSTATION_COOLDOWN#
Note
AMMOSTATION_COOLDOWN is constant
type: int
value:
15
TURRET_COOLDOWN#
Note
TURRET_COOLDOWN is constant
type: int
value:
10
HOVERDRONE_COOLDOWN#
Note
HOVERDRONE_COOLDOWN is constant
type: int
value:
25
STRIKE_COOLDOWN#
Note
STRIKE_COOLDOWN is constant
type: int
value:
60
OPERATOR_STARTING_POINTS#
Note
OPERATOR_STARTING_POINTS is constant
type: int
value:
250
HARVEST_COST#
Note
HARVEST_COST is constant
type: int
value:
50
HARVEST_COST_LEVEL2#
Note
HARVEST_COST_LEVEL2 is constant
type: int
value:
200
HARVEST_COST_LEVEL3#
Note
HARVEST_COST_LEVEL3 is constant
type: int
value:
500
MARVINS_COST#
Note
MARVINS_COST is constant
type: int
value:
300
MARVINS_REPAIR_COST#
Note
MARVINS_REPAIR_COST is constant
type: int
value:
25
MARVINS_BUFF_COST#
Note
MARVINS_BUFF_COST is constant
type: int
value:
100
HEALTHSTATION_COST#
Note
HEALTHSTATION_COST is constant
type: int
value:
100
AMMOSTATION_COST#
Note
AMMOSTATION_COST is constant
type: int
value:
25
TURRET_COST#
Note
TURRET_COST is constant
type: int
value:
75
STRIKE_COST#
Note
STRIKE_COST is constant
type: int
value:
500
HOVERDRONE_COST#
Note
HOVERDRONE_COST is constant
type: int
value:
125
OPERATOR_COST_HEAL_FIRETEAM#
Note
OPERATOR_COST_HEAL_FIRETEAM is constant
type: int
value:
0
OPERATOR_COST_CLOAK_FIRETEAM#
Note
OPERATOR_COST_CLOAK_FIRETEAM is constant
type: int
value:
0
OPERATOR_COST_HEAL_WALLRUNNER#
Note
OPERATOR_COST_HEAL_WALLRUNNER is constant
type: int
value:
0
OPERATOR_COST_CLOAK_WALLRUNNER#
Note
OPERATOR_COST_CLOAK_WALLRUNNER is constant
type: int
value:
0
OPERATOR_COST_HEAL_TITAN#
Note
OPERATOR_COST_HEAL_TITAN is constant
type: int
value:
0
OPERATOR_COST_CLOAK_TITAN#
Note
OPERATOR_COST_CLOAK_TITAN is constant
type: int
value:
0
OPERATOR_SELECTION_ENABLED#
Note
OPERATOR_SELECTION_ENABLED is constant
type: int
value:
0
ABILITY_COOLDOWN_LAG_ADJUST_MAX_MS#
Note
ABILITY_COOLDOWN_LAG_ADJUST_MAX_MS is constant
type: float
value:
300.0
OPERATOR_FREE_POINTS_AMOUNT#
Note
OPERATOR_FREE_POINTS_AMOUNT is constant
type: int
value:
25
OPERATOR_FREE_POINTS_INTERVAL#
Note
OPERATOR_FREE_POINTS_INTERVAL is constant
type: float
value:
15.0
AMMOSTATION_DISPLAYNAME#
Note
AMMOSTATION_DISPLAYNAME is constant
type: string
value:
"AMMO BAY"
AMMOSTATION_DURATION#
Note
AMMOSTATION_DURATION is constant
type: int
value:
30
AMMOSTATION_ZONERADIUS#
Note
AMMOSTATION_ZONERADIUS is constant
type: int
value:
300
AMMOSTATION_INTERVAL#
Note
AMMOSTATION_INTERVAL is constant
type: float
value:
1.0
HARVEST_DISPLAYNAME#
Note
HARVEST_DISPLAYNAME is constant
type: string
value:
"HARVESTER"
HARVEST_DURATION#
Note
HARVEST_DURATION is constant
type: int
value:
1600
HARVEST_INTERVAL#
Note
HARVEST_INTERVAL is constant
type: float
value:
10.0
HARVEST_INTERVAL_LEVEL2#
Note
HARVEST_INTERVAL_LEVEL2 is constant
type: float
value:
6.0
HARVEST_INTERVAL_LEVEL3#
Note
HARVEST_INTERVAL_LEVEL3 is constant
type: float
value:
3.0
HARVEST_HEALTH#
Note
HARVEST_HEALTH is constant
type: int
value:
1000
HEALTHSTATION_DISPLAYNAME#
Note
HEALTHSTATION_DISPLAYNAME is constant
type: string
value:
"MED BAY"
HEALTHSTATION_DURATION#
Note
HEALTHSTATION_DURATION is constant
type: int
value:
30
HEALTHSTATION_ZONERADIUS#
Note
HEALTHSTATION_ZONERADIUS is constant
type: int
value:
300
HEALTHSTATION_HEAL_FRAC#
Note
HEALTHSTATION_HEAL_FRAC is constant
type: float
value:
0.01
HEALTHSTATION_INTERVAL#
Note
HEALTHSTATION_INTERVAL is constant
type: float
value:
0.1
MARVINS_DISPLAYNAME#
Note
MARVINS_DISPLAYNAME is constant
type: string
value:
"TROOPS"
MARVINS_BUFF_MULTIPLIER#
Note
MARVINS_BUFF_MULTIPLIER is constant
type: float
value:
2.5
TURRET_DISPLAYNAME#
Note
TURRET_DISPLAYNAME is constant
type: string
value:
"TURRET"
TURRET_ATTACK_RANGE#
Note
TURRET_ATTACK_RANGE is constant
type: int
value:
1500
TURRET_ACCURACY_MULTIPLIER#
Note
TURRET_ACCURACY_MULTIPLIER is constant
type: float
value:
1.0
STRIKE_DISPLAYNAME#
Note
STRIKE_DISPLAYNAME is constant
type: string
value:
"SATELLITE STRIKE"
OBITUARY_ENABLED_PLAYERS#
Note
OBITUARY_ENABLED_PLAYERS is constant
type: int
value:
1
OBITUARY_ENABLED_NPC#
Note
OBITUARY_ENABLED_NPC is constant
type: int
value:
0
OBITUARY_ENABLED_NPC_TITANS#
Note
OBITUARY_ENABLED_NPC_TITANS is constant
type: int
value:
1
OBITUARY_DURATION#
Note
OBITUARY_DURATION is constant
type: float
value:
6.0
OBITUARY_COLOR_DEFAULT#
Note
OBITUARY_COLOR_DEFAULT is constant
type: vector
value:
<255,255,255>
OBITUARY_COLOR_FRIENDLY#
Note
OBITUARY_COLOR_FRIENDLY is constant
type: vector
value:
<FRIENDLY_R,FRIENDLY_G,FRIENDLY_B>
OBITUARY_COLOR_PARTY#
Note
OBITUARY_COLOR_PARTY is constant
type: vector
value:
<179,255,204>
OBITUARY_COLOR_WEAPON#
Note
OBITUARY_COLOR_WEAPON is constant
type: vector
value:
<255,255,255>
OBITUARY_COLOR_ENEMY#
Note
OBITUARY_COLOR_ENEMY is constant
type: vector
value:
<ENEMY_R,ENEMY_G,ENEMY_B>
OBITUARY_COLOR_LOCALPLAYER#
Note
OBITUARY_COLOR_LOCALPLAYER is constant
type: vector
value:
<LOCAL_R,LOCAL_G,LOCAL_B>
SPLASH_X#
Note
SPLASH_X is constant
type: int
value:
30
SPLASH_X_GAP#
Note
SPLASH_X_GAP is constant
type: int
value:
10
SPLASH_Y#
Note
SPLASH_Y is constant
type: int
value:
120
SPLASH_DURATION#
Note
SPLASH_DURATION is constant
type: float
value:
5.0
SPLASH_FADE_OUT_DURATION#
Note
SPLASH_FADE_OUT_DURATION is constant
type: float
value:
0.5
SPLASH_SPACING#
Note
SPLASH_SPACING is constant
type: int
value:
12
SPLASH_SCROLL_TIME#
Note
SPLASH_SCROLL_TIME is constant
type: float
value:
0.1
SPLASH_TYPEWRITER_TIME#
Note
SPLASH_TYPEWRITER_TIME is constant
type: float
value:
0.25
SPLASH_SHOW_MULTI_SCORE_TOTAL#
Note
SPLASH_SHOW_MULTI_SCORE_TOTAL is constant
type: int
value:
1
SPLASH_MULTI_SCORE_REQUIREMENT#
Note
SPLASH_MULTI_SCORE_REQUIREMENT is constant
type: int
value:
1
SPLASH_TOTAL_POS_X#
Note
SPLASH_TOTAL_POS_X is constant
type: int
value:
50
SPLASH_TOTAL_POS_Y#
Note
SPLASH_TOTAL_POS_Y is constant
type: int
value:
-30
SPLASH_TEXT_COLOR#
Note
SPLASH_TEXT_COLOR is constant
type: string
value:
"173 226 255 180"
SPLASH_VALUE_OFFSET_X#
Note
SPLASH_VALUE_OFFSET_X is constant
type: int
value:
0
SPLASH_VALUE_OFFSET_Y#
Note
SPLASH_VALUE_OFFSET_Y is constant
type: int
value:
0
TEAM_OWNED_SCORE_FREQ#
Note
TEAM_OWNED_SCORE_FREQ is constant
type: float
value:
2.0
PLAYER_HELD_SCORE_FREQ#
Note
PLAYER_HELD_SCORE_FREQ is constant
type: float
value:
10.0
CAPTURE_DURATION_CAPTURE#
Note
CAPTURE_DURATION_CAPTURE is constant
type: float
value:
10.0
CAPTURE_DURATION_NEUTRALIZE#
Note
CAPTURE_DURATION_NEUTRALIZE is constant
type: int
value:
10
CAPTURE_POINT_COLOR_FRIENDLY#
Note
CAPTURE_POINT_COLOR_FRIENDLY is constant
type: string
value:
"77 142 197 255"
CAPTURE_POINT_COLOR_ENEMY#
Note
CAPTURE_POINT_COLOR_ENEMY is constant
type: string
value:
"192 120 77 255"
CAPTURE_POINT_COLOR_NEUTRAL#
Note
CAPTURE_POINT_COLOR_NEUTRAL is constant
type: string
value:
"190 190 190 255"
CAPTURE_POINT_COLOR_FRIENDLY_CAP#
Note
CAPTURE_POINT_COLOR_FRIENDLY_CAP is constant
type: string
value:
"77 142 197 255"
CAPTURE_POINT_COLOR_ENEMY_CAP#
Note
CAPTURE_POINT_COLOR_ENEMY_CAP is constant
type: string
value:
"192 120 77 255"
CAPTURE_POINT_ALPHA_MIN_VALUE#
Note
CAPTURE_POINT_ALPHA_MIN_VALUE is constant
type: int
value:
120
CAPTURE_POINT_ALPHA_MIN_DISTANCE#
Note
CAPTURE_POINT_ALPHA_MIN_DISTANCE is constant
type: int
value:
2000
CAPTURE_POINT_ALPHA_MAX_VALUE#
Note
CAPTURE_POINT_ALPHA_MAX_VALUE is constant
type: int
value:
255
CAPTURE_POINT_ALPHA_MAX_DISTANCE#
Note
CAPTURE_POINT_ALPHA_MAX_DISTANCE is constant
type: int
value:
400
CAPTURE_POINT_CROSSHAIR_DIST_MAX#
Note
CAPTURE_POINT_CROSSHAIR_DIST_MAX is constant
type: int
value:
40000
CAPTURE_POINT_CROSSHAIR_DIST_MIN#
Note
CAPTURE_POINT_CROSSHAIR_DIST_MIN is constant
type: int
value:
2500
CAPTURE_POINT_CROSSHAIR_ALPHA_MOD#
Note
CAPTURE_POINT_CROSSHAIR_ALPHA_MOD is constant
type: float
value:
0.5
CAPTURE_POINT_SLIDE_IN_TIME#
Note
CAPTURE_POINT_SLIDE_IN_TIME is constant
type: float
value:
0.15
CAPTURE_POINT_SLIDE_OUT_TIME#
Note
CAPTURE_POINT_SLIDE_OUT_TIME is constant
type: float
value:
0.1
CAPTURE_POINT_MINIMAP_ICON_SCALE#
Note
CAPTURE_POINT_MINIMAP_ICON_SCALE is constant
type: float
value:
0.15
CAPTURE_POINT_TITANS_BREAK_CONTEST#
Note
CAPTURE_POINT_TITANS_BREAK_CONTEST is constant
type: bool
value:
true
CAPTURE_POINT_AI_CAP_POWER#
Note
CAPTURE_POINT_AI_CAP_POWER is constant
type: float
value:
0.25
CAPTURE_POINT_MAX_PULSE_SPEED#
Note
CAPTURE_POINT_MAX_PULSE_SPEED is constant
type: float
value:
2.0
CAPTURE_POINT_STATE_UNASSIGNED#
Note
CAPTURE_POINT_STATE_UNASSIGNED is constant
type: int
value:
0
CAPTURE_POINT_STATE_HALTED#
Note
CAPTURE_POINT_STATE_HALTED is constant
type: int
value:
1
CAPTURE_POINT_STATE_CAPPING#
Note
CAPTURE_POINT_STATE_CAPPING is constant
type: int
value:
2
CAPTURE_POINT_STATE_SELF_UNAMPING#
Note
CAPTURE_POINT_STATE_SELF_UNAMPING is constant
type: int
value:
3
CAPTURE_POINT_STATE_CAPTURED#
Note
CAPTURE_POINT_STATE_CAPTURED is constant
type: int
value:
4
CAPTURE_POINT_STATE_AMPING#
Note
CAPTURE_POINT_STATE_AMPING is constant
type: int
value:
5
CAPTURE_POINT_STATE_AMPED#
Note
CAPTURE_POINT_STATE_AMPED is constant
type: int
value:
6
CAPTURE_POINT_STATE_CONTESTED#
Note
CAPTURE_POINT_STATE_CONTESTED is constant
type: int
value:
7
CAPTURE_POINT_FLAGS_CONTESTED#
Note
CAPTURE_POINT_FLAGS_CONTESTED is constant
type: int
value:
(1 << 0)
CAPTURE_POINT_FLAGS_AMPED#
Note
CAPTURE_POINT_FLAGS_AMPED is constant
type: int
value:
(1 << 1)
HARDPOINT_AMPED_DELAY#
Note
HARDPOINT_AMPED_DELAY is constant
type: float
value:
30.0
CAPTURE_POINT_ENEMY#
Note
CAPTURE_POINT_ENEMY is constant
type: string
value:
"Contested: %d/%d"
CAPTURE_POINT_ENEMIES#
Note
CAPTURE_POINT_ENEMIES is constant
type: string
value:
"Contested: %d/%d"
CAPTURE_POINT_EMPTY#
Note
CAPTURE_POINT_EMPTY is constant
type: string
value:
""
CAPTURE_POINT_SECURE#
Note
CAPTURE_POINT_SECURE is constant
type: string
value:
"Secured"
CAPTURE_DURATION_PILOT_CAPTURE#
Note
CAPTURE_DURATION_PILOT_CAPTURE is constant
type: int
value:
8
CAPTURE_DURATION_TITAN_CAPTURE#
Note
CAPTURE_DURATION_TITAN_CAPTURE is constant
type: int
value:
20
ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT#
Note
ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT is constant
type: float
value:
3.5
ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY#
Note
ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY is constant
type: float
value:
7.5
ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME#
Note
ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME is constant
type: float
value:
4.0
ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME#
Note
ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME is constant
type: float
value:
3.5
ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION#
Note
ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION is constant
type: unknown
value:
ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY - ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME
ROUND_WINNING_KILL_REPLAY_CROSSHAIR_FADEOUT_TIME#
Note
ROUND_WINNING_KILL_REPLAY_CROSSHAIR_FADEOUT_TIME is constant
type: unknown
value:
ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION - 0.5
ROUND_WINNING_KILL_REPLAY_DELAY_BETWEEN_ANNOUNCEMENTS#
Note
ROUND_WINNING_KILL_REPLAY_DELAY_BETWEEN_ANNOUNCEMENTS is constant
type: float
value:
2.0
ROUND_WINNING_KILL_REPLAY_ROUND_SCORE_ANNOUNCEMENT_DURATION#
Note
ROUND_WINNING_KILL_REPLAY_ROUND_SCORE_ANNOUNCEMENT_DURATION is constant
type: float
value:
4.0
ROUND_WINNING_KILL_REPLAY_FINAL_SCORE_ANNOUNCEMENT_DURATION#
Note
ROUND_WINNING_KILL_REPLAY_FINAL_SCORE_ANNOUNCEMENT_DURATION is constant
type: float
value:
6.0
ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH#
Note
ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH is constant
type: unknown
value:
ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT + ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY
GAME_POSTMATCH_LENGTH#
Note
GAME_POSTMATCH_LENGTH is constant
type: float
value:
7.0
GAME_WINNER_DETERMINED_ROUND_WAIT#
Note
GAME_WINNER_DETERMINED_ROUND_WAIT is constant
type: float
value:
10.0
GAME_WINNER_DETERMINED_FINAL_ROUND_WAIT#
Note
GAME_WINNER_DETERMINED_FINAL_ROUND_WAIT is constant
type: float
value:
3.0
GAME_WINNER_DETERMINED_FINAL_ROUND_WITH_ROUND_WINNING_KILL_REPLAY_WAIT#
Note
GAME_WINNER_DETERMINED_FINAL_ROUND_WITH_ROUND_WINNING_KILL_REPLAY_WAIT is constant
type: unknown
value:
ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH + 2.0
GAME_WINNER_DETERMINED_ROUND_WAIT_WITH_ROUND_WINNING_KILL_REPLAY_WAIT#
Note
GAME_WINNER_DETERMINED_ROUND_WAIT_WITH_ROUND_WINNING_KILL_REPLAY_WAIT is constant
type: unknown
value:
ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH + 3.0
SWITCHING_SIDES_DELAY#
Note
SWITCHING_SIDES_DELAY is constant
type: float
value:
8.0
SWITCHING_SIDES_DELAY_REPLAY#
Note
SWITCHING_SIDES_DELAY_REPLAY is constant
type: float
value:
2.0
GAME_WINNER_DETERMINED_WAIT#
Note
GAME_WINNER_DETERMINED_WAIT is constant
type: float
value:
6.0
GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY#
Note
GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY is constant
type: float
value:
10.0
GAME_EPILOGUE_ENDING_LEADUP#
Note
GAME_EPILOGUE_ENDING_LEADUP is constant
type: float
value:
6.0
GAME_POSTROUND_CLEANUP_WAIT#
Note
GAME_POSTROUND_CLEANUP_WAIT is constant
type: float
value:
5.0
PREMATCH_COUNTDOWN_SOUND#
Note
PREMATCH_COUNTDOWN_SOUND is constant
type: string
value:
"Menu_Timer_LobbyCountdown_Tick"
WAITING_FOR_PLAYERS_COUNTDOWN_SOUND#
Note
WAITING_FOR_PLAYERS_COUNTDOWN_SOUND is constant
type: string
value:
"Menu_Timer_Tick"
eGameState#
type: enum
FIRETEAM_DROPPOD_FORCE_EXIT#
Note
FIRETEAM_DROPPOD_FORCE_EXIT is constant
type: int
value:
15
SILENT_WEAPON_AI_SOUND_RADIUS_MP#
Note
SILENT_WEAPON_AI_SOUND_RADIUS_MP is constant
type: int
value:
300
LOUD_WEAPON_AI_SOUND_RADIUS#
Note
LOUD_WEAPON_AI_SOUND_RADIUS is constant
type: float
value:
4000.0
LOUD_WEAPON_AI_SOUND_RADIUS_MP#
Note
LOUD_WEAPON_AI_SOUND_RADIUS_MP is constant
type: float
value:
5000.0
WEAPON_FLYOUT_DEBOUNCE_TIME#
Note
WEAPON_FLYOUT_DEBOUNCE_TIME is constant
type: float
value:
2.0
WEAPON_FLYOUTS_ENABLED#
Note
WEAPON_FLYOUTS_ENABLED is constant
type: int
value:
1
FLYOUT_TITLE_TYPE_TIME#
Note
FLYOUT_TITLE_TYPE_TIME is constant
type: float
value:
0.2
FLYOUT_POINT_LINE_TIME#
Note
FLYOUT_POINT_LINE_TIME is constant
type: float
value:
0.2
FLYOUT_SHOW_DURATION#
Note
FLYOUT_SHOW_DURATION is constant
type: float
value:
2.0
FLYOUT_SHOW_CHALLENGE_DURATION#
Note
FLYOUT_SHOW_CHALLENGE_DURATION is constant
type: float
value:
3.0
FLYOUT_FADE_OUT_TIME#
Note
FLYOUT_FADE_OUT_TIME is constant
type: float
value:
0.5
FLYOUT_CONNECTING_LINE_ALPHA#
Note
FLYOUT_CONNECTING_LINE_ALPHA is constant
type: int
value:
100
SATCHEL_CLACKER_SOUND#
Note
SATCHEL_CLACKER_SOUND is constant
type: string
value:
"Weapon_R1_Clacker.TriggerPull"
LASER_TRIP_MINE_SOUND#
Note
LASER_TRIP_MINE_SOUND is constant
type: string
value:
"PlayerUI.LoadoutSelect"
OBJECTIVE_SCREEN_MAX_LOCATIONS#
Note
OBJECTIVE_SCREEN_MAX_LOCATIONS is constant
type: int
value:
8
START_SPAWN_GRACE_PERIOD#
Note
START_SPAWN_GRACE_PERIOD is constant
type: float
value:
20.0
CLASS_CHANGE_GRACE_PERIOD#
Note
CLASS_CHANGE_GRACE_PERIOD is constant
type: float
value:
20.0
WAVE_SPAWN_GRACE_PERIOD#
Note
WAVE_SPAWN_GRACE_PERIOD is constant
type: float
value:
3.0
ELIM_FIRST_SPAWN_GRACE_PERIOD#
Note
ELIM_FIRST_SPAWN_GRACE_PERIOD is constant
type: float
value:
20.0
ELIM_TITAN_SPAWN_GRACE_PERIOD#
Note
ELIM_TITAN_SPAWN_GRACE_PERIOD is constant
type: float
value:
30.0
HEALTH_BARS_ENABLED_SP#
Note
HEALTH_BARS_ENABLED_SP is constant
type: int
value:
1
HEALTH_BARS_ENABLED_MP#
Note
HEALTH_BARS_ENABLED_MP is constant
type: int
value:
1
HEALTH_BAR_MAX_DISTANCE#
Note
HEALTH_BAR_MAX_DISTANCE is constant
type: int
value:
5000
HEALTH_BAR_HEAD_OFFSET#
Note
HEALTH_BAR_HEAD_OFFSET is constant
type: int
value:
2
FIRETEAM_AVENGED_DEBOUNCE#
Note
FIRETEAM_AVENGED_DEBOUNCE is constant
type: float
value:
5.0
OVERDRIVE_FIRE_SOUND#
Note
OVERDRIVE_FIRE_SOUND is constant
type: string
value:
"Player.FireOverdrive"
DROPSHIP_TIME_LEVEL1#
Note
DROPSHIP_TIME_LEVEL1 is constant
type: float
value:
2.0
OVERDRIVE_TIME_LEVEL1#
Note
OVERDRIVE_TIME_LEVEL1 is constant
type: float
value:
20.0
OVERDRIVE_DAMAGE_LEVEL1#
Note
OVERDRIVE_DAMAGE_LEVEL1 is constant
type: float
value:
1.3
OVERDRIVE_TIME_LEVEL2#
Note
OVERDRIVE_TIME_LEVEL2 is constant
type: float
value:
20.0
OVERDRIVE_DAMAGE_LEVEL2#
Note
OVERDRIVE_DAMAGE_LEVEL2 is constant
type: float
value:
1.4
OVERDRIVE_ARMOR_LEVEL2#
Note
OVERDRIVE_ARMOR_LEVEL2 is constant
type: float
value:
0.65
OVERDRIVE_TIME_LEVEL3#
Note
OVERDRIVE_TIME_LEVEL3 is constant
type: float
value:
15.0
OVERDRIVE_DAMAGE_LEVEL3#
Note
OVERDRIVE_DAMAGE_LEVEL3 is constant
type: float
value:
1.1
BALL_LIGHTNING_BURST_NUM#
Note
BALL_LIGHTNING_BURST_NUM is constant
type: int
value:
1
BALL_LIGHTNING_BURST_DELAY#
Note
BALL_LIGHTNING_BURST_DELAY is constant
type: float
value:
0.4
BALL_LIGHTNING_BURST_PAUSE#
Note
BALL_LIGHTNING_BURST_PAUSE is constant
type: float
value:
0.3
BALL_LIGHTNING_ZAP_LIFETIME#
Note
BALL_LIGHTNING_ZAP_LIFETIME is constant
type: float
value:
0.3
BALL_LIGHTNING_ZAP_FX#
Note
BALL_LIGHTNING_ZAP_FX is constant
type: asset
value:
$"P_wpn_arcball_beam"
BALL_LIGHTNING_FX_TABLE#
Note
BALL_LIGHTNING_FX_TABLE is constant
type: string
value:
""
BALL_LIGHTNING_ZAP_RADIUS#
Note
BALL_LIGHTNING_ZAP_RADIUS is constant
type: int
value:
400
BALL_LIGHTNING_ZAP_HUMANSIZE_RADIUS#
Note
BALL_LIGHTNING_ZAP_HUMANSIZE_RADIUS is constant
type: int
value:
200
BALL_LIGHTNING_ZAP_HEIGHT#
Note
BALL_LIGHTNING_ZAP_HEIGHT is constant
type: int
value:
300
BALL_LIGHTNING_ZAP_SOUND#
Note
BALL_LIGHTNING_ZAP_SOUND is constant
type: string
value:
"weapon_arc_ball_tendril"
BALL_LIGHTNING_DAMAGE#
Note
BALL_LIGHTNING_DAMAGE is constant
type: int
value:
120
BALL_LIGHTNING_CHARGED_ZAP_LIFETIME#
Note
BALL_LIGHTNING_CHARGED_ZAP_LIFETIME is constant
type: float
value:
0.4
BALL_LIGHTNING_CHARGED_ZAP_RADIUS#
Note
BALL_LIGHTNING_CHARGED_ZAP_RADIUS is constant
type: int
value:
600
BALL_LIGHTNING_CHARGED_ZAP_HEIGHT#
Note
BALL_LIGHTNING_CHARGED_ZAP_HEIGHT is constant
type: int
value:
300
BALL_LIGHTNING_CHARGED_DAMAGE#
Note
BALL_LIGHTNING_CHARGED_DAMAGE is constant
type: int
value:
60
SFX_SMOKE_DEPLOY_1P#
Note
SFX_SMOKE_DEPLOY_1P is constant
type: string
value:
"titan_offhand_electricsmoke_deploy_1P"
SFX_SMOKE_DEPLOY_3P#
Note
SFX_SMOKE_DEPLOY_3P is constant
type: string
value:
"titan_offhand_electricsmoke_deploy_3P"
SFX_SMOKE_DEPLOY_BURN_1P#
Note
SFX_SMOKE_DEPLOY_BURN_1P is constant
type: string
value:
"titan_offhand_electricsmoke_deploy_amped_1P"
SFX_SMOKE_DEPLOY_BURN_3P#
Note
SFX_SMOKE_DEPLOY_BURN_3P is constant
type: string
value:
"titan_offhand_electricsmoke_deploy_amped_3P"
SFX_SMOKE_GRENADE_DEPLOY#
Note
SFX_SMOKE_GRENADE_DEPLOY is constant
type: string
value:
"Weapon_SmokeGrenade_Temp"
SFX_SMOKE_DAMAGE#
Note
SFX_SMOKE_DAMAGE is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Damage"
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P#
Note
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Human_Damage_1P"
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P#
Note
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Human_Damage_3P"
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P#
Note
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Titan_Damage_1P"
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P#
Note
ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Titan_Damage_3P"
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P#
Note
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Human_Damage_1P"
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P#
Note
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Human_Damage_3P"
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P#
Note
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Titan_Damage_1P"
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P#
Note
ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P is constant
type: string
value:
"Titan_Offhand_ElectricSmoke_Titan_Damage_3P"
SMOKESCREEN_SFX_POPCORN_EXPLOSION#
Note
SMOKESCREEN_SFX_POPCORN_EXPLOSION is constant
type: string
value:
"Weapon_ElectricSmokescreen.Explosion"
FX_ELECTRIC_SMOKESCREEN#
Note
FX_ELECTRIC_SMOKESCREEN is constant
type: asset
value:
$"P_wpn_smk_electric"
FX_ELECTRIC_SMOKESCREEN_BURN#
Note
FX_ELECTRIC_SMOKESCREEN_BURN is constant
type: asset
value:
$"P_wpn_smk_electric_burn_mod"
FX_GRENADE_SMOKESCREEN#
Note
FX_GRENADE_SMOKESCREEN is constant
type: asset
value:
$"P_smkscreen_test"
HEALTH_REGEN_TICK_TIME#
Note
HEALTH_REGEN_TICK_TIME is constant
type: float
value:
0.1
TITAN_HEALTH_REGEN_DELAY#
Note
TITAN_HEALTH_REGEN_DELAY is constant
type: float
value:
7.0
TITAN_HEALTH_REGEN_TIME#
Note
TITAN_HEALTH_REGEN_TIME is constant
type: float
value:
14.0
TITAN_DEFAULT_PERMANANT_DAMAGE_FRAC#
Note
TITAN_DEFAULT_PERMANANT_DAMAGE_FRAC is constant
type: float
value:
0.8
TITAN_GARAGE_TICK_TIME#
Note
TITAN_GARAGE_TICK_TIME is constant
type: int
value:
1
TITAN_GARAGE_HEALTH_REGEN#
Note
TITAN_GARAGE_HEALTH_REGEN is constant
type: int
value:
150
TITAN_GARAGE_MAX_HEALTH_REGEN#
Note
TITAN_GARAGE_MAX_HEALTH_REGEN is constant
type: int
value:
300
DEFAULT_BOT_TITAN#
Note
DEFAULT_BOT_TITAN is constant
type: string
value:
"titan_atlas"
MAX_DAMAGE_HISTORY_TIME#
Note
MAX_DAMAGE_HISTORY_TIME is constant
type: float
value:
12.0
MAX_NPC_KILL_STEAL_PREVENTION_TIME#
Note
MAX_NPC_KILL_STEAL_PREVENTION_TIME is constant
type: float
value:
0.0
TITAN_DOOMED_EJECT_PROTECTION_TIME#
Note
TITAN_DOOMED_EJECT_PROTECTION_TIME is constant
type: float
value:
1.5
TITAN_DOOMED_INVUL_TIME#
Note
TITAN_DOOMED_INVUL_TIME is constant
type: float
value:
0.25
TITAN_EJECT_MAX_PRESS_DELAY#
Note
TITAN_EJECT_MAX_PRESS_DELAY is constant
type: float
value:
1.0
TITAN_DOOMED_MAX_DURATION#
Note
TITAN_DOOMED_MAX_DURATION is constant
type: float
value:
6.0
TITAN_DOOMED_MAX_INITIAL_LOSS_FRAC#
Note
TITAN_DOOMED_MAX_INITIAL_LOSS_FRAC is constant
type: float
value:
0.25
HIT_GROUP_HEADSHOT#
Note
HIT_GROUP_HEADSHOT is constant
type: int
value:
1
COCKPIT_HEALTHBARS#
Note
COCKPIT_HEALTHBARS is constant
type: int
value:
1
CORE_BUILD_PERCENT_FROM_TITAN_DAMAGE_RECEIVED#
Note
CORE_BUILD_PERCENT_FROM_TITAN_DAMAGE_RECEIVED is constant
type: float
value:
0.002
CORE_BUILD_PERCENT_FROM_DOOM_INFLICTED#
Note
CORE_BUILD_PERCENT_FROM_DOOM_INFLICTED is constant
type: float
value:
10.0
CORE_BUILD_PERCENT_FROM_DOOM_ENTERED#
Note
CORE_BUILD_PERCENT_FROM_DOOM_ENTERED is constant
type: float
value:
0.0
PILOT_SYNCED_MELEE_CONETRACE_RANGE#
Note
PILOT_SYNCED_MELEE_CONETRACE_RANGE is constant
type: int
value:
400
HUMAN_EXECUTION_RANGE#
Note
HUMAN_EXECUTION_RANGE is constant
type: int
value:
115
HUMAN_EXECUTION_ANGLE#
Note
HUMAN_EXECUTION_ANGLE is constant
type: int
value:
40
PILOT_ELITE_MELEE_COUNTER_RANGE#
Note
PILOT_ELITE_MELEE_COUNTER_RANGE is constant
type: int
value:
400
PILOT_ELITE_MELEE_COUNTER_DAMAGE#
Note
PILOT_ELITE_MELEE_COUNTER_DAMAGE is constant
type: int
value:
400
PROWLER_EXECUTION_RANGE#
Note
PROWLER_EXECUTION_RANGE is constant
type: int
value:
200
PROWLER_EXECUTION_ANGLE#
Note
PROWLER_EXECUTION_ANGLE is constant
type: int
value:
40
HUMAN_MELEE_KICK_ATTACK_DAMAGE#
Note
HUMAN_MELEE_KICK_ATTACK_DAMAGE is constant
type: int
value:
120
HUMAN_MELEE_KICK_ATTACK_PUSHBACK_MULTIPLIER#
Note
HUMAN_MELEE_KICK_ATTACK_PUSHBACK_MULTIPLIER is constant
type: int
value:
600
TITAN_ATTACK_RANGE#
Note
TITAN_ATTACK_RANGE is constant
type: int
value:
200
TITAN_EXECUTION_RANGE#
Note
TITAN_EXECUTION_RANGE is constant
type: int
value:
350
TITAN_EXECUTION_ANGLE#
Note
TITAN_EXECUTION_ANGLE is constant
type: int
value:
45
TITAN_AIMASSIST_MELEE_ATTACK_RANGE#
Note
TITAN_AIMASSIST_MELEE_ATTACK_RANGE is constant
type: int
value:
200
TITAN_AIMASSIST_MELEE_ATTACK_ANGLE#
Note
TITAN_AIMASSIST_MELEE_ATTACK_ANGLE is constant
type: int
value:
25
TITAN_AIMASSIST_DASH_ATTACK_RANGE#
Note
TITAN_AIMASSIST_DASH_ATTACK_RANGE is constant
type: int
value:
400
TITAN_AIMASSIST_DASH_ATTACK_ANGLE#
Note
TITAN_AIMASSIST_DASH_ATTACK_ANGLE is constant
type: int
value:
35
TITAN_MELEE_MAX_VERTICAL_PUSHBACK#
Note
TITAN_MELEE_MAX_VERTICAL_PUSHBACK is constant
type: float
value:
550.0
RODEO_DAMAGE_STATE_0_THRESHOLD#
Note
RODEO_DAMAGE_STATE_0_THRESHOLD is constant
type: float
value:
1.0
RODEO_DAMAGE_STATE_1_THRESHOLD#
Note
RODEO_DAMAGE_STATE_1_THRESHOLD is constant
type: float
value:
0.85
RODEO_DAMAGE_STATE_2_THRESHOLD#
Note
RODEO_DAMAGE_STATE_2_THRESHOLD is constant
type: float
value:
0.65
RODEO_DAMAGE_STATE_3_THRESHOLD#
Note
RODEO_DAMAGE_STATE_3_THRESHOLD is constant
type: float
value:
0.40
RODEO_DAMAGE_STATE_4_THRESHOLD#
Note
RODEO_DAMAGE_STATE_4_THRESHOLD is constant
type: float
value:
0.15
VO_PRIORITY_STORY#
Note
VO_PRIORITY_STORY is constant
type: int
value:
3000
VO_PRIORITY_GAMESTATE#
Note
VO_PRIORITY_GAMESTATE is constant
type: int
value:
1500
VO_PRIORITY_ELIMINATION_STATUS#
Note
VO_PRIORITY_ELIMINATION_STATUS is constant
type: int
value:
1250
VO_PRIORITY_GAMEMODE#
Note
VO_PRIORITY_GAMEMODE is constant
type: int
value:
800
VO_PRIORITY_PLAYERSTATE#
Note
VO_PRIORITY_PLAYERSTATE is constant
type: int
value:
500
EVENT_PRIORITY_CALLOUTMAJOR3#
Note
EVENT_PRIORITY_CALLOUTMAJOR3 is constant
type: int
value:
6
EVENT_PRIORITY_CALLOUTMAJOR2#
Note
EVENT_PRIORITY_CALLOUTMAJOR2 is constant
type: int
value:
5
EVENT_PRIORITY_CALLOUTMAJOR#
Note
EVENT_PRIORITY_CALLOUTMAJOR is constant
type: int
value:
4
EVENT_PRIORITY_CALLOUT#
Note
EVENT_PRIORITY_CALLOUT is constant
type: int
value:
3
EVENT_PRIORITY_CALLOUTMINOR2#
Note
EVENT_PRIORITY_CALLOUTMINOR2 is constant
type: int
value:
2
EVENT_PRIORITY_CALLOUTMINOR#
Note
EVENT_PRIORITY_CALLOUTMINOR is constant
type: int
value:
1
VO_PRIORITY_AI_CHATTER_HIGH#
Note
VO_PRIORITY_AI_CHATTER_HIGH is constant
type: int
value:
30
VO_PRIORITY_AI_CHATTER#
Note
VO_PRIORITY_AI_CHATTER is constant
type: int
value:
20
VO_PRIORITY_AI_CHATTER_LOW#
Note
VO_PRIORITY_AI_CHATTER_LOW is constant
type: int
value:
10
VO_PRIORITY_AI_CHATTER_LOWEST#
Note
VO_PRIORITY_AI_CHATTER_LOWEST is constant
type: int
value:
1
VO_DEBOUNCE_TIME_AI_CHATTER_HIGH#
type: float
value:
4.0
VO_DEBOUNCE_TIME_AI_CHATTER#
type: float
value:
5.0
VO_DEBOUNCE_TIME_AI_CHATTER_LOW#
type: float
value:
6.0
VO_DEBOUNCE_TIME_AI_CHATTER_LOWEST#
type: float
value:
7.0
VO_HARDPOINT_HELP_REQUEST_MINWAIT#
Note
VO_HARDPOINT_HELP_REQUEST_MINWAIT is constant
type: int
value:
20
VO_HARDPOINT_HELP_REQUEST_TIMEOUT#
Note
VO_HARDPOINT_HELP_REQUEST_TIMEOUT is constant
type: int
value:
40
VO_HARDPOINT_PLAYER_THANKS_MINWAIT#
Note
VO_HARDPOINT_PLAYER_THANKS_MINWAIT is constant
type: int
value:
15
VO_AI_CHATTER_TO_PLAYER_MINWAIT#
Note
VO_AI_CHATTER_TO_PLAYER_MINWAIT is constant
type: int
value:
60
VO_AI_CHATTER_PLAYER_CALLOUT_MAXDIST#
Note
VO_AI_CHATTER_PLAYER_CALLOUT_MAXDIST is constant
type: int
value:
3500
instamissionTypes#
type: enum
TITAN_KNEEL_DISTANCE#
Note
TITAN_KNEEL_DISTANCE is constant
type: int
value:
720
TITAN_FORCE_KNEEL_DISTANCE#
Note
TITAN_FORCE_KNEEL_DISTANCE is constant
type: int
value:
220
TITAN_STAND_DISTANCE#
Note
TITAN_STAND_DISTANCE is constant
type: int
value:
850
TITAN_COCKPIT_DAMAGE_STATIC#
Note
TITAN_COCKPIT_DAMAGE_STATIC is constant
type: int
value:
0
STANCE_KNEEL#
Note
STANCE_KNEEL is constant
type: int
value:
0
STANCE_KNEELING#
Note
STANCE_KNEELING is constant
type: int
value:
1
STANCE_STANDING#
Note
STANCE_STANDING is constant
type: int
value:
2
STANCE_STAND#
Note
STANCE_STAND is constant
type: int
value:
3
TITAN_DAMAGE_STATE_ARMOR_HEALTH#
Note
TITAN_DAMAGE_STATE_ARMOR_HEALTH is constant
type: float
value:
0.25
TITAN_ADDITIVE_FLINCH_DAMAGE_THRESHOLD#
Note
TITAN_ADDITIVE_FLINCH_DAMAGE_THRESHOLD is constant
type: int
value:
500
COCKPIT_SPARK_FX_DAMAGE_LIMIT#
Note
COCKPIT_SPARK_FX_DAMAGE_LIMIT is constant
type: int
value:
200
PILOT_HIT_INDICATOR_DAMAGE_LIMIT#
Note
PILOT_HIT_INDICATOR_DAMAGE_LIMIT is constant
type: int
value:
1
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE#
Note
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE is constant
type: int
value:
240
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE_SQUARED#
Note
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE_SQUARED is constant
type: unknown
value:
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE * TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE
TITAN_BUBBLE_SHIELD_CYLINDER_TRIGGER_HEIGHT#
Note
TITAN_BUBBLE_SHIELD_CYLINDER_TRIGGER_HEIGHT is constant
type: unknown
value:
TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE + 50
FIRST_PERSON_SPECTATOR_DELAY#
Note
FIRST_PERSON_SPECTATOR_DELAY is constant
type: float
value:
0.5
BATTERY_PICKUP_KIT_EFFECTIVENESS#
Note
BATTERY_PICKUP_KIT_EFFECTIVENESS is constant
type: float
value:
0.75
DEG_TO_RAD#
Note
DEG_TO_RAD is constant
type: float
value:
0.01745329251994
RAD_TO_DEG#
Note
RAD_TO_DEG is constant
type: float
value:
57.29577951308232
LEGAL_PLAYER_TITAN_SETTINGS#
type: array<string>
AllModesAndMapsCompleteData#
type: struct
_RegisteringFunctions#
type: bool
_serverVars#
type: table
value:
{}
_serverEntityVars#
type: table
value:
{}
_serverVarHandles#
type: table
value:
{}
_nextServerVarIndex#
type: int
value:
0
_entityClassVars#
type: table
value:
{}
_entityClassVarsIsEnts#
type: table
value:
{}
_entityClassVarsSyncToAllClients#
type: table
value:
{}
_entityClassVarHandles#
type: table
value:
{}
_entityClassVarChangeCallbacks#
type: table
value:
{}
_nextEntVarIndex#
type: int
value:
0
_entityVarsByEHandle#
type: table
value:
{}
ePassives#
type: enum
RodeoPackageStruct#
type: struct
AnimEventData#
type: struct
TitanBindings#
type: struct
SegmentedHealthBar#
type: struct
BurnMeterHudStruct#
type: struct
ClientEntityStruct#
type: struct
TitanCockpitRUI#
type: struct
ClientPlayerStruct#
type: struct
ClientAIStruct#
type: struct
ClientWeaponStruct#
type: struct
ClientProjectileStruct#
type: struct
ClientTitanSoulStruct#
type: struct
ClientPlayerDecoyStruct#
type: struct
ClientFirstPersonProxyStruct#
type: struct
AUTO_TITAN_GUARD_MODE_DIAG_SUFFIX#
Note
AUTO_TITAN_GUARD_MODE_DIAG_SUFFIX is constant
type: string
value:
"guard"
AUTO_TITAN_GUARD_MODE_SOUND#
Note
AUTO_TITAN_GUARD_MODE_SOUND is constant
type: string
value:
"Menu_TitanAIMode_Guard"
AUTO_TITAN_FOLLOW_MODE_DIAG_SUFFIX#
Note
AUTO_TITAN_FOLLOW_MODE_DIAG_SUFFIX is constant
type: string
value:
"follow"
AUTO_TITAN_FOLLOW_MODE_SOUND#
Note
AUTO_TITAN_FOLLOW_MODE_SOUND is constant
type: string
value:
"Menu_TitanAIMode_Follow"
SCREENFX_WARPJUMP#
Note
SCREENFX_WARPJUMP is constant
type: asset
value:
$"P_warpjump_FP"
SCREENFX_WARPJUMPDLIGHT#
Note
SCREENFX_WARPJUMPDLIGHT is constant
type: asset
value:
$"warpjump_CH_dlight"
FX_KILLSHOT_BLOODSPRAY#
Note
FX_KILLSHOT_BLOODSPRAY is constant
type: asset
value:
$"P_deathfx_human"
FX_BLOODSPRAY_DECAL_SML#
Note
FX_BLOODSPRAY_DECAL_SML is constant
type: asset
value:
$"P_deathfx_human_decal_SML"
FX_BLOODSPRAY_DECAL_MED#
Note
FX_BLOODSPRAY_DECAL_MED is constant
type: asset
value:
$"P_deathfx_human_decal_MED"
FX_BLOODSPRAY_DECAL_LRG#
Note
FX_BLOODSPRAY_DECAL_LRG is constant
type: asset
value:
$"P_deathfx_human_decal_LRG"
SHIELD_BODY_FX#
Note
SHIELD_BODY_FX is constant
type: asset
value:
$"P_xo_armor_body_CP"
SHIELD_BREAK_FX#
Note
SHIELD_BREAK_FX is constant
type: asset
value:
$"P_xo_armor_break_CP"
AttackerDisplayNameStruct#
type: struct
RUMBLE_FLAGS_NONE#
Note
RUMBLE_FLAGS_NONE is constant
type: int
value:
0x0000
RUMBLE_FLAG_STOP#
Note
RUMBLE_FLAG_STOP is constant
type: int
value:
0x0001
RUMBLE_FLAG_LOOP#
Note
RUMBLE_FLAG_LOOP is constant
type: int
value:
0x0002
RUMBLE_FLAG_RESTART#
Note
RUMBLE_FLAG_RESTART is constant
type: int
value:
0x0004
RUMBLE_FLAG_UPDATE_SCALE#
Note
RUMBLE_FLAG_UPDATE_SCALE is constant
type: int
value:
0x0008
RUMBLE_FLAG_ONLYONE#
Note
RUMBLE_FLAG_ONLYONE is constant
type: int
value:
0x0010
RUMBLE_FLAG_RANDOM_AMPLITUDE#
Note
RUMBLE_FLAG_RANDOM_AMPLITUDE is constant
type: int
value:
0x0020
RUMBLE_FLAG_INITIAL_SCALE#
Note
RUMBLE_FLAG_INITIAL_SCALE is constant
type: int
value:
0x0040
PILOT_THROWN_TICK_WARNING_FX#
type: int
AI_GENERATED_TICK_WARNING_FX#
type: int
AI_GENERATED_TICK_WARNING_BEAMS_FX#
type: int
MAX_ACTIVE_TRAPS_DISPLAYED#
Note
MAX_ACTIVE_TRAPS_DISPLAYED is constant
type: int
value:
5
VGUI_CLOSED#
Note
VGUI_CLOSED is constant
type: int
value:
0
VGUI_CLOSING#
Note
VGUI_CLOSING is constant
type: int
value:
1
VGUI_OPEN#
Note
VGUI_OPEN is constant
type: int
value:
2
VGUI_OPENING#
Note
VGUI_OPENING is constant
type: int
value:
3
USE_AUTO_TEXT#
Note
USE_AUTO_TEXT is constant
type: int
value:
1
SHIELD_R#
Note
SHIELD_R is constant
type: int
value:
176
SHIELD_G#
Note
SHIELD_G is constant
type: int
value:
227
SHIELD_B#
Note
SHIELD_B is constant
type: int
value:
227
TEAM_ICON_IMC#
Note
TEAM_ICON_IMC is constant
type: asset
value:
$"ui/scoreboard_imc_logo"
TEAM_ICON_MILITIA#
Note
TEAM_ICON_MILITIA is constant
type: asset
value:
$"ui/scoreboard_mcorp_logo"
HudElementGroup#
type: var
value:
null
CNotAVGUI#
type: var
value:
null
VisGroup#
type: struct
HUDSplashLine#
type: unknown
value:
null
CONVFLAG_STARTPOINT#
Note
CONVFLAG_STARTPOINT is constant
type: int
value:
0x0001
CONVFLAG_UNORDERED#
Note
CONVFLAG_UNORDERED is constant
type: int
value:
0x0002
CONVFLAG_ENDPOINT#
Note
CONVFLAG_ENDPOINT is constant
type: int
value:
0x0004
CONVFLAG_GROUP#
Note
CONVFLAG_GROUP is constant
type: int
value:
0x0008
eJumpJetType#
type: enum
JumpJetFXNamesStruct#
type: struct
JumpJetDataStruct#
type: struct
MAX_SCORE_COLUMNS#
Note
MAX_SCORE_COLUMNS is constant
type: int
value:
8
SCOREBOARD_MATERIAL_GEN1#
Note
SCOREBOARD_MATERIAL_GEN1 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_0"
SCOREBOARD_MATERIAL_GEN2#
Note
SCOREBOARD_MATERIAL_GEN2 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_1"
SCOREBOARD_MATERIAL_GEN3#
Note
SCOREBOARD_MATERIAL_GEN3 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_2"
SCOREBOARD_MATERIAL_GEN4#
Note
SCOREBOARD_MATERIAL_GEN4 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_3"
SCOREBOARD_MATERIAL_GEN5#
Note
SCOREBOARD_MATERIAL_GEN5 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_4"
SCOREBOARD_MATERIAL_GEN6#
Note
SCOREBOARD_MATERIAL_GEN6 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_5"
SCOREBOARD_MATERIAL_GEN7#
Note
SCOREBOARD_MATERIAL_GEN7 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_6"
SCOREBOARD_MATERIAL_GEN8#
Note
SCOREBOARD_MATERIAL_GEN8 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_7"
SCOREBOARD_MATERIAL_GEN9#
Note
SCOREBOARD_MATERIAL_GEN9 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_8"
SCOREBOARD_MATERIAL_GEN10#
Note
SCOREBOARD_MATERIAL_GEN10 is constant
type: asset
value:
$"ui/menu/generation_icons/generation_9"
SCOREBOARD_BACKGROUND#
Note
SCOREBOARD_BACKGROUND is constant
type: asset
value:
$"ui/menu/scoreboard/scoreboard"
ClGlobals#
type: struct
clGlobal#
type: ClGlobals
SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_EVEN#
Note
SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_EVEN is constant
type: asset
value:
$"ui/menu/scoreboard/friendly_player"
SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_ODD#
Note
SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_ODD is constant
type: asset
value:
$"ui/menu/scoreboard/friendly_player_dots"
SCOREBOARD_MATERIAL_FRIENDLY_SLOT#
Note
SCOREBOARD_MATERIAL_FRIENDLY_SLOT is constant
type: asset
value:
$"ui/menu/scoreboard/friendly_slot"
SCOREBOARD_MATERIAL_ENEMY_PLAYER_EVEN#
Note
SCOREBOARD_MATERIAL_ENEMY_PLAYER_EVEN is constant
type: asset
value:
$"ui/menu/scoreboard/enemy_player"
SCOREBOARD_MATERIAL_ENEMY_PLAYER_ODD#
Note
SCOREBOARD_MATERIAL_ENEMY_PLAYER_ODD is constant
type: asset
value:
$"ui/menu/scoreboard/enemy_player_dots"
SCOREBOARD_MATERIAL_ENEMY_SLOT#
Note
SCOREBOARD_MATERIAL_ENEMY_SLOT is constant
type: asset
value:
$"ui/menu/scoreboard/enemy_slot"
SCOREBOARD_MATERIAL_MIC_INACTIVE#
Note
SCOREBOARD_MATERIAL_MIC_INACTIVE is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_voip_default"
SCOREBOARD_MATERIAL_MIC_ACTIVE#
Note
SCOREBOARD_MATERIAL_MIC_ACTIVE is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_voip_talk"
SCOREBOARD_MATERIAL_MIC_MUTED#
Note
SCOREBOARD_MATERIAL_MIC_MUTED is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_voip_mute"
SCOREBOARD_MATERIAL_MIC_PARTYCHAT#
Note
SCOREBOARD_MATERIAL_MIC_PARTYCHAT is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_voip_party_talk"
SCOREBOARD_MATERIAL_STATUS_DEAD#
Note
SCOREBOARD_MATERIAL_STATUS_DEAD is constant
type: asset
value:
$"ui/icon_status_dead"
SCOREBOARD_MATERIAL_STATUS_TITAN#
Note
SCOREBOARD_MATERIAL_STATUS_TITAN is constant
type: asset
value:
$"ui/icon_status_titan"
SCOREBOARD_MATERIAL_STATUS_PILOT#
Note
SCOREBOARD_MATERIAL_STATUS_PILOT is constant
type: asset
value:
$"ui/icon_status_pilot"
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET#
Note
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET is constant
type: asset
value:
$"ui/icon_status_alive_with_titan"
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET#
Note
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET is constant
type: asset
value:
$"ui/icon_status_dead_with_titan"
SCOREBOARD_MATERIAL_STATUS_EVAC#
Note
SCOREBOARD_MATERIAL_STATUS_EVAC is constant
type: asset
value:
$"ui/icon_status_evac"
SCOREBOARD_MATERIAL_STATUS_TITAN_BURN#
Note
SCOREBOARD_MATERIAL_STATUS_TITAN_BURN is constant
type: asset
value:
$"ui/icon_status_titan_burn"
SCOREBOARD_MATERIAL_STATUS_TITAN_BURN_ENEMY#
Note
SCOREBOARD_MATERIAL_STATUS_TITAN_BURN_ENEMY is constant
type: asset
value:
$"ui/icon_status_titan_burn"
SCOREBOARD_MATERIAL_STATUS_PILOT_BURN#
Note
SCOREBOARD_MATERIAL_STATUS_PILOT_BURN is constant
type: asset
value:
$"ui/icon_status_pilot_burn"
SCOREBOARD_MATERIAL_STATUS_PILOT_BURN_ENEMY#
Note
SCOREBOARD_MATERIAL_STATUS_PILOT_BURN_ENEMY is constant
type: asset
value:
$"ui/icon_status_pilot_burn"
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN#
Note
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN is constant
type: asset
value:
$"ui/icon_status_alive_with_titan_pilot_burn"
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN_ENEMY#
Note
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN_ENEMY is constant
type: asset
value:
$"ui/icon_status_alive_with_titan_pilot_burn"
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN#
Note
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN is constant
type: asset
value:
$"ui/icon_status_alive_with_titan_titan_burn"
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN_ENEMY#
Note
SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN_ENEMY is constant
type: asset
value:
$"ui/icon_status_alive_with_titan_titan_burn"
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN#
Note
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN is constant
type: asset
value:
$"ui/icon_status_dead_with_titan_burn"
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN_ENEMY#
Note
SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN_ENEMY is constant
type: asset
value:
$"ui/icon_status_dead_with_titan_burn"
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_1#
Note
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_1 is constant
type: asset
value:
$"ui/menu/scoreboard/connection_quality_1"
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_2#
Note
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_2 is constant
type: asset
value:
$"ui/menu/scoreboard/connection_quality_2"
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_3#
Note
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_3 is constant
type: asset
value:
$"ui/menu/scoreboard/connection_quality_3"
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_4#
Note
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_4 is constant
type: asset
value:
$"ui/menu/scoreboard/connection_quality_4"
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_5#
Note
SCOREBOARD_MATERIAL_CONNECTION_QUALITY_5 is constant
type: asset
value:
$"ui/menu/scoreboard/connection_quality_5"
SCOREBOARD_MATERIAL_PILOT_KILLS#
Note
SCOREBOARD_MATERIAL_PILOT_KILLS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_pilot_kills"
SCOREBOARD_MATERIAL_TITAN_KILLS#
Note
SCOREBOARD_MATERIAL_TITAN_KILLS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_titan_kills"
SCOREBOARD_MATERIAL_NPC_KILLS#
Note
SCOREBOARD_MATERIAL_NPC_KILLS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_npc_kills"
SCOREBOARD_MATERIAL_ASSISTS#
Note
SCOREBOARD_MATERIAL_ASSISTS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_assists"
SCOREBOARD_MATERIAL_DEATHS#
Note
SCOREBOARD_MATERIAL_DEATHS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_deaths"
SCOREBOARD_MATERIAL_SCORE#
Note
SCOREBOARD_MATERIAL_SCORE is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_score"
SCOREBOARD_MATERIAL_HARDPOINT#
Note
SCOREBOARD_MATERIAL_HARDPOINT is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_hardpoint"
SCOREBOARD_MATERIAL_ASSAULT#
Note
SCOREBOARD_MATERIAL_ASSAULT is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_assault"
SCOREBOARD_MATERIAL_DEFENSE#
Note
SCOREBOARD_MATERIAL_DEFENSE is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_defense"
SCOREBOARD_MATERIAL_FLAG_RETURN#
Note
SCOREBOARD_MATERIAL_FLAG_RETURN is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_flag_return"
SCOREBOARD_MATERIAL_FLAG_CAPTURE#
Note
SCOREBOARD_MATERIAL_FLAG_CAPTURE is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_flag_capture"
SCOREBOARD_MATERIAL_MARKED_FOR_DEATH_TARGET_KILLS#
Note
SCOREBOARD_MATERIAL_MARKED_FOR_DEATH_TARGET_KILLS is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_marked_for_death"
SCOREBOARD_MATERIAL_VICTORY_CONTRIBUTION#
Note
SCOREBOARD_MATERIAL_VICTORY_CONTRIBUTION is constant
type: asset
value:
$"ui/menu/scoreboard/sb_icon_victory_contribution"
SCOREBOARD_MATERIAL_PROMO#
Note
SCOREBOARD_MATERIAL_PROMO is constant
type: asset
value:
$"ui/menu/rank_icons/promo"
SCOREBOARD_MATERIAL_COOP_TITAN#
Note
SCOREBOARD_MATERIAL_COOP_TITAN is constant
type: asset
value:
$"vgui/HUD/coop/coop_titan"
SCOREBOARD_MATERIAL_COOP_EMP_TITAN#
Note
SCOREBOARD_MATERIAL_COOP_EMP_TITAN is constant
type: asset
value:
$"vgui/HUD/coop/coop_emp_titan_square"
SCOREBOARD_MATERIAL_COOP_MORTAR_TITAN#
Note
SCOREBOARD_MATERIAL_COOP_MORTAR_TITAN is constant
type: asset
value:
$"vgui/HUD/coop/coop_mortar_titan_square"
SCOREBOARD_MATERIAL_COOP_NUKE_TITAN#
Note
SCOREBOARD_MATERIAL_COOP_NUKE_TITAN is constant
type: asset
value:
$"vgui/HUD/coop/coop_nuke_titan_square"
SCOREBOARD_MATERIAL_COOP_CLOAK_DRONE#
Note
SCOREBOARD_MATERIAL_COOP_CLOAK_DRONE is constant
type: asset
value:
$"ui/td_wave_icon_cloaked_drone"
SCOREBOARD_MATERIAL_COOP_SUICIDE_SPECTRE#
Note
SCOREBOARD_MATERIAL_COOP_SUICIDE_SPECTRE is constant
type: asset
value:
$"vgui/HUD/coop/wave_icon_suicide"
SCOREBOARD_MATERIAL_COOP_SNIPER_SPECTRE#
Note
SCOREBOARD_MATERIAL_COOP_SNIPER_SPECTRE is constant
type: asset
value:
$"vgui/HUD/coop/wave_icon_sniper"
SCOREBOARD_MATERIAL_COOP_SPECTRE#
Note
SCOREBOARD_MATERIAL_COOP_SPECTRE is constant
type: asset
value:
$"vgui/HUD/coop/wave_icon_spectre"
SCOREBOARD_MATERIAL_COOP_GRUNT#
Note
SCOREBOARD_MATERIAL_COOP_GRUNT is constant
type: asset
value:
$"vgui/HUD/coop/wave_icon_grunt"
SCOREBOARD_MATERIAL_COOP_BACKGROUND#
Note
SCOREBOARD_MATERIAL_COOP_BACKGROUND is constant
type: asset
value:
$"ui/menu/coop_menu_assets/coop_scoreboard_back"
SCOREBOARD_MATERIAL_COOP_INFO_BOX#
Note
SCOREBOARD_MATERIAL_COOP_INFO_BOX is constant
type: asset
value:
$"ui/menu/coop_menu_assets/coop_scoreboard_info_box"
SCOREBOARD_MATERIAL_COOP_STARS#
Note
SCOREBOARD_MATERIAL_COOP_STARS is constant
type: asset
value:
$"ui/menu/lobby/map_star_small"
SCOREBOARD_MATERIAL_COOP_STARS_EMPTY#
Note
SCOREBOARD_MATERIAL_COOP_STARS_EMPTY is constant
type: asset
value:
$"ui/menu/lobby/map_star_empty_small"
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_1#
Note
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_1 is constant
type: asset
value:
$"vgui/hud/coop/scoreboard_coop_p1"
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_2#
Note
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_2 is constant
type: asset
value:
$"vgui/hud/coop/scoreboard_coop_p2"
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_3#
Note
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_3 is constant
type: asset
value:
$"vgui/hud/coop/scoreboard_coop_p3"
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_4#
Note
SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_4 is constant
type: asset
value:
$"vgui/hud/coop/scoreboard_coop_p4"
CUSTOM_BIND_ALIASES_PILOT#
Note
CUSTOM_BIND_ALIASES_PILOT is constant
type: array<string>
CUSTOM_BIND_ALIASES_TITAN#
Note
CUSTOM_BIND_ALIASES_TITAN is constant
type: array<string>