CLIENT Globals#

AttackerDamage#

  • type: struct

DamageHistoryStruct#

  • type: struct

AssistingPlayerStruct#

  • type: struct

CHARGE_TOOL#

Note

CHARGE_TOOL is constant

  • type: string

  • value: "sp_weapon_arc_tool"

TRIG_FLAG_NONE#

Note

TRIG_FLAG_NONE is constant

  • type: int

  • value: 0

TRIG_FLAG_PLAYERONLY#

Note

TRIG_FLAG_PLAYERONLY is constant

  • type: int

  • value: 0x0001

TRIG_FLAG_NPCONLY#

Note

TRIG_FLAG_NPCONLY is constant

  • type: int

  • value: 0x0002

TRIG_FLAG_NOCONTEXTBUSY#

Note

TRIG_FLAG_NOCONTEXTBUSY is constant

  • type: int

  • value: 0x0004

TRIG_FLAG_ONCE#

Note

TRIG_FLAG_ONCE is constant

  • type: int

  • value: 0x0008

TRIG_FLAG_EXCLUSIVE#

Note

TRIG_FLAG_EXCLUSIVE is constant

  • type: int

  • value: 0x0010

TRIG_FLAG_DEVDRAW#

Note

TRIG_FLAG_DEVDRAW is constant

  • type: int

  • value: 0x0020

TRIG_FLAG_START_DISABLED#

Note

TRIG_FLAG_START_DISABLED is constant

  • type: int

  • value: 0x0040

TRIG_FLAG_NO_PHASE_SHIFT#

Note

TRIG_FLAG_NO_PHASE_SHIFT is constant

  • type: int

  • value: 0x0080

MAP_EXTENTS#

Note

MAP_EXTENTS is constant

  • type: float

  • value: 128*128

TRIGGER_INTERNAL_SIGNAL#

Note

TRIGGER_INTERNAL_SIGNAL is constant

  • type: string

  • value: "OnTrigger"

CALCULATE_SEQUENCE_BLEND_TIME#

Note

CALCULATE_SEQUENCE_BLEND_TIME is constant

  • type: float

  • value: -1.0

ArrayDistanceEntry#

  • type: struct

GravityLandData#

  • type: struct

FirstPersonSequenceStruct#

  • type: struct

FrontRightDotProductsStruct#

  • type: struct

RaySphereIntersectStruct#

  • type: struct

eDamageSourceId#

  • type: enum

eModSourceId#

  • type: enum

modNameStrings#

Note

modNameStrings is constant

  • type: table

  • value:

{
        [ eModSourceId.accelerator ]                                            = "#MOD_ACCELERATOR_NAME",
        [ eModSourceId.afterburners ]                                           = "#MOD_AFTERBURNERS_NAME",
        [ eModSourceId.arc_triple_threat ]                                      = "#MOD_ARC_TRIPLE_THREAT_NAME",
        [ eModSourceId.burn_mod_autopistol ]                            = "#BC_AUTOPISTOL_M2",
        [ eModSourceId.burn_mod_car ]                                           = "#BC_CAR_M2",
        [ eModSourceId.burn_mod_defender ]                                      = "#BC_DEFENDER_M2",
        [ eModSourceId.burn_mod_dmr ]                                           = "#BC_DMR_M2",
        [ eModSourceId.burn_mod_emp_grenade ]                           = "#BC_EMP_GRENADE_M2",
        [ eModSourceId.burn_mod_frag_grenade ]                          = "#BC_FRAG_GRENADE_M2",
        [ eModSourceId.burn_mod_grenade_electric_smoke ]        = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
        [ eModSourceId.burn_mod_grenade_gravity ]                       = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
        [ eModSourceId.burn_mod_thermite_grenade ]                      = "#BC_GRENADE_ELECTRIC_SMOKE_M2",
        [ eModSourceId.burn_mod_g2 ]                                            = "#BC_G2_M2",
        [ eModSourceId.burn_mod_hemlok ]                                        = "#BC_HEMLOK_M2",
        [ eModSourceId.burn_mod_lmg ]                                           = "#BC_LMG_M2",
        [ eModSourceId.burn_mod_mgl ]                                           = "#BC_MGL_M2",
        [ eModSourceId.burn_mod_r97 ]                                           = "#BC_R97_M2",
        [ eModSourceId.burn_mod_rspn101 ]                                       = "#BC_RSPN101_M2",
        [ eModSourceId.burn_mod_satchel ]                                       = "#BC_SATCHEL_M2",
        [ eModSourceId.burn_mod_semipistol ]                            = "#BC_SEMIPISTOL_M2",
        [ eModSourceId.burn_mod_smr ]                                           = "#BC_SMR_M2",
        [ eModSourceId.burn_mod_smart_pistol ]                          = "#BC_SMART_PISTOL_M2",
        [ eModSourceId.burn_mod_sniper ]                                        = "#BC_SNIPER_M2",
        [ eModSourceId.burn_mod_rocket_launcher ]                       = "#BC_ROCKET_LAUNCHER_M2",
        [ eModSourceId.burn_mod_titan_40mm ]                            = "#BC_TITAN_40MM_M2",
        [ eModSourceId.burn_mod_titan_arc_cannon ]                      = "#BC_TITAN_ARC_CANNON_M2",
        [ eModSourceId.burn_mod_titan_rocket_launcher ]         = "#BC_TITAN_ROCKET_LAUNCHER_M2",
        [ eModSourceId.burn_mod_titan_sniper ]                          = "#BC_TITAN_SNIPER_M2",
        [ eModSourceId.burn_mod_titan_triple_threat ]           = "#BC_TITAN_TRIPLE_THREAT_M2",
        [ eModSourceId.burn_mod_titan_xo16 ]                            = "#BC_TITAN_XO16_M2",
        [ eModSourceId.burn_mod_titan_dumbfire_rockets ]        = "#BC_TITAN_DUMBFIRE_MISSILE_M2",
        [ eModSourceId.burn_mod_titan_homing_rockets ]          = "#BC_TITAN_HOMING_ROCKETS_M2",
        [ eModSourceId.burn_mod_titan_salvo_rockets ]           = "#BC_TITAN_SALVO_ROCKETS_M2",
        [ eModSourceId.burn_mod_titan_shoulder_rockets ]        = "#BC_TITAN_SHOULDER_ROCKETS_M2",
        [ eModSourceId.burn_mod_titan_vortex_shield ]           = "#BC_TITAN_VORTEX_SHIELD_M2",
        [ eModSourceId.burn_mod_titan_smoke ]                           = "#BC_TITAN_ELECTRIC_SMOKE_M2",
        [ eModSourceId.burn_mod_titan_particle_wall ]           = "#BC_TITAN_SHIELD_WALL_M2",
        [ eModSourceId.burst ]                                                          = "#MOD_BURST_NAME",
        [ eModSourceId.capacitor ]                                                      = "#MOD_CAPACITOR_NAME",
        [ eModSourceId.enhanced_targeting ]                             = "#MOD_ENHANCED_TARGETING_NAME",
        [ eModSourceId.extended_ammo ]                                          = "#MOD_EXTENDED_MAG_NAME",
        [ eModSourceId.fast_reload ]                                            = "#MOD_FAST_RELOAD_NAME",
        [ eModSourceId.instant_shot ]                                           = "#MOD_INSTANT_SHOT_NAME",
        [ eModSourceId.overcharge ]                                             = "#MOD_OVERCHARGE_NAME",
        [ eModSourceId.quick_shot ]                                                     = "#MOD_QUICK_SHOT_NAME",
        [ eModSourceId.rapid_fire_missiles ]                            = "#MOD_RAPID_FIRE_MISSILES_NAME",
        [ eModSourceId.burn_mod_shotgun ]                                       = "#BC_SHOTGUN_M2",
        [ eModSourceId.silencer ]                                                       = "#MOD_SILENCER_NAME",
        [ eModSourceId.slammer ]                                                        = "#MOD_SLAMMER_NAME",
        [ eModSourceId.spread_increase_ttt ]                            = "#MOD_SPREAD_INCREASE_TTT_NAME",
        [ eModSourceId.stabilizer ]                                                     = "#MOD_STABILIZER_NAME",
        [ eModSourceId.titanhammer ]                                            = "#MOD_TITANHAMMER_NAME",
        [ eModSourceId.burn_mod_wingman ]                                       = "#BC_WINGMAN_M2",
        [ eModSourceId.burn_mod_lstar ]                                         = "#BC_LSTAR_M2",
        [ eModSourceId.burn_mod_mastiff ]                                       = "#BC_MASTIFF_M2",
        [ eModSourceId.burn_mod_vinson ]                                        = "#BC_VINSON_M2",
        [ eModSourceId.ricochet ]                                                       = "Ricochet",
        [ eModSourceId.ar_trajectory ]                                          = "AR Trajectory",
        [ eModSourceId.smart_lock ]                                                     = "Smart Lock",
        [ eModSourceId.pro_screen ]                                                     = "Pro Screen",
        [ eModSourceId.rocket_arena ]                                           = "Rocket Arena",
}

Frontline#

  • type: struct

SyncedMelee#

  • type: struct

SyncedMeleeChooser#

  • type: struct

KNIFE_MODEL#

Note

KNIFE_MODEL is constant

  • type: asset

  • value: $"models/weapons/combat_knife/w_combat_knife.mdl"

PULSE_BLADE_MODEL#

Note

PULSE_BLADE_MODEL is constant

  • type: asset

  • value: $"models/weapons/kunai/w_kunai.mdl"

WINGMAN_MODEL#

Note

WINGMAN_MODEL is constant

  • type: asset

  • value: $"models/weapons/b3wing/w_b3wing.mdl"

AWALL_MODEL#

Note

AWALL_MODEL is constant

  • type: asset

  • value: $"models/weapons/sentry_shield/sentry_shield_proj.mdl"

REVIVE_ENABLED#

Note

REVIVE_ENABLED is constant

  • type: bool

  • value: false

LeechActionInfo#

  • type: struct

LeechData#

  • type: struct

eRodeoDirection#

  • type: enum

RODEO_DRAIN_TIME#

Note

RODEO_DRAIN_TIME is constant

  • type: float

  • value: 10.0

OFFER_RODEO_BATTERY_COOLDOWN#

Note

OFFER_RODEO_BATTERY_COOLDOWN is constant

  • type: float

  • value: 5.0

REQUEST_RODEO_BATTERY_COOLDOWN#

Note

REQUEST_RODEO_BATTERY_COOLDOWN is constant

  • type: float

  • value: 10.0

REQUEST_RODEO_BATTERY_HINT_COOLDOWN#

Note

REQUEST_RODEO_BATTERY_HINT_COOLDOWN is constant

  • type: float

  • value: 30.0

REQUEST_RODEO_BATTERY_SHOW_ICON_TIME#

Note

REQUEST_RODEO_BATTERY_SHOW_ICON_TIME is constant

  • type: float

  • value: 30.0

REQUEST_RODEO_BATTERY_HEALTH_PERCENTAGE_THRESHOLD#

Note

REQUEST_RODEO_BATTERY_HEALTH_PERCENTAGE_THRESHOLD is constant

  • type: float

  • value: 0.8

eRodeoPositions#

  • type: enum

eRodeoClamberDirection#

  • type: enum

RODEO_BATTERY_THIEF_ICON_DURATION#

Note

RODEO_BATTERY_THIEF_ICON_DURATION is constant

  • type: float

  • value: 10.0

SENTRY_TURRET_PLACEMENT_RANGE#

Note

SENTRY_TURRET_PLACEMENT_RANGE is constant

  • type: int

  • value: 75

SentryTurretPlacementInfo#

  • type: struct

GRENADE_INDICATOR_ARROW_MODEL#

Note

GRENADE_INDICATOR_ARROW_MODEL is constant

  • type: asset

  • value: $"models/hud/grenade_indicator/grenade_indicator_arrow.mdl"

GRENADE_INDICATOR_FRAG_MODEL#

Note

GRENADE_INDICATOR_FRAG_MODEL is constant

  • type: asset

  • value: $"models/hud/grenade_indicator/grenade_indicator_frag.mdl"

GRENADE_INDICATOR_SONAR_MODEL#

Note

GRENADE_INDICATOR_SONAR_MODEL is constant

  • type: asset

  • value: $"models/hud/grenade_indicator/grenade_indicator_sonar.mdl"

GRENADE_MODEL#

Note

GRENADE_MODEL is constant

  • type: asset

  • value: $"models/weapons/grenades/m20_f_grenade.mdl"

DAMAGEARROW_MODEL#

Note

DAMAGEARROW_MODEL is constant

  • type: asset

  • value: $"models/weapons/bullets/damage_arrow.mdl"

damageTypes#

  • type: enum

GENERIC_PILOT#

Note

GENERIC_PILOT is constant

  • type: int

  • value: 0

BLISK_ID#

Note

BLISK_ID is constant

  • type: int

  • value: 1

SPYGLASS_ID#

Note

SPYGLASS_ID is constant

  • type: int

  • value: 2

GRAVES_ID#

Note

GRAVES_ID is constant

  • type: int

  • value: 3

ConversationStruct#

  • type: struct

CLASSIC_MP_SKYSHOW_DOGFIGHTS_DELAY#

Note

CLASSIC_MP_SKYSHOW_DOGFIGHTS_DELAY is constant

  • type: float

  • value: 75.0

DROP_MIN_X#

Note

DROP_MIN_X is constant

  • type: float

  • value: 0.0

ANALYSIS_STEPS#

Note

ANALYSIS_STEPS is constant

  • type: int

  • value: 8

ANALYSIS_YAW_STEP#

Note

ANALYSIS_YAW_STEP is constant

  • type: unknown

  • value: 360.0 / ANALYSIS_STEPS

FIRST_ONLY#

Note

FIRST_ONLY is constant

  • type: bool

  • value: false

SPAWNPOINT_USE_TIME#

Note

SPAWNPOINT_USE_TIME is constant

  • type: float

  • value: 10.0

MAX_ANALYSIS_COUNT#

Note

MAX_ANALYSIS_COUNT is constant

  • type: int

  • value: 64

DESCRIPTION_MULTIPLIER#

Note

DESCRIPTION_MULTIPLIER is constant

  • type: float

  • value: 0.0006

DROPSHIP_VERTICAL#

Note

DROPSHIP_VERTICAL is constant

  • type: string

  • value: "dropship_flyer_attack_vertical_successful"

DROPSHIP_STRAFE#

Note

DROPSHIP_STRAFE is constant

  • type: string

  • value: "gd_goblin_zipline_strafe"

DROPSHIP_FLYER_ATTACK_ANIM#

Note

DROPSHIP_FLYER_ATTACK_ANIM is constant

  • type: string

  • value: "dropship_flyer_attack"

DROPSHIP_FLYER_ATTACK_ANIM_VERTICAL#

Note

DROPSHIP_FLYER_ATTACK_ANIM_VERTICAL is constant

  • type: string

  • value: "dropship_flyer_attack_vertical"

DROPSHIP_DROP_ANIM#

Note

DROPSHIP_DROP_ANIM is constant

  • type: string

  • value: "gd_goblin_zipline_strafe"

DROPSHIP_MODEL#

Note

DROPSHIP_MODEL is constant

  • type: asset

  • value: $"models/vehicle/goblin_dropship/goblin_dropship.mdl"

STRATON_FLIGHT_ANIM#

Note

STRATON_FLIGHT_ANIM is constant

  • type: string

  • value: "st_gunship_dogfight_C"

STRATON_DOGFIGHT_ANIM1#

Note

STRATON_DOGFIGHT_ANIM1 is constant

  • type: string

  • value: "st_Dogfight_Target_1"

STRATON_DOGFIGHT_ANIM2#

Note

STRATON_DOGFIGHT_ANIM2 is constant

  • type: string

  • value: "st_Dogfight_Target_2"

STRATON_DOGFIGHT_ANIM3#

Note

STRATON_DOGFIGHT_ANIM3 is constant

  • type: string

  • value: "st_Dogfight_Target_3"

STRATON_DOGFIGHT_ANIM1_PERSUER#

Note

STRATON_DOGFIGHT_ANIM1_PERSUER is constant

  • type: string

  • value: "st_Dogfight_Persuer_1"

STRATON_DOGFIGHT_ANIM2_PERSUER#

Note

STRATON_DOGFIGHT_ANIM2_PERSUER is constant

  • type: string

  • value: "st_Dogfight_Persuer_2"

STRATON_DOGFIGHT_ANIM3_PERSUER#

Note

STRATON_DOGFIGHT_ANIM3_PERSUER is constant

  • type: string

  • value: "st_Dogfight_Persuer_3"

STRATON_ATTACK_FULL#

Note

STRATON_ATTACK_FULL is constant

  • type: string

  • value: "st_AngelCity_IMC_Win_Full"

FX_HORNET_DEATH#

Note

FX_HORNET_DEATH is constant

  • type: asset

  • value: $"P_veh_exp_hornet_HS"

HOTDROP_TURBO_ANIM#

Note

HOTDROP_TURBO_ANIM is constant

  • type: string

  • value: "at_hotdrop_drop_2knee_turbo"

TURBO_WARP_FX#

Note

TURBO_WARP_FX is constant

  • type: asset

  • value: $"P_warp_in_atlas"

TURBO_WARP_COMPANY#

Note

TURBO_WARP_COMPANY is constant

  • type: asset

  • value: $"hotdrop_hld_warp"

FX_GUNSHIP_CRASH_EXPLOSION#

Note

FX_GUNSHIP_CRASH_EXPLOSION is constant

  • type: asset

  • value: $"droppod_impact_black"

FX_GUNSHIP_CRASH_EXPLOSION_ENTRANCE#

Note

FX_GUNSHIP_CRASH_EXPLOSION_ENTRANCE is constant

  • type: asset

  • value: $"veh_gunship_warp_FULL"

FX_GUNSHIP_CRASH_EXPLOSION_EXIT#

Note

FX_GUNSHIP_CRASH_EXPLOSION_EXIT is constant

  • type: asset

  • value: $"veh_gunship_warp_OUT_FULL"

NodeFP#

  • type: struct

DropTable#

  • type: struct

CallinData#

  • type: struct

SpawnPointFP#

  • type: struct

AttachPoint#

  • type: struct

NullNodeFP#

  • type: NodeFP

nodeFPOrNull#

  • type: typedef

FlightPath#

  • type: struct

ANALYSIS_PREVIEW_TIME#

Note

ANALYSIS_PREVIEW_TIME is constant

  • type: float

  • value: 5.0

FLYER_MODEL#

Note

FLYER_MODEL is constant

  • type: asset

  • value: $"models/Creatures/flyer/r2_flyer.mdl"

FlyerAnim#

  • type: struct

HIGHLIGHT_COLOR_NEUTRAL#

Note

HIGHLIGHT_COLOR_NEUTRAL is constant

  • type: vector

  • value: <1.0,1.0,1.0>

HIGHLIGHT_COLOR_FRIENDLY#

Note

HIGHLIGHT_COLOR_FRIENDLY is constant

  • type: vector

  • value: <0.34,0.59,0.86>

HIGHLIGHT_COLOR_ENEMY#

Note

HIGHLIGHT_COLOR_ENEMY is constant

  • type: vector

  • value: <1.0,0.36,0.12>

HIGHLIGHT_COLOR_INTERACT#

Note

HIGHLIGHT_COLOR_INTERACT is constant

  • type: vector

  • value: <0.63,0.80,1.0>

HIGHLIGHT_COLOR_OBJECTIVE#

Note

HIGHLIGHT_COLOR_OBJECTIVE is constant

  • type: vector

  • value: <0.90,0.63,0.09>

HIGHLIGHT_OUTLINE_WEAPON_PICKUP#

Note

HIGHLIGHT_OUTLINE_WEAPON_PICKUP is constant

  • type: int

  • value: 104

HIGHLIGHT_OUTLINE_INTERACT_BUTTON#

Note

HIGHLIGHT_OUTLINE_INTERACT_BUTTON is constant

  • type: int

  • value: 105

HIGHLIGHT_OUTLINE_BOSS_TITAN#

Note

HIGHLIGHT_OUTLINE_BOSS_TITAN is constant

  • type: int

  • value: 108

HIGHLIGHT_OUTLINE_OBJECTIVE#

Note

HIGHLIGHT_OUTLINE_OBJECTIVE is constant

  • type: int

  • value: 125

HIGHLIGHT_FILL_OBJECTIVE#

Note

HIGHLIGHT_FILL_OBJECTIVE is constant

  • type: int

  • value: 126

MAP_SCAN_FADE_DISTANCE#

Note

MAP_SCAN_FADE_DISTANCE is constant

  • type: int

  • value: 16000

MFD_MINIMAP_FRIENDLY_MATERIAL#

Note

MFD_MINIMAP_FRIENDLY_MATERIAL is constant

  • type: asset

  • value: $"vgui/HUD/minimap_mfd_friendly"

MFD_MINIMAP_PENDING_MARK_FRIENDLY_MATERIAL#

Note

MFD_MINIMAP_PENDING_MARK_FRIENDLY_MATERIAL is constant

  • type: asset

  • value: $"vgui/HUD/minimap_mfd_pre_friendly"

MFD_MINIMAP_ENEMY_MATERIAL#

Note

MFD_MINIMAP_ENEMY_MATERIAL is constant

  • type: asset

  • value: $"vgui/HUD/minimap_mfd_enemy"

eMinimapObject_info_hardpoint#

  • type: enum

eMinimapObject_prop_script#

  • type: enum

eMinimapObject_npc#

  • type: enum

eMinimapObject_npc_titan#

  • type: enum

MARKER_TOWERDEFENSEGENERATOR#

Note

MARKER_TOWERDEFENSEGENERATOR is constant

  • type: string

  • value: "TowerDefenseGeneratorEnt"

MARKER_ENT_CLASSNAME#

Note

MARKER_ENT_CLASSNAME is constant

  • type: string

  • value: "script_ref"

MARKET_ENT_MARKED_NAME#

Note

MARKET_ENT_MARKED_NAME is constant

  • type: string

  • value: "mfd_marked"

MARKET_ENT_PENDING_MARKED_NAME#

Note

MARKET_ENT_PENDING_MARKED_NAME is constant

  • type: string

  • value: "mfd_pending_marked"

EARN_REF_COLUMN_NAME#

Note

EARN_REF_COLUMN_NAME is constant

  • type: string

  • value: "itemRef"

EARN_TYPE_COLUMN_NAME#

Note

EARN_TYPE_COLUMN_NAME is constant

  • type: string

  • value: "earnType"

EARN_BUILDING_IMAGE_COLUMN_NAME#

Note

EARN_BUILDING_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "buildingImage"

EARN_READY_IMAGE_COLUMN_NAME#

Note

EARN_READY_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "readyImage"

EARN_NAME_COLUMN_NAME#

Note

EARN_NAME_COLUMN_NAME is constant

  • type: string

  • value: "nameText"

EARNMETER_HOLDTIME#

Note

EARNMETER_HOLDTIME is constant

  • type: float

  • value: 10.0

CORE_SMOKE_FRAC#

Note

CORE_SMOKE_FRAC is constant

  • type: float

  • value: 0.20

CORE_SMOKE_WEAPON#

Note

CORE_SMOKE_WEAPON is constant

  • type: string

  • value: "mp_titanability_electric_smoke"

eEarnMeterMode#

  • type: enum

eRewardState#

  • type: enum

EarnObject#

  • type: struct

EarnStruct#

  • type: struct

earn#

  • type: EarnStruct

TITAN_EJECT_SCREECH#

Note

TITAN_EJECT_SCREECH is constant

  • type: string

  • value: "titan_eject_screech"

TITAN_DECAY_LIMIT#

Note

TITAN_DECAY_LIMIT is constant

  • type: float

  • value: 0.35

TITAN_NUCLEAR_CORE_FX_3P#

Note

TITAN_NUCLEAR_CORE_FX_3P is constant

  • type: asset

  • value: $"P_xo_exp_nuke_3P_alt"

TITAN_NUCLEAR_CORE_FX_1P#

Note

TITAN_NUCLEAR_CORE_FX_1P is constant

  • type: asset

  • value: $"P_xo_exp_nuke_1P_alt"

TITAN_NUCLEAR_CORE_NUKE_FX#

Note

TITAN_NUCLEAR_CORE_NUKE_FX is constant

  • type: asset

  • value: $"P_xo_nuke_warn_flare"

eCockpitState#

  • type: enum

ION_ENERGY_REGEN_INTERVAL#

Note

ION_ENERGY_REGEN_INTERVAL is constant

  • type: float

  • value: 0.1

ION_ENERGY_MAX#

Note

ION_ENERGY_MAX is constant

  • type: int

  • value: 1000

DEFAULT_ARC_CANNON_FOVDOT#

Note

DEFAULT_ARC_CANNON_FOVDOT is constant

  • type: float

  • value: 0.98

DEFAULT_ARC_CANNON_FOVDOT_MISSILE#

Note

DEFAULT_ARC_CANNON_FOVDOT_MISSILE is constant

  • type: float

  • value: 0.95

ARC_CANNON_RANGE_CHAIN#

Note

ARC_CANNON_RANGE_CHAIN is constant

  • type: int

  • value: 400

ARC_CANNON_TITAN_RANGE_CHAIN#

Note

ARC_CANNON_TITAN_RANGE_CHAIN is constant

  • type: int

  • value: 900

ARC_CANNON_CHAIN_COUNT_MIN#

Note

ARC_CANNON_CHAIN_COUNT_MIN is constant

  • type: int

  • value: 5

ARC_CANNON_CHAIN_COUNT_MAX#

Note

ARC_CANNON_CHAIN_COUNT_MAX is constant

  • type: int

  • value: 5

ARC_CANNON_CHAIN_COUNT_NPC#

Note

ARC_CANNON_CHAIN_COUNT_NPC is constant

  • type: int

  • value: 2

ARC_CANNON_FORK_COUNT_MAX#

Note

ARC_CANNON_FORK_COUNT_MAX is constant

  • type: int

  • value: 1

ARC_CANNON_FORK_DELAY#

Note

ARC_CANNON_FORK_DELAY is constant

  • type: float

  • value: 0.1

ARC_CANNON_RANGE_CHAIN_BURN#

Note

ARC_CANNON_RANGE_CHAIN_BURN is constant

  • type: int

  • value: 400

ARC_CANNON_TITAN_RANGE_CHAIN_BURN#

Note

ARC_CANNON_TITAN_RANGE_CHAIN_BURN is constant

  • type: int

  • value: 900

ARC_CANNON_CHAIN_COUNT_MIN_BURN#

Note

ARC_CANNON_CHAIN_COUNT_MIN_BURN is constant

  • type: int

  • value: 100

ARC_CANNON_CHAIN_COUNT_MAX_BURN#

Note

ARC_CANNON_CHAIN_COUNT_MAX_BURN is constant

  • type: int

  • value: 100

ARC_CANNON_CHAIN_COUNT_NPC_BURN#

Note

ARC_CANNON_CHAIN_COUNT_NPC_BURN is constant

  • type: int

  • value: 10

ARC_CANNON_FORK_COUNT_MAX_BURN#

Note

ARC_CANNON_FORK_COUNT_MAX_BURN is constant

  • type: int

  • value: 10

ARC_CANNON_BEAM_LIFETIME_BURN#

Note

ARC_CANNON_BEAM_LIFETIME_BURN is constant

  • type: int

  • value: 1

ARC_CANNON_BOLT_RADIUS_MIN#

Note

ARC_CANNON_BOLT_RADIUS_MIN is constant

  • type: int

  • value: 32

ARC_CANNON_BOLT_RADIUS_MAX#

Note

ARC_CANNON_BOLT_RADIUS_MAX is constant

  • type: int

  • value: 640

ARC_CANNON_BOLT_WIDTH_MIN#

Note

ARC_CANNON_BOLT_WIDTH_MIN is constant

  • type: int

  • value: 1

ARC_CANNON_BOLT_WIDTH_MAX#

Note

ARC_CANNON_BOLT_WIDTH_MAX is constant

  • type: int

  • value: 26

ARC_CANNON_BOLT_WIDTH_NPC#

Note

ARC_CANNON_BOLT_WIDTH_NPC is constant

  • type: int

  • value: 8

ARC_CANNON_BEAM_COLOR#

Note

ARC_CANNON_BEAM_COLOR is constant

  • type: string

  • value: "150 190 255"

ARC_CANNON_BEAM_LIFETIME#

Note

ARC_CANNON_BEAM_LIFETIME is constant

  • type: float

  • value: 0.75

ARC_CANNON_TITAN_SCREEN_SFX#

Note

ARC_CANNON_TITAN_SCREEN_SFX is constant

  • type: string

  • value: "Null_Remove_SoundHook"

ARC_CANNON_PILOT_SCREEN_SFX#

Note

ARC_CANNON_PILOT_SCREEN_SFX is constant

  • type: string

  • value: "Null_Remove_SoundHook"

ARC_CANNON_EMP_DURATION_MIN#

Note

ARC_CANNON_EMP_DURATION_MIN is constant

  • type: float

  • value: 0.1

ARC_CANNON_EMP_DURATION_MAX#

Note

ARC_CANNON_EMP_DURATION_MAX is constant

  • type: float

  • value: 1.8

ARC_CANNON_EMP_FADEOUT_DURATION#

Note

ARC_CANNON_EMP_FADEOUT_DURATION is constant

  • type: float

  • value: 0.4

ARC_CANNON_SCREEN_EFFECTS_MIN#

Note

ARC_CANNON_SCREEN_EFFECTS_MIN is constant

  • type: float

  • value: 0.01

ARC_CANNON_SCREEN_EFFECTS_MAX#

Note

ARC_CANNON_SCREEN_EFFECTS_MAX is constant

  • type: float

  • value: 0.02

ARC_CANNON_SCREEN_THRESHOLD#

Note

ARC_CANNON_SCREEN_THRESHOLD is constant

  • type: float

  • value: 0.3385

ARC_CANNON_3RD_PERSON_EFFECT_MIN_DURATION#

Note

ARC_CANNON_3RD_PERSON_EFFECT_MIN_DURATION is constant

  • type: float

  • value: 0.2

ARC_CANNON_DAMAGE_FALLOFF_SCALER#

Note

ARC_CANNON_DAMAGE_FALLOFF_SCALER is constant

  • type: float

  • value: 0.75

ARC_CANNON_DAMAGE_CHARGE_RATIO#

Note

ARC_CANNON_DAMAGE_CHARGE_RATIO is constant

  • type: float

  • value: 0.85

ARC_CANNON_DAMAGE_CHARGE_RATIO_BURN#

Note

ARC_CANNON_DAMAGE_CHARGE_RATIO_BURN is constant

  • type: float

  • value: 0.676

ARC_CANNON_CAPACITOR_CHARGE_RATIO#

Note

ARC_CANNON_CAPACITOR_CHARGE_RATIO is constant

  • type: float

  • value: 1.0

ARC_CANNON_TARGETS_MISSILES#

Note

ARC_CANNON_TARGETS_MISSILES is constant

  • type: int

  • value: 1

OVERCHARGE_MAX_SHIELD_DECAY#

Note

OVERCHARGE_MAX_SHIELD_DECAY is constant

  • type: float

  • value: 0.2

OVERCHARGE_SHIELD_DECAY_MULTIPLIER#

Note

OVERCHARGE_SHIELD_DECAY_MULTIPLIER is constant

  • type: float

  • value: 0.04

OVERCHARGE_BONUS_CHARGE_FRACTION#

Note

OVERCHARGE_BONUS_CHARGE_FRACTION is constant

  • type: float

  • value: 0.05

SPLITTER_DAMAGE_FALLOFF_SCALER#

Note

SPLITTER_DAMAGE_FALLOFF_SCALER is constant

  • type: float

  • value: 0.6

SPLITTER_FORK_COUNT_MAX#

Note

SPLITTER_FORK_COUNT_MAX is constant

  • type: int

  • value: 10

ARC_CANNON_SIGNAL_DEACTIVATED#

Note

ARC_CANNON_SIGNAL_DEACTIVATED is constant

  • type: string

  • value: "ArcCannonDeactivated"

ARC_CANNON_SIGNAL_CHARGEEND#

Note

ARC_CANNON_SIGNAL_CHARGEEND is constant

  • type: string

  • value: "ArcCannonChargeEnd"

ARC_CANNON_BEAM_EFFECT#

Note

ARC_CANNON_BEAM_EFFECT is constant

  • type: asset

  • value: $"wpn_arc_cannon_beam"

ARC_CANNON_BEAM_EFFECT_MOD#

Note

ARC_CANNON_BEAM_EFFECT_MOD is constant

  • type: asset

  • value: $"wpn_arc_cannon_beam_mod"

ARC_CANNON_FX_TABLE#

Note

ARC_CANNON_FX_TABLE is constant

  • type: string

  • value: "exp_arc_cannon"

ArcCannonTargetClassnames#

Note

ArcCannonTargetClassnames is constant

  • type: table

  • value:

{
        [ "npc_drone" ]                         = true,
        [ "npc_dropship" ]                      = true,
        [ "npc_marvin" ]                        = true,
        [ "npc_prowler" ]                       = true,
        [ "npc_soldier" ]                       = true,
        [ "npc_soldier_heavy" ]         = true,
        [ "npc_soldier_shield" ]        = true,
        [ "npc_spectre" ]                       = true,
        [ "npc_stalker" ]                       = true,
        [ "npc_super_spectre" ]         = true,
        [ "npc_titan" ]                         = true,
        [ "npc_turret_floor" ]          = true,
        [ "npc_turret_mega" ]           = true,
        [ "npc_turret_sentry" ]         = true,
        [ "npc_frag_drone" ]            = true,
        [ "player" ]                            = true,
        [ "prop_dynamic" ]                      = true,
        [ "prop_script" ]                       = true,
        [ "grenade_frag" ]                      = true,
        [ "rpg_missile" ]                       = true,
        [ "script_mover" ]                      = true,
        [ "turret" ]                            = true,
}

DEFAULT_MAX_COOK_TIME#

Note

DEFAULT_MAX_COOK_TIME is constant

  • type: float

  • value: 99999.9

PROXIMITY_MINE_EXPLOSION_DELAY#

Note

PROXIMITY_MINE_EXPLOSION_DELAY is constant

  • type: float

  • value: 1.2

PROXIMITY_MINE_ARMING_DELAY#

Note

PROXIMITY_MINE_ARMING_DELAY is constant

  • type: float

  • value: 1.0

THERMITE_GRENADE_FX#

Note

THERMITE_GRENADE_FX is constant

  • type: asset

  • value: $"P_grenade_thermite"

CLUSTER_BASE_FX#

Note

CLUSTER_BASE_FX is constant

  • type: asset

  • value: $"P_wpn_meteor_exp"

ProximityTargetClassnames#

Note

ProximityTargetClassnames is constant

  • type: table

{
        [ "npc_soldier_shield" ]        = true,
        [ "npc_soldier_heavy" ]         = true,
        [ "npc_soldier" ]                       = true,
        [ "npc_spectre" ]                       = true,
        [ "npc_drone" ]                         = true,
        [ "npc_titan" ]                         = true,
        [ "npc_marvin" ]                        = true,
        [ "player" ]                            = true,
        [ "npc_turret_mega" ]           = true,
        [ "npc_turret_sentry" ]         = true,
        [ "npc_dropship" ]                      = true,
}

PROTO_AMPED_WALL#

Note

PROTO_AMPED_WALL is constant

  • type: string

  • value: "proto_amped_wall"

GUN_SHIELD_WALL#

Note

GUN_SHIELD_WALL is constant

  • type: string

  • value: "gun_shield_wall"

VORTEX_REFIRE_NONE#

Note

VORTEX_REFIRE_NONE is constant

  • type: string

  • value: ""

VORTEX_REFIRE_ABSORB#

Note

VORTEX_REFIRE_ABSORB is constant

  • type: string

  • value: "absorb"

VORTEX_REFIRE_BULLET#

Note

VORTEX_REFIRE_BULLET is constant

  • type: string

  • value: "bullet"

VORTEX_REFIRE_EXPLOSIVE_ROUND#

Note

VORTEX_REFIRE_EXPLOSIVE_ROUND is constant

  • type: string

  • value: "explosive_round"

VORTEX_REFIRE_ROCKET#

Note

VORTEX_REFIRE_ROCKET is constant

  • type: string

  • value: "rocket"

VORTEX_REFIRE_GRENADE#

Note

VORTEX_REFIRE_GRENADE is constant

  • type: string

  • value: "grenade"

VORTEX_REFIRE_GRENADE_LONG_FUSE#

Note

VORTEX_REFIRE_GRENADE_LONG_FUSE is constant

  • type: string

  • value: "grenade_long_fuse"

PROJECTILE_PREDICTED#

Note

PROJECTILE_PREDICTED is constant

  • type: bool

  • value: true

PROJECTILE_NOT_PREDICTED#

Note

PROJECTILE_NOT_PREDICTED is constant

  • type: bool

  • value: false

PROJECTILE_LAG_COMPENSATED#

Note

PROJECTILE_LAG_COMPENSATED is constant

  • type: bool

  • value: true

PROJECTILE_NOT_LAG_COMPENSATED#

Note

PROJECTILE_NOT_LAG_COMPENSATED is constant

  • type: bool

  • value: false

RadiusDamageData#

  • type: struct

DECOY_FADE_DISTANCE#

Note

DECOY_FADE_DISTANCE is constant

  • type: int

  • value: 16000

DECOY_DURATION#

Note

DECOY_DURATION is constant

  • type: float

  • value: 10.0

HOLOPILOT_ANGLE_SEGMENT#

Note

HOLOPILOT_ANGLE_SEGMENT is constant

  • type: vector

  • value: <0,25,0>

SP_PARTICLE_WALL_DURATION#

Note

SP_PARTICLE_WALL_DURATION is constant

  • type: float

  • value: 8.0

MP_PARTICLE_WALL_DURATION#

Note

MP_PARTICLE_WALL_DURATION is constant

  • type: float

  • value: 6.0

TITAN_GUN_SHIELD_RADIUS#

Note

TITAN_GUN_SHIELD_RADIUS is constant

  • type: int

  • value: 105

TITAN_GUN_SHIELD_HEALTH#

Note

TITAN_GUN_SHIELD_HEALTH is constant

  • type: int

  • value: 2500

PAS_LEGION_SHEILD_HEALTH#

Note

PAS_LEGION_SHEILD_HEALTH is constant

  • type: int

  • value: 5000

FLIGHT_CORE_IMPACT_FX#

Note

FLIGHT_CORE_IMPACT_FX is constant

  • type: asset

  • value: $"droppod_impact"

PROJECTILE_SPEED_40MM#

Note

PROJECTILE_SPEED_40MM is constant

  • type: float

  • value: 8000.0

TITAN_40MM_SHELL_EJECT#

Note

TITAN_40MM_SHELL_EJECT is constant

  • type: asset

  • value: $"models/Weapons/shellejects/shelleject_40mm.mdl"

TANK_BUSTER_40MM_SFX_LOOP#

Note

TANK_BUSTER_40MM_SFX_LOOP is constant

  • type: string

  • value: "Weapon_Vortex_Gun.ExplosiveWarningBeep"

TITAN_40MM_EXPLOSION_SOUND#

Note

TITAN_40MM_EXPLOSION_SOUND is constant

  • type: string

  • value: "Weapon.Explosion_Med"

MORTAR_SHOT_SFX_LOOP#

Note

MORTAR_SHOT_SFX_LOOP is constant

  • type: string

  • value: "Weapon_Sidwinder_Projectile"

FLAME_WALL_THERMITE_DURATION#

Note

FLAME_WALL_THERMITE_DURATION is constant

  • type: float

  • value: 5.2

PAS_SCORCH_FIREWALL_DURATION#

Note

PAS_SCORCH_FIREWALL_DURATION is constant

  • type: float

  • value: 5.2

SP_FLAME_WALL_DURATION_SCALE#

Note

SP_FLAME_WALL_DURATION_SCALE is constant

  • type: float

  • value: 1.75

SP_THERMITE_DURATION_SCALE#

Note

SP_THERMITE_DURATION_SCALE is constant

  • type: float

  • value: 1.25

METEOR_FX_TRAIL#

Note

METEOR_FX_TRAIL is constant

  • type: asset

  • value: $"P_wpn_meteor_exp_trail"

METEOR_FX_BASE#

Note

METEOR_FX_BASE is constant

  • type: asset

  • value: $"P_wpn_meteor_exp"

METEOR_THERMITE_DAMAGE_RADIUS_DEF#

Note

METEOR_THERMITE_DAMAGE_RADIUS_DEF is constant

  • type: int

  • value: 45

SWORD_GLOW_FP#

Note

SWORD_GLOW_FP is constant

  • type: asset

  • value: $"P_xo_sword_core_hld_FP"

SWORD_GLOW#

Note

SWORD_GLOW is constant

  • type: asset

  • value: $"P_xo_sword_core_hld"

SWORD_GLOW_PRIME_FP#

Note

SWORD_GLOW_PRIME_FP is constant

  • type: asset

  • value: $"P_xo_sword_core_PRM_FP"

SWORD_GLOW_PRIME#

Note

SWORD_GLOW_PRIME is constant

  • type: asset

  • value: $"P_xo_sword_core_PRM"

PROJECTILE_SPEED_FLAK#

Note

PROJECTILE_SPEED_FLAK is constant

  • type: float

  • value: 7500.0

FX_ELECTRIC_SMOKESCREEN_PILOT#

Note

FX_ELECTRIC_SMOKESCREEN_PILOT is constant

  • type: asset

  • value: $"P_wpn_smk_electric_pilot"

FX_ELECTRIC_SMOKESCREEN_PILOT_AIR#

Note

FX_ELECTRIC_SMOKESCREEN_PILOT_AIR is constant

  • type: asset

  • value: $"P_wpn_smk_electric_pilot_air"

GUNSHIPMINE_LAUNCH_VELOCITY#

Note

GUNSHIPMINE_LAUNCH_VELOCITY is constant

  • type: float

  • value: 3000.0

GUNSHIPMINE_MIN_MINE_FUSE_TIME#

Note

GUNSHIPMINE_MIN_MINE_FUSE_TIME is constant

  • type: float

  • value: 6.0

GUNSHIPMINE_MAX_MINE_FUSE_TIME#

Note

GUNSHIPMINE_MAX_MINE_FUSE_TIME is constant

  • type: float

  • value: 6.0

GUNSHIPMINE_MINE_FIELD_ACTIVATION_TIME#

Note

GUNSHIPMINE_MINE_FIELD_ACTIVATION_TIME is constant

  • type: float

  • value: 1.15

GUNSHIPMINE_MINE_FIELD_EXPLODE_TELL_TIME#

Note

GUNSHIPMINE_MINE_FIELD_EXPLODE_TELL_TIME is constant

  • type: float

  • value: 3.00

GUNSHIPMINE_MINE_FIELD_TITAN_ONLY#

Note

GUNSHIPMINE_MINE_FIELD_TITAN_ONLY is constant

  • type: bool

  • value: false

GUNSHIPMINE_NUM_SHOTS#

Note

GUNSHIPMINE_NUM_SHOTS is constant

  • type: int

  • value: 4

GUNSHIP_PROX_MINE_RANGE#

Note

GUNSHIP_PROX_MINE_RANGE is constant

  • type: int

  • value: 35

GUNSHIP_PROX_MINE_HEALTH#

Note

GUNSHIP_PROX_MINE_HEALTH is constant

  • type: int

  • value: 1

DEPLOYABLE_THROW_POWER#

Note

DEPLOYABLE_THROW_POWER is constant

  • type: float

  • value: 500.0

SHIFTER_START_SOUND_1P#

Note

SHIFTER_START_SOUND_1P is constant

  • type: string

  • value: "Pilot_PhaseShift_Activate_1P"

SHIFTER_START_SOUND_3P#

Note

SHIFTER_START_SOUND_3P is constant

  • type: string

  • value: "Pilot_PhaseShift_Activate_3P"

SHIFTER_END_SOUND_1P#

Note

SHIFTER_END_SOUND_1P is constant

  • type: string

  • value: "Pilot_PhaseShift_End_1P"

SHIFTER_END_SOUND_3P#

Note

SHIFTER_END_SOUND_3P is constant

  • type: string

  • value: "Pilot_PhaseShift_End_3P"

SHIFTER_START_SOUND_1P_TITAN#

Note

SHIFTER_START_SOUND_1P_TITAN is constant

  • type: string

  • value: "titan_phasedash_activate_1p"

SHIFTER_START_SOUND_3P_TITAN#

Note

SHIFTER_START_SOUND_3P_TITAN is constant

  • type: string

  • value: "titan_phasedash_activate_3p"

SHIFTER_END_SOUND_1P_TITAN#

Note

SHIFTER_END_SOUND_1P_TITAN is constant

  • type: string

  • value: "titan_phasedash_end_1p"

SHIFTER_END_SOUND_3P_TITAN#

Note

SHIFTER_END_SOUND_3P_TITAN is constant

  • type: string

  • value: "titan_phasedash_end_3p"

COCKPIT_STIM_FX#

  • type: int

PILOT_STIM_HLD_FX#

  • type: int

STIM_EFFECT_SEVERITY#

Note

STIM_EFFECT_SEVERITY is constant

  • type: float

  • value: 0.4

TRIPLETHREAT_LAUNCH_VELOCITY#

Note

TRIPLETHREAT_LAUNCH_VELOCITY is constant

  • type: float

  • value: 1100.0

TRIPLETHREAT_MIN_MINE_FUSE_TIME#

Note

TRIPLETHREAT_MIN_MINE_FUSE_TIME is constant

  • type: float

  • value: 8.2

TRIPLETHREAT_MAX_MINE_FUSE_TIME#

Note

TRIPLETHREAT_MAX_MINE_FUSE_TIME is constant

  • type: float

  • value: 8.8

TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME#

Note

TRIPLETHREAT_MINE_FIELD_ACTIVATION_TIME is constant

  • type: float

  • value: 1.15

TRIPLETHREAT_MINE_FIELD_TITAN_ONLY#

Note

TRIPLETHREAT_MINE_FIELD_TITAN_ONLY is constant

  • type: bool

  • value: false

TRIPLETHREAT_MINE_FIELD_MAX_MINES#

Note

TRIPLETHREAT_MINE_FIELD_MAX_MINES is constant

  • type: int

  • value: 9

TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY#

Note

TRIPLETHREAT_MINE_FIELD_LAUNCH_VELOCITY is constant

  • type: int

  • value: 1100

TRIPLETHREAT_NUM_SHOTS#

Note

TRIPLETHREAT_NUM_SHOTS is constant

  • type: int

  • value: 3

PROX_MINE_RANGE#

Note

PROX_MINE_RANGE is constant

  • type: int

  • value: 200

GauntletWorldspaceDisplay#

  • type: struct

IntFromEntityCompare#

  • type: typedef

DEVSCRIPTS#

Note

DEVSCRIPTS is constant

  • type: bool

  • value: false

NETWORK_INVITE#

Note

NETWORK_INVITE is constant

  • type: bool

  • value: true

PRE_RELEASE_DEMO#

Note

PRE_RELEASE_DEMO is constant

  • type: bool

  • value: false

DIFFICULTY_EASY#

Note

DIFFICULTY_EASY is constant

  • type: int

  • value: 0

DIFFICULTY_NORMAL#

Note

DIFFICULTY_NORMAL is constant

  • type: int

  • value: 1

DIFFICULTY_HARD#

Note

DIFFICULTY_HARD is constant

  • type: int

  • value: 2

DIFFICULTY_MASTER#

Note

DIFFICULTY_MASTER is constant

  • type: int

  • value: 3

Point#

  • type: struct

T_DAY#

Note

T_DAY is constant

  • type: string

  • value: "tday"

TEAM_DEATHMATCH#

Note

TEAM_DEATHMATCH is constant

  • type: string

  • value: "tdm"

PILOT_SKIRMISH#

Note

PILOT_SKIRMISH is constant

  • type: string

  • value: "ps"

CAPTURE_POINT#

Note

CAPTURE_POINT is constant

  • type: string

  • value: "cp"

ATTRITION#

Note

ATTRITION is constant

  • type: string

  • value: "at"

CAPTURE_THE_FLAG#

Note

CAPTURE_THE_FLAG is constant

  • type: string

  • value: "ctf"

MARKED_FOR_DEATH#

Note

MARKED_FOR_DEATH is constant

  • type: string

  • value: "mfd"

MARKED_FOR_DEATH_PRO#

Note

MARKED_FOR_DEATH_PRO is constant

  • type: string

  • value: "mfdp"

LAST_TITAN_STANDING#

Note

LAST_TITAN_STANDING is constant

  • type: string

  • value: "lts"

WINGMAN_LAST_TITAN_STANDING#

Note

WINGMAN_LAST_TITAN_STANDING is constant

  • type: string

  • value: "wlts"

LTS_BOMB#

Note

LTS_BOMB is constant

  • type: string

  • value: "ltsbomb"

AI_TDM#

Note

AI_TDM is constant

  • type: string

  • value: "aitdm"

BOMB#

Note

BOMB is constant

  • type: string

  • value: "bomb"

FFA#

Note

FFA is constant

  • type: string

  • value: "ffa"

SST#

Note

SST is constant

  • type: string

  • value: "sst"

COLISEUM#

Note

COLISEUM is constant

  • type: string

  • value: "coliseum"

WINGMAN_PILOT_SKIRMISH#

Note

WINGMAN_PILOT_SKIRMISH is constant

  • type: string

  • value: "wps"

HARDCORE_TDM#

Note

HARDCORE_TDM is constant

  • type: string

  • value: "htdm"

FREE_AGENCY#

Note

FREE_AGENCY is constant

  • type: string

  • value: "fra"

FORT_WAR#

Note

FORT_WAR is constant

  • type: string

  • value: "fw"

HUNTED#

Note

HUNTED is constant

  • type: string

  • value: "hunted"

DON#

Note

DON is constant

  • type: string

  • value: "don"

SPEEDBALL#

Note

SPEEDBALL is constant

  • type: string

  • value: "speedball"

RAID#

Note

RAID is constant

  • type: string

  • value: "raid"

ATCOOP#

Note

ATCOOP is constant

  • type: string

  • value: "atcoop"

CONQUEST#

Note

CONQUEST is constant

  • type: string

  • value: "cq"

FD#

Note

FD is constant

  • type: string

  • value: "fd"

FD_EASY#

Note

FD_EASY is constant

  • type: string

  • value: "fd_easy"

FD_NORMAL#

Note

FD_NORMAL is constant

  • type: string

  • value: "fd_normal"

FD_HARD#

Note

FD_HARD is constant

  • type: string

  • value: "fd_hard"

FD_MASTER#

Note

FD_MASTER is constant

  • type: string

  • value: "fd_master"

FD_INSANE#

Note

FD_INSANE is constant

  • type: string

  • value: "fd_insane"

PVE_SANDBOX#

Note

PVE_SANDBOX is constant

  • type: string

  • value: "pve_sandbox"

TITAN_BRAWL#

Note

TITAN_BRAWL is constant

  • type: string

  • value: "ttdm"

VERBOSE_DAMAGE_PRINTOUTS#

Note

VERBOSE_DAMAGE_PRINTOUTS is constant

  • type: bool

  • value: false

SAVEGAME_VERSION#

Note

SAVEGAME_VERSION is constant

  • type: int

  • value: 18

PERSISTENCE_INIT_VERSION#

Note

PERSISTENCE_INIT_VERSION is constant

  • type: int

  • value: 231

TEMP_NETWORTH_VAR#

Note

TEMP_NETWORTH_VAR is constant

  • type: string

  • value: "activeBCID"

NETWORTH_VAR#

Note

NETWORTH_VAR is constant

  • type: string

  • value: "netWorth"

TESTCONST#

Note

TESTCONST is constant

  • type: int

  • value: 99

TEAM_BOTH#

Note

TEAM_BOTH is constant

  • type: int

  • value: 4

TEAM_COUNT#

Note

TEAM_COUNT is constant

  • type: int

  • value: 31

MAX_GAME_HISTORY#

Note

MAX_GAME_HISTORY is constant

  • type: int

  • value: 20

NON_RARES_PER_RARE#

Note

NON_RARES_PER_RARE is constant

  • type: int

  • value: 12

MAX_RANK#

Note

MAX_RANK is constant

  • type: int

  • value: 24

MAX_GEN#

Note

MAX_GEN is constant

  • type: int

  • value: 100

CPU_LEVEL_MINSPEC#

Note

CPU_LEVEL_MINSPEC is constant

  • type: int

  • value: 0

CPU_LEVEL_DURANGO#

Note

CPU_LEVEL_DURANGO is constant

  • type: int

  • value: 1

CPU_LEVEL_HIGHEND#

Note

CPU_LEVEL_HIGHEND is constant

  • type: int

  • value: 2

MAX_WORLD_COORD#

Note

MAX_WORLD_COORD is constant

  • type: int

  • value: ( 1 << 16 ) - 1

COORD_RANGE#

Note

COORD_RANGE is constant

  • type: float

  • value: MAX_WORLD_COORD + MAX_WORLD_COORD + 1

MAX_WORLD_RANGE#

Note

MAX_WORLD_RANGE is constant

  • type: float

  • value: sqrt( COORD_RANGE * COORD_RANGE + COORD_RANGE * COORD_RANGE + COORD_RANGE * COORD_RANGE )

INVERT_CONVAR_GAMEPAD#

Note

INVERT_CONVAR_GAMEPAD is constant

  • type: string

  • value: "joy_inverty"

INVERT_CONVAR_MOUSE#

Note

INVERT_CONVAR_MOUSE is constant

  • type: string

  • value: "m_invert_pitch"

AUTOSPRINT_CONVAR_NAME#

Note

AUTOSPRINT_CONVAR_NAME is constant

  • type: string

  • value: "autosprint_type"

AI_HARD_LIMIT#

Note

AI_HARD_LIMIT is constant

  • type: int

  • value: 36

MID_SPEC_PLAYER_CUTOFF#

Note

MID_SPEC_PLAYER_CUTOFF is constant

  • type: int

  • value: 8

MID_SPEC_MAX_AI_COUNT#

Note

MID_SPEC_MAX_AI_COUNT is constant

  • type: int

  • value: 9

ZERO_VECTOR#

Note

ZERO_VECTOR is constant

  • type: vector

  • value: <0,0,0>

PilotLoadoutDef#

  • type: struct

TitanLoadoutDef#

  • type: struct

eBeaconType#

  • type: enum

GRUNT_EXECUTE_MIN_DIST_FROM_PLAYER#

Note

GRUNT_EXECUTE_MIN_DIST_FROM_PLAYER is constant

  • type: int

  • value: 768

GRUNT_EXECUTE_COOLDOWN_MIN#

Note

GRUNT_EXECUTE_COOLDOWN_MIN is constant

  • type: int

  • value: 3

GRUNT_EXECUTE_COOLDOWN_MAX#

Note

GRUNT_EXECUTE_COOLDOWN_MAX is constant

  • type: int

  • value: 4

MAX_GRUNTS_TO_EXECUTE_AT_ONCE#

Note

MAX_GRUNTS_TO_EXECUTE_AT_ONCE is constant

  • type: int

  • value: 2

GRUNT_EXECUTE_GROUP_COOLDOWN_MIN#

Note

GRUNT_EXECUTE_GROUP_COOLDOWN_MIN is constant

  • type: int

  • value: 30

GRUNT_EXECUTE_GROUP_COOLDOWN_MAX#

Note

GRUNT_EXECUTE_GROUP_COOLDOWN_MAX is constant

  • type: int

  • value: 31

CONNECT_TIME_DEFAULT#

Note

CONNECT_TIME_DEFAULT is constant

  • type: int

  • value: 23

OUT_OF_BOUNDS_TIME_LIMIT#

Note

OUT_OF_BOUNDS_TIME_LIMIT is constant

  • type: float

  • value: 8.0

OUT_OF_BOUNDS_DECAY_TIME#

Note

OUT_OF_BOUNDS_DECAY_TIME is constant

  • type: float

  • value: 15.0

OUT_OF_BOUNDS_DECAY_DELAY#

Note

OUT_OF_BOUNDS_DECAY_DELAY is constant

  • type: float

  • value: 1.0

MAX_TRACKED_CHALLENGES#

Note

MAX_TRACKED_CHALLENGES is constant

  • type: int

  • value: 3

FRIENDLY_R#

Note

FRIENDLY_R is constant

  • type: int

  • value: 87

FRIENDLY_G#

Note

FRIENDLY_G is constant

  • type: int

  • value: 151

FRIENDLY_B#

Note

FRIENDLY_B is constant

  • type: int

  • value: 219

ENEMY_R#

Note

ENEMY_R is constant

  • type: int

  • value: 255

ENEMY_G#

Note

ENEMY_G is constant

  • type: int

  • value: 120

ENEMY_B#

Note

ENEMY_B is constant

  • type: int

  • value: 32

LOCAL_R#

Note

LOCAL_R is constant

  • type: int

  • value: 254

LOCAL_G#

Note

LOCAL_G is constant

  • type: int

  • value: 184

LOCAL_B#

Note

LOCAL_B is constant

  • type: int

  • value: 0

PARTY_R#

Note

PARTY_R is constant

  • type: int

  • value: 91

PARTY_G#

Note

PARTY_G is constant

  • type: int

  • value: 255

PARTY_B#

Note

PARTY_B is constant

  • type: int

  • value: 31

BURN_R#

Note

BURN_R is constant

  • type: int

  • value: 246

BURN_G#

Note

BURN_G is constant

  • type: int

  • value: 134

BURN_B#

Note

BURN_B is constant

  • type: int

  • value: 40

TEAM_COLOR_ENEMY#

Note

TEAM_COLOR_ENEMY is constant

  • type: vector

  • value: <ENEMY_R,ENEMY_G,ENEMY_B>

TEAM_COLOR_FRIENDLY#

Note

TEAM_COLOR_FRIENDLY is constant

  • type: vector

  • value: <FRIENDLY_R,FRIENDLY_G,FRIENDLY_B>

TEAM_COLOR_PARTY#

Note

TEAM_COLOR_PARTY is constant

  • type: vector

  • value: <PARTY_R,PARTY_G,PARTY_B>

TEAM_COLOR_YOU#

Note

TEAM_COLOR_YOU is constant

  • type: vector

  • value: <LOCAL_R,LOCAL_G,LOCAL_B>

BURN_COLOR#

Note

BURN_COLOR is constant

  • type: vector

  • value: <BURN_R,BURN_G,BURN_B>

TIME_ZOFFSET#

Note

TIME_ZOFFSET is constant

  • type: int

  • value: 11520

LOCALPLAYER_NAME_COLOR#

Note

LOCALPLAYER_NAME_COLOR is constant

  • type: array

  • value: [ LOCAL_R, LOCAL_G, LOCAL_B ]

FRIENDLY_COLOR#

Note

FRIENDLY_COLOR is constant

  • type: unknown

  • value: TEAM_COLOR_FRIENDLY

ENEMY_COLOR#

Note

ENEMY_COLOR is constant

  • type: unknown

  • value: TEAM_COLOR_ENEMY

FRIENDLY_COLOR_FX#

Note

FRIENDLY_COLOR_FX is constant

  • type: unknown

  • value: TEAM_COLOR_FRIENDLY

ENEMY_COLOR_FX#

Note

ENEMY_COLOR_FX is constant

  • type: unknown

  • value: TEAM_COLOR_ENEMY

NEUTRAL_COLOR_FX#

Note

NEUTRAL_COLOR_FX is constant

  • type: vector

  • value: <220,220,220>

FRIENDLY_CROSSHAIR_COLOR#

Note

FRIENDLY_CROSSHAIR_COLOR is constant

  • type: array

  • value: [FRIENDLY_R, FRIENDLY_G, FRIENDLY_B, 255]

ENEMY_CROSSHAIR_COLOR#

Note

ENEMY_CROSSHAIR_COLOR is constant

  • type: array

  • value: [ENEMY_R, ENEMY_G, ENEMY_B, 180]

OBITUARY_COLOR_BURN_WEAPON#

Note

OBITUARY_COLOR_BURN_WEAPON is constant

  • type: vector

  • value: <246,134,40>

BURN_CARD_WEAPON_HUD_COLOR#

Note

BURN_CARD_WEAPON_HUD_COLOR is constant

  • type: array

  • value: [ 246, 134, 40, 255 ]

BURN_CARD_WEAPON_HUD_COLOR_VECTOR#

Note

BURN_CARD_WEAPON_HUD_COLOR_VECTOR is constant

  • type: vector

  • value: <0.965,0.525,0.157>

SQUAD_SIZE#

Note

SQUAD_SIZE is constant

  • type: int

  • value: 4

eWeaponProficiency#

  • type: enum

eCodeDialogueID#

  • type: enum

eTitanVO#

  • type: enum

CURRENT_TARGET_FORGET_TIME#

Note

CURRENT_TARGET_FORGET_TIME is constant

  • type: float

  • value: 8.0

scoreEventPointType#

  • type: enum

BLINKING_BLUE_LIGHT_PARTICLE#

Note

BLINKING_BLUE_LIGHT_PARTICLE is constant

  • type: string

  • value: "blue_light_large_blink"

eNPCTitanMode#

  • type: enum

eGruntCombatState#

  • type: enum

MAX_BULLET_PER_SHOT#

Note

MAX_BULLET_PER_SHOT is constant

  • type: int

  • value: 35

ELIMINATION_FUSE_TIME#

Note

ELIMINATION_FUSE_TIME is constant

  • type: int

  • value: 45

ePanelState#

  • type: enum

crosshairPriorityLevel#

  • type: enum

eSpectreSpawnStyle#

  • type: enum

USE_TIME_INFINITE#

Note

USE_TIME_INFINITE is constant

  • type: int

  • value: -1

CL_HIGHLIGHT_ARROW_X#

Note

CL_HIGHLIGHT_ARROW_X is constant

  • type: float

  • value: 0.85

CL_HIGHLIGHT_ARROW_Y#

Note

CL_HIGHLIGHT_ARROW_Y is constant

  • type: float

  • value: 0.80

CL_HIGHLIGHT_ICON_X#

Note

CL_HIGHLIGHT_ICON_X is constant

  • type: float

  • value: 0.80

CL_HIGHLIGHT_ICON_Y#

Note

CL_HIGHLIGHT_ICON_Y is constant

  • type: float

  • value: 0.75

CL_HIGHLIGHT_LABEL_X#

Note

CL_HIGHLIGHT_LABEL_X is constant

  • type: float

  • value: 0.80

CL_HIGHLIGHT_LABEL_Y#

Note

CL_HIGHLIGHT_LABEL_Y is constant

  • type: float

  • value: 0.75

MFD_COUNTDOWN_TIME#

Note

MFD_COUNTDOWN_TIME is constant

  • type: int

  • value: 5

MFDP_COUNTDOWN_TIME#

Note

MFDP_COUNTDOWN_TIME is constant

  • type: int

  • value: 3

MFD_BETWEEN_MARKS_TIME#

Note

MFD_BETWEEN_MARKS_TIME is constant

  • type: int

  • value: 7

MFD_ESCORT_RADIUS#

Note

MFD_ESCORT_RADIUS is constant

  • type: int

  • value: 700

MFD_ROUNDS_SKIPPED_AFTER_BEING_MARKED#

Note

MFD_ROUNDS_SKIPPED_AFTER_BEING_MARKED is constant

  • type: int

  • value: 3

MFD_PRO_KILL_ANNOUNCEMENT_WAIT#

Note

MFD_PRO_KILL_ANNOUNCEMENT_WAIT is constant

  • type: float

  • value: 0.12

MAX_STAR_COUNT#

Note

MAX_STAR_COUNT is constant

  • type: int

  • value: 3

SHIELD_WALL_CHARGE_TIME#

Note

SHIELD_WALL_CHARGE_TIME is constant

  • type: float

  • value: 15.0

SHIELD_WALL_MAX_CHARGES#

Note

SHIELD_WALL_MAX_CHARGES is constant

  • type: int

  • value: 2

TANK_MISSILE_DELAY#

Note

TANK_MISSILE_DELAY is constant

  • type: float

  • value: 1.5

TANK_MISSILE_VELOCITY#

Note

TANK_MISSILE_VELOCITY is constant

  • type: int

  • value: 1800

DEFAULT_WARNING_SFX#

Note

DEFAULT_WARNING_SFX is constant

  • type: string

  • value: "Weapon_R1_Satchel.ArmedBeep"

FORCE_SONAR_DEACTIVATE#

Note

FORCE_SONAR_DEACTIVATE is constant

  • type: string

  • value: "SonarDeactivate"

BURN_CARD_SATCHEL_BURST_COUNT#

Note

BURN_CARD_SATCHEL_BURST_COUNT is constant

  • type: int

  • value: 10

BURN_CARD_SATCHEL_BURST_RANGE#

Note

BURN_CARD_SATCHEL_BURST_RANGE is constant

  • type: int

  • value: 250

NOT_IN_TITAN_QUEUE#

Note

NOT_IN_TITAN_QUEUE is constant

  • type: int

  • value: -1

TITAN_REQUEST_WAITING_FOR_WAVE#

Note

TITAN_REQUEST_WAITING_FOR_WAVE is constant

  • type: int

  • value: 0

TITAN_REQUEST_WAVE_INCOMING#

Note

TITAN_REQUEST_WAVE_INCOMING is constant

  • type: int

  • value: 1

TITAN_REQUEST_WAVE_RESULTS#

Note

TITAN_REQUEST_WAVE_RESULTS is constant

  • type: int

  • value: 2

TITAN_REQUEST_WAVE_RESULTS_TIME#

Note

TITAN_REQUEST_WAVE_RESULTS_TIME is constant

  • type: float

  • value: 3.5

MGL_MAGNETIC_FORCE#

Note

MGL_MAGNETIC_FORCE is constant

  • type: int

  • value: 1600

TT_MAGNETIC_FORCE#

Note

TT_MAGNETIC_FORCE is constant

  • type: float

  • value: 1600.0

PROX_MINE_MARKER_TIME#

Note

PROX_MINE_MARKER_TIME is constant

  • type: int

  • value: 3

VANGUARD_SHOULDER_MISSILE_SPEED#

Note

VANGUARD_SHOULDER_MISSILE_SPEED is constant

  • type: int

  • value: 2200

VANGUARD_CORE8_HEALTH_AMOUNT#

Note

VANGUARD_CORE8_HEALTH_AMOUNT is constant

  • type: int

  • value: 5000

MEGA_TURRET_REPAIR_TIME#

Note

MEGA_TURRET_REPAIR_TIME is constant

  • type: int

  • value: 30

LIGHT_TURRET_REPAIR_TIME#

Note

LIGHT_TURRET_REPAIR_TIME is constant

  • type: int

  • value: 30

EMBARKABLE_NEVER#

Note

EMBARKABLE_NEVER is constant

  • type: int

  • value: 0

EMBARKABLE_INFRONT#

Note

EMBARKABLE_INFRONT is constant

  • type: int

  • value: 1

EMBARKABLE_ANY#

Note

EMBARKABLE_ANY is constant

  • type: int

  • value: 2

EMBARKABLE_ANY_PLAYER#

Note

EMBARKABLE_ANY_PLAYER is constant

  • type: int

  • value: 3

CLUSTER_ROCKET_BURST_COUNT#

Note

CLUSTER_ROCKET_BURST_COUNT is constant

  • type: int

  • value: 20

CLUSTER_ROCKET_BURST_COUNT_BURN#

Note

CLUSTER_ROCKET_BURST_COUNT_BURN is constant

  • type: int

  • value: 32

CLUSTER_ROCKET_BURST_COUNT_MOD#

Note

CLUSTER_ROCKET_BURST_COUNT_MOD is constant

  • type: int

  • value: 10

CLUSTER_ROCKET_BURST_DELAY#

Note

CLUSTER_ROCKET_BURST_DELAY is constant

  • type: float

  • value: 0.5

CLUSTER_ROCKET_BURST_OFFSET#

Note

CLUSTER_ROCKET_BURST_OFFSET is constant

  • type: float

  • value: 0.3

CLUSTER_ROCKET_BURST_RANGE#

Note

CLUSTER_ROCKET_BURST_RANGE is constant

  • type: float

  • value: 250.0

CLUSTER_ROCKET_BURST_GROUP_SIZE#

Note

CLUSTER_ROCKET_BURST_GROUP_SIZE is constant

  • type: int

  • value: 5

CLUSTER_ROCKET_BASE_FIRERATE#

Note

CLUSTER_ROCKET_BASE_FIRERATE is constant

  • type: float

  • value: 0.1

CLUSTER_ROCKET_DURATION#

Note

CLUSTER_ROCKET_DURATION is constant

  • type: float

  • value: 5.0

PAS_NORTHSTAR_CLUSTER_ROCKET_DURATION#

Note

PAS_NORTHSTAR_CLUSTER_ROCKET_DURATION is constant

  • type: float

  • value: 8.0

CLUSTER_ROCKET_FX_TABLE#

Note

CLUSTER_ROCKET_FX_TABLE is constant

  • type: string

  • value: "exp_rocket_cluster_secondary"

DAMAGE_BREAK_MELEE_ASSIST#

Note

DAMAGE_BREAK_MELEE_ASSIST is constant

  • type: int

  • value: 1400

TITAN_FOOTSTEP_DAMAGE#

Note

TITAN_FOOTSTEP_DAMAGE is constant

  • type: int

  • value: 350

TITAN_FOOTSTEP_DAMAGE_WAIT#

Note

TITAN_FOOTSTEP_DAMAGE_WAIT is constant

  • type: float

  • value: 1.0

REVIVE_TIME_TO_REVIVE#

Note

REVIVE_TIME_TO_REVIVE is constant

  • type: float

  • value: 4.0

eRankEnabledModes#

  • type: enum

eOutpostCannonTargets#

  • type: enum

eDiggerState#

  • type: enum

O2_EPILOGUE_DURATION#

Note

O2_EPILOGUE_DURATION is constant

  • type: float

  • value: 51.5

eEvents#

  • type: enum

eHardpoint#

  • type: enum

BLISK#

Note

BLISK is constant

  • type: int

  • value: 0

GRAVES#

Note

GRAVES is constant

  • type: int

  • value: 1

BISH#

Note

BISH is constant

  • type: int

  • value: 2

BARKER#

Note

BARKER is constant

  • type: int

  • value: 3

CRASHTIME#

Note

CRASHTIME is constant

  • type: float

  • value: 16.05

WAKEUPTIME#

Note

WAKEUPTIME is constant

  • type: float

  • value: 1.5

GATEVDUTIME#

Note

GATEVDUTIME is constant

  • type: float

  • value: 9.2

LEVEL_UNLOCKS_COUNT#

Note

LEVEL_UNLOCKS_COUNT is constant

  • type: array

  • value: [{ level = "sp_training", count = 1 }, { level = "sp_crashsite", count = 2 }, { level = "sp_sewers1", count = 6 }, { level = "sp_boomtown_start", count = 4 }, { level = "sp_boomtown", count = 3 }, { level = "sp_boomtown_end", count = 2 }, { level = "sp_hub_timeshift", count = 2 }, { level = "sp_timeshift_spoke02", count = 6 }, { level = "sp_beacon", count = 9 }, { level = "sp_beacon_spoke0", count = 2 }, { level = "sp_tday", count = 3 }, { level = "sp_s2s", count = 3 }, { level = "sp_skyway_v1", count = 3 }, { level = "sp_chadbox", count = 6 }]

OFFHAND_HUD_COLOR_FULL#

Note

OFFHAND_HUD_COLOR_FULL is constant

  • type: string

  • value: "180 246 85"

OFFHAND_HUD_COLOR_EMPTY#

Note

OFFHAND_HUD_COLOR_EMPTY is constant

  • type: string

  • value: "200 80 80"

EJECT_FADE_TIME#

Note

EJECT_FADE_TIME is constant

  • type: float

  • value: 3.0

PROGRESS_BAR_FULL#

Note

PROGRESS_BAR_FULL is constant

  • type: string

  • value: "49 188 204 255"

PROGRESS_BAR_EMPTY#

Note

PROGRESS_BAR_EMPTY is constant

  • type: string

  • value: "229 86 23 255"

eDevStats#

  • type: enum

DEVSTATS_VERSION#

Note

DEVSTATS_VERSION is constant

  • type: int

  • value: 3

DEVSTATS_V2_VERSION#

Note

DEVSTATS_V2_VERSION is constant

  • type: int

  • value: 2

DEVSTATS_SEPARATOR#

Note

DEVSTATS_SEPARATOR is constant

  • type: string

  • value: ";"

DEV_STAT#

Note

DEV_STAT is constant

  • type: string

  • value: "DEV_STAT"

NUM_GAMES_TRACK_KDRATIO#

Note

NUM_GAMES_TRACK_KDRATIO is constant

  • type: int

  • value: 10

NUM_GAMES_TRACK_WINLOSS_HISTORY#

Note

NUM_GAMES_TRACK_WINLOSS_HISTORY is constant

  • type: int

  • value: 10

CONSTFLYERHEALTH#

Note

CONSTFLYERHEALTH is constant

  • type: int

  • value: 100

CONSTFLYERHEALTHZERO#

Note

CONSTFLYERHEALTHZERO is constant

  • type: int

  • value: 100000

eFlyerType#

  • type: enum

eFlyerPathScale#

  • type: enum

eDropStyle#

  • type: enum

eNPCStateCP#

  • type: enum

eCapPointAIScoring#

  • type: enum

eFighterAngles#

  • type: enum

DEATHCAM_TIME#

Note

DEATHCAM_TIME is constant

  • type: float

  • value: 3.5

KILL_REPLAY_BEFORE_KILL_TIME_PILOT#

Note

KILL_REPLAY_BEFORE_KILL_TIME_PILOT is constant

  • type: float

  • value: 3.5

KILL_REPLAY_BEFORE_KILL_TIME_TITAN#

Note

KILL_REPLAY_BEFORE_KILL_TIME_TITAN is constant

  • type: float

  • value: 6.8

KILL_REPLAY_BEFORE_KILL_TIME_DROPPOD#

Note

KILL_REPLAY_BEFORE_KILL_TIME_DROPPOD is constant

  • type: float

  • value: 2.0

KILL_REPLAY_AFTER_KILL_TIME#

Note

KILL_REPLAY_AFTER_KILL_TIME is constant

  • type: float

  • value: 2.0

DEATHCAM_TIME_SHORT#

Note

DEATHCAM_TIME_SHORT is constant

  • type: float

  • value: 2.0

KILL_REPLAY_BEFORE_KILL_TIME_SHORT#

Note

KILL_REPLAY_BEFORE_KILL_TIME_SHORT is constant

  • type: float

  • value: 3.5

KILL_REPLAY_AFTER_KILL_TIME_SHORT#

Note

KILL_REPLAY_AFTER_KILL_TIME_SHORT is constant

  • type: float

  • value: 1.0

RESPAWN_BUTTON_BUFFER#

Note

RESPAWN_BUTTON_BUFFER is constant

  • type: float

  • value: 0.0

DEFAULT_SCRIPTED_ANIMATION_BLEND_TIME#

Note

DEFAULT_SCRIPTED_ANIMATION_BLEND_TIME is constant

  • type: float

  • value: 0.2

DEFAULT_SCRIPTED_ARRIVAL_DISTANCE#

Note

DEFAULT_SCRIPTED_ARRIVAL_DISTANCE is constant

  • type: int

  • value: 16

RODEO_APPROACH_FALLING_FROM_ABOVE#

Note

RODEO_APPROACH_FALLING_FROM_ABOVE is constant

  • type: int

  • value: 0

RODEO_APPROACH_JUMP_ON#

Note

RODEO_APPROACH_JUMP_ON is constant

  • type: int

  • value: 1

SAFE_TITANFALL_DISTANCE#

Note

SAFE_TITANFALL_DISTANCE is constant

  • type: int

  • value: 125

SAFE_TITANFALL_DISTANCE_CTF#

Note

SAFE_TITANFALL_DISTANCE_CTF is constant

  • type: int

  • value: 270

NUM_PERSISTENT_PILOT_LOADOUTS#

Note

NUM_PERSISTENT_PILOT_LOADOUTS is constant

  • type: int

  • value: 10

NUM_PERSISTENT_TITAN_LOADOUTS#

Note

NUM_PERSISTENT_TITAN_LOADOUTS is constant

  • type: int

  • value: 7

EMBARK_TIMEOUT#

Note

EMBARK_TIMEOUT is constant

  • type: float

  • value: 13.0

EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MIN#

Note

EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MIN is constant

  • type: float

  • value: 1.5

EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MAX#

Note

EMP_GRENADE_PILOT_SCREEN_EFFECTS_DURATION_MAX is constant

  • type: float

  • value: 2.5

EMP_GRENADE_PILOT_SCREEN_EFFECTS_FADE#

Note

EMP_GRENADE_PILOT_SCREEN_EFFECTS_FADE is constant

  • type: float

  • value: 1.0

EMP_GRENADE_PILOT_SCREEN_EFFECTS_MIN#

Note

EMP_GRENADE_PILOT_SCREEN_EFFECTS_MIN is constant

  • type: float

  • value: 0.15

EMP_GRENADE_PILOT_SCREEN_EFFECTS_MAX#

Note

EMP_GRENADE_PILOT_SCREEN_EFFECTS_MAX is constant

  • type: float

  • value: 0.4

EMP_IMPARED_SOUND#

Note

EMP_IMPARED_SOUND is constant

  • type: string

  • value: "EMP_VisualImpair"

AIN_REV#

Note

AIN_REV is constant

  • type: int

  • value: 21

VOICE_COUNT#

Note

VOICE_COUNT is constant

  • type: int

  • value: 6

TEST_ALL_ALIASES#

Note

TEST_ALL_ALIASES is constant

  • type: bool

  • value: false

ARMOR_TYPE_HEAVY#

Note

ARMOR_TYPE_HEAVY is constant

  • type: int

  • value: 1

ARMOR_TYPE_NORMAL#

Note

ARMOR_TYPE_NORMAL is constant

  • type: int

  • value: 0

SKYBOXLEVEL#

Note

SKYBOXLEVEL is constant

  • type: string

  • value: "skybox_cam_level"

SKYBOXSPACE#

Note

SKYBOXSPACE is constant

  • type: string

  • value: "skybox_cam_intro"

WARPINFXTIME#

Note

WARPINFXTIME is constant

  • type: float

  • value: 2.7

MATCH_PROGRESS_RED_EYE_AND_ARMADA#

Note

MATCH_PROGRESS_RED_EYE_AND_ARMADA is constant

  • type: int

  • value: 1

MATCH_PROGRESS_AIR_ZINGERS#

Note

MATCH_PROGRESS_AIR_ZINGERS is constant

  • type: int

  • value: 4

MATCH_PROGRESS_REFUEL_GOBLINS#

Note

MATCH_PROGRESS_REFUEL_GOBLINS is constant

  • type: int

  • value: 8

SKYSCALE_SPACE#

Note

SKYSCALE_SPACE is constant

  • type: float

  • value: 0.0

SKYSCALE_DEFAULT#

Note

SKYSCALE_DEFAULT is constant

  • type: float

  • value: 1.0

SKYSCALE_FRACTURE_WARP#

Note

SKYSCALE_FRACTURE_WARP is constant

  • type: float

  • value: 0.25

SKYSCALE_FRACTURE_DOOROPEN_ACTOR#

Note

SKYSCALE_FRACTURE_DOOROPEN_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_FRACTURE_DOOROPEN_PLAYER#

Note

SKYSCALE_FRACTURE_DOOROPEN_PLAYER is constant

  • type: float

  • value: 0.33

SKYSCALE_FRACTURE_IMC_ACTOR#

Note

SKYSCALE_FRACTURE_IMC_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_FRACTURE_IMC_SHIP#

Note

SKYSCALE_FRACTURE_IMC_SHIP is constant

  • type: float

  • value: 0.5

SKYSCALE_FRACTURE_IMC_PLAYER#

Note

SKYSCALE_FRACTURE_IMC_PLAYER is constant

  • type: float

  • value: 0.5

SKYSCALE_COLONY_IMC_ACTOR#

Note

SKYSCALE_COLONY_IMC_ACTOR is constant

  • type: float

  • value: 0.85

SKYSCALE_COLONY_IMC_SHIP#

Note

SKYSCALE_COLONY_IMC_SHIP is constant

  • type: float

  • value: 0.7

SKYSCALE_COLONY_IMC_PLAYER#

Note

SKYSCALE_COLONY_IMC_PLAYER is constant

  • type: float

  • value: 0.7

SKYSCALE_COLONY_MCOR_ACTOR#

Note

SKYSCALE_COLONY_MCOR_ACTOR is constant

  • type: float

  • value: 0.65

SKYSCALE_COLONY_MCOR_SHIP#

Note

SKYSCALE_COLONY_MCOR_SHIP is constant

  • type: float

  • value: 0.65

SKYSCALE_COLONY_MCOR_PLAYER#

Note

SKYSCALE_COLONY_MCOR_PLAYER is constant

  • type: float

  • value: 0.65

SKYSCALE_RELIC_IMC_ACTOR#

Note

SKYSCALE_RELIC_IMC_ACTOR is constant

  • type: float

  • value: 0.9

SKYSCALE_RELIC_IMC_SHIP#

Note

SKYSCALE_RELIC_IMC_SHIP is constant

  • type: float

  • value: 0.5

SKYSCALE_RELIC_IMC_PLAYER#

Note

SKYSCALE_RELIC_IMC_PLAYER is constant

  • type: float

  • value: 0.85

SKYSCALE_RELIC_MCOR_ACTOR#

Note

SKYSCALE_RELIC_MCOR_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_RELIC_MCOR_SHIP#

Note

SKYSCALE_RELIC_MCOR_SHIP is constant

  • type: float

  • value: 0.5

SKYSCALE_RELIC_MCOR_PLAYER#

Note

SKYSCALE_RELIC_MCOR_PLAYER is constant

  • type: float

  • value: 0.5

SKYSCALE_OUTPOST_IMC_ACTOR#

Note

SKYSCALE_OUTPOST_IMC_ACTOR is constant

  • type: float

  • value: 0.4

SKYSCALE_OUTPOST_IMC_SHIP#

Note

SKYSCALE_OUTPOST_IMC_SHIP is constant

  • type: float

  • value: 0.4

SKYSCALE_OUTPOST_IMC_PLAYER#

Note

SKYSCALE_OUTPOST_IMC_PLAYER is constant

  • type: float

  • value: 0.4

SKYSCALE_OUTPOST_DOOROPEN_IMC_ACTOR#

Note

SKYSCALE_OUTPOST_DOOROPEN_IMC_ACTOR is constant

  • type: float

  • value: 0.9

SKYSCALE_OUTPOST_DOOROPEN_IMC_SHIP#

Note

SKYSCALE_OUTPOST_DOOROPEN_IMC_SHIP is constant

  • type: float

  • value: 0.8

SKYSCALE_OUTPOST_DOOROPEN_IMC_PLAYER#

Note

SKYSCALE_OUTPOST_DOOROPEN_IMC_PLAYER is constant

  • type: float

  • value: 0.9

SKYSCALE_OUTPOST_MCOR_ACTOR#

Note

SKYSCALE_OUTPOST_MCOR_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_OUTPOST_MCOR_SHIP#

Note

SKYSCALE_OUTPOST_MCOR_SHIP is constant

  • type: float

  • value: 0.4

SKYSCALE_OUTPOST_MCOR_PLAYER#

Note

SKYSCALE_OUTPOST_MCOR_PLAYER is constant

  • type: float

  • value: 0.4

SKYSCALE_OUTPOST_DOOROPEN_MCOR_ACTOR#

Note

SKYSCALE_OUTPOST_DOOROPEN_MCOR_ACTOR is constant

  • type: float

  • value: 1.0

SKYSCALE_OUTPOST_DOOROPEN_MCOR_SHIP#

Note

SKYSCALE_OUTPOST_DOOROPEN_MCOR_SHIP is constant

  • type: float

  • value: 0.8

SKYSCALE_OUTPOST_DOOROPEN_MCOR_PLAYER#

Note

SKYSCALE_OUTPOST_DOOROPEN_MCOR_PLAYER is constant

  • type: float

  • value: 0.6

SKYSCALE_BONEYARD_MCOR_ACTOR#

Note

SKYSCALE_BONEYARD_MCOR_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_BONEYARD_MCOR_SHIP#

Note

SKYSCALE_BONEYARD_MCOR_SHIP is constant

  • type: float

  • value: 0.6

SKYSCALE_BONEYARD_MCOR_PLAYER#

Note

SKYSCALE_BONEYARD_MCOR_PLAYER is constant

  • type: float

  • value: 0.5

SKYSCALE_BONEYARD_DOOROPEN_MCOR_ACTOR#

Note

SKYSCALE_BONEYARD_DOOROPEN_MCOR_ACTOR is constant

  • type: float

  • value: 0.85

SKYSCALE_BONEYARD_DOOROPEN_MCOR_SHIP#

Note

SKYSCALE_BONEYARD_DOOROPEN_MCOR_SHIP is constant

  • type: float

  • value: 1.0

0.8#

Note

0.8 is constant

  • type: SKYSCALE_BONEYARD_DOOROPEN_MCOR_PLAYER=

SKYSCALE_BONEYARD_IMC_ACTOR#

Note

SKYSCALE_BONEYARD_IMC_ACTOR is constant

  • type: float

  • value: 0.5

SKYSCALE_BONEYARD_IMC_SHIP#

Note

SKYSCALE_BONEYARD_IMC_SHIP is constant

  • type: float

  • value: 0.35

SKYSCALE_BONEYARD_IMC_PLAYER#

Note

SKYSCALE_BONEYARD_IMC_PLAYER is constant

  • type: float

  • value: 0.5

SKYSCALE_BONEYARD_DOOROPEN_IMC_ACTOR#

Note

SKYSCALE_BONEYARD_DOOROPEN_IMC_ACTOR is constant

  • type: float

  • value: 0.8

SKYSCALE_BONEYARD_DOOROPEN_IMC_SHIP#

Note

SKYSCALE_BONEYARD_DOOROPEN_IMC_SHIP is constant

  • type: float

  • value: 1.0

SKYSCALE_BONEYARD_DOOROPEN_IMC_PLAYER#

Note

SKYSCALE_BONEYARD_DOOROPEN_IMC_PLAYER is constant

  • type: float

  • value: 0.8

SKYSCALE_AIRBASE_MCOR_ACTOR#

Note

SKYSCALE_AIRBASE_MCOR_ACTOR is constant

  • type: float

  • value: 0.95

SKYSCALE_AIRBASE_MCOR_SHIP#

Note

SKYSCALE_AIRBASE_MCOR_SHIP is constant

  • type: float

  • value: 0.95

SKYSCALE_AIRBASE_MCOR_PLAYER#

Note

SKYSCALE_AIRBASE_MCOR_PLAYER is constant

  • type: float

  • value: 0.95

SKYSCALE_O2_MCOR_ACTOR#

Note

SKYSCALE_O2_MCOR_ACTOR is constant

  • type: float

  • value: 0.4

SKYSCALE_O2_MCOR_SHIP#

Note

SKYSCALE_O2_MCOR_SHIP is constant

  • type: float

  • value: 0.4

SKYSCALE_O2_MCOR_PLAYER#

Note

SKYSCALE_O2_MCOR_PLAYER is constant

  • type: float

  • value: 0.4

SKYSCALE_O2_DOOROPEN_MCOR_ACTOR#

Note

SKYSCALE_O2_DOOROPEN_MCOR_ACTOR is constant

  • type: float

  • value: 1.0

SKYSCALE_O2_DOOROPEN_MCOR_SHIP#

Note

SKYSCALE_O2_DOOROPEN_MCOR_SHIP is constant

  • type: float

  • value: 1.1

SKYSCALE_O2_DOOROPEN_MCOR_PLAYER#

Note

SKYSCALE_O2_DOOROPEN_MCOR_PLAYER is constant

  • type: float

  • value: 0.9

IMC_TRANSITION_TIME#

Note

IMC_TRANSITION_TIME is constant

  • type: float

  • value: 18.0

IMC_ENTER_ATMOS_FX_TIME#

Note

IMC_ENTER_ATMOS_FX_TIME is constant

  • type: float

  • value: 4.0

SKYSCALE_O2_FIRE_BUILDUP_TIME#

Note

SKYSCALE_O2_FIRE_BUILDUP_TIME is constant

  • type: int

  • value: 14

SKYSCALE_EJECT_TIME#

Note

SKYSCALE_EJECT_TIME is constant

  • type: float

  • value: 1.0

PICK_LOADOUT_SOUND_TIME#

Note

PICK_LOADOUT_SOUND_TIME is constant

  • type: float

  • value: 5.0

PerfIndexClient#

  • type: enum

PerfIndexServer#

  • type: enum

PROMO_SCORE_ADVANCE_REQ#

Note

PROMO_SCORE_ADVANCE_REQ is constant

  • type: int

  • value: 50

RANKED_GEM_PROGRESSION_ENABLED#

Note

RANKED_GEM_PROGRESSION_ENABLED is constant

  • type: bool

  • value: true

RANKED_RECALC_TIMESLICE#

Note

RANKED_RECALC_TIMESLICE is constant

  • type: float

  • value: 1.8

RANKED_PLAY#

Note

RANKED_PLAY is constant

  • type: string

  • value: "ranked"

eRankedContributionType#

  • type: enum

RANKED_TIER_COUNT#

Note

RANKED_TIER_COUNT is constant

  • type: int

  • value: 5

RANKED_DIVISION_COUNT#

Note

RANKED_DIVISION_COUNT is constant

  • type: int

  • value: 5

RANKED_DECAY_GEMS_LOST_PER_DAY#

Note

RANKED_DECAY_GEMS_LOST_PER_DAY is constant

  • type: int

  • value: 1

RANKED_INVALID_SEASON#

Note

RANKED_INVALID_SEASON is constant

  • type: int

  • value: -12345

RANKED_SEASON_OFFSET#

Note

RANKED_SEASON_OFFSET is constant

  • type: int

  • value: 539

RANKED_SEASONS_PER_MONTH#

Note

RANKED_SEASONS_PER_MONTH is constant

  • type: int

  • value: 1

RANKED_SPLASH_COLORS_MAIN#

Note

RANKED_SPLASH_COLORS_MAIN is constant

  • type: array

  • value: [ 139, 195, 98 ]

RANKED_SPLASH_COLORS_GLOW#

Note

RANKED_SPLASH_COLORS_GLOW is constant

  • type: array

  • value: [ 34, 90, 65, 255 ]

RANKED_SPLASH_COLORS_MAIN_STRING#

Note

RANKED_SPLASH_COLORS_MAIN_STRING is constant

  • type: string

  • value: "164 229 117 255"

RANKED_SPLASH_COLORS_GLOW_STRING#

Note

RANKED_SPLASH_COLORS_GLOW_STRING is constant

  • type: string

  • value: "34 90 65 255"

SharedPerfIndexStart#

Note

SharedPerfIndexStart is constant

  • type: int

  • value: 100

PerfIndexShared#

  • type: enum

TITAN_CORE_ACTIVE_TIME#

Note

TITAN_CORE_ACTIVE_TIME is constant

  • type: float

  • value: 12.6

TITAN_CORE_MARATHON_CORE_MULTIPLIER#

Note

TITAN_CORE_MARATHON_CORE_MULTIPLIER is constant

  • type: float

  • value: 1.42

TITAN_CORE_FIRST_BUILD_TIME#

Note

TITAN_CORE_FIRST_BUILD_TIME is constant

  • type: int

  • value: 200

TITAN_CORE_BUILD_TIME#

Note

TITAN_CORE_BUILD_TIME is constant

  • type: int

  • value: 200

TITAN_CORE_CHARGE_TIME#

Note

TITAN_CORE_CHARGE_TIME is constant

  • type: float

  • value: 0.0

TITAN_CORE_TIC_RATE#

Note

TITAN_CORE_TIC_RATE is constant

  • type: float

  • value: 3.8

SHIELD_BOOST_R#

Note

SHIELD_BOOST_R is constant

  • type: int

  • value: 255

SHIELD_BOOST_G#

Note

SHIELD_BOOST_G is constant

  • type: int

  • value: 225

SHIELD_BOOST_B#

Note

SHIELD_BOOST_B is constant

  • type: int

  • value: 100

SHIELD_BEACON_REGEN_RATE#

Note

SHIELD_BEACON_REGEN_RATE is constant

  • type: int

  • value: 20

EVAC_SHIP_DAMAGE_MULTIPLIER_AGAINST_NUCLEAR_CORE#

Note

EVAC_SHIP_DAMAGE_MULTIPLIER_AGAINST_NUCLEAR_CORE is constant

  • type: float

  • value: 0.5

EVAC_SHIP_SHIELD_REGEN_TIME#

Note

EVAC_SHIP_SHIELD_REGEN_TIME is constant

  • type: float

  • value: 2.0

EVAC_SHIP_SHIELD_REGEN_DELAY#

Note

EVAC_SHIP_SHIELD_REGEN_DELAY is constant

  • type: float

  • value: 6.0

EVAL_PASSENGER_INVULNERABILITY#

Note

EVAL_PASSENGER_INVULNERABILITY is constant

  • type: bool

  • value: true

ProgressSource#

  • type: enum

HOTDROP_IMPACT_FX_TABLE#

Note

HOTDROP_IMPACT_FX_TABLE is constant

  • type: string

  • value: "droppod_impact"

HUMAN_RAGDOLL_IMPACT_TABLE#

Note

HUMAN_RAGDOLL_IMPACT_TABLE is constant

  • type: string

  • value: "ragdoll_human"

CE_FLAG_INTRO#

Note

CE_FLAG_INTRO is constant

  • type: int

  • value: 0x0002

CE_FLAG_EXECUTION#

Note

CE_FLAG_EXECUTION is constant

  • type: int

  • value: 0x0004

CE_FLAG_EMBARK#

Note

CE_FLAG_EMBARK is constant

  • type: int

  • value: 0x0008

CE_FLAG_DISEMBARK#

Note

CE_FLAG_DISEMBARK is constant

  • type: int

  • value: 0x0010

CE_FLAG_TITAN_HOT_DROP#

Note

CE_FLAG_TITAN_HOT_DROP is constant

  • type: int

  • value: 0x0020

CE_FLAG_CLASSIC_MP_SPAWNING#

Note

CE_FLAG_CLASSIC_MP_SPAWNING is constant

  • type: int

  • value: 0x0040

CE_FLAG_HIDE_MAIN_HUD#

Note

CE_FLAG_HIDE_MAIN_HUD is constant

  • type: int

  • value: 0x0080

CE_FLAG_TITAN_3P_CAM#

Note

CE_FLAG_TITAN_3P_CAM is constant

  • type: int

  • value: 0x0100

CE_FLAG_WAVE_SPAWNING#

Note

CE_FLAG_WAVE_SPAWNING is constant

  • type: int

  • value: 0x0200

CE_FLAG_EOG_STAT_DISPLAY#

Note

CE_FLAG_EOG_STAT_DISPLAY is constant

  • type: int

  • value: 0x0400

TITAN_DAMAGE_STAGE_FULL#

Note

TITAN_DAMAGE_STAGE_FULL is constant

  • type: float

  • value: 1.0

TITAN_DAMAGE_STAGE_1#

Note

TITAN_DAMAGE_STAGE_1 is constant

  • type: float

  • value: 0.75

TITAN_DAMAGE_STAGE_2#

Note

TITAN_DAMAGE_STAGE_2 is constant

  • type: float

  • value: 0.5

TITAN_DAMAGE_STAGE_3#

Note

TITAN_DAMAGE_STAGE_3 is constant

  • type: float

  • value: 0.25

TITAN_DAMAGE_STAGE_DOOMED#

Note

TITAN_DAMAGE_STAGE_DOOMED is constant

  • type: float

  • value: 0.0

DOOMED_MIN_HEALTH#

Note

DOOMED_MIN_HEALTH is constant

  • type: int

  • value: 1

ABILITY_STIM_SPEED_MOD#

Note

ABILITY_STIM_SPEED_MOD is constant

  • type: float

  • value: 2.0

ABILITY_STIM_REGEN_DELAY#

Note

ABILITY_STIM_REGEN_DELAY is constant

  • type: float

  • value: 2.0

ABILITY_STIM_REGEN_MOD#

Note

ABILITY_STIM_REGEN_MOD is constant

  • type: float

  • value: 2.0

BERSERKER_INCOMING_DAMAGE_DAMPEN#

Note

BERSERKER_INCOMING_DAMAGE_DAMPEN is constant

  • type: float

  • value: 0.5

BERSERKER_DASH_VELOCITY#

Note

BERSERKER_DASH_VELOCITY is constant

  • type: int

  • value: 1200

BERSERKER_AOE_RADIUS#

Note

BERSERKER_AOE_RADIUS is constant

  • type: int

  • value: 120

BERSERKER_AOE_DAMAGE#

Note

BERSERKER_AOE_DAMAGE is constant

  • type: int

  • value: 500

BERSERKER_PRE_DASH_TIME#

Note

BERSERKER_PRE_DASH_TIME is constant

  • type: float

  • value: 0.4

BERSERKER_DASH_TIME#

Note

BERSERKER_DASH_TIME is constant

  • type: float

  • value: 0.6

SONAR_GRENADE_RADIUS#

Note

SONAR_GRENADE_RADIUS is constant

  • type: float

  • value: 1250.0

SONAR_GRENADE_PULSE_DURATION#

Note

SONAR_GRENADE_PULSE_DURATION is constant

  • type: float

  • value: 6.0

SONAR_PULSE_SPACE#

Note

SONAR_PULSE_SPACE is constant

  • type: float

  • value: 400.0

SONAR_PULSE_SPEED#

Note

SONAR_PULSE_SPEED is constant

  • type: float

  • value: 300.0

DASH_MELEE_SPEED#

Note

DASH_MELEE_SPEED is constant

  • type: float

  • value: 1.35

WALLRUN_CLOAK_DURATION#

Note

WALLRUN_CLOAK_DURATION is constant

  • type: float

  • value: 15.0

WALLRUN_CLOAK_TRANSITION_TIME#

Note

WALLRUN_CLOAK_TRANSITION_TIME is constant

  • type: float

  • value: 0.2

WALLHANG_CLOAK_DURATION#

Note

WALLHANG_CLOAK_DURATION is constant

  • type: float

  • value: 15.0

WALLHANG_CLOAK_TRANSITION_TIME#

Note

WALLHANG_CLOAK_TRANSITION_TIME is constant

  • type: float

  • value: 0.2

TITAN_HEALTHDROP_REGENFRAC#

Note

TITAN_HEALTHDROP_REGENFRAC is constant

  • type: float

  • value: 0.3

TITAN_HEALTHDROP_REGENTIME#

Note

TITAN_HEALTHDROP_REGENTIME is constant

  • type: float

  • value: 5.0

TITAN_HEALTHDROP_TIMEOUT#

Note

TITAN_HEALTHDROP_TIMEOUT is constant

  • type: float

  • value: 30.0

SOLDIER_SHIELD_REGEN_THREAD#

Note

SOLDIER_SHIELD_REGEN_THREAD is constant

  • type: string

  • value: "SoldierShieldRegenThink"

SOLDIER_SHIELD_ZEROED#

Note

SOLDIER_SHIELD_ZEROED is constant

  • type: string

  • value: "SoldierShieldZeroed"

SOLDIER_SHIELD_RESTART#

Note

SOLDIER_SHIELD_RESTART is constant

  • type: string

  • value: "SoldierShieldRestart"

MAX_WEAPON_FIRE_ID#

Note

MAX_WEAPON_FIRE_ID is constant

  • type: int

  • value: 4

OFFHAND_RIGHT#

Note

OFFHAND_RIGHT is constant

  • type: int

  • value: 0

OFFHAND_LEFT#

Note

OFFHAND_LEFT is constant

  • type: int

  • value: 1

OFFHAND_ANTIRODEO#

Note

OFFHAND_ANTIRODEO is constant

  • type: int

  • value: 2

OFFHAND_EQUIPMENT#

Note

OFFHAND_EQUIPMENT is constant

  • type: int

  • value: 3

OFFHAND_INVENTORY#

Note

OFFHAND_INVENTORY is constant

  • type: int

  • value: 4

OFFHAND_MELEE#

Note

OFFHAND_MELEE is constant

  • type: int

  • value: 5

OFFHAND_TITAN_CENTER#

Note

OFFHAND_TITAN_CENTER is constant

  • type: int

  • value: 2

TITANMENU_NO_CUSTOMIZATION#

Note

TITANMENU_NO_CUSTOMIZATION is constant

  • type: int

  • value: 0x00001

TITANMENU_FORCE_NON_PRIME#

Note

TITANMENU_FORCE_NON_PRIME is constant

  • type: int

  • value: 0x00002

TITANMENU_FORCE_PRIME#

Note

TITANMENU_FORCE_PRIME is constant

  • type: int

  • value: 0x00004

OFFHAND_COUNT#

Note

OFFHAND_COUNT is constant

  • type: int

  • value: 6

OFFHAND_ORDNANCE#

Note

OFFHAND_ORDNANCE is constant

  • type: unknown

  • value: OFFHAND_RIGHT

OFFHAND_SPECIAL#

Note

OFFHAND_SPECIAL is constant

  • type: unknown

  • value: OFFHAND_LEFT

SHIELD_REGEN_TICK_TIME#

Note

SHIELD_REGEN_TICK_TIME is constant

  • type: float

  • value: 0.1

HARVESTER_BEAM_TICK_TIME#

Note

HARVESTER_BEAM_TICK_TIME is constant

  • type: float

  • value: 1.0

TITAN_DOOMED_REGEN_DELAY#

Note

TITAN_DOOMED_REGEN_DELAY is constant

  • type: float

  • value: 0.5

TITAN_DOOMED_REGEN_AMOUNT#

Note

TITAN_DOOMED_REGEN_AMOUNT is constant

  • type: float

  • value: 0.0025

TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC#

Note

TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC is constant

  • type: float

  • value: 0.0

TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC_PILOT#

Note

TITAN_SHIELD_PERMAMENT_DAMAGE_FRAC_PILOT is constant

  • type: float

  • value: 0.0

STATIC_RANDOM#

Note

STATIC_RANDOM is constant

  • type: int

  • value: 0

STATIC_HEAVY#

Note

STATIC_HEAVY is constant

  • type: int

  • value: 1

STATIC_LIGHT#

Note

STATIC_LIGHT is constant

  • type: int

  • value: 2

STATIC_VERY_HEAVY#

Note

STATIC_VERY_HEAVY is constant

  • type: int

  • value: 3

SATCHEL_DETONATE_DELAY#

Note

SATCHEL_DETONATE_DELAY is constant

  • type: float

  • value: 0.0

MATCH_PROGRESS_EARLY#

Note

MATCH_PROGRESS_EARLY is constant

  • type: int

  • value: 30

MATCH_PROGRESS_MID#

Note

MATCH_PROGRESS_MID is constant

  • type: int

  • value: 60

MATCH_PROGRESS_LATE#

Note

MATCH_PROGRESS_LATE is constant

  • type: int

  • value: 90

MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT#

Note

MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT is constant

  • type: int

  • value: 120

MATCH_PROGRESS_THRESHOLDS#

Note

MATCH_PROGRESS_THRESHOLDS is constant

  • type: array

  • value: [ MATCH_PROGRESS_EARLY, MATCH_PROGRESS_MID, MATCH_PROGRESS_LATE, MATCH_PROGRESS_OVER_NO_ANNOUNCEMENT ]

eItemTypes#

  • type: enum

SFLAG_DOUBLE_XP#

Note

SFLAG_DOUBLE_XP is constant

  • type: int

  • value: 0x00001

SFLAG_FAST_BUILD1#

Note

SFLAG_FAST_BUILD1 is constant

  • type: int

  • value: 0x00002

SFLAG_HUNTER_GRUNT#

Note

SFLAG_HUNTER_GRUNT is constant

  • type: int

  • value: 0x00004

SFLAG_HUNTER_SPECTRE#

Note

SFLAG_HUNTER_SPECTRE is constant

  • type: int

  • value: 0x00008

SFLAG_HUNTER_PILOT#

Note

SFLAG_HUNTER_PILOT is constant

  • type: int

  • value: 0x00010

SFLAG_HUNTER_TITAN#

Note

SFLAG_HUNTER_TITAN is constant

  • type: int

  • value: 0x00020

SFLAG_FAST_BUILD2#

Note

SFLAG_FAST_BUILD2 is constant

  • type: int

  • value: 0x00040

SFLAG_SPECTRE_VIRUS#

Note

SFLAG_SPECTRE_VIRUS is constant

  • type: int

  • value: 0x00200

SFLAG_INSTANT_HACK#

Note

SFLAG_INSTANT_HACK is constant

  • type: int

  • value: 0x00400

SFLAG_BC_DASH_CAPACITY#

Note

SFLAG_BC_DASH_CAPACITY is constant

  • type: int

  • value: 0x01000

SFLAG_COOP_ORDNANCE_CAPACITY_1#

Note

SFLAG_COOP_ORDNANCE_CAPACITY_1 is constant

  • type: int

  • value: 0x02000

SFLAG_TITAN_SMASH#

Note

SFLAG_TITAN_SMASH is constant

  • type: int

  • value: 0x10000

RACE_HUMAN_FEMALE#

Note

RACE_HUMAN_FEMALE is constant

  • type: string

  • value: "race_human_female"

BURN_CARD_MAP_LOOT_DROP#

Note

BURN_CARD_MAP_LOOT_DROP is constant

  • type: int

  • value: 1

BURNCARD_WARNING_COUNT#

Note

BURNCARD_WARNING_COUNT is constant

  • type: int

  • value: 5

MAX_BURN_CARD_PACKS_EVER#

Note

MAX_BURN_CARD_PACKS_EVER is constant

  • type: int

  • value: 50

BURNCARD_INDEX_EMPTY#

Note

BURNCARD_INDEX_EMPTY is constant

  • type: int

  • value: -1

BCGROUP_SPEED#

Note

BCGROUP_SPEED is constant

  • type: int

  • value: 0

BCGROUP_STEALTH#

Note

BCGROUP_STEALTH is constant

  • type: int

  • value: 1

BCGROUP_INTEL#

Note

BCGROUP_INTEL is constant

  • type: int

  • value: 2

BCGROUP_BONUS#

Note

BCGROUP_BONUS is constant

  • type: int

  • value: 3

BCGROUP_NPC#

Note

BCGROUP_NPC is constant

  • type: int

  • value: 4

BCGROUP_WEAPON#

Note

BCGROUP_WEAPON is constant

  • type: int

  • value: 5

BCGROUP_MISC#

Note

BCGROUP_MISC is constant

  • type: int

  • value: 6

BCGROUP_DICE#

Note

BCGROUP_DICE is constant

  • type: int

  • value: 7

BC_GROUPINGS#

Note

BC_GROUPINGS is constant

  • type: int

  • value: 8

BURNCARDS_PER_PACK#

Note

BURNCARDS_PER_PACK is constant

  • type: int

  • value: 7

DECK_STYLE_BURNCARDS#

Note

DECK_STYLE_BURNCARDS is constant

  • type: bool

  • value: false

BURN_CARD_NEVER_COLLECTED#

Note

BURN_CARD_NEVER_COLLECTED is constant

  • type: int

  • value: -1

BURNCARD_PACK_PER_XP#

Note

BURNCARD_PACK_PER_XP is constant

  • type: float

  • value: 8000.0

BURNCARD_COMMON#

Note

BURNCARD_COMMON is constant

  • type: int

  • value: 0

BURNCARD_RARE#

Note

BURNCARD_RARE is constant

  • type: int

  • value: 2

CARDS_PER_PAGE#

Note

CARDS_PER_PAGE is constant

  • type: float

  • value: 12.0

CARDS_PER_ROW#

Note

CARDS_PER_ROW is constant

  • type: float

  • value: 6.0

BURN_CARD_WARMUP_TIME#

Note

BURN_CARD_WARMUP_TIME is constant

  • type: float

  • value: 3.0

INGAME_BURN_CARDS#

Note

INGAME_BURN_CARDS is constant

  • type: int

  • value: 3

MAX_BURN_CARDS#

Note

MAX_BURN_CARDS is constant

  • type: int

  • value: 72

MAX_UNOPENED_BURNCARDS#

Note

MAX_UNOPENED_BURNCARDS is constant

  • type: int

  • value: 25

MAX_UNOPENED_EXCHANGED_BURNCARDS#

Note

MAX_UNOPENED_EXCHANGED_BURNCARDS is constant

  • type: int

  • value: 6

MAX_MAILED_CARDS#

Note

MAX_MAILED_CARDS is constant

  • type: int

  • value: 30

MAX_UNOPENED_PACKS#

Note

MAX_UNOPENED_PACKS is constant

  • type: int

  • value: 99

PILE_DECK#

Note

PILE_DECK is constant

  • type: int

  • value: 0

PILE_ACTIVE#

Note

PILE_ACTIVE is constant

  • type: int

  • value: 1

PILE_COLLECTION#

Note

PILE_COLLECTION is constant

  • type: int

  • value: 2

READING_NONE#

Note

READING_NONE is constant

  • type: int

  • value: -1

READING_IN_PROGRESS#

Note

READING_IN_PROGRESS is constant

  • type: int

  • value: 0

READING_WAITING_TO_CONTINUE#

Note

READING_WAITING_TO_CONTINUE is constant

  • type: int

  • value: 1

READING_DONE#

Note

READING_DONE is constant

  • type: int

  • value: 2

BURNCARD_REWARD_VAL_1#

Note

BURNCARD_REWARD_VAL_1 is constant

  • type: int

  • value: 80

BURNCARD_REWARD_VAL_2#

Note

BURNCARD_REWARD_VAL_2 is constant

  • type: int

  • value: 140

BURNCARD_REWARD_VAL_3#

Note

BURNCARD_REWARD_VAL_3 is constant

  • type: int

  • value: 260

BURNCARD_STORY_PROGRESS_NONE#

Note

BURNCARD_STORY_PROGRESS_NONE is constant

  • type: int

  • value: 0

BURNCARD_STORY_PROGRESS_INTRO#

Note

BURNCARD_STORY_PROGRESS_INTRO is constant

  • type: int

  • value: 1

BURNCARD_STORY_PROGRESS_COMPLETE#

Note

BURNCARD_STORY_PROGRESS_COMPLETE is constant

  • type: int

  • value: 5

BURNCARD_AUTO_SONAR_INTERVAL#

Note

BURNCARD_AUTO_SONAR_INTERVAL is constant

  • type: float

  • value: 6.5

BURNCARD_AUTO_SONAR_IMAGE_DURATION#

Note

BURNCARD_AUTO_SONAR_IMAGE_DURATION is constant

  • type: float

  • value: 1.5

eTitanAvailability#

  • type: enum

eBoostAvailability#

  • type: enum

ePilotOverdrive#

  • type: enum

eTitanExitEnabled#

  • type: enum

eSpawnAsTitan#

  • type: enum

eTeamShareEarnMeter#

  • type: enum

eWaveSpawnType#

  • type: enum

ePilotGroundSpawnMethod#

  • type: enum

eAllowNPCs#

  • type: enum

DROPSHIP_TITAN_PICKUP_RADIUS#

Note

DROPSHIP_TITAN_PICKUP_RADIUS is constant

  • type: int

  • value: 256

eObjective#

  • type: enum

eFloorIsLava#

  • type: enum

eMinimapState#

  • type: enum

eOSPState#

  • type: enum

eAmmoLimit#

  • type: enum

eEliminationMode#

  • type: enum

ePlayerBleedout#

  • type: enum

eFlagState#

  • type: enum

COUNT_ENABLED#

Note

COUNT_ENABLED is constant

  • type: int

  • value: 1

BURN_CARD_COUNT_MAX#

Note

BURN_CARD_COUNT_MAX is constant

  • type: int

  • value: 99

CLOAK_INCLUDE_FADE_IN_TIME#

Note

CLOAK_INCLUDE_FADE_IN_TIME is constant

  • type: bool

  • value: true

CLOAK_EXCLUDE_FADE_IN_TIME#

Note

CLOAK_EXCLUDE_FADE_IN_TIME is constant

  • type: bool

  • value: false

MARVIN_TYPE_SHOOTER#

Note

MARVIN_TYPE_SHOOTER is constant

  • type: int

  • value: 0

MARVIN_TYPE_WORKER#

Note

MARVIN_TYPE_WORKER is constant

  • type: int

  • value: 1

MARVIN_TYPE_MARVINONE#

Note

MARVIN_TYPE_MARVINONE is constant

  • type: int

  • value: 2

MARVIN_TYPE_FIREFIGHTER#

Note

MARVIN_TYPE_FIREFIGHTER is constant

  • type: int

  • value: 3

eLobbyType#

  • type: enum

userSignInState#

  • type: enum

eMaps#

  • type: enum

eEventNotifications#

  • type: enum

ePermanentEventNotifications#

  • type: enum

ePrivateMatchStartState#

  • type: enum

TITANFALL_INNER_RADIUS#

Note

TITANFALL_INNER_RADIUS is constant

  • type: float

  • value: 90.0

TITANFALL_OUTER_RADIUS#

Note

TITANFALL_OUTER_RADIUS is constant

  • type: float

  • value: 120.0

TITANHOTDROP_DISABLE_ENEMY_TITANFALL_RADIUS#

Note

TITANHOTDROP_DISABLE_ENEMY_TITANFALL_RADIUS is constant

  • type: int

  • value: 450

FIRST_WARNING_PROGRESS#

Note

FIRST_WARNING_PROGRESS is constant

  • type: int

  • value: 27

SECOND_WARNING_PROGRESS#

Note

SECOND_WARNING_PROGRESS is constant

  • type: int

  • value: 54

THIRD_WARNING_PROGRESS#

Note

THIRD_WARNING_PROGRESS is constant

  • type: int

  • value: 76

O2_DEV_DISABLE_SKYSHOW#

Note

O2_DEV_DISABLE_SKYSHOW is constant

  • type: bool

  • value: false

RESPAWN_DEBOUNCE_TIME#

Note

RESPAWN_DEBOUNCE_TIME is constant

  • type: float

  • value: 0.75

eMissionType#

  • type: enum

WAVESPAWN_PROTECTION_TIME#

Note

WAVESPAWN_PROTECTION_TIME is constant

  • type: float

  • value: 3.0

COOP_MAX_ACTIVE_TITANS#

Note

COOP_MAX_ACTIVE_TITANS is constant

  • type: int

  • value: 8

COOP_MAX_ACTIVE_CLOAKED_DRONES#

Note

COOP_MAX_ACTIVE_CLOAKED_DRONES is constant

  • type: int

  • value: 3

COOP_SENTRY_TURRET_MAX_COUNT_PET#

Note

COOP_SENTRY_TURRET_MAX_COUNT_PET is constant

  • type: int

  • value: 3

COOP_SENTRY_TURRET_MAX_COUNT_INV#

Note

COOP_SENTRY_TURRET_MAX_COUNT_INV is constant

  • type: int

  • value: 3

FD_VICTORY_ANNOUNCEMENT_LENGTH#

Note

FD_VICTORY_ANNOUNCEMENT_LENGTH is constant

  • type: float

  • value: 13.0

FD_DEFEAT_ANNOUNCEMENT_LENGTH#

Note

FD_DEFEAT_ANNOUNCEMENT_LENGTH is constant

  • type: float

  • value: 13.0

FD_EOG_TIME_BETWEEN_ANNOUNCEMENT_AND_STARS#

Note

FD_EOG_TIME_BETWEEN_ANNOUNCEMENT_AND_STARS is constant

  • type: float

  • value: 8.0

FD_EOG_STAR_DISPLAY_TIME#

Note

FD_EOG_STAR_DISPLAY_TIME is constant

  • type: float

  • value: 5.0

FD_STAR_DISPLAY_INTERVAL#

Note

FD_STAR_DISPLAY_INTERVAL is constant

  • type: float

  • value: 1.0

GENERATOR_SHIELD_REGEN_DELAY#

Note

GENERATOR_SHIELD_REGEN_DELAY is constant

  • type: float

  • value: 10.0

GENERATOR_SHIELD_REGEN_TIME#

Note

GENERATOR_SHIELD_REGEN_TIME is constant

  • type: float

  • value: 10.0

GENERATOR_DAMAGE_STREAK_TIMEOUT#

Note

GENERATOR_DAMAGE_STREAK_TIMEOUT is constant

  • type: float

  • value: 10.0

GENERATOR_THREAT_WARN_STREAKDMG_GLOBAL#

Note

GENERATOR_THREAT_WARN_STREAKDMG_GLOBAL is constant

  • type: int

  • value: 10000

GENERATOR_THREAT_WARN_DIST_TITAN#

Note

GENERATOR_THREAT_WARN_DIST_TITAN is constant

  • type: int

  • value: 2500

GENERATOR_THREAT_WARN_STREAKDMG_MORTAR_TITANS#

Note

GENERATOR_THREAT_WARN_STREAKDMG_MORTAR_TITANS is constant

  • type: int

  • value: 4000

GENERATOR_THREAT_WARN_STREAKDMG_SUICIDE_SPECTRES#

Note

GENERATOR_THREAT_WARN_STREAKDMG_SUICIDE_SPECTRES is constant

  • type: int

  • value: 1500

GENERATOR_THREAT_WARN_DIST_INFANTRY#

Note

GENERATOR_THREAT_WARN_DIST_INFANTRY is constant

  • type: int

  • value: 1500

GENERATOR_THREAT_WARN_NUM_REQ_INFANTRY#

Note

GENERATOR_THREAT_WARN_NUM_REQ_INFANTRY is constant

  • type: int

  • value: 16

DEPLOYABLE_TURRET_ACCURACY_MULTIPLIER#

Note

DEPLOYABLE_TURRET_ACCURACY_MULTIPLIER is constant

  • type: float

  • value: 2.0

DEPLOYABLE_TURRET_HEALTH#

Note

DEPLOYABLE_TURRET_HEALTH is constant

  • type: int

  • value: 600

TIME_BETWEEN_OBJ#

Note

TIME_BETWEEN_OBJ is constant

  • type: int

  • value: 10

TIME_BEFORE_CHECKPOINT_RESTART#

Note

TIME_BEFORE_CHECKPOINT_RESTART is constant

  • type: int

  • value: 1

TIME_BEFORE_OBJECTIVE_RESTART#

Note

TIME_BEFORE_OBJECTIVE_RESTART is constant

  • type: int

  • value: 6

MINION_BUBBLE_SHIELD_RADIUS#

Note

MINION_BUBBLE_SHIELD_RADIUS is constant

  • type: int

  • value: 230

MINION_BUBBLE_SHIELD_RADIUS_SQR#

Note

MINION_BUBBLE_SHIELD_RADIUS_SQR is constant

  • type: int

  • value: 51984

MAX_LOADOUT_CRATE_COUNT#

Note

MAX_LOADOUT_CRATE_COUNT is constant

  • type: int

  • value: 10

MINIMAP_LOADOUT_CRATE_SCALE#

Note

MINIMAP_LOADOUT_CRATE_SCALE is constant

  • type: float

  • value: 0.075

RADAR_JAM_TIME#

Note

RADAR_JAM_TIME is constant

  • type: float

  • value: 10.0

GENERATOR_DAMAGE_NUKE_CORE_MULTIPLIER#

Note

GENERATOR_DAMAGE_NUKE_CORE_MULTIPLIER is constant

  • type: float

  • value: 0.25

GENERATOR_DAMAGE_MORTAR_ROCKET_MULTIPLIER#

Note

GENERATOR_DAMAGE_MORTAR_ROCKET_MULTIPLIER is constant

  • type: float

  • value: 0.8

eTAC_ABILITY#

  • type: enum

HARVESTER_GRAPH_DATA_POINTS#

Note

HARVESTER_GRAPH_DATA_POINTS is constant

  • type: int

  • value: 20

SPECTRE_MAX_SIGHT_DIST#

Note

SPECTRE_MAX_SIGHT_DIST is constant

  • type: int

  • value: 3000

ARC_TITAN_EMP_FIELD_RADIUS#

Note

ARC_TITAN_EMP_FIELD_RADIUS is constant

  • type: int

  • value: 330

ARC_TITAN_EMP_FIELD_RADIUS_SQR#

Note

ARC_TITAN_EMP_FIELD_RADIUS_SQR is constant

  • type: int

  • value: 108900

ARC_TITAN_EMP_FIELD_INNER_RADIUS#

Note

ARC_TITAN_EMP_FIELD_INNER_RADIUS is constant

  • type: int

  • value: 150

ARC_TITAN_EMP_FIELD_INNER_RADIUS_SQR#

Note

ARC_TITAN_EMP_FIELD_INNER_RADIUS_SQR is constant

  • type: int

  • value: 22500

TITAN_GRAPPLE_DAMAGE#

Note

TITAN_GRAPPLE_DAMAGE is constant

  • type: int

  • value: 600

TITAN_GRAPPLE_DEBOUNCE_TIME#

Note

TITAN_GRAPPLE_DEBOUNCE_TIME is constant

  • type: float

  • value: 1.0

CLOAKED_DRONE_SPEED#

Note

CLOAKED_DRONE_SPEED is constant

  • type: int

  • value: 1800

CLOAKED_DRONE_ACC#

Note

CLOAKED_DRONE_ACC is constant

  • type: float

  • value: 1.75

CLOAKED_DRONE_YAWRATE#

Note

CLOAKED_DRONE_YAWRATE is constant

  • type: int

  • value: 150

CLOAKED_DRONE_LOOPING_SFX#

Note

CLOAKED_DRONE_LOOPING_SFX is constant

  • type: string

  • value: "Coop_CloakDrone_Beam"

CLOAKED_DRONE_WARP_IN_SFX#

Note

CLOAKED_DRONE_WARP_IN_SFX is constant

  • type: string

  • value: "Coop_DroneTeleport_In"

CLOAKED_DRONE_WARP_OUT_SFX#

Note

CLOAKED_DRONE_WARP_OUT_SFX is constant

  • type: string

  • value: "Coop_DroneTeleport_Out"

CLOAKED_DRONE_CLOAK_START_SFX#

Note

CLOAKED_DRONE_CLOAK_START_SFX is constant

  • type: string

  • value: "CloakDrone_Cloak_On"

CLOAKED_DRONE_CLOAK_LOOP_SFX#

Note

CLOAKED_DRONE_CLOAK_LOOP_SFX is constant

  • type: string

  • value: "CloakDrone_Cloak_Sustain_Loop"

CLOAKED_DRONE_HOVER_LOOP_SFX#

Note

CLOAKED_DRONE_HOVER_LOOP_SFX is constant

  • type: string

  • value: "AngelCity_Scr_DroneSearchHover"

MINIMAP_CLOAKED_DRONE_SCALE#

Note

MINIMAP_CLOAKED_DRONE_SCALE is constant

  • type: float

  • value: 0.070

FD_FIRE_DAMAGE_SCALE#

Note

FD_FIRE_DAMAGE_SCALE is constant

  • type: float

  • value: 1.2

FD_HOT_STREAK_MULTIPLIER#

Note

FD_HOT_STREAK_MULTIPLIER is constant

  • type: float

  • value: 1.5

CURRENCY_COIN_WALLET_MIN#

Note

CURRENCY_COIN_WALLET_MIN is constant

  • type: int

  • value: 0

CURRENCY_COIN_WALLET_MAX#

Note

CURRENCY_COIN_WALLET_MAX is constant

  • type: int

  • value: 999999

CURRENCY_COIN_WALLET_START_AMOUNT#

Note

CURRENCY_COIN_WALLET_START_AMOUNT is constant

  • type: int

  • value: 10000

MAX_XP_TO_COINS_AMOUNT#

Note

MAX_XP_TO_COINS_AMOUNT is constant

  • type: int

  • value: 5000

COIN_REWARD_SELL_COMMON#

Note

COIN_REWARD_SELL_COMMON is constant

  • type: int

  • value: 100

COIN_REWARD_SELL_RARE#

Note

COIN_REWARD_SELL_RARE is constant

  • type: int

  • value: 400

COIN_REWARD_MATCH_COMPLETION#

Note

COIN_REWARD_MATCH_COMPLETION is constant

  • type: int

  • value: 500

COIN_REWARD_MATCH_VICTORY#

Note

COIN_REWARD_MATCH_VICTORY is constant

  • type: int

  • value: 250

COIN_REWARD_FIRST_WIN_OF_DAY#

Note

COIN_REWARD_FIRST_WIN_OF_DAY is constant

  • type: int

  • value: 1000

COIN_REWARD_DAILY_CHALLENGE#

Note

COIN_REWARD_DAILY_CHALLENGE is constant

  • type: int

  • value: 500

COST_BC_MATCHLONG_UPGRADE#

Note

COST_BC_MATCHLONG_UPGRADE is constant

  • type: int

  • value: 3000

eShopResponseType#

  • type: enum

eCoinRewardCategory#

  • type: enum

eCoinRewardType#

  • type: enum

eShopItemType#

  • type: enum

eChallengeCategory#

  • type: enum

SECONDS_PER_WEEK#

Note

SECONDS_PER_WEEK is constant

  • type: int

  • value: 604800

SECONDS_PER_DAY#

Note

SECONDS_PER_DAY is constant

  • type: int

  • value: 86400

SECONDS_PER_HOUR#

Note

SECONDS_PER_HOUR is constant

  • type: int

  • value: 3600

SECONDS_PER_MINUTE#

Note

SECONDS_PER_MINUTE is constant

  • type: int

  • value: 60

FNF_SCHEDULE_RESET_SECONDS#

Note

FNF_SCHEDULE_RESET_SECONDS is constant

  • type: int

  • value: 27000

PST_TIME_ZONE_OFFSET#

Note

PST_TIME_ZONE_OFFSET is constant

  • type: int

  • value: -7

DAILY_RESET_TIME_ZONE_OFFSET#

Note

DAILY_RESET_TIME_ZONE_OFFSET is constant

  • type: int

  • value: -10

TITAN_OS_VOICE_PACK#

Note

TITAN_OS_VOICE_PACK is constant

  • type: array

  • value: ["Bt","Legion","Scorch","Ronin","Northstar","ion","Tone","Vanguard"]

eMusicPieceID#

  • type: enum

eEOGRankPage#

  • type: enum

PILOT_HARD_LANDING_SCALE#

Note

PILOT_HARD_LANDING_SCALE is constant

  • type: float

  • value: 1.1

NWRP_HARD_LANDING_SCALE#

Note

NWRP_HARD_LANDING_SCALE is constant

  • type: float

  • value: 0.5

TDAY_SCORE_PILOT#

Note

TDAY_SCORE_PILOT is constant

  • type: int

  • value: 1

TDAY_SCORE_TITAN#

Note

TDAY_SCORE_TITAN is constant

  • type: int

  • value: 10

TDAY_SCORE_POD#

Note

TDAY_SCORE_POD is constant

  • type: int

  • value: 1

400#

Note

400 is constant

  • type: ATTRITION_SCORE_BOUNTY_SURVIVAL=

ATTRITION_SCORE_BOSS#

Note

ATTRITION_SCORE_BOSS is constant

  • type: int

  • value: 100

ATTRITION_SCORE_BOSS_DAMAGE#

Note

ATTRITION_SCORE_BOSS_DAMAGE is constant

  • type: int

  • value: 400

ATTRITION_SCORE_TITAN#

Note

ATTRITION_SCORE_TITAN is constant

  • type: int

  • value: 0

ATTRITION_SCORE_SUPER_SPECTRE#

Note

ATTRITION_SCORE_SUPER_SPECTRE is constant

  • type: int

  • value: 50

ATTRITION_SCORE_MEGATURRET#

Note

ATTRITION_SCORE_MEGATURRET is constant

  • type: int

  • value: 50

ATTRITION_SCORE_SENTRYTURRET#

Note

ATTRITION_SCORE_SENTRYTURRET is constant

  • type: int

  • value: 10

ATTRITION_SCORE_PILOT#

Note

ATTRITION_SCORE_PILOT is constant

  • type: int

  • value: 0

ATTRITION_SCORE_AIR_DRONE#

Note

ATTRITION_SCORE_AIR_DRONE is constant

  • type: int

  • value: 10

ATTRITION_SCORE_PROWLER#

Note

ATTRITION_SCORE_PROWLER is constant

  • type: int

  • value: 10

ATTRITION_SCORE_GRUNT#

Note

ATTRITION_SCORE_GRUNT is constant

  • type: int

  • value: 10

ATTRITION_SCORE_SPECTRE#

Note

ATTRITION_SCORE_SPECTRE is constant

  • type: int

  • value: 15

ATTRITION_SCORE_STALKER#

Note

ATTRITION_SCORE_STALKER is constant

  • type: int

  • value: 20

ATTRITION_SCORE_MARVIN#

Note

ATTRITION_SCORE_MARVIN is constant

  • type: int

  • value: 00

ATTRITION_SCORE_BONUS#

Note

ATTRITION_SCORE_BONUS is constant

  • type: int

  • value: 00

ATTRITION_SCORE_BONUS_STOLEN#

Note

ATTRITION_SCORE_BONUS_STOLEN is constant

  • type: int

  • value: 00

ATTRITION_SCORE_PILOT_MIN#

Note

ATTRITION_SCORE_PILOT_MIN is constant

  • type: int

  • value: 10

ATTRITION_SCORE_TITAN_MIN#

Note

ATTRITION_SCORE_TITAN_MIN is constant

  • type: int

  • value: 50

ATCOOP_SCORE_BOUNTY_SURVIVAL#

Note

ATCOOP_SCORE_BOUNTY_SURVIVAL is constant

  • type: int

  • value: 200

ATCOOP_SCORE_BOSS#

Note

ATCOOP_SCORE_BOSS is constant

  • type: int

  • value: 50

ATCOOP_SCORE_BOSS_DAMAGE#

Note

ATCOOP_SCORE_BOSS_DAMAGE is constant

  • type: int

  • value: 200

ATCOOP_SCORE_TITAN#

Note

ATCOOP_SCORE_TITAN is constant

  • type: int

  • value: 0

ATCOOP_SCORE_SUPER_SPECTRE#

Note

ATCOOP_SCORE_SUPER_SPECTRE is constant

  • type: int

  • value: 25

ATCOOP_SCORE_MEGATURRET#

Note

ATCOOP_SCORE_MEGATURRET is constant

  • type: int

  • value: 25

ATCOOP_SCORE_SENTRYTURRET#

Note

ATCOOP_SCORE_SENTRYTURRET is constant

  • type: int

  • value: 5

ATCOOP_SCORE_PILOT#

Note

ATCOOP_SCORE_PILOT is constant

  • type: int

  • value: 0

ATCOOP_SCORE_AIR_DRONE#

Note

ATCOOP_SCORE_AIR_DRONE is constant

  • type: int

  • value: 5

ATCOOP_SCORE_PROWLER#

Note

ATCOOP_SCORE_PROWLER is constant

  • type: int

  • value: 5

ATCOOP_SCORE_GRUNT#

Note

ATCOOP_SCORE_GRUNT is constant

  • type: int

  • value: 5

ATCOOP_SCORE_SPECTRE#

Note

ATCOOP_SCORE_SPECTRE is constant

  • type: int

  • value: 10

ATCOOP_SCORE_STALKER#

Note

ATCOOP_SCORE_STALKER is constant

  • type: int

  • value: 10

ATCOOP_SCORE_MARVIN#

Note

ATCOOP_SCORE_MARVIN is constant

  • type: int

  • value: 00

ATCOOP_SCORE_BONUS#

Note

ATCOOP_SCORE_BONUS is constant

  • type: int

  • value: 00

ATCOOP_SCORE_BONUS_STOLEN#

Note

ATCOOP_SCORE_BONUS_STOLEN is constant

  • type: int

  • value: 00

ATCOOP_SCORE_PILOT_MIN#

Note

ATCOOP_SCORE_PILOT_MIN is constant

  • type: int

  • value: 5

ATCOOP_SCORE_TITAN_MIN#

Note

ATCOOP_SCORE_TITAN_MIN is constant

  • type: int

  • value: 25

PVE_SANDBOX_SCORE_BOUNTY_SURVIVAL#

Note

PVE_SANDBOX_SCORE_BOUNTY_SURVIVAL is constant

  • type: int

  • value: 200

PVE_SANDBOX_SCORE_BOSS#

Note

PVE_SANDBOX_SCORE_BOSS is constant

  • type: int

  • value: 50

PVE_SANDBOX_SCORE_BOSS_DAMAGE#

Note

PVE_SANDBOX_SCORE_BOSS_DAMAGE is constant

  • type: int

  • value: 200

PVE_SANDBOX_SCORE_TITAN#

Note

PVE_SANDBOX_SCORE_TITAN is constant

  • type: int

  • value: 0

PVE_SANDBOX_SCORE_SUPER_SPECTRE#

Note

PVE_SANDBOX_SCORE_SUPER_SPECTRE is constant

  • type: int

  • value: 25

PVE_SANDBOX_SCORE_MEGATURRET#

Note

PVE_SANDBOX_SCORE_MEGATURRET is constant

  • type: int

  • value: 25

PVE_SANDBOX_SCORE_SENTRYTURRET#

Note

PVE_SANDBOX_SCORE_SENTRYTURRET is constant

  • type: int

  • value: 5

PVE_SANDBOX_SCORE_PILOT#

Note

PVE_SANDBOX_SCORE_PILOT is constant

  • type: int

  • value: 0

PVE_SANDBOX_SCORE_AIR_DRONE#

Note

PVE_SANDBOX_SCORE_AIR_DRONE is constant

  • type: int

  • value: 5

PVE_SANDBOX_SCORE_PROWLER#

Note

PVE_SANDBOX_SCORE_PROWLER is constant

  • type: int

  • value: 5

PVE_SANDBOX_SCORE_GRUNT#

Note

PVE_SANDBOX_SCORE_GRUNT is constant

  • type: int

  • value: 5

PVE_SANDBOX_SCORE_SPECTRE#

Note

PVE_SANDBOX_SCORE_SPECTRE is constant

  • type: int

  • value: 10

PVE_SANDBOX_SCORE_STALKER#

Note

PVE_SANDBOX_SCORE_STALKER is constant

  • type: int

  • value: 10

PVE_SANDBOX_SCORE_MARVIN#

Note

PVE_SANDBOX_SCORE_MARVIN is constant

  • type: int

  • value: 00

PVE_SANDBOX_SCORE_BONUS#

Note

PVE_SANDBOX_SCORE_BONUS is constant

  • type: int

  • value: 00

PVE_SANDBOX_SCORE_BONUS_STOLEN#

Note

PVE_SANDBOX_SCORE_BONUS_STOLEN is constant

  • type: int

  • value: 00

PVE_SANDBOX_SCORE_PILOT_MIN#

Note

PVE_SANDBOX_SCORE_PILOT_MIN is constant

  • type: int

  • value: 5

PVE_SANDBOX_SCORE_TITAN_MIN#

Note

PVE_SANDBOX_SCORE_TITAN_MIN is constant

  • type: int

  • value: 25

FD_SCORE_TITAN#

Note

FD_SCORE_TITAN is constant

  • type: int

  • value: 5

FD_SCORE_SUPER_SPECTRE#

Note

FD_SCORE_SUPER_SPECTRE is constant

  • type: int

  • value: 3

FD_SCORE_MEGATURRET#

Note

FD_SCORE_MEGATURRET is constant

  • type: int

  • value: 0

FD_SCORE_SENTRYTURRET#

Note

FD_SCORE_SENTRYTURRET is constant

  • type: int

  • value: 0

FD_SCORE_PILOT#

Note

FD_SCORE_PILOT is constant

  • type: int

  • value: 0

FD_SCORE_AIR_DRONE#

Note

FD_SCORE_AIR_DRONE is constant

  • type: int

  • value: 1

FD_SCORE_PROWLER#

Note

FD_SCORE_PROWLER is constant

  • type: int

  • value: 1

FD_SCORE_GRUNT#

Note

FD_SCORE_GRUNT is constant

  • type: int

  • value: 1

FD_SCORE_SPECTRE#

Note

FD_SCORE_SPECTRE is constant

  • type: int

  • value: 1

FD_SCORE_STALKER#

Note

FD_SCORE_STALKER is constant

  • type: int

  • value: 2

FD_SCORE_MARVIN#

Note

FD_SCORE_MARVIN is constant

  • type: int

  • value: 0

FD_SCORE_ENEMIES#

Note

FD_SCORE_ENEMIES is constant

  • type: int

  • value: 0

FD_SCORE_MVP#

Note

FD_SCORE_MVP is constant

  • type: int

  • value: 100

FD_SCORE_TEAM_FINAL_WAVE#

Note

FD_SCORE_TEAM_FINAL_WAVE is constant

  • type: int

  • value: 0

FD_SCORE_TEAM_WAVE#

Note

FD_SCORE_TEAM_WAVE is constant

  • type: int

  • value: 0

FD_SCORE_TEAM_FLAWLESS_WAVE#

Note

FD_SCORE_TEAM_FLAWLESS_WAVE is constant

  • type: int

  • value: 100

FD_SCORE_REPAIR_TURRET#

Note

FD_SCORE_REPAIR_TURRET is constant

  • type: int

  • value: 25

FD_SCORE_DIDNT_DIE#

Note

FD_SCORE_DIDNT_DIE is constant

  • type: int

  • value: 100

FD_SCORE_SHIELD_HARVESTER#

Note

FD_SCORE_SHIELD_HARVESTER is constant

  • type: int

  • value: 150

FD_SCORE_SONAR_PULSE#

Note

FD_SCORE_SONAR_PULSE is constant

  • type: int

  • value: 0

FD_SCORE_ARC_TRAP_TRIGGERED#

Note

FD_SCORE_ARC_TRAP_TRIGGERED is constant

  • type: int

  • value: 0

FD_SCORE_TETHER_TRAP_TRIGGERED#

Note

FD_SCORE_TETHER_TRAP_TRIGGERED is constant

  • type: int

  • value: 0

FD_SCORE_ARC_WAVE#

Note

FD_SCORE_ARC_WAVE is constant

  • type: int

  • value: 0

FD_SCORE_TEAM_HEAL#

Note

FD_SCORE_TEAM_HEAL is constant

  • type: int

  • value: 0

FD_SCORE_DAMAGE_BONUS#

Note

FD_SCORE_DAMAGE_BONUS is constant

  • type: int

  • value: 0

FD_SCORE_HEALING_BONUS#

Note

FD_SCORE_HEALING_BONUS is constant

  • type: int

  • value: 0

FD_SCORE_SUPPORT_BONUS#

Note

FD_SCORE_SUPPORT_BONUS is constant

  • type: int

  • value: 0

ZIPLINE_IDLE_ANIM#

Note

ZIPLINE_IDLE_ANIM is constant

  • type: string

  • value: "pt_zipline_slide_idle"

DEFAULT_CONVERSATION_DEBOUNCE_TIME#

Note

DEFAULT_CONVERSATION_DEBOUNCE_TIME is constant

  • type: float

  • value: 10.0

AI_CONVERSATION_RANGE_SQR#

Note

AI_CONVERSATION_RANGE_SQR is constant

  • type: int

  • value: 20250000

AI_CONVERSATION_RANGE#

Note

AI_CONVERSATION_RANGE is constant

  • type: int

  • value: 4500

MAX_VOICE_DIST_SQRD#

Note

MAX_VOICE_DIST_SQRD is constant

  • type: int

  • value: 9000000

AI_FRIENDLY_CHATTER_RANGE_SQR#

Note

AI_FRIENDLY_CHATTER_RANGE_SQR is constant

  • type: int

  • value: 4410000

AI_FRIENDLY_CHATTER_RANGE#

Note

AI_FRIENDLY_CHATTER_RANGE is constant

  • type: int

  • value: 2100

PLAYER_SHIELD_WALL_RADIUS#

Note

PLAYER_SHIELD_WALL_RADIUS is constant

  • type: int

  • value: 30

PLAYER_SHIELD_WALL_FOV#

Note

PLAYER_SHIELD_WALL_FOV is constant

  • type: int

  • value: 120

PLAYER_SHIELD_WALL_HEALTH#

Note

PLAYER_SHIELD_WALL_HEALTH is constant

  • type: int

  • value: 500

PLAYER_SHIELD_WALL_REGEN_WAIT_TIME#

Note

PLAYER_SHIELD_WALL_REGEN_WAIT_TIME is constant

  • type: int

  • value: 8

PLAYER_SHIELD_WALL_REGEN_INCREMENT#

Note

PLAYER_SHIELD_WALL_REGEN_INCREMENT is constant

  • type: int

  • value: 25

AIRVEHICLE_FLAG_AWAIT_INPUT#

Note

AIRVEHICLE_FLAG_AWAIT_INPUT is constant

  • type: int

  • value: 0x040

HIGHLIGHT_FAR_MAX#

Note

HIGHLIGHT_FAR_MAX is constant

  • type: float

  • value: 999999999999999.0

REQUIRES_ANY#

Note

REQUIRES_ANY is constant

  • type: int

  • value: 0

REQUIRES_PILOT#

Note

REQUIRES_PILOT is constant

  • type: int

  • value: 1

REQUIRES_TITAN#

Note

REQUIRES_TITAN is constant

  • type: int

  • value: 2

HighlightContext#

  • type: struct

ShGlobals#

  • type: struct

GAMEMODE_SP#

Note

GAMEMODE_SP is constant

  • type: string

  • value: "solo"

shGlobal#

  • type: ShGlobals

NEW_LOADOUTS#

Note

NEW_LOADOUTS is constant

  • type: bool

  • value: true

HIGHLIGHT_FILL_DEFAULT#

Note

HIGHLIGHT_FILL_DEFAULT is constant

  • type: int

  • value: 110

HIGHLIGHT_OUTLINE_GENERIC#

Note

HIGHLIGHT_OUTLINE_GENERIC is constant

  • type: int

  • value: 110

ePresentationType#

  • type: enum

ePrimaryWeaponCategory#

  • type: enum

eSecondaryWeaponCategory#

  • type: enum

eMenuAnimClass#

  • type: enum

eSideNotificationSystems#

  • type: enum

ePlayerMovementEvents#

  • type: enum

RERUN_LAUNCH_STARTPOINT#

  • type: string

eUIEvent#

  • type: enum

PILOT_WEAPON_MOD_COMMON_COLUMN#

Note

PILOT_WEAPON_MOD_COMMON_COLUMN is constant

  • type: int

  • value: 0

PILOT_WEAPON_MOD_COMMON_TYPE_COLUMN#

Note

PILOT_WEAPON_MOD_COMMON_TYPE_COLUMN is constant

  • type: int

  • value: 1

PILOT_WEAPON_MOD_COMMON_NAME_COLUMN#

Note

PILOT_WEAPON_MOD_COMMON_NAME_COLUMN is constant

  • type: int

  • value: 2

PILOT_WEAPON_MOD_COMMON_DESCRIPTION_COLUMN#

Note

PILOT_WEAPON_MOD_COMMON_DESCRIPTION_COLUMN is constant

  • type: int

  • value: 4

PILOT_WEAPON_MOD_COMMON_IMAGE_COLUMN#

Note

PILOT_WEAPON_MOD_COMMON_IMAGE_COLUMN is constant

  • type: int

  • value: 5

PILOT_WEAPON_MOD_COLUMN#

Note

PILOT_WEAPON_MOD_COLUMN is constant

  • type: int

  • value: 0

PILOT_WEAPON_MOD_WEAPON_COLUMN#

Note

PILOT_WEAPON_MOD_WEAPON_COLUMN is constant

  • type: int

  • value: 1

PILOT_WEAPON_MOD_DAMAGEDISPLAY_COLUMN#

Note

PILOT_WEAPON_MOD_DAMAGEDISPLAY_COLUMN is constant

  • type: int

  • value: 2

PILOT_WEAPON_MOD_ACCURACYDISPLAY_COLUMN#

Note

PILOT_WEAPON_MOD_ACCURACYDISPLAY_COLUMN is constant

  • type: int

  • value: 3

PILOT_WEAPON_MOD_RANGEDISPLAY_COLUMN#

Note

PILOT_WEAPON_MOD_RANGEDISPLAY_COLUMN is constant

  • type: int

  • value: 4

PILOT_WEAPON_MOD_FIRERATEDISPLAY_COLUMN#

Note

PILOT_WEAPON_MOD_FIRERATEDISPLAY_COLUMN is constant

  • type: int

  • value: 5

PILOT_WEAPON_MOD_CLIPSIZEDISPLAY_COLUMN#

Note

PILOT_WEAPON_MOD_CLIPSIZEDISPLAY_COLUMN is constant

  • type: int

  • value: 6

PILOT_WEAPON_MOD_HIDDEN_COLUMN#

Note

PILOT_WEAPON_MOD_HIDDEN_COLUMN is constant

  • type: int

  • value: 7

TITAN_PRIMARY_COLUMN#

Note

TITAN_PRIMARY_COLUMN is constant

  • type: int

  • value: 0

TITAN_PRIMARY_HIDDEN_COLUMN#

Note

TITAN_PRIMARY_HIDDEN_COLUMN is constant

  • type: int

  • value: 1

TITAN_PRIMARY_MOD_COMMON_COLUMN#

Note

TITAN_PRIMARY_MOD_COMMON_COLUMN is constant

  • type: int

  • value: 0

TITAN_PRIMARY_MOD_COMMON_NAME_COLUMN#

Note

TITAN_PRIMARY_MOD_COMMON_NAME_COLUMN is constant

  • type: int

  • value: 1

TITAN_PRIMARY_MOD_COMMON_DESCRIPTION_COLUMN#

Note

TITAN_PRIMARY_MOD_COMMON_DESCRIPTION_COLUMN is constant

  • type: int

  • value: 2

TITAN_PRIMARY_MOD_COMMON_IMAGE_COLUMN#

Note

TITAN_PRIMARY_MOD_COMMON_IMAGE_COLUMN is constant

  • type: int

  • value: 3

TITAN_PRIMARY_MOD_COLUMN#

Note

TITAN_PRIMARY_MOD_COLUMN is constant

  • type: int

  • value: 0

TITAN_PRIMARY_MOD_WEAPON_COLUMN#

Note

TITAN_PRIMARY_MOD_WEAPON_COLUMN is constant

  • type: int

  • value: 1

TITAN_PRIMARY_MOD_DAMAGEDISPLAY_COLUMN#

Note

TITAN_PRIMARY_MOD_DAMAGEDISPLAY_COLUMN is constant

  • type: int

  • value: 2

TITAN_PRIMARY_MOD_ACCURACYDISPLAY_COLUMN#

Note

TITAN_PRIMARY_MOD_ACCURACYDISPLAY_COLUMN is constant

  • type: int

  • value: 3

TITAN_PRIMARY_MOD_RANGEDISPLAY_COLUMN#

Note

TITAN_PRIMARY_MOD_RANGEDISPLAY_COLUMN is constant

  • type: int

  • value: 4

TITAN_PRIMARY_MOD_FIRERATEDISPLAY_COLUMN#

Note

TITAN_PRIMARY_MOD_FIRERATEDISPLAY_COLUMN is constant

  • type: int

  • value: 5

TITAN_PRIMARY_MOD_CLIPSIZEDISPLAY_COLUMN#

Note

TITAN_PRIMARY_MOD_CLIPSIZEDISPLAY_COLUMN is constant

  • type: int

  • value: 6

TITAN_PRIMARY_MOD_HIDDEN_COLUMN#

Note

TITAN_PRIMARY_MOD_HIDDEN_COLUMN is constant

  • type: int

  • value: 7

TITAN_ABILITY_COLUMN#

Note

TITAN_ABILITY_COLUMN is constant

  • type: int

  • value: 0

TITAN_ABILITY_TYPE_COLUMN#

Note

TITAN_ABILITY_TYPE_COLUMN is constant

  • type: int

  • value: 1

TITAN_ABILITY_DAMAGESOURCE_COLUMN#

Note

TITAN_ABILITY_DAMAGESOURCE_COLUMN is constant

  • type: int

  • value: 2

TITAN_ABILITY_HIDDEN_COLUMN#

Note

TITAN_ABILITY_HIDDEN_COLUMN is constant

  • type: int

  • value: 3

TITAN_PASSIVE_COLUMN#

Note

TITAN_PASSIVE_COLUMN is constant

  • type: int

  • value: 0

TITAN_PASSIVE_TYPE_COLUMN#

Note

TITAN_PASSIVE_TYPE_COLUMN is constant

  • type: int

  • value: 1

TITAN_PASSIVE_NAME_COLUMN#

Note

TITAN_PASSIVE_NAME_COLUMN is constant

  • type: int

  • value: 2

TITAN_PASSIVE_DESCRIPTION_COLUMN#

Note

TITAN_PASSIVE_DESCRIPTION_COLUMN is constant

  • type: int

  • value: 3

TITAN_PASSIVE_LONGDESCRIPTION_COLUMN#

Note

TITAN_PASSIVE_LONGDESCRIPTION_COLUMN is constant

  • type: int

  • value: 4

TITAN_PASSIVE_IMAGE_COLUMN#

Note

TITAN_PASSIVE_IMAGE_COLUMN is constant

  • type: int

  • value: 5

TITAN_PASSIVE_HIDDEN_COLUMN#

Note

TITAN_PASSIVE_HIDDEN_COLUMN is constant

  • type: int

  • value: 6

TITAN_VOICE_COLUMN#

Note

TITAN_VOICE_COLUMN is constant

  • type: int

  • value: 0

TITAN_VOICE_NAME_COLUMN#

Note

TITAN_VOICE_NAME_COLUMN is constant

  • type: int

  • value: 1

TITAN_VOICE_DESCRIPTION_COLUMN#

Note

TITAN_VOICE_DESCRIPTION_COLUMN is constant

  • type: int

  • value: 2

TITAN_VOICE_IMAGE_COLUMN#

Note

TITAN_VOICE_IMAGE_COLUMN is constant

  • type: int

  • value: 3

TITAN_VOICE_HIDDEN_COLUMN#

Note

TITAN_VOICE_HIDDEN_COLUMN is constant

  • type: int

  • value: 4

BURN_REF_COLUMN_NAME#

Note

BURN_REF_COLUMN_NAME is constant

  • type: string

  • value: "itemRef"

BURN_NAME_COLUMN_NAME#

Note

BURN_NAME_COLUMN_NAME is constant

  • type: string

  • value: "name"

BURN_DESCRIPTION_COLUMN_NAME#

Note

BURN_DESCRIPTION_COLUMN_NAME is constant

  • type: string

  • value: "description"

BURN_IMAGE_COLUMN_NAME#

Note

BURN_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "image"

BURN_COST_COLUMN_NAME#

Note

BURN_COST_COLUMN_NAME is constant

  • type: string

  • value: "activationCost"

BURN_TIER_COLUMN_NAME#

Note

BURN_TIER_COLUMN_NAME is constant

  • type: string

  • value: "tier"

BURN_AVAILABLE_COLUMN_NAME#

Note

BURN_AVAILABLE_COLUMN_NAME is constant

  • type: string

  • value: "rewardAvailableFor"

BURN_WEAPON_COLUMN_NAME#

Note

BURN_WEAPON_COLUMN_NAME is constant

  • type: string

  • value: "weaponName"

BURN_EXTRA_WEAPON_MOD_NAME#

Note

BURN_EXTRA_WEAPON_MOD_NAME is constant

  • type: string

  • value: "extraWeaponMod"

BATTLE_CHATTER_CONVERSATION_NAME_COLUMN_NAME#

Note

BATTLE_CHATTER_CONVERSATION_NAME_COLUMN_NAME is constant

  • type: string

  • value: "conversationname"

BATTLE_CHATTER_PRIORITY_COLUMN_NAME#

Note

BATTLE_CHATTER_PRIORITY_COLUMN_NAME is constant

  • type: string

  • value: "priority"

BATTLE_CHATTER_DEBOUNCE_COLUMN_NAME#

Note

BATTLE_CHATTER_DEBOUNCE_COLUMN_NAME is constant

  • type: string

  • value: "debounce"

FACTION_DIALOGUE_CONVERSATION_NAME_COLUMN_NAME#

Note

FACTION_DIALOGUE_CONVERSATION_NAME_COLUMN_NAME is constant

  • type: string

  • value: "conversationname"

FACTION_DIALOGUE_PRIORITY_COLUMN_NAME#

Note

FACTION_DIALOGUE_PRIORITY_COLUMN_NAME is constant

  • type: string

  • value: "priority"

FACTION_DIALOGUE_DEBOUNCE_COLUMN_NAME#

Note

FACTION_DIALOGUE_DEBOUNCE_COLUMN_NAME is constant

  • type: string

  • value: "debounce"

FACTION_DIALOGUE_DISABLED_LIST_NAME#

Note

FACTION_DIALOGUE_DISABLED_LIST_NAME is constant

  • type: string

  • value: "disabledForFaction"

FACTION_LEADERS_PERSISTENCE_REF_COLUMN_NAME#

Note

FACTION_LEADERS_PERSISTENCE_REF_COLUMN_NAME is constant

  • type: string

  • value: "persistenceRef"

FACTION_LEADERS_FACTION_DIALOGUE_PREFIX_COLUMN_NAME#

Note

FACTION_LEADERS_FACTION_DIALOGUE_PREFIX_COLUMN_NAME is constant

  • type: string

  • value: "factionDialoguePrefix"

FACTION_LEADERS_IMAGE_COLUMN_NAME#

Note

FACTION_LEADERS_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "image"

FACTION_LEADERS_NAME_COLUMN_NAME#

Note

FACTION_LEADERS_NAME_COLUMN_NAME is constant

  • type: string

  • value: "name"

FACTION_LEADERS_WAVEFORM_COLUMN_NAME#

Note

FACTION_LEADERS_WAVEFORM_COLUMN_NAME is constant

  • type: string

  • value: "usesWaveform"

FACTION_LEADERS_DESCRIPTION_COLUMN_NAME#

Note

FACTION_LEADERS_DESCRIPTION_COLUMN_NAME is constant

  • type: string

  • value: "description"

FACTION_LEADERS_MODEL_NAME_COLUMN_NAME#

Note

FACTION_LEADERS_MODEL_NAME_COLUMN_NAME is constant

  • type: string

  • value: "modelName"

FACTION_LEADERS_DROPSHIP_ANIM_NAME_COLUMN_NAME#

Note

FACTION_LEADERS_DROPSHIP_ANIM_NAME_COLUMN_NAME is constant

  • type: string

  • value: "dropshipAnimName"

FACTION_LEADERS_DROPSHIP_ANIM_EASTEREGG#

Note

FACTION_LEADERS_DROPSHIP_ANIM_EASTEREGG is constant

  • type: string

  • value: "isEasterEgg"

FACTION_LEADERS_PROP_MODEL_NAME_COLUMN_NAME#

Note

FACTION_LEADERS_PROP_MODEL_NAME_COLUMN_NAME is constant

  • type: string

  • value: "propModelName"

FACTION_LEADERS_PROP_ATTACHMENT_COLUMN_NAME#

Note

FACTION_LEADERS_PROP_ATTACHMENT_COLUMN_NAME is constant

  • type: string

  • value: "propAttachment"

NON_LOADOUT_WEAPON_COLUMN#

Note

NON_LOADOUT_WEAPON_COLUMN is constant

  • type: int

  • value: 0

NON_LOADOUT_MOD_COLUMN#

Note

NON_LOADOUT_MOD_COLUMN is constant

  • type: int

  • value: 0

NON_LOADOUT_MOD_PARENT_COLUMN#

Note

NON_LOADOUT_MOD_PARENT_COLUMN is constant

  • type: int

  • value: 1

NON_LOADOUT_MOD_NAME_COLUMN#

Note

NON_LOADOUT_MOD_NAME_COLUMN is constant

  • type: int

  • value: 2

NON_LOADOUT_MOD_DESCRIPTION_COLUMN#

Note

NON_LOADOUT_MOD_DESCRIPTION_COLUMN is constant

  • type: int

  • value: 3

NON_LOADOUT_MOD_IMAGE_COLUMN#

Note

NON_LOADOUT_MOD_IMAGE_COLUMN is constant

  • type: int

  • value: 4

PHYS_EXPLOSION_SMALL#

Note

PHYS_EXPLOSION_SMALL is constant

  • type: int

  • value: 100

PHYS_EXPLOSION_MEDIUM#

Note

PHYS_EXPLOSION_MEDIUM is constant

  • type: int

  • value: 250

PHYS_EXPLOSION_LARGE#

Note

PHYS_EXPLOSION_LARGE is constant

  • type: int

  • value: 500

PHYS_EXPLOSION_HUGE#

Note

PHYS_EXPLOSION_HUGE is constant

  • type: int

  • value: 10000

ePowerUps#

  • type: enum

COLLECTIBLE_PICKUP_EFFECT#

Note

COLLECTIBLE_PICKUP_EFFECT is constant

  • type: asset

  • value: $"ar_item_pickup_CP"

MODEL_HARVESTER_TOWER#

Note

MODEL_HARVESTER_TOWER is constant

  • type: asset

  • value: $"models/props/generator_coop/generator_coop.mdl"

FX_HARVESTER_BEAM#

Note

FX_HARVESTER_BEAM is constant

  • type: asset

  • value: $"P_tw_harvester_beam_endcap"

FX_HARVESTER_HEALTH_LOW#

Note

FX_HARVESTER_HEALTH_LOW is constant

  • type: asset

  • value: $"P_tw_harvester_damaged"

FX_HARVESTER_OVERSHIELD#

Note

FX_HARVESTER_OVERSHIELD is constant

  • type: asset

  • value: $"P_harvestor_shield_wall"

FX_HARVESTER_SHIELD#

Note

FX_HARVESTER_SHIELD is constant

  • type: asset

  • value: $"P_coop_harvester_CP"

FX_HARVESTER_SHIELD_BREAK#

Note

FX_HARVESTER_SHIELD_BREAK is constant

  • type: asset

  • value: $"P_coop_harvester_break_CP"

FX_GEN_HARVESTER_BEAM#

Note

FX_GEN_HARVESTER_BEAM is constant

  • type: asset

  • value: $"P_tw_harvester_beam_endcap"

$"models/props/generator_coop/generator_coop_blackbox.mdl"#

Note

$"models/props/generator_coop/generator_coop_blackbox.mdl" is constant

  • type: MODEL_HARVESTER_TOWER_COLLISION=

MODEL_HARVESTER_TOWER_RINGS#

Note

MODEL_HARVESTER_TOWER_RINGS is constant

  • type: asset

  • value: $"models/props/generator_coop/generator_coop_rings_animated.mdl"

LTS_TEAM_SELECTION_LENGTH#

Note

LTS_TEAM_SELECTION_LENGTH is constant

  • type: float

  • value: 15.0

GAMEMODE_BOMB_SCORE_PLANT#

Note

GAMEMODE_BOMB_SCORE_PLANT is constant

  • type: int

  • value: 1000

GAMEMODE_BOMB_SCORE_DEFUSE#

Note

GAMEMODE_BOMB_SCORE_DEFUSE is constant

  • type: int

  • value: 1

GAMEMODE_BOMB_SCORE_EXPLODE#

Note

GAMEMODE_BOMB_SCORE_EXPLODE is constant

  • type: int

  • value: 1

GAMEMODE_BOMB_SCORE_CARRY#

Note

GAMEMODE_BOMB_SCORE_CARRY is constant

  • type: int

  • value: 250

GAMEMODE_BOMB_SCORE_KILL_TITAN#

Note

GAMEMODE_BOMB_SCORE_KILL_TITAN is constant

  • type: int

  • value: 100

GAMEMODE_BOMB_SCORE_KILL_PILOT#

Note

GAMEMODE_BOMB_SCORE_KILL_PILOT is constant

  • type: int

  • value: 50

GAMEMODE_RAID_SCORE_PLANT#

Note

GAMEMODE_RAID_SCORE_PLANT is constant

  • type: int

  • value: 1

TITAN_WEAK#

Note

TITAN_WEAK is constant

  • type: int

  • value: 0

TITAN_HENCH#

Note

TITAN_HENCH is constant

  • type: int

  • value: 1

TITAN_MERC#

Note

TITAN_MERC is constant

  • type: int

  • value: 2

TITAN_AUTO#

Note

TITAN_AUTO is constant

  • type: int

  • value: 3

TITAN_BOSS#

Note

TITAN_BOSS is constant

  • type: int

  • value: 4

COMBO_METER_MAX#

Note

COMBO_METER_MAX is constant

  • type: float

  • value: 3.0

DREW_MODE#

Note

DREW_MODE is constant

  • type: int

  • value: 0

GREEN_SCREEN_MODEL#

Note

GREEN_SCREEN_MODEL is constant

  • type: asset

  • value: $"models/test/green_screen.mdl"

DEFAULT_MENU_ENVIRONMENT_MODEL#

Note

DEFAULT_MENU_ENVIRONMENT_MODEL is constant

  • type: asset

  • value: $"models/menu/default_environment.mdl"

COCKPIT_UI_XOFFSET#

Note

COCKPIT_UI_XOFFSET is constant

  • type: int

  • value: 22

COCKPIT_UI_WIDTH#

Note

COCKPIT_UI_WIDTH is constant

  • type: float

  • value: 41.4

COCKPIT_UI_HEIGHT#

Note

COCKPIT_UI_HEIGHT is constant

  • type: float

  • value: COCKPIT_UI_WIDTH / 1.7665

COCKPIT_RUI_WIDTH#

Note

COCKPIT_RUI_WIDTH is constant

  • type: int

  • value: 34

COCKPIT_RUI_HEIGHT#

Note

COCKPIT_RUI_HEIGHT is constant

  • type: float

  • value: COCKPIT_RUI_WIDTH / 1.7665

COCKPIT_RUI_RADIUS#

Note

COCKPIT_RUI_RADIUS is constant

  • type: int

  • value: 350

COCKPIT_RUI_OFFSET#

Note

COCKPIT_RUI_OFFSET is constant

  • type: vector

  • value: <-218,0,0>

COCKPIT_RUI_OFFSET_1610_TEMP#

Note

COCKPIT_RUI_OFFSET_1610_TEMP is constant

  • type: vector

  • value: <-216,0,0>

COCKPIT_RUI_SUBDIV#

Note

COCKPIT_RUI_SUBDIV is constant

  • type: float

  • value: 3.5

TITAN_COCKPIT_RUI_SCREEN_WIDTH#

Note

TITAN_COCKPIT_RUI_SCREEN_WIDTH is constant

  • type: float

  • value: 21.0

TITAN_COCKPIT_TOPO_RADIUS#

Note

TITAN_COCKPIT_TOPO_RADIUS is constant

  • type: float

  • value: 150.0

TITAN_COCKPIT_ROTATION_ANGLE#

Note

TITAN_COCKPIT_ROTATION_ANGLE is constant

  • type: float

  • value: 0.0

TITAN_COCKPIT_LOWER_RUI_SCREEN_SQUARE_SIZE#

Note

TITAN_COCKPIT_LOWER_RUI_SCREEN_SQUARE_SIZE is constant

  • type: float

  • value: 24.0

TITAN_COCKPIT_LOWER_RUI_SCREEN_HEIGHT_SCALE#

Note

TITAN_COCKPIT_LOWER_RUI_SCREEN_HEIGHT_SCALE is constant

  • type: float

  • value: 1.3125

TITAN_COCKPIT_INSTRUMENT1_RUI_SCREEN_SQUARE_SIZE#

Note

TITAN_COCKPIT_INSTRUMENT1_RUI_SCREEN_SQUARE_SIZE is constant

  • type: float

  • value: 4.5

SPOT_ASSIST_TIME#

Note

SPOT_ASSIST_TIME is constant

  • type: float

  • value: 10.0

NUM_SPOTS_AVAILABLE#

Note

NUM_SPOTS_AVAILABLE is constant

  • type: int

  • value: 20

SPOT_CONE_HEIGHT#

Note

SPOT_CONE_HEIGHT is constant

  • type: float

  • value: 8000.0

SPOT_CONE_ANGLE_TO_AXIS#

Note

SPOT_CONE_ANGLE_TO_AXIS is constant

  • type: float

  • value: 4.5

SPOT_TRACE_DISTANCE#

Note

SPOT_TRACE_DISTANCE is constant

  • type: float

  • value: MAX_WORLD_RANGE

SPOT_HIGHLIGHT_TIME#

Note

SPOT_HIGHLIGHT_TIME is constant

  • type: float

  • value: 5.0

SPOT_HIGHLIGHT_FADE_IN_TIME#

Note

SPOT_HIGHLIGHT_FADE_IN_TIME is constant

  • type: float

  • value: 0.15

SPOT_HIGHLIGHT_FADE_OUT_TIME#

Note

SPOT_HIGHLIGHT_FADE_OUT_TIME is constant

  • type: float

  • value: 3.0

SPOT_MODEL_SNAPSHOT_TIME#

Note

SPOT_MODEL_SNAPSHOT_TIME is constant

  • type: float

  • value: 8.0

GROUND_SPOT_VISIBLE_TIME#

Note

GROUND_SPOT_VISIBLE_TIME is constant

  • type: float

  • value: 2.0

SPOT_GLOBAL_VO_COOLDOWN#

Note

SPOT_GLOBAL_VO_COOLDOWN is constant

  • type: float

  • value: 4.0

eWeaponStatType#

  • type: enum

eTitanStatType#

  • type: enum

EARNMETER_MODE#

Note

EARNMETER_MODE is constant

  • type: string

  • value: "earnMeterMode"

EARNMETER_OWNEDFRAC#

Note

EARNMETER_OWNEDFRAC is constant

  • type: string

  • value: "earnMeterOwnedFrac"

EARNMETER_EARNEDFRAC#

Note

EARNMETER_EARNEDFRAC is constant

  • type: string

  • value: "earnMeterFrac"

EARNMETER_REWARDFRAC#

Note

EARNMETER_REWARDFRAC is constant

  • type: string

  • value: "earnMeterRewardFrac"

EARNMETER_REWARDID#

Note

EARNMETER_REWARDID is constant

  • type: string

  • value: "earnMeterRewardId"

EARNMETER_GOALID#

Note

EARNMETER_GOALID is constant

  • type: string

  • value: "earnMeterGoalId"

TOP_INVENTORY_ITEM_BURN_CARD_ID#

Note

TOP_INVENTORY_ITEM_BURN_CARD_ID is constant

  • type: string

  • value: "topInventoryItemBurnCardID"

ANTI_RODEO_RESULT_DURATION#

Note

ANTI_RODEO_RESULT_DURATION is constant

  • type: float

  • value: 3.0

RUI_SORT_SCREENFADE#

Note

RUI_SORT_SCREENFADE is constant

  • type: int

  • value: 1000

R1_VGUI_MINIMAP#

Note

R1_VGUI_MINIMAP is constant

  • type: bool

  • value: false

TITAN_HINT_DASH#

Note

TITAN_HINT_DASH is constant

  • type: int

  • value: 5

CALLING_CARD_REF_COLUMN_NAME#

Note

CALLING_CARD_REF_COLUMN_NAME is constant

  • type: string

  • value: "itemRef"

CALLING_CARD_NAME_COLUMN_NAME#

Note

CALLING_CARD_NAME_COLUMN_NAME is constant

  • type: string

  • value: "name"

CALLING_CARD_LAYOUT_COLUMN_NAME#

Note

CALLING_CARD_LAYOUT_COLUMN_NAME is constant

  • type: string

  • value: "layoutType"

CALLING_CARD_IMAGE_COLUMN_NAME#

Note

CALLING_CARD_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "image"

CALLSIGN_ICON_REF_COLUMN_NAME#

Note

CALLSIGN_ICON_REF_COLUMN_NAME is constant

  • type: string

  • value: "itemRef"

CALLSIGN_ICON_NAME_COLUMN_NAME#

Note

CALLSIGN_ICON_NAME_COLUMN_NAME is constant

  • type: string

  • value: "name"

CALLSIGN_ICON_IMAGE_COLUMN_NAME#

Note

CALLSIGN_ICON_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "image"

CALLSIGN_ICON_SMALL_IMAGE_COLUMN_NAME#

Note

CALLSIGN_ICON_SMALL_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "smallImage"

CAMO_REF_COLUMN_NAME#

Note

CAMO_REF_COLUMN_NAME is constant

  • type: string

  • value: "itemRef"

CAMO_PILOT_REF_COLUMN_NAME#

Note

CAMO_PILOT_REF_COLUMN_NAME is constant

  • type: string

  • value: "pilotRef"

CAMO_TITAN_REF_COLUMN_NAME#

Note

CAMO_TITAN_REF_COLUMN_NAME is constant

  • type: string

  • value: "titanRef"

CAMO_IMAGE_COLUMN_NAME#

Note

CAMO_IMAGE_COLUMN_NAME is constant

  • type: string

  • value: "image"

CAMO_NAME_COLUMN_NAME#

Note

CAMO_NAME_COLUMN_NAME is constant

  • type: string

  • value: "name"

CAMO_DESCRIPTION_COLUMN_NAME#

Note

CAMO_DESCRIPTION_COLUMN_NAME is constant

  • type: string

  • value: "description"

CAMO_PILOT_COST_COLUMN_NAME#

Note

CAMO_PILOT_COST_COLUMN_NAME is constant

  • type: string

  • value: "pilotCost"

CAMO_TITAN_COST_COLUMN_NAME#

Note

CAMO_TITAN_COST_COLUMN_NAME is constant

  • type: string

  • value: "titanCost"

CAMO_PILOT_WEAPON_COST_COLUMN_NAME#

Note

CAMO_PILOT_WEAPON_COST_COLUMN_NAME is constant

  • type: string

  • value: "pilotWeaponCost"

CAMO_TITAN_WEAPON_COST_COLUMN_NAME#

Note

CAMO_TITAN_WEAPON_COST_COLUMN_NAME is constant

  • type: string

  • value: "titanWeaponCost"

CAMO_CATEGORY_COLUMN_NAME#

Note

CAMO_CATEGORY_COLUMN_NAME is constant

  • type: string

  • value: "category"

CAMO_INDEX_BASE#

Note

CAMO_INDEX_BASE is constant

  • type: int

  • value: 0

SKIN_INDEX_BASE#

Note

SKIN_INDEX_BASE is constant

  • type: int

  • value: 0

PILOT_SKIN_INDEX_CAMO#

Note

PILOT_SKIN_INDEX_CAMO is constant

  • type: int

  • value: 1

PILOT_SKIN_INDEX_GHOST#

Note

PILOT_SKIN_INDEX_GHOST is constant

  • type: int

  • value: 1

TITAN_SKIN_INDEX_CAMO#

Note

TITAN_SKIN_INDEX_CAMO is constant

  • type: int

  • value: 2

TITAN_WARPAINT_CAMO_INDEX#

Note

TITAN_WARPAINT_CAMO_INDEX is constant

  • type: int

  • value: -1

WEAPON_SKIN_INDEX_DEFAULT#

Note

WEAPON_SKIN_INDEX_DEFAULT is constant

  • type: int

  • value: 0

WEAPON_SKIN_INDEX_CAMO#

Note

WEAPON_SKIN_INDEX_CAMO is constant

  • type: int

  • value: 1

WEAPON_SKIN_INDEX_GHOST#

Note

WEAPON_SKIN_INDEX_GHOST is constant

  • type: int

  • value: 11

FWTS_HIDDEN#

Note

FWTS_HIDDEN is constant

  • type: int

  • value: 1 << 0

FWTS_IMC#

Note

FWTS_IMC is constant

  • type: int

  • value: 1 << 1

FWTS_MILITIA#

Note

FWTS_MILITIA is constant

  • type: int

  • value: 1 << 2

FWTS_SHIELDED#

Note

FWTS_SHIELDED is constant

  • type: int

  • value: 1 << 3

FWTS_THREAT#

Note

FWTS_THREAT is constant

  • type: int

  • value: 1 << 4

MINIMAP_Z_BASE#

Note

MINIMAP_Z_BASE is constant

  • type: int

  • value: 500

MINIMAP_Z_LAYER#

Note

MINIMAP_Z_LAYER is constant

  • type: int

  • value: MINIMAP_Z_BASE + 1

MINIMAP_Z_THREAT_WEDGES#

Note

MINIMAP_Z_THREAT_WEDGES is constant

  • type: int

  • value: MINIMAP_Z_BASE + 2

MINIMAP_Z_YOU#

Note

MINIMAP_Z_YOU is constant

  • type: int

  • value: MINIMAP_Z_BASE + 200

MINIMAP_Z_OBJECT#

Note

MINIMAP_Z_OBJECT is constant

  • type: int

  • value: 25

MINIMAP_Z_OBJECTIVE#

Note

MINIMAP_Z_OBJECTIVE is constant

  • type: int

  • value: 50

MINIMAP_Z_NPC#

Note

MINIMAP_Z_NPC is constant

  • type: int

  • value: 75

MINIMAP_Z_PLAYER#

Note

MINIMAP_Z_PLAYER is constant

  • type: int

  • value: 100

SP_STARTING_TITAN_LOADOUT_KIT#

Note

SP_STARTING_TITAN_LOADOUT_KIT is constant

  • type: string

  • value: "mp_titanweapon_xo16_shorty"

SP_FIRST_TITAN_LOADOUT_KIT#

Note

SP_FIRST_TITAN_LOADOUT_KIT is constant

  • type: string

  • value: "mp_titanweapon_sticky_40mm"

HAS_WORLD_CALLSIGN#

Note

HAS_WORLD_CALLSIGN is constant

  • type: bool

  • value: true

IMAGE_ATLAS_MENU#

Note

IMAGE_ATLAS_MENU is constant

  • type: int

  • value: 0

IMAGE_ATLAS_HUD#

Note

IMAGE_ATLAS_HUD is constant

  • type: int

  • value: 1

IMAGE_ATLAS_CALLINGCARD#

Note

IMAGE_ATLAS_CALLINGCARD is constant

  • type: int

  • value: 2

IMAGE_ATLAS_CAMO#

Note

IMAGE_ATLAS_CAMO is constant

  • type: int

  • value: 4

IMAGE_ATLAS_COMMS#

Note

IMAGE_ATLAS_COMMS is constant

  • type: int

  • value: 5

EARN_METER_CORE_MULTIPLIER#

Note

EARN_METER_CORE_MULTIPLIER is constant

  • type: float

  • value: 1.25

COCKPIT_COLOR_BLUE#

Note

COCKPIT_COLOR_BLUE is constant

  • type: float

  • value: 0.0

COCKPIT_COLOR_YELLOW#

Note

COCKPIT_COLOR_YELLOW is constant

  • type: float

  • value: 0.05

COCKPIT_COLOR_RED#

Note

COCKPIT_COLOR_RED is constant

  • type: float

  • value: 0.15

COCKPIT_COLOR_SIEGE#

Note

COCKPIT_COLOR_SIEGE is constant

  • type: float

  • value: 0.25

COCKPIT_COLOR_THREAT#

Note

COCKPIT_COLOR_THREAT is constant

  • type: float

  • value: 0.35

COCKPIT_COLOR_HIDDEN#

Note

COCKPIT_COLOR_HIDDEN is constant

  • type: float

  • value: 0.45

COCKPIT_COLOR_VANGUARD#

Note

COCKPIT_COLOR_VANGUARD is constant

  • type: float

  • value: 0.55

SP_RODEO_BOOST#

Note

SP_RODEO_BOOST is constant

  • type: int

  • value: 300

PRO_SCREEN_INT_LIFETIME_KILLS#

Note

PRO_SCREEN_INT_LIFETIME_KILLS is constant

  • type: int

  • value: 0

PRO_SCREEN_INT_MATCH_KILLS#

Note

PRO_SCREEN_INT_MATCH_KILLS is constant

  • type: int

  • value: 1

achievements#

  • type: enum

ACHIEVEMENT_COLLECTIBLES_1_COUNT#

Note

ACHIEVEMENT_COLLECTIBLES_1_COUNT is constant

  • type: int

  • value: 10

ACHIEVEMENT_COLLECTIBLES_2_COUNT#

Note

ACHIEVEMENT_COLLECTIBLES_2_COUNT is constant

  • type: int

  • value: 25

MERIT_STATE_AVAILABLE#

Note

MERIT_STATE_AVAILABLE is constant

  • type: int

  • value: 0

MERIT_STATE_SUCCESS#

Note

MERIT_STATE_SUCCESS is constant

  • type: int

  • value: 1

MERIT_STATE_FAILURE#

Note

MERIT_STATE_FAILURE is constant

  • type: int

  • value: 2

MERIT_STATE_DISABLED#

Note

MERIT_STATE_DISABLED is constant

  • type: int

  • value: 3

MERIT_STATE_HIDDEN#

Note

MERIT_STATE_HIDDEN is constant

  • type: int

  • value: 4

MAX_MAIL_COUNT#

Note

MAX_MAIL_COUNT is constant

  • type: int

  • value: 9

TITAN_CLASS_LOCK_STATE_AVAILABLE#

Note

TITAN_CLASS_LOCK_STATE_AVAILABLE is constant

  • type: int

  • value: 0

TITAN_CLASS_LOCK_STATE_LEVELRECOMMENDED#

Note

TITAN_CLASS_LOCK_STATE_LEVELRECOMMENDED is constant

  • type: int

  • value: 1

TITAN_CLASS_LOCK_STATE_LOCKED#

Note

TITAN_CLASS_LOCK_STATE_LOCKED is constant

  • type: int

  • value: 2

TITAN_CLASS_LOCK_STATE_LEVELREQUIRED#

Note

TITAN_CLASS_LOCK_STATE_LEVELREQUIRED is constant

  • type: int

  • value: 3

TITAN_CLASS_LOCK_STATE_INUSE#

Note

TITAN_CLASS_LOCK_STATE_INUSE is constant

  • type: int

  • value: 4

FD_XP_EASY_BONUS_SCALE#

Note

FD_XP_EASY_BONUS_SCALE is constant

  • type: int

  • value: 1

FD_XP_NORMAL_BONUS_SCALE#

Note

FD_XP_NORMAL_BONUS_SCALE is constant

  • type: int

  • value: 1

FD_XP_HARD_BONUS_SCALE#

Note

FD_XP_HARD_BONUS_SCALE is constant

  • type: int

  • value: 2

FD_XP_MASTER_BONUS_SCALE#

Note

FD_XP_MASTER_BONUS_SCALE is constant

  • type: int

  • value: 3

FD_XP_INSANE_BONUS_SCALE#

Note

FD_XP_INSANE_BONUS_SCALE is constant

  • type: int

  • value: 4

FD_XP_VICTORY#

Note

FD_XP_VICTORY is constant

  • type: int

  • value: 1

FD_XP_VICTORY_HARD_BONUS#

Note

FD_XP_VICTORY_HARD_BONUS is constant

  • type: int

  • value: 1

FD_XP_VICTORY_MASTER_BONUS#

Note

FD_XP_VICTORY_MASTER_BONUS is constant

  • type: int

  • value: 2

FD_XP_VICTORY_INSANE_BONUS#

Note

FD_XP_VICTORY_INSANE_BONUS is constant

  • type: int

  • value: 3

FD_XP_EASY_WIN#

Note

FD_XP_EASY_WIN is constant

  • type: int

  • value: 1

FD_XP_NORMAL_WIN#

Note

FD_XP_NORMAL_WIN is constant

  • type: int

  • value: 1

FD_XP_HARD_WIN#

Note

FD_XP_HARD_WIN is constant

  • type: int

  • value: 2

FD_XP_MASTER_WIN#

Note

FD_XP_MASTER_WIN is constant

  • type: int

  • value: 3

FD_XP_INSANE_WIN#

Note

FD_XP_INSANE_WIN is constant

  • type: int

  • value: 4

FD_XP_WAVE#

Note

FD_XP_WAVE is constant

  • type: int

  • value: 1

FD_XP_EASY_WAVE_BONUS#

Note

FD_XP_EASY_WAVE_BONUS is constant

  • type: int

  • value: 0

FD_XP_NORMAL_WAVE_BONUS#

Note

FD_XP_NORMAL_WAVE_BONUS is constant

  • type: int

  • value: 0

FD_XP_HARD_WAVE_BONUS#

Note

FD_XP_HARD_WAVE_BONUS is constant

  • type: int

  • value: 1

FD_XP_MASTER_WAVE_BONUS#

Note

FD_XP_MASTER_WAVE_BONUS is constant

  • type: int

  • value: 2

FD_XP_INSANE_WAVE_BONUS#

Note

FD_XP_INSANE_WAVE_BONUS is constant

  • type: int

  • value: 3

FD_XP_EASY_MILESTONE#

Note

FD_XP_EASY_MILESTONE is constant

  • type: int

  • value: 0

FD_XP_NORMAL_MILESTONE#

Note

FD_XP_NORMAL_MILESTONE is constant

  • type: int

  • value: 1

FD_XP_HARD_MILESTONE#

Note

FD_XP_HARD_MILESTONE is constant

  • type: int

  • value: 1

FD_XP_MASTER_MILESTONE#

Note

FD_XP_MASTER_MILESTONE is constant

  • type: int

  • value: 1

FD_XP_INSANE_MILESTONE#

Note

FD_XP_INSANE_MILESTONE is constant

  • type: int

  • value: 1

eFDDifficultyLevel#

  • type: enum

eFDTutorials#

  • type: enum

eLaunching#

  • type: enum

eConsoleSettingsMenu#

  • type: enum

Friend#

  • type: struct

FriendsData#

  • type: struct

eFriendStatus#

  • type: enum

DpadCommListItem#

  • type: struct

WEAPONFLAG_AMPED#

Note

WEAPONFLAG_AMPED is constant

  • type: int

  • value: (1<<0)

PROP_IS_VALID_FOR_TURRET_PLACEMENT#

Note

PROP_IS_VALID_FOR_TURRET_PLACEMENT is constant

  • type: int

  • value: SPF_CUSTOM_SCRIPT_3

TITAN_ARM_BADGE_ATTACHMENT#

Note

TITAN_ARM_BADGE_ATTACHMENT is constant

  • type: string

  • value: "exp_L_shoulder"

PERSISTENCE_LEAVECOUNT_VAR#

Note

PERSISTENCE_LEAVECOUNT_VAR is constant

  • type: string

  • value: "abandonCountForMode"

PERSISTENCE_LAST_LEAVE_TIME#

Note

PERSISTENCE_LAST_LEAVE_TIME is constant

  • type: string

  • value: "lastAbandonTime"

PERSISTENCE_LEAVEMODE_VAR#

Note

PERSISTENCE_LEAVEMODE_VAR is constant

  • type: string

  • value: "lastAbandonedMode"

TEAM_IMC_GRUNT_MODEL#

Note

TEAM_IMC_GRUNT_MODEL is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_rifle.mdl"

TEAM_IMC_GRUNT_MODEL_LMG#

Note

TEAM_IMC_GRUNT_MODEL_LMG is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_lmg.mdl"

TEAM_IMC_GRUNT_MODEL_RIFLE#

Note

TEAM_IMC_GRUNT_MODEL_RIFLE is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_rifle.mdl"

TEAM_IMC_GRUNT_MODEL_ROCKET#

Note

TEAM_IMC_GRUNT_MODEL_ROCKET is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_shotgun.mdl"

TEAM_IMC_GRUNT_MODEL_SHOTGUN#

Note

TEAM_IMC_GRUNT_MODEL_SHOTGUN is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_shotgun.mdl"

TEAM_IMC_GRUNT_MODEL_SMG#

Note

TEAM_IMC_GRUNT_MODEL_SMG is constant

  • type: asset

  • value: $"models/humans/grunts/imc_grunt_smg.mdl"

DATA_KNIFE_MODEL#

Note

DATA_KNIFE_MODEL is constant

  • type: asset

  • value: $"models/weapons/data_knife/v_data_knife.mdl"

STEAL_PISTOL_MODEL#

Note

STEAL_PISTOL_MODEL is constant

  • type: asset

  • value: $"models/weapons/p2011/w_p2011.mdl"

SENTRY_TURRET_MODEL#

Note

SENTRY_TURRET_MODEL is constant

  • type: asset

  • value: $"models/Robots/turret_plasma/turret_plasma.mdl"

ROCKET_TURRET_MODEL#

Note

ROCKET_TURRET_MODEL is constant

  • type: asset

  • value: $"models/Robots/turret_rocket/turret_rocket.mdl"

PLASMA_TURRET_MODEL#

Note

PLASMA_TURRET_MODEL is constant

  • type: asset

  • value: $"models/Robots/turret_plasma/turret_plasma.mdl"

HITSCAN_TURRET_MODEL#

Note

HITSCAN_TURRET_MODEL is constant

  • type: asset

  • value: $"models/Robots/turret_hitscan/turret_hitscan.mdl"

CONTROL_PANEL_MODEL#

Note

CONTROL_PANEL_MODEL is constant

  • type: asset

  • value: $"models/communication/terminal_usable_imc_01.mdl"

RODEO_BATTERY_MODEL#

Note

RODEO_BATTERY_MODEL is constant

  • type: asset

  • value: $"models/titans/medium/titan_medium_battery_static.mdl"

MODEL_GENERATOR#

Note

MODEL_GENERATOR is constant

  • type: asset

  • value: $"models/beacon/charge_generator_01_glass.mdl"

level#

  • type: table<string,var>

reloadingScripts#

  • type: bool

  • value: false

reloadedScripts#

  • type: bool

  • value: false

GAMETYPE_TEXT#

  • type: table

  • value: {}

GAMETYPE_DESC#

  • type: table

  • value: {}

GAMETYPE_ICON#

  • type: table

  • value: {[ RANKED_PLAY ] = $"ui/scoreboard_secret_logo"}

GAMETYPE_COLOR#

  • type: table

  • value: {}

GAMETYPE#

  • type: string

MAX_TEAMS#

  • type: int

GAMEDESC_CURRENT#

  • type: string

COOP_STAR_SCORE_REQUIREMENT#

Note

COOP_STAR_SCORE_REQUIREMENT is constant

  • type: table

  • value:

{
        //SCORES DETERMINED BY RUNNING script Coop_GetTeamScore() while the level is playing.
        [ "mp_airbase" ]                                        = [ 620, 1245, 1870 ],
        [ "mp_angel_city" ]                                     = [ 650, 1305, 1955 ],
        [ "mp_backwater" ]                                      = [ 615, 1235, 1855 ],
        [ "mp_boneyard" ]                                       = [ 595, 1190, 1790 ],
        [ "mp_colony" ]                                         = [ 620, 1245, 1870 ],
        [ "mp_corporate" ]                                      = [ 570, 1145, 1715 ],
        [ "mp_fracture" ]                                       = [ 675, 1355, 2030 ],
        [ "mp_harmony_mines" ]                          = [ 615, 1230, 1845 ],
        [ "mp_haven" ]                                          = [ 620, 1245, 1870 ],
        [ "mp_lagoon" ]                                         = [ 700, 1405, 2110 ],
        [ "mp_nexus" ]                                          = [ 620, 1240, 1865 ],
        [ "mp_o2" ]                                                     = [ 620, 1245, 1870 ],
        [ "mp_outpost_207" ]                            = [ 550, 1100, 1650 ],
        [ "mp_overlook" ]                                       = [ 630, 1260, 1890 ],
        [ "mp_relic" ]                                          = [ 550, 1100, 1650 ],
        [ "mp_rise" ]                                           = [ 350, 700, 1055 ],
        [ "mp_runoff" ]                                         = [ 550, 1100, 1650 ],
        [ "mp_sandtrap" ]                                       = [ 675, 1355, 2030 ],
        [ "mp_smugglers_cove" ]                         = [ 595, 1190, 1785 ],
        [ "mp_switchback" ]                                     = [ 570, 1145, 1715 ],
        [ "mp_training_ground" ]                        = [ 720, 1445, 2170 ],
        [ "mp_zone_18" ]                                        = [ 615, 1235, 1855 ],
        [ "mp_wargames" ]                                       = [ 570, 1145, 1715 ],
        [ "mp_swampland" ]                                      = [ 655, 1310, 1970 ],
        [ "default" ]                                           = [ 10000, 10000, 10000 ]
}

COOP_CUSTOMMATCH_UNLOCK_PLAYS#

Note

COOP_CUSTOMMATCH_UNLOCK_PLAYS is constant

  • type: int

  • value: 3

USE_NEW_LOADOUT_MENU#

Note

USE_NEW_LOADOUT_MENU is constant

  • type: int

  • value: 1

POINTVALUE_MATCH_VICTORY#

Note

POINTVALUE_MATCH_VICTORY is constant

  • type: int

  • value: 300

POINTVALUE_MATCH_COMPLETION#

Note

POINTVALUE_MATCH_COMPLETION is constant

  • type: int

  • value: 200

POINTVALUE_ROUND_WIN#

Note

POINTVALUE_ROUND_WIN is constant

  • type: int

  • value: 250

POINTVALUE_ROUND_COMPLETION#

Note

POINTVALUE_ROUND_COMPLETION is constant

  • type: int

  • value: 150

POINTVALUE_KILL#

Note

POINTVALUE_KILL is constant

  • type: int

  • value: 100

POINTVALUE_ASSIST#

Note

POINTVALUE_ASSIST is constant

  • type: int

  • value: 50

POINTVALUE_KILL_FIRETEAM_AI#

Note

POINTVALUE_KILL_FIRETEAM_AI is constant

  • type: int

  • value: 20

POINTVALUE_KILL_SPECTRE#

Note

POINTVALUE_KILL_SPECTRE is constant

  • type: int

  • value: 30

POINTVALUE_KILL_STALKER#

Note

POINTVALUE_KILL_STALKER is constant

  • type: int

  • value: 30

POINTVALUE_KILL_SUPER_SPECTRE#

Note

POINTVALUE_KILL_SUPER_SPECTRE is constant

  • type: int

  • value: 100

POINTVALUE_KILL_TITAN#

Note

POINTVALUE_KILL_TITAN is constant

  • type: int

  • value: 200

POINTVALUE_ASSIST_TITAN#

Note

POINTVALUE_ASSIST_TITAN is constant

  • type: int

  • value: 100

POINTVALUE_KILL_AUTOTITAN#

Note

POINTVALUE_KILL_AUTOTITAN is constant

  • type: int

  • value: 200

POINTVALUE_ELECTROCUTE_TITAN#

Note

POINTVALUE_ELECTROCUTE_TITAN is constant

  • type: int

  • value: 0

POINTVALUE_ELECTROCUTE_AUTOTITAN#

Note

POINTVALUE_ELECTROCUTE_AUTOTITAN is constant

  • type: int

  • value: 0

POINTVALUE_KILL_PILOT#

Note

POINTVALUE_KILL_PILOT is constant

  • type: int

  • value: 100

POINTVALUE_EXECUTE_PILOT#

Note

POINTVALUE_EXECUTE_PILOT is constant

  • type: int

  • value: 300

POINTVALUE_KILL_MARVIN#

Note

POINTVALUE_KILL_MARVIN is constant

  • type: int

  • value: 5

POINTVALUE_KILL_TURRET#

Note

POINTVALUE_KILL_TURRET is constant

  • type: int

  • value: 50

POINTVALUE_KILL_HEAVY_TURRET#

Note

POINTVALUE_KILL_HEAVY_TURRET is constant

  • type: int

  • value: 50

POINTVALUE_KILL_LIGHT_TURRET#

Note

POINTVALUE_KILL_LIGHT_TURRET is constant

  • type: int

  • value: 25

POINTVALUE_KILL_DRONE#

Note

POINTVALUE_KILL_DRONE is constant

  • type: int

  • value: 50

POINTVALUE_KILL_PROWLER#

Note

POINTVALUE_KILL_PROWLER is constant

  • type: int

  • value: 50

POINTVALUE_COOP_KILL_SUICIDE_SPECTRE#

Note

POINTVALUE_COOP_KILL_SUICIDE_SPECTRE is constant

  • type: int

  • value: 15

POINTVALUE_COOP_KILL_SNIPER_SPECTRE#

Note

POINTVALUE_COOP_KILL_SNIPER_SPECTRE is constant

  • type: int

  • value: 40

POINTVALUE_COOP_KILL_TITAN#

Note

POINTVALUE_COOP_KILL_TITAN is constant

  • type: int

  • value: 100

POINTVALUE_COOP_ASSIST_TITAN#

Note

POINTVALUE_COOP_ASSIST_TITAN is constant

  • type: int

  • value: 50

POINTVALUE_COOP_KILL_NUKE_TITAN#

Note

POINTVALUE_COOP_KILL_NUKE_TITAN is constant

  • type: int

  • value: 125

POINTVALUE_COOP_KILL_MORTAR_TITAN#

Note

POINTVALUE_COOP_KILL_MORTAR_TITAN is constant

  • type: int

  • value: 125

POINTVALUE_COOP_KILL_EMP_TITAN#

Note

POINTVALUE_COOP_KILL_EMP_TITAN is constant

  • type: int

  • value: 125

POINTVALUE_COOP_KILL_CLOAKING_DRONE#

Note

POINTVALUE_COOP_KILL_CLOAKING_DRONE is constant

  • type: int

  • value: 50

POINTVALUE_COOP_KILL_BUBBLE_SHIELD_GRUNT#

Note

POINTVALUE_COOP_KILL_BUBBLE_SHIELD_GRUNT is constant

  • type: int

  • value: 75

POINTVALUE_COOP_KILL_BUBBLE_SHIELD_SPECTRE#

Note

POINTVALUE_COOP_KILL_BUBBLE_SHIELD_SPECTRE is constant

  • type: int

  • value: 75

POINTVALUE_AUTOTITAN_MULTIPLIER#

Note

POINTVALUE_AUTOTITAN_MULTIPLIER is constant

  • type: float

  • value: 1.00

POINTVALUE_DROPPOD_KILL#

Note

POINTVALUE_DROPPOD_KILL is constant

  • type: int

  • value: 0

POINTVALUE_OPERATOR_KILL#

Note

POINTVALUE_OPERATOR_KILL is constant

  • type: int

  • value: 0

POINTVALUE_SPOTTING_ASSIST#

Note

POINTVALUE_SPOTTING_ASSIST is constant

  • type: int

  • value: 0

POINTVALUE_HEADSHOT#

Note

POINTVALUE_HEADSHOT is constant

  • type: int

  • value: 25

POINTVALUE_NPC_HEADSHOT#

Note

POINTVALUE_NPC_HEADSHOT is constant

  • type: int

  • value: 10

POINTVALUE_FIRST_STRIKE#

Note

POINTVALUE_FIRST_STRIKE is constant

  • type: int

  • value: 100

POINTVALUE_DOUBLEKILL#

Note

POINTVALUE_DOUBLEKILL is constant

  • type: int

  • value: 50

POINTVALUE_TRIPLEKILL#

Note

POINTVALUE_TRIPLEKILL is constant

  • type: int

  • value: 75

POINTVALUE_MEGAKILL#

Note

POINTVALUE_MEGAKILL is constant

  • type: int

  • value: 100

POINTVALUE_MAYHEM#

Note

POINTVALUE_MAYHEM is constant

  • type: int

  • value: 50

POINTVALUE_ONSLAUGHT#

Note

POINTVALUE_ONSLAUGHT is constant

  • type: int

  • value: 150

POINTVALUE_KILLINGSPREE#

Note

POINTVALUE_KILLINGSPREE is constant

  • type: int

  • value: 25

POINTVALUE_RAMPAGE#

Note

POINTVALUE_RAMPAGE is constant

  • type: int

  • value: 50

POINTVALUE_SHOWSTOPPER#

Note

POINTVALUE_SHOWSTOPPER is constant

  • type: int

  • value: 50

POINTVALUE_REVENGE#

Note

POINTVALUE_REVENGE is constant

  • type: int

  • value: 50

POINTVALUE_PILOTEJECTKILL#

Note

POINTVALUE_PILOTEJECTKILL is constant

  • type: int

  • value: 50

POINTVALUE_REVENGE_QUICK#

Note

POINTVALUE_REVENGE_QUICK is constant

  • type: int

  • value: 50

POINTVALUE_NEMESIS#

Note

POINTVALUE_NEMESIS is constant

  • type: int

  • value: 100

POINTVALUE_DOMINATING#

Note

POINTVALUE_DOMINATING is constant

  • type: int

  • value: 50

POINTVALUE_COMEBACK#

Note

POINTVALUE_COMEBACK is constant

  • type: int

  • value: 100

POINTVALUE_TITANPERMADAMAGE#

Note

POINTVALUE_TITANPERMADAMAGE is constant

  • type: int

  • value: 200

POINTVALUE_TITAN_STEPCRUSH#

Note

POINTVALUE_TITAN_STEPCRUSH is constant

  • type: int

  • value: 10

POINTVALUE_TITAN_STEPCRUSH_PILOT#

Note

POINTVALUE_TITAN_STEPCRUSH_PILOT is constant

  • type: unknown

  • value: 100 + POINTVALUE_KILL_PILOT

POINTVALUE_TITAN_STEPCRUSH_SPECTRE#

Note

POINTVALUE_TITAN_STEPCRUSH_SPECTRE is constant

  • type: unknown

  • value: POINTVALUE_TITAN_STEPCRUSH + POINTVALUE_KILL_SPECTRE

POINTVALUE_TITAN_STEPCRUSH_FIRETEAM_AI#

Note

POINTVALUE_TITAN_STEPCRUSH_FIRETEAM_AI is constant

  • type: unknown

  • value: POINTVALUE_TITAN_STEPCRUSH + POINTVALUE_KILL_FIRETEAM_AI

POINTVALUE_TITAN_MELEE_EXECUTION#

Note

POINTVALUE_TITAN_MELEE_EXECUTION is constant

  • type: int

  • value: 200

POINTVALUE_TITAN_MELEE_VS_PILOT#

Note

POINTVALUE_TITAN_MELEE_VS_PILOT is constant

  • type: int

  • value: 100

POINTVALUE_TITAN_MELEE_VS_HUMANSIZE_NPC#

Note

POINTVALUE_TITAN_MELEE_VS_HUMANSIZE_NPC is constant

  • type: int

  • value: 10

POINTVALUE_TITAN_MELEE_VS_TITAN#

Note

POINTVALUE_TITAN_MELEE_VS_TITAN is constant

  • type: int

  • value: 200

POINTVALUE_KILLED_RODEO_PILOT#

Note

POINTVALUE_KILLED_RODEO_PILOT is constant

  • type: int

  • value: 100

POINTVALUE_RODEO_PILOT_BEATDOWN#

Note

POINTVALUE_RODEO_PILOT_BEATDOWN is constant

  • type: int

  • value: 200

POINTVALUE_SUPER_USED_SMOKESCREEN#

Note

POINTVALUE_SUPER_USED_SMOKESCREEN is constant

  • type: int

  • value: 0

POINTVALUE_SUPER_USED_ELECTRIC_SMOKESCREEN#

Note

POINTVALUE_SUPER_USED_ELECTRIC_SMOKESCREEN is constant

  • type: int

  • value: 0

POINTVALUE_SUPER_USED_EE_SMOKESCREEN#

Note

POINTVALUE_SUPER_USED_EE_SMOKESCREEN is constant

  • type: int

  • value: 0

POINTVALUE_GUIDED_ORBITAL_LASER#

Note

POINTVALUE_GUIDED_ORBITAL_LASER is constant

  • type: int

  • value: 0

POINTVALUE_LEECH_SPECTRE#

Note

POINTVALUE_LEECH_SPECTRE is constant

  • type: int

  • value: 25

POINTVALUE_LEECH_SUPER_SPECTRE#

Note

POINTVALUE_LEECH_SUPER_SPECTRE is constant

  • type: int

  • value: 25

POINTVALUE_LEECH_DRONE#

Note

POINTVALUE_LEECH_DRONE is constant

  • type: int

  • value: 25

POINTVALUE_LEECH_GUNSHIP#

Note

POINTVALUE_LEECH_GUNSHIP is constant

  • type: int

  • value: 25

POINTVALUE_DESTROYED_SATCHEL#

Note

POINTVALUE_DESTROYED_SATCHEL is constant

  • type: int

  • value: 0

POINTVALUE_DESTROYED_PROXIMITY_MINE#

Note

POINTVALUE_DESTROYED_PROXIMITY_MINE is constant

  • type: int

  • value: 0

POINTVALUE_DESTROYED_LASER_MINE#

Note

POINTVALUE_DESTROYED_LASER_MINE is constant

  • type: int

  • value: 0

POINTVALUE_VICTORYKILL#

Note

POINTVALUE_VICTORYKILL is constant

  • type: int

  • value: 100

POINTVALUE_KILLED_MVP#

Note

POINTVALUE_KILLED_MVP is constant

  • type: int

  • value: 25

POINTVALUE_STOPPED_COMMON_BURN_CARD#

Note

POINTVALUE_STOPPED_COMMON_BURN_CARD is constant

  • type: int

  • value: 25

POINTVALUE_STOPPED_UNCOMMON_BURN_CARD#

Note

POINTVALUE_STOPPED_UNCOMMON_BURN_CARD is constant

  • type: int

  • value: 50

POINTVALUE_STOPPED_RARE_BURN_CARD#

Note

POINTVALUE_STOPPED_RARE_BURN_CARD is constant

  • type: int

  • value: 100

POINTVALUE_EARNED_COMMON_BURN_CARD#

Note

POINTVALUE_EARNED_COMMON_BURN_CARD is constant

  • type: int

  • value: 25

POINTVALUE_EARNED_RARE_BURN_CARD#

Note

POINTVALUE_EARNED_RARE_BURN_CARD is constant

  • type: int

  • value: 100

POINTVALUE_USED_BURNCARD_COMMON#

Note

POINTVALUE_USED_BURNCARD_COMMON is constant

  • type: int

  • value: 25

POINTVALUE_USED_BURNCARD_RARE#

Note

POINTVALUE_USED_BURNCARD_RARE is constant

  • type: int

  • value: 100

POINTVALUE_BURNCARD_EXTRA_CREDIT#

Note

POINTVALUE_BURNCARD_EXTRA_CREDIT is constant

  • type: int

  • value: 1000

POINTVALUE_HARDPOINT_CAPTURE#

Note

POINTVALUE_HARDPOINT_CAPTURE is constant

  • type: int

  • value: 250

POINTVALUE_HARDPOINT_CAPTURE_ASSIST#

Note

POINTVALUE_HARDPOINT_CAPTURE_ASSIST is constant

  • type: int

  • value: 100

POINTVALUE_HARDPOINT_NEUTRALIZE#

Note

POINTVALUE_HARDPOINT_NEUTRALIZE is constant

  • type: int

  • value: 150

POINTVALUE_HARDPOINT_NEUTRALIZE_ASSIST#

Note

POINTVALUE_HARDPOINT_NEUTRALIZE_ASSIST is constant

  • type: int

  • value: 75

POINTVALUE_HARDPOINT_SIEGE#

Note

POINTVALUE_HARDPOINT_SIEGE is constant

  • type: int

  • value: 50

POINTVALUE_HARDPOINT_SNIPE#

Note

POINTVALUE_HARDPOINT_SNIPE is constant

  • type: int

  • value: 50

POINTVALUE_HARDPOINT_ASSAULT#

Note

POINTVALUE_HARDPOINT_ASSAULT is constant

  • type: int

  • value: 50

POINTVALUE_HARDPOINT_SIEGE_NPC#

Note

POINTVALUE_HARDPOINT_SIEGE_NPC is constant

  • type: int

  • value: 10

POINTVALUE_HARDPOINT_SNIPE_NPC#

Note

POINTVALUE_HARDPOINT_SNIPE_NPC is constant

  • type: int

  • value: 10

POINTVALUE_HARDPOINT_ASSAULT_NPC#

Note

POINTVALUE_HARDPOINT_ASSAULT_NPC is constant

  • type: int

  • value: 10

POINTVALUE_HARDPOINT_PERIMETER_DEFENSE#

Note

POINTVALUE_HARDPOINT_PERIMETER_DEFENSE is constant

  • type: int

  • value: 50

POINTVALUE_HARDPOINT_DEFENSE#

Note

POINTVALUE_HARDPOINT_DEFENSE is constant

  • type: int

  • value: 50

POINTVALUE_HARDPOINT_PERIMETER_DEFENSE_NPC#

Note

POINTVALUE_HARDPOINT_PERIMETER_DEFENSE_NPC is constant

  • type: int

  • value: 10

POINTVALUE_HARDPOINT_DEFENSE_NPC#

Note

POINTVALUE_HARDPOINT_DEFENSE_NPC is constant

  • type: int

  • value: 10

POINTVALUE_HARDPOINT_HOLD#

Note

POINTVALUE_HARDPOINT_HOLD is constant

  • type: int

  • value: 25

POINTVALUE_HARDPOINT_AMPED#

Note

POINTVALUE_HARDPOINT_AMPED is constant

  • type: int

  • value: 250

POINTVALUE_HARDPOINT_AMPED_HOLD#

Note

POINTVALUE_HARDPOINT_AMPED_HOLD is constant

  • type: int

  • value: 50

TEAMPOINTVALUE_HARDPOINT_CAPTURE#

Note

TEAMPOINTVALUE_HARDPOINT_CAPTURE is constant

  • type: int

  • value: 20

TEAMPOINTVALUE_HARDPOINT_OWNED#

Note

TEAMPOINTVALUE_HARDPOINT_OWNED is constant

  • type: int

  • value: 1

TEAMPOINTVALUE_AMPED_HARDPOINT_OWNED#

Note

TEAMPOINTVALUE_AMPED_HARDPOINT_OWNED is constant

  • type: int

  • value: 2

TEAMPOINTVALUE_HARDPOINT_AMPED#

Note

TEAMPOINTVALUE_HARDPOINT_AMPED is constant

  • type: int

  • value: 50

POINTVALUE_FINAL_HARDPOINT_CAPTURE#

Note

POINTVALUE_FINAL_HARDPOINT_CAPTURE is constant

  • type: int

  • value: 400

POINTVALUE_FINAL_HARDPOINT_CAPTURE_ASSIST#

Note

POINTVALUE_FINAL_HARDPOINT_CAPTURE_ASSIST is constant

  • type: int

  • value: 200

POINTVALUE_ELIMINATE_TITAN#

Note

POINTVALUE_ELIMINATE_TITAN is constant

  • type: int

  • value: 450

POINTVALUE_ELIMINATE_PILOT#

Note

POINTVALUE_ELIMINATE_PILOT is constant

  • type: int

  • value: 250

POINTVALUE_WLTS_ELIMINATE_TITAN#

Note

POINTVALUE_WLTS_ELIMINATE_TITAN is constant

  • type: int

  • value: 375

POINTVALUE_WLTS_ELIMINATE_PILOT#

Note

POINTVALUE_WLTS_ELIMINATE_PILOT is constant

  • type: int

  • value: 225

POINTVALUE_WLTS_KILL_TITAN#

Note

POINTVALUE_WLTS_KILL_TITAN is constant

  • type: int

  • value: 300

POINTVALUE_WLTS_ASSIST_TITAN#

Note

POINTVALUE_WLTS_ASSIST_TITAN is constant

  • type: int

  • value: 150

POINTVALUE_WLTS_KILL_AUTOTITAN#

Note

POINTVALUE_WLTS_KILL_AUTOTITAN is constant

  • type: int

  • value: 300

POINTVALUE_WLTS_KILL_PILOT#

Note

POINTVALUE_WLTS_KILL_PILOT is constant

  • type: int

  • value: 150

POINTVALUE_WLTS_ASSIST#

Note

POINTVALUE_WLTS_ASSIST is constant

  • type: int

  • value: 75

POINTVALUE_FLAG_CAPTURE#

Note

POINTVALUE_FLAG_CAPTURE is constant

  • type: int

  • value: 400

POINTVALUE_FLAG_TAKEN#

Note

POINTVALUE_FLAG_TAKEN is constant

  • type: int

  • value: 100

POINTVALUE_FLAG_CAPTURE_ASSIST#

Note

POINTVALUE_FLAG_CAPTURE_ASSIST is constant

  • type: int

  • value: 100

POINTVALUE_FLAG_RETURN#

Note

POINTVALUE_FLAG_RETURN is constant

  • type: int

  • value: 100

POINTVALUE_FLAG_CARRIER_KILL#

Note

POINTVALUE_FLAG_CARRIER_KILL is constant

  • type: int

  • value: 100

HARDPOINT_RANGED_ASSAULT_DIST#

Note

HARDPOINT_RANGED_ASSAULT_DIST is constant

  • type: int

  • value: 2500

HARDPOINT_PERIMETER_DEFENSE_RANGE#

Note

HARDPOINT_PERIMETER_DEFENSE_RANGE is constant

  • type: int

  • value: 2500

POINTVALUE_ORE_PICKUP#

Note

POINTVALUE_ORE_PICKUP is constant

  • type: int

  • value: 5

POINTVALUE_MEGA_ORE_PICKUP#

Note

POINTVALUE_MEGA_ORE_PICKUP is constant

  • type: int

  • value: 20

POINTVALUE_ORE_DEPOSIT#

Note

POINTVALUE_ORE_DEPOSIT is constant

  • type: int

  • value: 10

POINTVALUE_ORE_FROM_PLAYER_PICKUP#

Note

POINTVALUE_ORE_FROM_PLAYER_PICKUP is constant

  • type: int

  • value: 15

MAX_ORE_PLAYER_CAN_CARRY#

Note

MAX_ORE_PLAYER_CAN_CARRY is constant

  • type: int

  • value: 10

POINTVALUE_MARKED_KILLED_MARKED#

Note

POINTVALUE_MARKED_KILLED_MARKED is constant

  • type: int

  • value: 350

POINTVALUE_MARKED_TARGET_KILLED#

Note

POINTVALUE_MARKED_TARGET_KILLED is constant

  • type: int

  • value: 200

POINTVALUE_MARKED_ESCORT#

Note

POINTVALUE_MARKED_ESCORT is constant

  • type: int

  • value: 100

POINTVALUE_MARKED_SURVIVAL#

Note

POINTVALUE_MARKED_SURVIVAL is constant

  • type: int

  • value: 200

POINTVALUE_MARKED_OUTLASTED_ENEMY_MARKED#

Note

POINTVALUE_MARKED_OUTLASTED_ENEMY_MARKED is constant

  • type: int

  • value: 100

POINTVALUE_MARKED_TARGET#

Note

POINTVALUE_MARKED_TARGET is constant

  • type: int

  • value: 0

POINTVALUE_COOP_WAVE_MVP#

Note

POINTVALUE_COOP_WAVE_MVP is constant

  • type: int

  • value: 100

POINTVALUE_COOP_TURRET_KILL_STREAK#

Note

POINTVALUE_COOP_TURRET_KILL_STREAK is constant

  • type: int

  • value: 25

COOP_TURRET_KILL_STREAK_REQUIREMENT#

Note

COOP_TURRET_KILL_STREAK_REQUIREMENT is constant

  • type: int

  • value: 5

POINTVALUE_COOP_IMMORTAL#

Note

POINTVALUE_COOP_IMMORTAL is constant

  • type: int

  • value: 350

POINTVALUE_COOP_SURVIVOR#

Note

POINTVALUE_COOP_SURVIVOR is constant

  • type: int

  • value: 100

POINTVALUE_FW_ASSAULT#

Note

POINTVALUE_FW_ASSAULT is constant

  • type: int

  • value: 50

POINTVALUE_FW_DEFENSE#

Note

POINTVALUE_FW_DEFENSE is constant

  • type: int

  • value: 50

POINTVALUE_FW_PERIMETER_DEFENSE#

Note

POINTVALUE_FW_PERIMETER_DEFENSE is constant

  • type: int

  • value: 50

POINTVALUE_FW_SIEGE#

Note

POINTVALUE_FW_SIEGE is constant

  • type: int

  • value: 50

POINTVALUE_FW_SNIPE#

Note

POINTVALUE_FW_SNIPE is constant

  • type: int

  • value: 50

POINTVALUE_FW_BASE_CONSTRUCTION#

Note

POINTVALUE_FW_BASE_CONSTRUCTION is constant

  • type: int

  • value: 100

POINTVALUE_FW_FORWARD_CONSTRUCTION#

Note

POINTVALUE_FW_FORWARD_CONSTRUCTION is constant

  • type: int

  • value: 100

POINTVALUE_FW_INVASIVE_CONSTRUCTION#

Note

POINTVALUE_FW_INVASIVE_CONSTRUCTION is constant

  • type: int

  • value: 100

POINTVALUE_FW_SHIELD_CONSTRUCTION#

Note

POINTVALUE_FW_SHIELD_CONSTRUCTION is constant

  • type: int

  • value: 50

POINTVALUE_FW_RESOURCE_DENIAL#

Note

POINTVALUE_FW_RESOURCE_DENIAL is constant

  • type: int

  • value: 75

POINTVALUE_FW_TOWER_DAMAGE#

Note

POINTVALUE_FW_TOWER_DAMAGE is constant

  • type: int

  • value: 10

POINTVALUE_FW_TOWER_DEFENSE#

Note

POINTVALUE_FW_TOWER_DEFENSE is constant

  • type: int

  • value: 200

POINTVALUE_FW_TEAM_TURRET_CONTROL#

Note

POINTVALUE_FW_TEAM_TURRET_CONTROL is constant

  • type: int

  • value: 0

POINTVALUE_FW_SECURING_RESOURCES#

Note

POINTVALUE_FW_SECURING_RESOURCES is constant

  • type: int

  • value: 0

POINTVALUE_FW_DESTROY_TURRET_SHIELD#

Note

POINTVALUE_FW_DESTROY_TURRET_SHIELD is constant

  • type: int

  • value: 50

POINTVALUE_HUNTED_ELIMINATE_HUNTER#

Note

POINTVALUE_HUNTED_ELIMINATE_HUNTER is constant

  • type: int

  • value: 250

POINTVALUE_HUNTED_ELIMINATE_GRUNT#

Note

POINTVALUE_HUNTED_ELIMINATE_GRUNT is constant

  • type: int

  • value: 50

POINTVALUE_HUNTED_ELIMINATE_SQUAD#

Note

POINTVALUE_HUNTED_ELIMINATE_SQUAD is constant

  • type: int

  • value: 250

POINTVALUE_HUNTED_AQUIRE_ASSET#

Note

POINTVALUE_HUNTED_AQUIRE_ASSET is constant

  • type: int

  • value: 100

POINTVALUE_HUNTED_SECURE_ASSET#

Note

POINTVALUE_HUNTED_SECURE_ASSET is constant

  • type: int

  • value: 50

POINTVALUE_HUNTED_EXTRACT_ASSET#

Note

POINTVALUE_HUNTED_EXTRACT_ASSET is constant

  • type: int

  • value: 250

POINTVALUE_HUNTED_OBJECTIVE_SURVIVAL#

Note

POINTVALUE_HUNTED_OBJECTIVE_SURVIVAL is constant

  • type: int

  • value: 50

POINTVALUE_HUNTED_MISSION_SURVIVAL#

Note

POINTVALUE_HUNTED_MISSION_SURVIVAL is constant

  • type: int

  • value: 100

POINTVALUE_CONTROL_PANEL_ACTIVATE#

Note

POINTVALUE_CONTROL_PANEL_ACTIVATE is constant

  • type: int

  • value: 100

POINTVALUE_CONTROL_PANEL_ACTIVATE_LIGHT#

Note

POINTVALUE_CONTROL_PANEL_ACTIVATE_LIGHT is constant

  • type: int

  • value: 50

POINTVALUE_FIRST_TITANFALL#

Note

POINTVALUE_FIRST_TITANFALL is constant

  • type: int

  • value: 100

POINTVALUE_CALLED_IN_TITAN#

Note

POINTVALUE_CALLED_IN_TITAN is constant

  • type: int

  • value: 25

POINTVALUE_RODEOD#

Note

POINTVALUE_RODEOD is constant

  • type: int

  • value: 50

POINTVALUE_RODEOD_FRIEND#

Note

POINTVALUE_RODEOD_FRIEND is constant

  • type: int

  • value: 5

POINTVALUE_FRIEND_RIDE#

Note

POINTVALUE_FRIEND_RIDE is constant

  • type: int

  • value: 5

POINTVALUE_GET_TO_CHOPPER#

Note

POINTVALUE_GET_TO_CHOPPER is constant

  • type: int

  • value: 200

POINTVALUE_HOTZONE_EXTRACT#

Note

POINTVALUE_HOTZONE_EXTRACT is constant

  • type: int

  • value: 200

POINTVALUE_SOLE_SURVIVOR#

Note

POINTVALUE_SOLE_SURVIVOR is constant

  • type: int

  • value: 100

POINTVALUE_FULL_TEAM_EVAC#

Note

POINTVALUE_FULL_TEAM_EVAC is constant

  • type: int

  • value: 200

POINTVALUE_EVAC_DENIED#

Note

POINTVALUE_EVAC_DENIED is constant

  • type: int

  • value: 100

POINTVALUE_KILLED_ESCAPEE#

Note

POINTVALUE_KILLED_ESCAPEE is constant

  • type: int

  • value: 50

POINTVALUE_FULL_TEAM_KILL#

Note

POINTVALUE_FULL_TEAM_KILL is constant

  • type: int

  • value: 100

POINTVALUE_FULL_TEAM_KILL_SOLO#

Note

POINTVALUE_FULL_TEAM_KILL_SOLO is constant

  • type: int

  • value: 200

POINTVALUE_FISHINBARREL#

Note

POINTVALUE_FISHINBARREL is constant

  • type: int

  • value: 100

POINTVALUE_KILLED_RANKED_PILOT#

Note

POINTVALUE_KILLED_RANKED_PILOT is constant

  • type: int

  • value: 100

POINTVALUE_KILLED_TOP_RANKED_PILOT#

Note

POINTVALUE_KILLED_TOP_RANKED_PILOT is constant

  • type: int

  • value: 200

POINTVALUE_KILLED_TOP_PERF_PILOT#

Note

POINTVALUE_KILLED_TOP_PERF_PILOT is constant

  • type: int

  • value: 200

POINTVALUE_KILLED_DOGFIGHTER#

Note

POINTVALUE_KILLED_DOGFIGHTER is constant

  • type: int

  • value: 100

POINTVALUE_KILL_ANGELCITY_SEARCHDRONE#

Note

POINTVALUE_KILL_ANGELCITY_SEARCHDRONE is constant

  • type: int

  • value: 5

POINTVALUE_KILL_FLYER#

Note

POINTVALUE_KILL_FLYER is constant

  • type: int

  • value: 100

POINTVALUE_HEALTH_PICKUP#

Note

POINTVALUE_HEALTH_PICKUP is constant

  • type: int

  • value: 1000

POINTVALUE_HARVEST#

Note

POINTVALUE_HARVEST is constant

  • type: int

  • value: 50

POINTVALUE_RESUPPLY#

Note

POINTVALUE_RESUPPLY is constant

  • type: int

  • value: 25

POINTVALUE_HEAL#

Note

POINTVALUE_HEAL is constant

  • type: int

  • value: 50

POINTVALUE_DRONE_GETS_KILL#

Note

POINTVALUE_DRONE_GETS_KILL is constant

  • type: int

  • value: 50

POINTVALUE_MARVIN_GETS_KILL#

Note

POINTVALUE_MARVIN_GETS_KILL is constant

  • type: int

  • value: 30

POINTVALUE_TURRET_GETS_KILL#

Note

POINTVALUE_TURRET_GETS_KILL is constant

  • type: int

  • value: 40

DOUBLEKILL_REQUIREMENT_KILLS#

Note

DOUBLEKILL_REQUIREMENT_KILLS is constant

  • type: int

  • value: 2

TRIPLEKILL_REQUIREMENT_KILLS#

Note

TRIPLEKILL_REQUIREMENT_KILLS is constant

  • type: int

  • value: 3

MEGAKILL_REQUIREMENT_KILLS#

Note

MEGAKILL_REQUIREMENT_KILLS is constant

  • type: int

  • value: 4

CASCADINGKILL_REQUIREMENT_TIME#

Note

CASCADINGKILL_REQUIREMENT_TIME is constant

  • type: float

  • value: 5.0

ONSLAUGHT_REQUIREMENT_KILLS#

Note

ONSLAUGHT_REQUIREMENT_KILLS is constant

  • type: int

  • value: 8

ONSLAUGHT_REQUIREMENT_TIME#

Note

ONSLAUGHT_REQUIREMENT_TIME is constant

  • type: float

  • value: 2.0

MAYHEM_REQUIREMENT_KILLS#

Note

MAYHEM_REQUIREMENT_KILLS is constant

  • type: int

  • value: 4

MAYHEM_REQUIREMENT_TIME#

Note

MAYHEM_REQUIREMENT_TIME is constant

  • type: float

  • value: 2.0

QUICK_REVENGE_TIME_LIMIT#

Note

QUICK_REVENGE_TIME_LIMIT is constant

  • type: float

  • value: 20.0

NEMESIS_KILL_REQUIREMENT#

Note

NEMESIS_KILL_REQUIREMENT is constant

  • type: int

  • value: 3

DOMINATING_KILL_REQUIREMENT#

Note

DOMINATING_KILL_REQUIREMENT is constant

  • type: int

  • value: 3

RAMPAGE_KILL_REQUIREMENT#

Note

RAMPAGE_KILL_REQUIREMENT is constant

  • type: int

  • value: 5

KILLINGSPREE_KILL_REQUIREMENT#

Note

KILLINGSPREE_KILL_REQUIREMENT is constant

  • type: int

  • value: 3

COMEBACK_DEATHS_REQUIREMENT#

Note

COMEBACK_DEATHS_REQUIREMENT is constant

  • type: int

  • value: 3

WORTHIT_REQUIREMENT_TIME#

Note

WORTHIT_REQUIREMENT_TIME is constant

  • type: float

  • value: 0.5

DROPPOD_SPEED#

Note

DROPPOD_SPEED is constant

  • type: int

  • value: 2500

DROPPOD_SPEED_BOOST#

Note

DROPPOD_SPEED_BOOST is constant

  • type: int

  • value: 15000

OPERATOR_POD_SPEED#

Note

OPERATOR_POD_SPEED is constant

  • type: int

  • value: 2500

OPERATOR_POD_SPEED_BOOST#

Note

OPERATOR_POD_SPEED_BOOST is constant

  • type: int

  • value: 15000

OPERATOR_DROP_POD_DROP_OFFSET#

Note

OPERATOR_DROP_POD_DROP_OFFSET is constant

  • type: int

  • value: 2048

DEFAULT_PLAYER_DROPPOD_REVEAL_RADIUS#

Note

DEFAULT_PLAYER_DROPPOD_REVEAL_RADIUS is constant

  • type: int

  • value: 100

DEFAULT_OPERATOR_POD_REVEAL_RADIUS#

Note

DEFAULT_OPERATOR_POD_REVEAL_RADIUS is constant

  • type: int

  • value: 0

OPERATOR_TARGET_REVEAL_RADIUS#

Note

OPERATOR_TARGET_REVEAL_RADIUS is constant

  • type: int

  • value: 220

FIREATEAM_REVEAL_RADIUS#

Note

FIREATEAM_REVEAL_RADIUS is constant

  • type: int

  • value: 200

TITAN_REVEAL_RADIUS#

Note

TITAN_REVEAL_RADIUS is constant

  • type: int

  • value: 300

WALLRUN_REVEAL_RADIUS#

Note

WALLRUN_REVEAL_RADIUS is constant

  • type: int

  • value: 200

MARVIN_REVEAL_RADIUS#

Note

MARVIN_REVEAL_RADIUS is constant

  • type: int

  • value: 300

HOVERDRONE_REVEAL_RADIUS#

Note

HOVERDRONE_REVEAL_RADIUS is constant

  • type: int

  • value: 150

TURRET_REVEAL_RADIUS#

Note

TURRET_REVEAL_RADIUS is constant

  • type: int

  • value: 100

HARVESTER_REVEAL_RADIUS#

Note

HARVESTER_REVEAL_RADIUS is constant

  • type: int

  • value: 450

AMMO_REVEAL_RADIUS#

Note

AMMO_REVEAL_RADIUS is constant

  • type: int

  • value: 650

NUMBER_OPERATOR_ABILITIES#

Note

NUMBER_OPERATOR_ABILITIES is constant

  • type: int

  • value: 6

GLOBAL_COOLDOWN_TIME#

Note

GLOBAL_COOLDOWN_TIME is constant

  • type: float

  • value: 0.25

HARVEST_COOLDOWN#

Note

HARVEST_COOLDOWN is constant

  • type: int

  • value: 10

MARVINS_COOLDOWN#

Note

MARVINS_COOLDOWN is constant

  • type: int

  • value: 20

HEALTHSTATION_COOLDOWN#

Note

HEALTHSTATION_COOLDOWN is constant

  • type: int

  • value: 15

AMMOSTATION_COOLDOWN#

Note

AMMOSTATION_COOLDOWN is constant

  • type: int

  • value: 15

TURRET_COOLDOWN#

Note

TURRET_COOLDOWN is constant

  • type: int

  • value: 10

HOVERDRONE_COOLDOWN#

Note

HOVERDRONE_COOLDOWN is constant

  • type: int

  • value: 25

STRIKE_COOLDOWN#

Note

STRIKE_COOLDOWN is constant

  • type: int

  • value: 60

OPERATOR_STARTING_POINTS#

Note

OPERATOR_STARTING_POINTS is constant

  • type: int

  • value: 250

HARVEST_COST#

Note

HARVEST_COST is constant

  • type: int

  • value: 50

HARVEST_COST_LEVEL2#

Note

HARVEST_COST_LEVEL2 is constant

  • type: int

  • value: 200

HARVEST_COST_LEVEL3#

Note

HARVEST_COST_LEVEL3 is constant

  • type: int

  • value: 500

MARVINS_COST#

Note

MARVINS_COST is constant

  • type: int

  • value: 300

MARVINS_REPAIR_COST#

Note

MARVINS_REPAIR_COST is constant

  • type: int

  • value: 25

MARVINS_BUFF_COST#

Note

MARVINS_BUFF_COST is constant

  • type: int

  • value: 100

HEALTHSTATION_COST#

Note

HEALTHSTATION_COST is constant

  • type: int

  • value: 100

AMMOSTATION_COST#

Note

AMMOSTATION_COST is constant

  • type: int

  • value: 25

TURRET_COST#

Note

TURRET_COST is constant

  • type: int

  • value: 75

STRIKE_COST#

Note

STRIKE_COST is constant

  • type: int

  • value: 500

HOVERDRONE_COST#

Note

HOVERDRONE_COST is constant

  • type: int

  • value: 125

OPERATOR_COST_HEAL_FIRETEAM#

Note

OPERATOR_COST_HEAL_FIRETEAM is constant

  • type: int

  • value: 0

OPERATOR_COST_CLOAK_FIRETEAM#

Note

OPERATOR_COST_CLOAK_FIRETEAM is constant

  • type: int

  • value: 0

OPERATOR_COST_HEAL_WALLRUNNER#

Note

OPERATOR_COST_HEAL_WALLRUNNER is constant

  • type: int

  • value: 0

OPERATOR_COST_CLOAK_WALLRUNNER#

Note

OPERATOR_COST_CLOAK_WALLRUNNER is constant

  • type: int

  • value: 0

OPERATOR_COST_HEAL_TITAN#

Note

OPERATOR_COST_HEAL_TITAN is constant

  • type: int

  • value: 0

OPERATOR_COST_CLOAK_TITAN#

Note

OPERATOR_COST_CLOAK_TITAN is constant

  • type: int

  • value: 0

OPERATOR_SELECTION_ENABLED#

Note

OPERATOR_SELECTION_ENABLED is constant

  • type: int

  • value: 0

ABILITY_COOLDOWN_LAG_ADJUST_MAX_MS#

Note

ABILITY_COOLDOWN_LAG_ADJUST_MAX_MS is constant

  • type: float

  • value: 300.0

OPERATOR_FREE_POINTS_AMOUNT#

Note

OPERATOR_FREE_POINTS_AMOUNT is constant

  • type: int

  • value: 25

OPERATOR_FREE_POINTS_INTERVAL#

Note

OPERATOR_FREE_POINTS_INTERVAL is constant

  • type: float

  • value: 15.0

AMMOSTATION_DISPLAYNAME#

Note

AMMOSTATION_DISPLAYNAME is constant

  • type: string

  • value: "AMMO BAY"

AMMOSTATION_DURATION#

Note

AMMOSTATION_DURATION is constant

  • type: int

  • value: 30

AMMOSTATION_ZONERADIUS#

Note

AMMOSTATION_ZONERADIUS is constant

  • type: int

  • value: 300

AMMOSTATION_INTERVAL#

Note

AMMOSTATION_INTERVAL is constant

  • type: float

  • value: 1.0

HARVEST_DISPLAYNAME#

Note

HARVEST_DISPLAYNAME is constant

  • type: string

  • value: "HARVESTER"

HARVEST_DURATION#

Note

HARVEST_DURATION is constant

  • type: int

  • value: 1600

HARVEST_INTERVAL#

Note

HARVEST_INTERVAL is constant

  • type: float

  • value: 10.0

HARVEST_INTERVAL_LEVEL2#

Note

HARVEST_INTERVAL_LEVEL2 is constant

  • type: float

  • value: 6.0

HARVEST_INTERVAL_LEVEL3#

Note

HARVEST_INTERVAL_LEVEL3 is constant

  • type: float

  • value: 3.0

HARVEST_HEALTH#

Note

HARVEST_HEALTH is constant

  • type: int

  • value: 1000

HEALTHSTATION_DISPLAYNAME#

Note

HEALTHSTATION_DISPLAYNAME is constant

  • type: string

  • value: "MED BAY"

HEALTHSTATION_DURATION#

Note

HEALTHSTATION_DURATION is constant

  • type: int

  • value: 30

HEALTHSTATION_ZONERADIUS#

Note

HEALTHSTATION_ZONERADIUS is constant

  • type: int

  • value: 300

HEALTHSTATION_HEAL_FRAC#

Note

HEALTHSTATION_HEAL_FRAC is constant

  • type: float

  • value: 0.01

HEALTHSTATION_INTERVAL#

Note

HEALTHSTATION_INTERVAL is constant

  • type: float

  • value: 0.1

MARVINS_DISPLAYNAME#

Note

MARVINS_DISPLAYNAME is constant

  • type: string

  • value: "TROOPS"

MARVINS_BUFF_MULTIPLIER#

Note

MARVINS_BUFF_MULTIPLIER is constant

  • type: float

  • value: 2.5

TURRET_DISPLAYNAME#

Note

TURRET_DISPLAYNAME is constant

  • type: string

  • value: "TURRET"

TURRET_ATTACK_RANGE#

Note

TURRET_ATTACK_RANGE is constant

  • type: int

  • value: 1500

TURRET_ACCURACY_MULTIPLIER#

Note

TURRET_ACCURACY_MULTIPLIER is constant

  • type: float

  • value: 1.0

STRIKE_DISPLAYNAME#

Note

STRIKE_DISPLAYNAME is constant

  • type: string

  • value: "SATELLITE STRIKE"

OBITUARY_ENABLED_PLAYERS#

Note

OBITUARY_ENABLED_PLAYERS is constant

  • type: int

  • value: 1

OBITUARY_ENABLED_NPC#

Note

OBITUARY_ENABLED_NPC is constant

  • type: int

  • value: 0

OBITUARY_ENABLED_NPC_TITANS#

Note

OBITUARY_ENABLED_NPC_TITANS is constant

  • type: int

  • value: 1

OBITUARY_DURATION#

Note

OBITUARY_DURATION is constant

  • type: float

  • value: 6.0

OBITUARY_COLOR_DEFAULT#

Note

OBITUARY_COLOR_DEFAULT is constant

  • type: vector

  • value: <255,255,255>

OBITUARY_COLOR_FRIENDLY#

Note

OBITUARY_COLOR_FRIENDLY is constant

  • type: vector

  • value: <FRIENDLY_R,FRIENDLY_G,FRIENDLY_B>

OBITUARY_COLOR_PARTY#

Note

OBITUARY_COLOR_PARTY is constant

  • type: vector

  • value: <179,255,204>

OBITUARY_COLOR_WEAPON#

Note

OBITUARY_COLOR_WEAPON is constant

  • type: vector

  • value: <255,255,255>

OBITUARY_COLOR_ENEMY#

Note

OBITUARY_COLOR_ENEMY is constant

  • type: vector

  • value: <ENEMY_R,ENEMY_G,ENEMY_B>

OBITUARY_COLOR_LOCALPLAYER#

Note

OBITUARY_COLOR_LOCALPLAYER is constant

  • type: vector

  • value: <LOCAL_R,LOCAL_G,LOCAL_B>

SPLASH_X#

Note

SPLASH_X is constant

  • type: int

  • value: 30

SPLASH_X_GAP#

Note

SPLASH_X_GAP is constant

  • type: int

  • value: 10

SPLASH_Y#

Note

SPLASH_Y is constant

  • type: int

  • value: 120

SPLASH_DURATION#

Note

SPLASH_DURATION is constant

  • type: float

  • value: 5.0

SPLASH_FADE_OUT_DURATION#

Note

SPLASH_FADE_OUT_DURATION is constant

  • type: float

  • value: 0.5

SPLASH_SPACING#

Note

SPLASH_SPACING is constant

  • type: int

  • value: 12

SPLASH_SCROLL_TIME#

Note

SPLASH_SCROLL_TIME is constant

  • type: float

  • value: 0.1

SPLASH_TYPEWRITER_TIME#

Note

SPLASH_TYPEWRITER_TIME is constant

  • type: float

  • value: 0.25

SPLASH_SHOW_MULTI_SCORE_TOTAL#

Note

SPLASH_SHOW_MULTI_SCORE_TOTAL is constant

  • type: int

  • value: 1

SPLASH_MULTI_SCORE_REQUIREMENT#

Note

SPLASH_MULTI_SCORE_REQUIREMENT is constant

  • type: int

  • value: 1

SPLASH_TOTAL_POS_X#

Note

SPLASH_TOTAL_POS_X is constant

  • type: int

  • value: 50

SPLASH_TOTAL_POS_Y#

Note

SPLASH_TOTAL_POS_Y is constant

  • type: int

  • value: -30

SPLASH_TEXT_COLOR#

Note

SPLASH_TEXT_COLOR is constant

  • type: string

  • value: "173 226 255 180"

SPLASH_VALUE_OFFSET_X#

Note

SPLASH_VALUE_OFFSET_X is constant

  • type: int

  • value: 0

SPLASH_VALUE_OFFSET_Y#

Note

SPLASH_VALUE_OFFSET_Y is constant

  • type: int

  • value: 0

TEAM_OWNED_SCORE_FREQ#

Note

TEAM_OWNED_SCORE_FREQ is constant

  • type: float

  • value: 2.0

PLAYER_HELD_SCORE_FREQ#

Note

PLAYER_HELD_SCORE_FREQ is constant

  • type: float

  • value: 10.0

CAPTURE_DURATION_CAPTURE#

Note

CAPTURE_DURATION_CAPTURE is constant

  • type: float

  • value: 10.0

CAPTURE_DURATION_NEUTRALIZE#

Note

CAPTURE_DURATION_NEUTRALIZE is constant

  • type: int

  • value: 10

CAPTURE_POINT_COLOR_FRIENDLY#

Note

CAPTURE_POINT_COLOR_FRIENDLY is constant

  • type: string

  • value: "77 142 197 255"

CAPTURE_POINT_COLOR_ENEMY#

Note

CAPTURE_POINT_COLOR_ENEMY is constant

  • type: string

  • value: "192 120 77 255"

CAPTURE_POINT_COLOR_NEUTRAL#

Note

CAPTURE_POINT_COLOR_NEUTRAL is constant

  • type: string

  • value: "190 190 190 255"

CAPTURE_POINT_COLOR_FRIENDLY_CAP#

Note

CAPTURE_POINT_COLOR_FRIENDLY_CAP is constant

  • type: string

  • value: "77 142 197 255"

CAPTURE_POINT_COLOR_ENEMY_CAP#

Note

CAPTURE_POINT_COLOR_ENEMY_CAP is constant

  • type: string

  • value: "192 120 77 255"

CAPTURE_POINT_ALPHA_MIN_VALUE#

Note

CAPTURE_POINT_ALPHA_MIN_VALUE is constant

  • type: int

  • value: 120

CAPTURE_POINT_ALPHA_MIN_DISTANCE#

Note

CAPTURE_POINT_ALPHA_MIN_DISTANCE is constant

  • type: int

  • value: 2000

CAPTURE_POINT_ALPHA_MAX_VALUE#

Note

CAPTURE_POINT_ALPHA_MAX_VALUE is constant

  • type: int

  • value: 255

CAPTURE_POINT_ALPHA_MAX_DISTANCE#

Note

CAPTURE_POINT_ALPHA_MAX_DISTANCE is constant

  • type: int

  • value: 400

CAPTURE_POINT_CROSSHAIR_DIST_MAX#

Note

CAPTURE_POINT_CROSSHAIR_DIST_MAX is constant

  • type: int

  • value: 40000

CAPTURE_POINT_CROSSHAIR_DIST_MIN#

Note

CAPTURE_POINT_CROSSHAIR_DIST_MIN is constant

  • type: int

  • value: 2500

CAPTURE_POINT_CROSSHAIR_ALPHA_MOD#

Note

CAPTURE_POINT_CROSSHAIR_ALPHA_MOD is constant

  • type: float

  • value: 0.5

CAPTURE_POINT_SLIDE_IN_TIME#

Note

CAPTURE_POINT_SLIDE_IN_TIME is constant

  • type: float

  • value: 0.15

CAPTURE_POINT_SLIDE_OUT_TIME#

Note

CAPTURE_POINT_SLIDE_OUT_TIME is constant

  • type: float

  • value: 0.1

CAPTURE_POINT_MINIMAP_ICON_SCALE#

Note

CAPTURE_POINT_MINIMAP_ICON_SCALE is constant

  • type: float

  • value: 0.15

CAPTURE_POINT_TITANS_BREAK_CONTEST#

Note

CAPTURE_POINT_TITANS_BREAK_CONTEST is constant

  • type: bool

  • value: true

CAPTURE_POINT_AI_CAP_POWER#

Note

CAPTURE_POINT_AI_CAP_POWER is constant

  • type: float

  • value: 0.25

CAPTURE_POINT_MAX_PULSE_SPEED#

Note

CAPTURE_POINT_MAX_PULSE_SPEED is constant

  • type: float

  • value: 2.0

CAPTURE_POINT_STATE_UNASSIGNED#

Note

CAPTURE_POINT_STATE_UNASSIGNED is constant

  • type: int

  • value: 0

CAPTURE_POINT_STATE_HALTED#

Note

CAPTURE_POINT_STATE_HALTED is constant

  • type: int

  • value: 1

CAPTURE_POINT_STATE_CAPPING#

Note

CAPTURE_POINT_STATE_CAPPING is constant

  • type: int

  • value: 2

CAPTURE_POINT_STATE_SELF_UNAMPING#

Note

CAPTURE_POINT_STATE_SELF_UNAMPING is constant

  • type: int

  • value: 3

CAPTURE_POINT_STATE_CAPTURED#

Note

CAPTURE_POINT_STATE_CAPTURED is constant

  • type: int

  • value: 4

CAPTURE_POINT_STATE_AMPING#

Note

CAPTURE_POINT_STATE_AMPING is constant

  • type: int

  • value: 5

CAPTURE_POINT_STATE_AMPED#

Note

CAPTURE_POINT_STATE_AMPED is constant

  • type: int

  • value: 6

CAPTURE_POINT_STATE_CONTESTED#

Note

CAPTURE_POINT_STATE_CONTESTED is constant

  • type: int

  • value: 7

CAPTURE_POINT_FLAGS_CONTESTED#

Note

CAPTURE_POINT_FLAGS_CONTESTED is constant

  • type: int

  • value: (1 << 0)

CAPTURE_POINT_FLAGS_AMPED#

Note

CAPTURE_POINT_FLAGS_AMPED is constant

  • type: int

  • value: (1 << 1)

HARDPOINT_AMPED_DELAY#

Note

HARDPOINT_AMPED_DELAY is constant

  • type: float

  • value: 30.0

CAPTURE_POINT_ENEMY#

Note

CAPTURE_POINT_ENEMY is constant

  • type: string

  • value: "Contested: %d/%d"

CAPTURE_POINT_ENEMIES#

Note

CAPTURE_POINT_ENEMIES is constant

  • type: string

  • value: "Contested: %d/%d"

CAPTURE_POINT_EMPTY#

Note

CAPTURE_POINT_EMPTY is constant

  • type: string

  • value: ""

CAPTURE_POINT_SECURE#

Note

CAPTURE_POINT_SECURE is constant

  • type: string

  • value: "Secured"

CAPTURE_DURATION_PILOT_CAPTURE#

Note

CAPTURE_DURATION_PILOT_CAPTURE is constant

  • type: int

  • value: 8

CAPTURE_DURATION_TITAN_CAPTURE#

Note

CAPTURE_DURATION_TITAN_CAPTURE is constant

  • type: int

  • value: 20

ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT#

Note

ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT is constant

  • type: float

  • value: 3.5

ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY#

Note

ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY is constant

  • type: float

  • value: 7.5

ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME#

Note

ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME is constant

  • type: float

  • value: 4.0

ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME#

Note

ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME is constant

  • type: float

  • value: 3.5

ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION#

Note

ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION is constant

  • type: unknown

  • value: ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY - ROUND_WINNING_KILL_REPLAY_POST_DEATH_TIME

ROUND_WINNING_KILL_REPLAY_CROSSHAIR_FADEOUT_TIME#

Note

ROUND_WINNING_KILL_REPLAY_CROSSHAIR_FADEOUT_TIME is constant

  • type: unknown

  • value: ROUND_WINNING_KILL_REPLAY_ANNOUNCEMENT_DURATION - 0.5

ROUND_WINNING_KILL_REPLAY_DELAY_BETWEEN_ANNOUNCEMENTS#

Note

ROUND_WINNING_KILL_REPLAY_DELAY_BETWEEN_ANNOUNCEMENTS is constant

  • type: float

  • value: 2.0

ROUND_WINNING_KILL_REPLAY_ROUND_SCORE_ANNOUNCEMENT_DURATION#

Note

ROUND_WINNING_KILL_REPLAY_ROUND_SCORE_ANNOUNCEMENT_DURATION is constant

  • type: float

  • value: 4.0

ROUND_WINNING_KILL_REPLAY_FINAL_SCORE_ANNOUNCEMENT_DURATION#

Note

ROUND_WINNING_KILL_REPLAY_FINAL_SCORE_ANNOUNCEMENT_DURATION is constant

  • type: float

  • value: 6.0

ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH#

Note

ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH is constant

  • type: unknown

  • value: ROUND_WINNING_KILL_REPLAY_STARTUP_WAIT + ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY

GAME_POSTMATCH_LENGTH#

Note

GAME_POSTMATCH_LENGTH is constant

  • type: float

  • value: 7.0

GAME_WINNER_DETERMINED_ROUND_WAIT#

Note

GAME_WINNER_DETERMINED_ROUND_WAIT is constant

  • type: float

  • value: 10.0

GAME_WINNER_DETERMINED_FINAL_ROUND_WAIT#

Note

GAME_WINNER_DETERMINED_FINAL_ROUND_WAIT is constant

  • type: float

  • value: 3.0

GAME_WINNER_DETERMINED_FINAL_ROUND_WITH_ROUND_WINNING_KILL_REPLAY_WAIT#

Note

GAME_WINNER_DETERMINED_FINAL_ROUND_WITH_ROUND_WINNING_KILL_REPLAY_WAIT is constant

  • type: unknown

  • value: ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH + 2.0

GAME_WINNER_DETERMINED_ROUND_WAIT_WITH_ROUND_WINNING_KILL_REPLAY_WAIT#

Note

GAME_WINNER_DETERMINED_ROUND_WAIT_WITH_ROUND_WINNING_KILL_REPLAY_WAIT is constant

  • type: unknown

  • value: ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH + 3.0

SWITCHING_SIDES_DELAY#

Note

SWITCHING_SIDES_DELAY is constant

  • type: float

  • value: 8.0

SWITCHING_SIDES_DELAY_REPLAY#

Note

SWITCHING_SIDES_DELAY_REPLAY is constant

  • type: float

  • value: 2.0

GAME_WINNER_DETERMINED_WAIT#

Note

GAME_WINNER_DETERMINED_WAIT is constant

  • type: float

  • value: 6.0

GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY#

Note

GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY is constant

  • type: float

  • value: 10.0

GAME_EPILOGUE_ENDING_LEADUP#

Note

GAME_EPILOGUE_ENDING_LEADUP is constant

  • type: float

  • value: 6.0

GAME_POSTROUND_CLEANUP_WAIT#

Note

GAME_POSTROUND_CLEANUP_WAIT is constant

  • type: float

  • value: 5.0

PREMATCH_COUNTDOWN_SOUND#

Note

PREMATCH_COUNTDOWN_SOUND is constant

  • type: string

  • value: "Menu_Timer_LobbyCountdown_Tick"

WAITING_FOR_PLAYERS_COUNTDOWN_SOUND#

Note

WAITING_FOR_PLAYERS_COUNTDOWN_SOUND is constant

  • type: string

  • value: "Menu_Timer_Tick"

eGameState#

  • type: enum

FIRETEAM_DROPPOD_FORCE_EXIT#

Note

FIRETEAM_DROPPOD_FORCE_EXIT is constant

  • type: int

  • value: 15

SILENT_WEAPON_AI_SOUND_RADIUS_MP#

Note

SILENT_WEAPON_AI_SOUND_RADIUS_MP is constant

  • type: int

  • value: 300

LOUD_WEAPON_AI_SOUND_RADIUS#

Note

LOUD_WEAPON_AI_SOUND_RADIUS is constant

  • type: float

  • value: 4000.0

LOUD_WEAPON_AI_SOUND_RADIUS_MP#

Note

LOUD_WEAPON_AI_SOUND_RADIUS_MP is constant

  • type: float

  • value: 5000.0

WEAPON_FLYOUT_DEBOUNCE_TIME#

Note

WEAPON_FLYOUT_DEBOUNCE_TIME is constant

  • type: float

  • value: 2.0

WEAPON_FLYOUTS_ENABLED#

Note

WEAPON_FLYOUTS_ENABLED is constant

  • type: int

  • value: 1

FLYOUT_TITLE_TYPE_TIME#

Note

FLYOUT_TITLE_TYPE_TIME is constant

  • type: float

  • value: 0.2

FLYOUT_POINT_LINE_TIME#

Note

FLYOUT_POINT_LINE_TIME is constant

  • type: float

  • value: 0.2

FLYOUT_SHOW_DURATION#

Note

FLYOUT_SHOW_DURATION is constant

  • type: float

  • value: 2.0

FLYOUT_SHOW_CHALLENGE_DURATION#

Note

FLYOUT_SHOW_CHALLENGE_DURATION is constant

  • type: float

  • value: 3.0

FLYOUT_FADE_OUT_TIME#

Note

FLYOUT_FADE_OUT_TIME is constant

  • type: float

  • value: 0.5

FLYOUT_CONNECTING_LINE_ALPHA#

Note

FLYOUT_CONNECTING_LINE_ALPHA is constant

  • type: int

  • value: 100

SATCHEL_CLACKER_SOUND#

Note

SATCHEL_CLACKER_SOUND is constant

  • type: string

  • value: "Weapon_R1_Clacker.TriggerPull"

LASER_TRIP_MINE_SOUND#

Note

LASER_TRIP_MINE_SOUND is constant

  • type: string

  • value: "PlayerUI.LoadoutSelect"

OBJECTIVE_SCREEN_MAX_LOCATIONS#

Note

OBJECTIVE_SCREEN_MAX_LOCATIONS is constant

  • type: int

  • value: 8

START_SPAWN_GRACE_PERIOD#

Note

START_SPAWN_GRACE_PERIOD is constant

  • type: float

  • value: 20.0

CLASS_CHANGE_GRACE_PERIOD#

Note

CLASS_CHANGE_GRACE_PERIOD is constant

  • type: float

  • value: 20.0

WAVE_SPAWN_GRACE_PERIOD#

Note

WAVE_SPAWN_GRACE_PERIOD is constant

  • type: float

  • value: 3.0

ELIM_FIRST_SPAWN_GRACE_PERIOD#

Note

ELIM_FIRST_SPAWN_GRACE_PERIOD is constant

  • type: float

  • value: 20.0

ELIM_TITAN_SPAWN_GRACE_PERIOD#

Note

ELIM_TITAN_SPAWN_GRACE_PERIOD is constant

  • type: float

  • value: 30.0

HEALTH_BARS_ENABLED_SP#

Note

HEALTH_BARS_ENABLED_SP is constant

  • type: int

  • value: 1

HEALTH_BARS_ENABLED_MP#

Note

HEALTH_BARS_ENABLED_MP is constant

  • type: int

  • value: 1

HEALTH_BAR_MAX_DISTANCE#

Note

HEALTH_BAR_MAX_DISTANCE is constant

  • type: int

  • value: 5000

HEALTH_BAR_HEAD_OFFSET#

Note

HEALTH_BAR_HEAD_OFFSET is constant

  • type: int

  • value: 2

FIRETEAM_AVENGED_DEBOUNCE#

Note

FIRETEAM_AVENGED_DEBOUNCE is constant

  • type: float

  • value: 5.0

OVERDRIVE_FIRE_SOUND#

Note

OVERDRIVE_FIRE_SOUND is constant

  • type: string

  • value: "Player.FireOverdrive"

DROPSHIP_TIME_LEVEL1#

Note

DROPSHIP_TIME_LEVEL1 is constant

  • type: float

  • value: 2.0

OVERDRIVE_TIME_LEVEL1#

Note

OVERDRIVE_TIME_LEVEL1 is constant

  • type: float

  • value: 20.0

OVERDRIVE_DAMAGE_LEVEL1#

Note

OVERDRIVE_DAMAGE_LEVEL1 is constant

  • type: float

  • value: 1.3

OVERDRIVE_TIME_LEVEL2#

Note

OVERDRIVE_TIME_LEVEL2 is constant

  • type: float

  • value: 20.0

OVERDRIVE_DAMAGE_LEVEL2#

Note

OVERDRIVE_DAMAGE_LEVEL2 is constant

  • type: float

  • value: 1.4

OVERDRIVE_ARMOR_LEVEL2#

Note

OVERDRIVE_ARMOR_LEVEL2 is constant

  • type: float

  • value: 0.65

OVERDRIVE_TIME_LEVEL3#

Note

OVERDRIVE_TIME_LEVEL3 is constant

  • type: float

  • value: 15.0

OVERDRIVE_DAMAGE_LEVEL3#

Note

OVERDRIVE_DAMAGE_LEVEL3 is constant

  • type: float

  • value: 1.1

BALL_LIGHTNING_BURST_NUM#

Note

BALL_LIGHTNING_BURST_NUM is constant

  • type: int

  • value: 1

BALL_LIGHTNING_BURST_DELAY#

Note

BALL_LIGHTNING_BURST_DELAY is constant

  • type: float

  • value: 0.4

BALL_LIGHTNING_BURST_PAUSE#

Note

BALL_LIGHTNING_BURST_PAUSE is constant

  • type: float

  • value: 0.3

BALL_LIGHTNING_ZAP_LIFETIME#

Note

BALL_LIGHTNING_ZAP_LIFETIME is constant

  • type: float

  • value: 0.3

BALL_LIGHTNING_ZAP_FX#

Note

BALL_LIGHTNING_ZAP_FX is constant

  • type: asset

  • value: $"P_wpn_arcball_beam"

BALL_LIGHTNING_FX_TABLE#

Note

BALL_LIGHTNING_FX_TABLE is constant

  • type: string

  • value: ""

BALL_LIGHTNING_ZAP_RADIUS#

Note

BALL_LIGHTNING_ZAP_RADIUS is constant

  • type: int

  • value: 400

BALL_LIGHTNING_ZAP_HUMANSIZE_RADIUS#

Note

BALL_LIGHTNING_ZAP_HUMANSIZE_RADIUS is constant

  • type: int

  • value: 200

BALL_LIGHTNING_ZAP_HEIGHT#

Note

BALL_LIGHTNING_ZAP_HEIGHT is constant

  • type: int

  • value: 300

BALL_LIGHTNING_ZAP_SOUND#

Note

BALL_LIGHTNING_ZAP_SOUND is constant

  • type: string

  • value: "weapon_arc_ball_tendril"

BALL_LIGHTNING_DAMAGE#

Note

BALL_LIGHTNING_DAMAGE is constant

  • type: int

  • value: 120

BALL_LIGHTNING_CHARGED_ZAP_LIFETIME#

Note

BALL_LIGHTNING_CHARGED_ZAP_LIFETIME is constant

  • type: float

  • value: 0.4

BALL_LIGHTNING_CHARGED_ZAP_RADIUS#

Note

BALL_LIGHTNING_CHARGED_ZAP_RADIUS is constant

  • type: int

  • value: 600

BALL_LIGHTNING_CHARGED_ZAP_HEIGHT#

Note

BALL_LIGHTNING_CHARGED_ZAP_HEIGHT is constant

  • type: int

  • value: 300

BALL_LIGHTNING_CHARGED_DAMAGE#

Note

BALL_LIGHTNING_CHARGED_DAMAGE is constant

  • type: int

  • value: 60

SFX_SMOKE_DEPLOY_1P#

Note

SFX_SMOKE_DEPLOY_1P is constant

  • type: string

  • value: "titan_offhand_electricsmoke_deploy_1P"

SFX_SMOKE_DEPLOY_3P#

Note

SFX_SMOKE_DEPLOY_3P is constant

  • type: string

  • value: "titan_offhand_electricsmoke_deploy_3P"

SFX_SMOKE_DEPLOY_BURN_1P#

Note

SFX_SMOKE_DEPLOY_BURN_1P is constant

  • type: string

  • value: "titan_offhand_electricsmoke_deploy_amped_1P"

SFX_SMOKE_DEPLOY_BURN_3P#

Note

SFX_SMOKE_DEPLOY_BURN_3P is constant

  • type: string

  • value: "titan_offhand_electricsmoke_deploy_amped_3P"

SFX_SMOKE_GRENADE_DEPLOY#

Note

SFX_SMOKE_GRENADE_DEPLOY is constant

  • type: string

  • value: "Weapon_SmokeGrenade_Temp"

SFX_SMOKE_DAMAGE#

Note

SFX_SMOKE_DAMAGE is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Damage"

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P#

Note

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Human_Damage_1P"

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P#

Note

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Human_Damage_3P"

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P#

Note

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Titan_Damage_1P"

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P#

Note

ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Titan_Damage_3P"

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P#

Note

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Human_Damage_1P"

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P#

Note

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Human_Damage_3P"

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P#

Note

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Titan_Damage_1P"

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P#

Note

ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P is constant

  • type: string

  • value: "Titan_Offhand_ElectricSmoke_Titan_Damage_3P"

SMOKESCREEN_SFX_POPCORN_EXPLOSION#

Note

SMOKESCREEN_SFX_POPCORN_EXPLOSION is constant

  • type: string

  • value: "Weapon_ElectricSmokescreen.Explosion"

FX_ELECTRIC_SMOKESCREEN#

Note

FX_ELECTRIC_SMOKESCREEN is constant

  • type: asset

  • value: $"P_wpn_smk_electric"

FX_ELECTRIC_SMOKESCREEN_BURN#

Note

FX_ELECTRIC_SMOKESCREEN_BURN is constant

  • type: asset

  • value: $"P_wpn_smk_electric_burn_mod"

FX_GRENADE_SMOKESCREEN#

Note

FX_GRENADE_SMOKESCREEN is constant

  • type: asset

  • value: $"P_smkscreen_test"

HEALTH_REGEN_TICK_TIME#

Note

HEALTH_REGEN_TICK_TIME is constant

  • type: float

  • value: 0.1

TITAN_HEALTH_REGEN_DELAY#

Note

TITAN_HEALTH_REGEN_DELAY is constant

  • type: float

  • value: 7.0

TITAN_HEALTH_REGEN_TIME#

Note

TITAN_HEALTH_REGEN_TIME is constant

  • type: float

  • value: 14.0

TITAN_DEFAULT_PERMANANT_DAMAGE_FRAC#

Note

TITAN_DEFAULT_PERMANANT_DAMAGE_FRAC is constant

  • type: float

  • value: 0.8

TITAN_GARAGE_TICK_TIME#

Note

TITAN_GARAGE_TICK_TIME is constant

  • type: int

  • value: 1

TITAN_GARAGE_HEALTH_REGEN#

Note

TITAN_GARAGE_HEALTH_REGEN is constant

  • type: int

  • value: 150

TITAN_GARAGE_MAX_HEALTH_REGEN#

Note

TITAN_GARAGE_MAX_HEALTH_REGEN is constant

  • type: int

  • value: 300

DEFAULT_BOT_TITAN#

Note

DEFAULT_BOT_TITAN is constant

  • type: string

  • value: "titan_atlas"

MAX_DAMAGE_HISTORY_TIME#

Note

MAX_DAMAGE_HISTORY_TIME is constant

  • type: float

  • value: 12.0

MAX_NPC_KILL_STEAL_PREVENTION_TIME#

Note

MAX_NPC_KILL_STEAL_PREVENTION_TIME is constant

  • type: float

  • value: 0.0

TITAN_DOOMED_EJECT_PROTECTION_TIME#

Note

TITAN_DOOMED_EJECT_PROTECTION_TIME is constant

  • type: float

  • value: 1.5

TITAN_DOOMED_INVUL_TIME#

Note

TITAN_DOOMED_INVUL_TIME is constant

  • type: float

  • value: 0.25

TITAN_EJECT_MAX_PRESS_DELAY#

Note

TITAN_EJECT_MAX_PRESS_DELAY is constant

  • type: float

  • value: 1.0

TITAN_DOOMED_MAX_DURATION#

Note

TITAN_DOOMED_MAX_DURATION is constant

  • type: float

  • value: 6.0

TITAN_DOOMED_MAX_INITIAL_LOSS_FRAC#

Note

TITAN_DOOMED_MAX_INITIAL_LOSS_FRAC is constant

  • type: float

  • value: 0.25

HIT_GROUP_HEADSHOT#

Note

HIT_GROUP_HEADSHOT is constant

  • type: int

  • value: 1

COCKPIT_HEALTHBARS#

Note

COCKPIT_HEALTHBARS is constant

  • type: int

  • value: 1

CORE_BUILD_PERCENT_FROM_TITAN_DAMAGE_RECEIVED#

Note

CORE_BUILD_PERCENT_FROM_TITAN_DAMAGE_RECEIVED is constant

  • type: float

  • value: 0.002

CORE_BUILD_PERCENT_FROM_DOOM_INFLICTED#

Note

CORE_BUILD_PERCENT_FROM_DOOM_INFLICTED is constant

  • type: float

  • value: 10.0

CORE_BUILD_PERCENT_FROM_DOOM_ENTERED#

Note

CORE_BUILD_PERCENT_FROM_DOOM_ENTERED is constant

  • type: float

  • value: 0.0

PILOT_SYNCED_MELEE_CONETRACE_RANGE#

Note

PILOT_SYNCED_MELEE_CONETRACE_RANGE is constant

  • type: int

  • value: 400

HUMAN_EXECUTION_RANGE#

Note

HUMAN_EXECUTION_RANGE is constant

  • type: int

  • value: 115

HUMAN_EXECUTION_ANGLE#

Note

HUMAN_EXECUTION_ANGLE is constant

  • type: int

  • value: 40

PILOT_ELITE_MELEE_COUNTER_RANGE#

Note

PILOT_ELITE_MELEE_COUNTER_RANGE is constant

  • type: int

  • value: 400

PILOT_ELITE_MELEE_COUNTER_DAMAGE#

Note

PILOT_ELITE_MELEE_COUNTER_DAMAGE is constant

  • type: int

  • value: 400

PROWLER_EXECUTION_RANGE#

Note

PROWLER_EXECUTION_RANGE is constant

  • type: int

  • value: 200

PROWLER_EXECUTION_ANGLE#

Note

PROWLER_EXECUTION_ANGLE is constant

  • type: int

  • value: 40

HUMAN_MELEE_KICK_ATTACK_DAMAGE#

Note

HUMAN_MELEE_KICK_ATTACK_DAMAGE is constant

  • type: int

  • value: 120

HUMAN_MELEE_KICK_ATTACK_PUSHBACK_MULTIPLIER#

Note

HUMAN_MELEE_KICK_ATTACK_PUSHBACK_MULTIPLIER is constant

  • type: int

  • value: 600

TITAN_ATTACK_RANGE#

Note

TITAN_ATTACK_RANGE is constant

  • type: int

  • value: 200

TITAN_EXECUTION_RANGE#

Note

TITAN_EXECUTION_RANGE is constant

  • type: int

  • value: 350

TITAN_EXECUTION_ANGLE#

Note

TITAN_EXECUTION_ANGLE is constant

  • type: int

  • value: 45

TITAN_AIMASSIST_MELEE_ATTACK_RANGE#

Note

TITAN_AIMASSIST_MELEE_ATTACK_RANGE is constant

  • type: int

  • value: 200

TITAN_AIMASSIST_MELEE_ATTACK_ANGLE#

Note

TITAN_AIMASSIST_MELEE_ATTACK_ANGLE is constant

  • type: int

  • value: 25

TITAN_AIMASSIST_DASH_ATTACK_RANGE#

Note

TITAN_AIMASSIST_DASH_ATTACK_RANGE is constant

  • type: int

  • value: 400

TITAN_AIMASSIST_DASH_ATTACK_ANGLE#

Note

TITAN_AIMASSIST_DASH_ATTACK_ANGLE is constant

  • type: int

  • value: 35

TITAN_MELEE_MAX_VERTICAL_PUSHBACK#

Note

TITAN_MELEE_MAX_VERTICAL_PUSHBACK is constant

  • type: float

  • value: 550.0

RODEO_DAMAGE_STATE_0_THRESHOLD#

Note

RODEO_DAMAGE_STATE_0_THRESHOLD is constant

  • type: float

  • value: 1.0

RODEO_DAMAGE_STATE_1_THRESHOLD#

Note

RODEO_DAMAGE_STATE_1_THRESHOLD is constant

  • type: float

  • value: 0.85

RODEO_DAMAGE_STATE_2_THRESHOLD#

Note

RODEO_DAMAGE_STATE_2_THRESHOLD is constant

  • type: float

  • value: 0.65

RODEO_DAMAGE_STATE_3_THRESHOLD#

Note

RODEO_DAMAGE_STATE_3_THRESHOLD is constant

  • type: float

  • value: 0.40

RODEO_DAMAGE_STATE_4_THRESHOLD#

Note

RODEO_DAMAGE_STATE_4_THRESHOLD is constant

  • type: float

  • value: 0.15

VO_PRIORITY_STORY#

Note

VO_PRIORITY_STORY is constant

  • type: int

  • value: 3000

VO_PRIORITY_GAMESTATE#

Note

VO_PRIORITY_GAMESTATE is constant

  • type: int

  • value: 1500

VO_PRIORITY_ELIMINATION_STATUS#

Note

VO_PRIORITY_ELIMINATION_STATUS is constant

  • type: int

  • value: 1250

VO_PRIORITY_GAMEMODE#

Note

VO_PRIORITY_GAMEMODE is constant

  • type: int

  • value: 800

VO_PRIORITY_PLAYERSTATE#

Note

VO_PRIORITY_PLAYERSTATE is constant

  • type: int

  • value: 500

EVENT_PRIORITY_CALLOUTMAJOR3#

Note

EVENT_PRIORITY_CALLOUTMAJOR3 is constant

  • type: int

  • value: 6

EVENT_PRIORITY_CALLOUTMAJOR2#

Note

EVENT_PRIORITY_CALLOUTMAJOR2 is constant

  • type: int

  • value: 5

EVENT_PRIORITY_CALLOUTMAJOR#

Note

EVENT_PRIORITY_CALLOUTMAJOR is constant

  • type: int

  • value: 4

EVENT_PRIORITY_CALLOUT#

Note

EVENT_PRIORITY_CALLOUT is constant

  • type: int

  • value: 3

EVENT_PRIORITY_CALLOUTMINOR2#

Note

EVENT_PRIORITY_CALLOUTMINOR2 is constant

  • type: int

  • value: 2

EVENT_PRIORITY_CALLOUTMINOR#

Note

EVENT_PRIORITY_CALLOUTMINOR is constant

  • type: int

  • value: 1

VO_PRIORITY_AI_CHATTER_HIGH#

Note

VO_PRIORITY_AI_CHATTER_HIGH is constant

  • type: int

  • value: 30

VO_PRIORITY_AI_CHATTER#

Note

VO_PRIORITY_AI_CHATTER is constant

  • type: int

  • value: 20

VO_PRIORITY_AI_CHATTER_LOW#

Note

VO_PRIORITY_AI_CHATTER_LOW is constant

  • type: int

  • value: 10

VO_PRIORITY_AI_CHATTER_LOWEST#

Note

VO_PRIORITY_AI_CHATTER_LOWEST is constant

  • type: int

  • value: 1

VO_DEBOUNCE_TIME_AI_CHATTER_HIGH#

  • type: float

  • value: 4.0

VO_DEBOUNCE_TIME_AI_CHATTER#

  • type: float

  • value: 5.0

VO_DEBOUNCE_TIME_AI_CHATTER_LOW#

  • type: float

  • value: 6.0

VO_DEBOUNCE_TIME_AI_CHATTER_LOWEST#

  • type: float

  • value: 7.0

VO_HARDPOINT_HELP_REQUEST_MINWAIT#

Note

VO_HARDPOINT_HELP_REQUEST_MINWAIT is constant

  • type: int

  • value: 20

VO_HARDPOINT_HELP_REQUEST_TIMEOUT#

Note

VO_HARDPOINT_HELP_REQUEST_TIMEOUT is constant

  • type: int

  • value: 40

VO_HARDPOINT_PLAYER_THANKS_MINWAIT#

Note

VO_HARDPOINT_PLAYER_THANKS_MINWAIT is constant

  • type: int

  • value: 15

VO_AI_CHATTER_TO_PLAYER_MINWAIT#

Note

VO_AI_CHATTER_TO_PLAYER_MINWAIT is constant

  • type: int

  • value: 60

VO_AI_CHATTER_PLAYER_CALLOUT_MAXDIST#

Note

VO_AI_CHATTER_PLAYER_CALLOUT_MAXDIST is constant

  • type: int

  • value: 3500

instamissionTypes#

  • type: enum

TITAN_KNEEL_DISTANCE#

Note

TITAN_KNEEL_DISTANCE is constant

  • type: int

  • value: 720

TITAN_FORCE_KNEEL_DISTANCE#

Note

TITAN_FORCE_KNEEL_DISTANCE is constant

  • type: int

  • value: 220

TITAN_STAND_DISTANCE#

Note

TITAN_STAND_DISTANCE is constant

  • type: int

  • value: 850

TITAN_COCKPIT_DAMAGE_STATIC#

Note

TITAN_COCKPIT_DAMAGE_STATIC is constant

  • type: int

  • value: 0

STANCE_KNEEL#

Note

STANCE_KNEEL is constant

  • type: int

  • value: 0

STANCE_KNEELING#

Note

STANCE_KNEELING is constant

  • type: int

  • value: 1

STANCE_STANDING#

Note

STANCE_STANDING is constant

  • type: int

  • value: 2

STANCE_STAND#

Note

STANCE_STAND is constant

  • type: int

  • value: 3

TITAN_DAMAGE_STATE_ARMOR_HEALTH#

Note

TITAN_DAMAGE_STATE_ARMOR_HEALTH is constant

  • type: float

  • value: 0.25

TITAN_ADDITIVE_FLINCH_DAMAGE_THRESHOLD#

Note

TITAN_ADDITIVE_FLINCH_DAMAGE_THRESHOLD is constant

  • type: int

  • value: 500

COCKPIT_SPARK_FX_DAMAGE_LIMIT#

Note

COCKPIT_SPARK_FX_DAMAGE_LIMIT is constant

  • type: int

  • value: 200

PILOT_HIT_INDICATOR_DAMAGE_LIMIT#

Note

PILOT_HIT_INDICATOR_DAMAGE_LIMIT is constant

  • type: int

  • value: 1

TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE#

Note

TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE is constant

  • type: int

  • value: 240

TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE_SQUARED#

Note

TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE_SQUARED is constant

  • type: unknown

  • value: TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE * TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE

TITAN_BUBBLE_SHIELD_CYLINDER_TRIGGER_HEIGHT#

Note

TITAN_BUBBLE_SHIELD_CYLINDER_TRIGGER_HEIGHT is constant

  • type: unknown

  • value: TITAN_BUBBLE_SHIELD_INVULNERABILITY_RANGE + 50

FIRST_PERSON_SPECTATOR_DELAY#

Note

FIRST_PERSON_SPECTATOR_DELAY is constant

  • type: float

  • value: 0.5

BATTERY_PICKUP_KIT_EFFECTIVENESS#

Note

BATTERY_PICKUP_KIT_EFFECTIVENESS is constant

  • type: float

  • value: 0.75

DEG_TO_RAD#

Note

DEG_TO_RAD is constant

  • type: float

  • value: 0.01745329251994

RAD_TO_DEG#

Note

RAD_TO_DEG is constant

  • type: float

  • value: 57.29577951308232

AllModesAndMapsCompleteData#

  • type: struct

_RegisteringFunctions#

  • type: bool

_serverVars#

  • type: table

  • value: {}

_serverEntityVars#

  • type: table

  • value: {}

_serverVarHandles#

  • type: table

  • value: {}

_nextServerVarIndex#

  • type: int

  • value: 0

_entityClassVars#

  • type: table

  • value: {}

_entityClassVarsIsEnts#

  • type: table

  • value: {}

_entityClassVarsSyncToAllClients#

  • type: table

  • value: {}

_entityClassVarHandles#

  • type: table

  • value: {}

_entityClassVarChangeCallbacks#

  • type: table

  • value: {}

_nextEntVarIndex#

  • type: int

  • value: 0

_entityVarsByEHandle#

  • type: table

  • value: {}

ePassives#

  • type: enum

_PassiveFromEnum#

Note

_PassiveFromEnum is constant

  • type: table

  • value:

{
        [ "pas_shield_regen" ]                                  = ePassives.PAS_SHIELD_REGEN,
        [ "pas_wall_runner" ]                                   = ePassives.PAS_WALL_RUNNER,
        [ "pas_minimap_all" ]                                   = ePassives.PAS_MINIMAP_ALL,
        [ "pas_minimap_players" ]                               = ePassives.PAS_MINIMAP_PLAYERS,
        [ "pas_minimap_ai" ]                                    = ePassives.PAS_MINIMAP_AI,
        [ "pas_enhanced_titan_ai" ]                             = ePassives.PAS_ENHANCED_TITAN_AI,
        [ "pas_longer_bubble" ]                                 = ePassives.PAS_LONGER_BUBBLE,
        [ "pas_dash_recharge" ]                                 = ePassives.PAS_DASH_RECHARGE,
        [ "pas_auto_eject" ]                                    = ePassives.PAS_AUTO_EJECT,
        [ "pas_doomed_time" ]                                   = ePassives.PAS_DOOMED_TIME,
        [ "pas_conscript" ]                                             = ePassives.PAS_CONSCRIPT,
        [ "pas_detect_respawn" ]                                = ePassives.PAS_DETECT_RESPAWN,
        [ "pas_fusion_core" ]                                   = ePassives.PAS_FUSION_CORE,
        [ "pas_stealth_movement" ]                              = ePassives.PAS_STEALTH_MOVEMENT,
        [ "pas_fast_hack" ]                                             = ePassives.PAS_FAST_HACK,
        [ "pas_ordnance_pack" ]                                 = ePassives.PAS_ORDNANCE_PACK,
        [ "pas_power_cell" ]                                    = ePassives.PAS_POWER_CELL,
        [ "pas_wallhang" ]                                              = ePassives.PAS_WALLHANG,
        [ "pas_fast_health_regen" ]                             = ePassives.PAS_FAST_HEALTH_REGEN,
        [ "pas_defensive_core" ]                                = ePassives.PAS_DEFENSIVE_CORE,
        [ "pas_run_and_gun" ]                                   = ePassives.PAS_RUN_AND_GUN,
        [ "pas_dead_mans_trigger" ]                             = ePassives.PAS_DEAD_MANS_TRIGGER,
        [ "pas_fast_reload" ]                                   = ePassives.PAS_FAST_RELOAD,
        [ "pas_auto_sonar" ]                                    = ePassives.PAS_AUTO_SONAR,
        [ "pas_assault_reactor" ]                               = ePassives.PAS_ASSAULT_REACTOR,
        [ "pas_hyper_core" ]                                    = ePassives.PAS_HYPER_CORE,
        [ "pas_marathon_core" ]                                 = ePassives.PAS_MARATHON_CORE,
        [ "pas_build_up_nuclear_core" ]                 = ePassives.PAS_BUILD_UP_NUCLEAR_CORE,
        [ "pas_cloaked_wallrun" ]                               = ePassives.PAS_CLOAKED_WALLRUN,
        [ "pas_cloaked_wallhang" ]                              = ePassives.PAS_CLOAKED_WALLHANG,
        [ "pas_smoke_sight" ]                                   = ePassives.PAS_SMOKE_SIGHT,
        [ "pas_fast_embark" ]                                   = ePassives.PAS_FAST_EMBARK,
        [ "pas_enemy_death_icons" ]                             = ePassives.PAS_ENEMY_DEATH_ICONS,
        [ "pas_cdr_on_kill" ]                                   = ePassives.PAS_CDR_ON_KILL,
        [ "pas_at_hunter" ]                                             = ePassives.PAS_AT_HUNTER,
        [ "pas_phase_eject" ]                                   = ePassives.PAS_PHASE_EJECT,
        [ "pas_ads_hover" ]                                             = ePassives.PAS_ADS_HOVER,
        [ "pas_mobility_dash_capacity"]                 = ePassives.PAS_MOBILITY_DASH_CAPACITY,
        [ "pas_off_the_grid" ]                                  = ePassives.PAS_OFF_THE_GRID,
        [ "pas_guardian_chip" ]                                 = ePassives.PAS_GUARDIAN_CHIP,
        [ "pas_doomed_speed" ]                                  = ePassives.PAS_DOOMED_SPEED,
        [ "pas_shielded_core" ]                                 = ePassives.PAS_SHIELDED_CORE,
        [ "pas_fast_ads" ]                                              = ePassives.PAS_FAST_ADS,
        [ "pas_fast_swap" ]                                             = ePassives.PAS_FAST_SWAP,
        [ "pas_warpfall" ]                                              = ePassives.PAS_WARPFALL,
        [ "pas_bubbleshield" ]                                  = ePassives.PAS_BUBBLESHIELD,

        [ "pas_ronin_weapon" ]                                  = ePassives.PAS_RONIN_WEAPON,
        [ "pas_northstar_weapon" ]                              = ePassives.PAS_NORTHSTAR_WEAPON,
        [ "pas_ion_weapon" ]                                    = ePassives.PAS_ION_WEAPON,
        [ "pas_tone_weapon" ]                                   = ePassives.PAS_TONE_WEAPON,
        [ "pas_scorch_weapon" ]                                 = ePassives.PAS_SCORCH_WEAPON,
        [ "pas_legion_weapon" ]                                 = ePassives.PAS_LEGION_WEAPON,

        [ "pas_ion_tripwire" ]                                  = ePassives.PAS_ION_TRIPWIRE,
        [ "pas_ion_vortex" ]                                    = ePassives.PAS_ION_VORTEX,
        [ "pas_ion_lasercannon" ]                               = ePassives.PAS_ION_LASERCANNON,
        [ "pas_ion_weapon_ads" ]                                = ePassives.PAS_ION_WEAPON_ADS,

        [ "pas_tone_rockets" ]                                  = ePassives.PAS_TONE_ROCKETS,
        [ "pas_tone_sonar" ]                                    = ePassives.PAS_TONE_SONAR,
        [ "pas_tone_wall" ]                                             = ePassives.PAS_TONE_WALL,
        [ "pas_tone_burst" ]                                    = ePassives.PAS_TONE_BURST,

        [ "pas_ronin_arcwave" ]                                 = ePassives.PAS_RONIN_ARCWAVE,
        [ "pas_ronin_phase" ]                                   = ePassives.PAS_RONIN_PHASE,
        [ "pas_ronin_swordcore" ]                               = ePassives.PAS_RONIN_SWORDCORE,
        [ "pas_ronin_autoshift" ]                               = ePassives.PAS_RONIN_AUTOSHIFT,

        [ "pas_northstar_cluster" ]                             = ePassives.PAS_NORTHSTAR_CLUSTER,
        [ "pas_northstar_trap" ]                                = ePassives.PAS_NORTHSTAR_TRAP,
        [ "pas_northstar_flightcore" ]                  = ePassives.PAS_NORTHSTAR_FLIGHTCORE,
        [ "pas_northstar_optics" ]                              = ePassives.PAS_NORTHSTAR_OPTICS,

        [ "pas_scorch_firewall" ]                               = ePassives.PAS_SCORCH_FIREWALL,
        [ "pas_scorch_shield" ]                                 = ePassives.PAS_SCORCH_SHIELD,
        [ "pas_scorch_selfdmg" ]                                = ePassives.PAS_SCORCH_SELFDMG,
        [ "pas_scorch_flamecore" ]                              = ePassives.PAS_SCORCH_FLAMECORE,

        [ "pas_legion_spinup" ]                                 = ePassives.PAS_LEGION_SPINUP,
        [ "pas_legion_gunshield" ]                              = ePassives.PAS_LEGION_GUNSHIELD,
        [ "pas_legion_smartcore" ]                              = ePassives.PAS_LEGION_SMARTCORE,
        [ "pas_legion_siege" ]                                  = ePassives.PAS_LEGION_SIEGE,
        [ "pas_legion_chargeshot" ]                             = ePassives.PAS_LEGION_CHARGESHOT,

        [ "pas_vanguard_coremeter" ]                    = ePassives.PAS_VANGUARD_COREMETER,
        [ "pas_vanguard_shield" ]                               = ePassives.PAS_VANGUARD_SHIELD,
        [ "pas_vanguard_rearm" ]                                = ePassives.PAS_VANGUARD_REARM,
        [ "pas_vanguard_doom" ]                                 = ePassives.PAS_VANGUARD_DOOM,
        [ "pas_vanguard_core1" ]                                = ePassives.PAS_VANGUARD_CORE1,
        [ "pas_vanguard_core2" ]                                = ePassives.PAS_VANGUARD_CORE2,
        [ "pas_vanguard_core3" ]                                = ePassives.PAS_VANGUARD_CORE3,
        [ "pas_vanguard_core4" ]                                = ePassives.PAS_VANGUARD_CORE4,
        [ "pas_vanguard_core5" ]                                = ePassives.PAS_VANGUARD_CORE5,
        [ "pas_vanguard_core6" ]                                = ePassives.PAS_VANGUARD_CORE6,
        [ "pas_vanguard_core7" ]                                = ePassives.PAS_VANGUARD_CORE7,
        [ "pas_vanguard_core8" ]                                = ePassives.PAS_VANGUARD_CORE8,
        [ "pas_vanguard_core9" ]                                = ePassives.PAS_VANGUARD_CORE9,

        [ "pas_pilot_hardcore_settings" ]               = ePassives.PAS_PILOT_HARDCORE_SETTINGS,
        [ "pas_titan_hardcore_settings" ]               = ePassives.PAS_TITAN_HARDCORE_SETTINGS,
        [ "pas_anti_rodeo" ]                                    = ePassives.PAS_ANTI_RODEO,
}

RodeoPackageStruct#

  • type: struct

AnimEventData#

  • type: struct

TitanBindings#

  • type: struct

SegmentedHealthBar#

  • type: struct

BurnMeterHudStruct#

  • type: struct

ClientEntityStruct#

  • type: struct

TitanCockpitRUI#

  • type: struct

ClientPlayerStruct#

  • type: struct

ClientAIStruct#

  • type: struct

ClientWeaponStruct#

  • type: struct

ClientProjectileStruct#

  • type: struct

ClientTitanSoulStruct#

  • type: struct

ClientPlayerDecoyStruct#

  • type: struct

ClientFirstPersonProxyStruct#

  • type: struct

AUTO_TITAN_GUARD_MODE_DIAG_SUFFIX#

Note

AUTO_TITAN_GUARD_MODE_DIAG_SUFFIX is constant

  • type: string

  • value: "guard"

AUTO_TITAN_GUARD_MODE_SOUND#

Note

AUTO_TITAN_GUARD_MODE_SOUND is constant

  • type: string

  • value: "Menu_TitanAIMode_Guard"

AUTO_TITAN_FOLLOW_MODE_DIAG_SUFFIX#

Note

AUTO_TITAN_FOLLOW_MODE_DIAG_SUFFIX is constant

  • type: string

  • value: "follow"

AUTO_TITAN_FOLLOW_MODE_SOUND#

Note

AUTO_TITAN_FOLLOW_MODE_SOUND is constant

  • type: string

  • value: "Menu_TitanAIMode_Follow"

SCREENFX_WARPJUMP#

Note

SCREENFX_WARPJUMP is constant

  • type: asset

  • value: $"P_warpjump_FP"

SCREENFX_WARPJUMPDLIGHT#

Note

SCREENFX_WARPJUMPDLIGHT is constant

  • type: asset

  • value: $"warpjump_CH_dlight"

FX_KILLSHOT_BLOODSPRAY#

Note

FX_KILLSHOT_BLOODSPRAY is constant

  • type: asset

  • value: $"P_deathfx_human"

FX_BLOODSPRAY_DECAL_SML#

Note

FX_BLOODSPRAY_DECAL_SML is constant

  • type: asset

  • value: $"P_deathfx_human_decal_SML"

FX_BLOODSPRAY_DECAL_MED#

Note

FX_BLOODSPRAY_DECAL_MED is constant

  • type: asset

  • value: $"P_deathfx_human_decal_MED"

FX_BLOODSPRAY_DECAL_LRG#

Note

FX_BLOODSPRAY_DECAL_LRG is constant

  • type: asset

  • value: $"P_deathfx_human_decal_LRG"

SHIELD_BODY_FX#

Note

SHIELD_BODY_FX is constant

  • type: asset

  • value: $"P_xo_armor_body_CP"

SHIELD_BREAK_FX#

Note

SHIELD_BREAK_FX is constant

  • type: asset

  • value: $"P_xo_armor_break_CP"

AttackerDisplayNameStruct#

  • type: struct

RUMBLE_FLAGS_NONE#

Note

RUMBLE_FLAGS_NONE is constant

  • type: int

  • value: 0x0000

RUMBLE_FLAG_STOP#

Note

RUMBLE_FLAG_STOP is constant

  • type: int

  • value: 0x0001

RUMBLE_FLAG_LOOP#

Note

RUMBLE_FLAG_LOOP is constant

  • type: int

  • value: 0x0002

RUMBLE_FLAG_RESTART#

Note

RUMBLE_FLAG_RESTART is constant

  • type: int

  • value: 0x0004

RUMBLE_FLAG_UPDATE_SCALE#

Note

RUMBLE_FLAG_UPDATE_SCALE is constant

  • type: int

  • value: 0x0008

RUMBLE_FLAG_ONLYONE#

Note

RUMBLE_FLAG_ONLYONE is constant

  • type: int

  • value: 0x0010

RUMBLE_FLAG_RANDOM_AMPLITUDE#

Note

RUMBLE_FLAG_RANDOM_AMPLITUDE is constant

  • type: int

  • value: 0x0020

RUMBLE_FLAG_INITIAL_SCALE#

Note

RUMBLE_FLAG_INITIAL_SCALE is constant

  • type: int

  • value: 0x0040

PILOT_THROWN_TICK_WARNING_FX#

  • type: int

AI_GENERATED_TICK_WARNING_FX#

  • type: int

AI_GENERATED_TICK_WARNING_BEAMS_FX#

  • type: int

MAX_ACTIVE_TRAPS_DISPLAYED#

Note

MAX_ACTIVE_TRAPS_DISPLAYED is constant

  • type: int

  • value: 5

VGUI_CLOSED#

Note

VGUI_CLOSED is constant

  • type: int

  • value: 0

VGUI_CLOSING#

Note

VGUI_CLOSING is constant

  • type: int

  • value: 1

VGUI_OPEN#

Note

VGUI_OPEN is constant

  • type: int

  • value: 2

VGUI_OPENING#

Note

VGUI_OPENING is constant

  • type: int

  • value: 3

USE_AUTO_TEXT#

Note

USE_AUTO_TEXT is constant

  • type: int

  • value: 1

SHIELD_R#

Note

SHIELD_R is constant

  • type: int

  • value: 176

SHIELD_G#

Note

SHIELD_G is constant

  • type: int

  • value: 227

SHIELD_B#

Note

SHIELD_B is constant

  • type: int

  • value: 227

TEAM_ICON_IMC#

Note

TEAM_ICON_IMC is constant

  • type: asset

  • value: $"ui/scoreboard_imc_logo"

TEAM_ICON_MILITIA#

Note

TEAM_ICON_MILITIA is constant

  • type: asset

  • value: $"ui/scoreboard_mcorp_logo"

HudElementGroup#

  • type: var

  • value: null

CNotAVGUI#

  • type: var

  • value: null

VisGroup#

  • type: struct

HUDSplashLine#

  • type: unknown

  • value: null

CONVFLAG_STARTPOINT#

Note

CONVFLAG_STARTPOINT is constant

  • type: int

  • value: 0x0001

CONVFLAG_UNORDERED#

Note

CONVFLAG_UNORDERED is constant

  • type: int

  • value: 0x0002

CONVFLAG_ENDPOINT#

Note

CONVFLAG_ENDPOINT is constant

  • type: int

  • value: 0x0004

CONVFLAG_GROUP#

Note

CONVFLAG_GROUP is constant

  • type: int

  • value: 0x0008

eJumpJetType#

  • type: enum

JumpJetFXNamesStruct#

  • type: struct

JumpJetDataStruct#

  • type: struct

MAX_SCORE_COLUMNS#

Note

MAX_SCORE_COLUMNS is constant

  • type: int

  • value: 8

SCOREBOARD_MATERIAL_GEN1#

Note

SCOREBOARD_MATERIAL_GEN1 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_0"

SCOREBOARD_MATERIAL_GEN2#

Note

SCOREBOARD_MATERIAL_GEN2 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_1"

SCOREBOARD_MATERIAL_GEN3#

Note

SCOREBOARD_MATERIAL_GEN3 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_2"

SCOREBOARD_MATERIAL_GEN4#

Note

SCOREBOARD_MATERIAL_GEN4 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_3"

SCOREBOARD_MATERIAL_GEN5#

Note

SCOREBOARD_MATERIAL_GEN5 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_4"

SCOREBOARD_MATERIAL_GEN6#

Note

SCOREBOARD_MATERIAL_GEN6 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_5"

SCOREBOARD_MATERIAL_GEN7#

Note

SCOREBOARD_MATERIAL_GEN7 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_6"

SCOREBOARD_MATERIAL_GEN8#

Note

SCOREBOARD_MATERIAL_GEN8 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_7"

SCOREBOARD_MATERIAL_GEN9#

Note

SCOREBOARD_MATERIAL_GEN9 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_8"

SCOREBOARD_MATERIAL_GEN10#

Note

SCOREBOARD_MATERIAL_GEN10 is constant

  • type: asset

  • value: $"ui/menu/generation_icons/generation_9"

SCOREBOARD_BACKGROUND#

Note

SCOREBOARD_BACKGROUND is constant

  • type: asset

  • value: $"ui/menu/scoreboard/scoreboard"

ClGlobals#

  • type: struct

clGlobal#

  • type: ClGlobals

SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_EVEN#

Note

SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_EVEN is constant

  • type: asset

  • value: $"ui/menu/scoreboard/friendly_player"

SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_ODD#

Note

SCOREBOARD_MATERIAL_FRIENDLY_PLAYER_ODD is constant

  • type: asset

  • value: $"ui/menu/scoreboard/friendly_player_dots"

SCOREBOARD_MATERIAL_FRIENDLY_SLOT#

Note

SCOREBOARD_MATERIAL_FRIENDLY_SLOT is constant

  • type: asset

  • value: $"ui/menu/scoreboard/friendly_slot"

SCOREBOARD_MATERIAL_ENEMY_PLAYER_EVEN#

Note

SCOREBOARD_MATERIAL_ENEMY_PLAYER_EVEN is constant

  • type: asset

  • value: $"ui/menu/scoreboard/enemy_player"

SCOREBOARD_MATERIAL_ENEMY_PLAYER_ODD#

Note

SCOREBOARD_MATERIAL_ENEMY_PLAYER_ODD is constant

  • type: asset

  • value: $"ui/menu/scoreboard/enemy_player_dots"

SCOREBOARD_MATERIAL_ENEMY_SLOT#

Note

SCOREBOARD_MATERIAL_ENEMY_SLOT is constant

  • type: asset

  • value: $"ui/menu/scoreboard/enemy_slot"

SCOREBOARD_MATERIAL_MIC_INACTIVE#

Note

SCOREBOARD_MATERIAL_MIC_INACTIVE is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_voip_default"

SCOREBOARD_MATERIAL_MIC_ACTIVE#

Note

SCOREBOARD_MATERIAL_MIC_ACTIVE is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_voip_talk"

SCOREBOARD_MATERIAL_MIC_MUTED#

Note

SCOREBOARD_MATERIAL_MIC_MUTED is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_voip_mute"

SCOREBOARD_MATERIAL_MIC_PARTYCHAT#

Note

SCOREBOARD_MATERIAL_MIC_PARTYCHAT is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_voip_party_talk"

SCOREBOARD_MATERIAL_STATUS_DEAD#

Note

SCOREBOARD_MATERIAL_STATUS_DEAD is constant

  • type: asset

  • value: $"ui/icon_status_dead"

SCOREBOARD_MATERIAL_STATUS_TITAN#

Note

SCOREBOARD_MATERIAL_STATUS_TITAN is constant

  • type: asset

  • value: $"ui/icon_status_titan"

SCOREBOARD_MATERIAL_STATUS_PILOT#

Note

SCOREBOARD_MATERIAL_STATUS_PILOT is constant

  • type: asset

  • value: $"ui/icon_status_pilot"

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET#

Note

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET is constant

  • type: asset

  • value: $"ui/icon_status_alive_with_titan"

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET#

Note

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET is constant

  • type: asset

  • value: $"ui/icon_status_dead_with_titan"

SCOREBOARD_MATERIAL_STATUS_EVAC#

Note

SCOREBOARD_MATERIAL_STATUS_EVAC is constant

  • type: asset

  • value: $"ui/icon_status_evac"

SCOREBOARD_MATERIAL_STATUS_TITAN_BURN#

Note

SCOREBOARD_MATERIAL_STATUS_TITAN_BURN is constant

  • type: asset

  • value: $"ui/icon_status_titan_burn"

SCOREBOARD_MATERIAL_STATUS_TITAN_BURN_ENEMY#

Note

SCOREBOARD_MATERIAL_STATUS_TITAN_BURN_ENEMY is constant

  • type: asset

  • value: $"ui/icon_status_titan_burn"

SCOREBOARD_MATERIAL_STATUS_PILOT_BURN#

Note

SCOREBOARD_MATERIAL_STATUS_PILOT_BURN is constant

  • type: asset

  • value: $"ui/icon_status_pilot_burn"

SCOREBOARD_MATERIAL_STATUS_PILOT_BURN_ENEMY#

Note

SCOREBOARD_MATERIAL_STATUS_PILOT_BURN_ENEMY is constant

  • type: asset

  • value: $"ui/icon_status_pilot_burn"

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN#

Note

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN is constant

  • type: asset

  • value: $"ui/icon_status_alive_with_titan_pilot_burn"

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN_ENEMY#

Note

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_PILOT_BURN_ENEMY is constant

  • type: asset

  • value: $"ui/icon_status_alive_with_titan_pilot_burn"

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN#

Note

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN is constant

  • type: asset

  • value: $"ui/icon_status_alive_with_titan_titan_burn"

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN_ENEMY#

Note

SCOREBOARD_MATERIAL_STATUS_ALIVE_WITH_PET_TITAN_BURN_ENEMY is constant

  • type: asset

  • value: $"ui/icon_status_alive_with_titan_titan_burn"

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN#

Note

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN is constant

  • type: asset

  • value: $"ui/icon_status_dead_with_titan_burn"

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN_ENEMY#

Note

SCOREBOARD_MATERIAL_STATUS_DEAD_WITH_PET_BURN_ENEMY is constant

  • type: asset

  • value: $"ui/icon_status_dead_with_titan_burn"

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_1#

Note

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_1 is constant

  • type: asset

  • value: $"ui/menu/scoreboard/connection_quality_1"

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_2#

Note

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_2 is constant

  • type: asset

  • value: $"ui/menu/scoreboard/connection_quality_2"

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_3#

Note

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_3 is constant

  • type: asset

  • value: $"ui/menu/scoreboard/connection_quality_3"

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_4#

Note

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_4 is constant

  • type: asset

  • value: $"ui/menu/scoreboard/connection_quality_4"

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_5#

Note

SCOREBOARD_MATERIAL_CONNECTION_QUALITY_5 is constant

  • type: asset

  • value: $"ui/menu/scoreboard/connection_quality_5"

SCOREBOARD_MATERIAL_PILOT_KILLS#

Note

SCOREBOARD_MATERIAL_PILOT_KILLS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_pilot_kills"

SCOREBOARD_MATERIAL_TITAN_KILLS#

Note

SCOREBOARD_MATERIAL_TITAN_KILLS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_titan_kills"

SCOREBOARD_MATERIAL_NPC_KILLS#

Note

SCOREBOARD_MATERIAL_NPC_KILLS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_npc_kills"

SCOREBOARD_MATERIAL_ASSISTS#

Note

SCOREBOARD_MATERIAL_ASSISTS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_assists"

SCOREBOARD_MATERIAL_DEATHS#

Note

SCOREBOARD_MATERIAL_DEATHS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_deaths"

SCOREBOARD_MATERIAL_SCORE#

Note

SCOREBOARD_MATERIAL_SCORE is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_score"

SCOREBOARD_MATERIAL_HARDPOINT#

Note

SCOREBOARD_MATERIAL_HARDPOINT is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_hardpoint"

SCOREBOARD_MATERIAL_ASSAULT#

Note

SCOREBOARD_MATERIAL_ASSAULT is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_assault"

SCOREBOARD_MATERIAL_DEFENSE#

Note

SCOREBOARD_MATERIAL_DEFENSE is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_defense"

SCOREBOARD_MATERIAL_FLAG_RETURN#

Note

SCOREBOARD_MATERIAL_FLAG_RETURN is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_flag_return"

SCOREBOARD_MATERIAL_FLAG_CAPTURE#

Note

SCOREBOARD_MATERIAL_FLAG_CAPTURE is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_flag_capture"

SCOREBOARD_MATERIAL_MARKED_FOR_DEATH_TARGET_KILLS#

Note

SCOREBOARD_MATERIAL_MARKED_FOR_DEATH_TARGET_KILLS is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_marked_for_death"

SCOREBOARD_MATERIAL_VICTORY_CONTRIBUTION#

Note

SCOREBOARD_MATERIAL_VICTORY_CONTRIBUTION is constant

  • type: asset

  • value: $"ui/menu/scoreboard/sb_icon_victory_contribution"

SCOREBOARD_MATERIAL_PROMO#

Note

SCOREBOARD_MATERIAL_PROMO is constant

  • type: asset

  • value: $"ui/menu/rank_icons/promo"

SCOREBOARD_MATERIAL_COOP_TITAN#

Note

SCOREBOARD_MATERIAL_COOP_TITAN is constant

  • type: asset

  • value: $"vgui/HUD/coop/coop_titan"

SCOREBOARD_MATERIAL_COOP_EMP_TITAN#

Note

SCOREBOARD_MATERIAL_COOP_EMP_TITAN is constant

  • type: asset

  • value: $"vgui/HUD/coop/coop_emp_titan_square"

SCOREBOARD_MATERIAL_COOP_MORTAR_TITAN#

Note

SCOREBOARD_MATERIAL_COOP_MORTAR_TITAN is constant

  • type: asset

  • value: $"vgui/HUD/coop/coop_mortar_titan_square"

SCOREBOARD_MATERIAL_COOP_NUKE_TITAN#

Note

SCOREBOARD_MATERIAL_COOP_NUKE_TITAN is constant

  • type: asset

  • value: $"vgui/HUD/coop/coop_nuke_titan_square"

SCOREBOARD_MATERIAL_COOP_CLOAK_DRONE#

Note

SCOREBOARD_MATERIAL_COOP_CLOAK_DRONE is constant

  • type: asset

  • value: $"ui/td_wave_icon_cloaked_drone"

SCOREBOARD_MATERIAL_COOP_SUICIDE_SPECTRE#

Note

SCOREBOARD_MATERIAL_COOP_SUICIDE_SPECTRE is constant

  • type: asset

  • value: $"vgui/HUD/coop/wave_icon_suicide"

SCOREBOARD_MATERIAL_COOP_SNIPER_SPECTRE#

Note

SCOREBOARD_MATERIAL_COOP_SNIPER_SPECTRE is constant

  • type: asset

  • value: $"vgui/HUD/coop/wave_icon_sniper"

SCOREBOARD_MATERIAL_COOP_SPECTRE#

Note

SCOREBOARD_MATERIAL_COOP_SPECTRE is constant

  • type: asset

  • value: $"vgui/HUD/coop/wave_icon_spectre"

SCOREBOARD_MATERIAL_COOP_GRUNT#

Note

SCOREBOARD_MATERIAL_COOP_GRUNT is constant

  • type: asset

  • value: $"vgui/HUD/coop/wave_icon_grunt"

SCOREBOARD_MATERIAL_COOP_BACKGROUND#

Note

SCOREBOARD_MATERIAL_COOP_BACKGROUND is constant

  • type: asset

  • value: $"ui/menu/coop_menu_assets/coop_scoreboard_back"

SCOREBOARD_MATERIAL_COOP_INFO_BOX#

Note

SCOREBOARD_MATERIAL_COOP_INFO_BOX is constant

  • type: asset

  • value: $"ui/menu/coop_menu_assets/coop_scoreboard_info_box"

SCOREBOARD_MATERIAL_COOP_STARS#

Note

SCOREBOARD_MATERIAL_COOP_STARS is constant

  • type: asset

  • value: $"ui/menu/lobby/map_star_small"

SCOREBOARD_MATERIAL_COOP_STARS_EMPTY#

Note

SCOREBOARD_MATERIAL_COOP_STARS_EMPTY is constant

  • type: asset

  • value: $"ui/menu/lobby/map_star_empty_small"

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_1#

Note

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_1 is constant

  • type: asset

  • value: $"vgui/hud/coop/scoreboard_coop_p1"

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_2#

Note

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_2 is constant

  • type: asset

  • value: $"vgui/hud/coop/scoreboard_coop_p2"

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_3#

Note

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_3 is constant

  • type: asset

  • value: $"vgui/hud/coop/scoreboard_coop_p3"

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_4#

Note

SCOREBOARD_MATERIAL_COOP_PLAYER_NUMBER_4 is constant

  • type: asset

  • value: $"vgui/hud/coop/scoreboard_coop_p4"

CUSTOM_BIND_ALIASES_PILOT#

Note

CUSTOM_BIND_ALIASES_PILOT is constant

  • type: array<string>

CUSTOM_BIND_ALIASES_TITAN#

Note

CUSTOM_BIND_ALIASES_TITAN is constant

  • type: array<string>